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436 lines
12 KiB
436 lines
12 KiB
//////////////////////////////////////////////////////////////////////////
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//
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//
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// language.cpp --- Implementation for language related classes.
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//
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//
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/*
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This file contains classes related to managing the UI language of HHCTRL.
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*/
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//////////////////////////////////////////////////////////////////////////
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//
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// Includes
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//
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// Get the precompiled header file.
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#include "header.h"
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// Get our header
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#include "language.h"
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//////////////////////////////////////////////////////////////////////////
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//
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// Constants
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//
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const int c_NumBaseLangIds = 10 ; // The min. number of ids which we search.
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const int c_NumSysLangIds = 7 ; // The num of ids we check if we are only checking the system ids.
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const char c_Suffix[] = "ui" ;
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const char c_Ext[] = ".dll" ;
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const char c_txtNlsModuleName[] = "kernel32.dll" ;
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const char c_txtUserUILanguage[] = "GetUserDefaultUILanguage" ;
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const char c_txtSystemUILanguage[] = "GetSystemDefaultUILanguage" ;
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const char c_SatelliteSubDir[] = "mui" ;
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//////////////////////////////////////////////////////////////////////////
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//
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// CLanguageEnum
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//
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/*
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This class enumerates the langids to attempt. If you are trying to access
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some object using a langid and that object may not be in that particular langid,
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you should use this class to get an array of langids to try.
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NOTE: You should never use the CLanguageEnum class directly. It is meant to only
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be used via the CLanguage class below. The only exception is the CHtmlHelpModule
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class which uses it for initialization.
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*/
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//////////////////////////////////////////////////////////////////////////
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//
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// Construction
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//
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CLanguageEnum::CLanguageEnum(LANGID langid1, LANGID langid2, bool bSysOnly /*=false*/)
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: m_langids(NULL),
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m_index(0)
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{
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int i = 0 ;
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LCID lcidUser = GetUserDefaultLCID();
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LCID lcidSystem = GetSystemDefaultLCID();
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LANGID os = NULL ;
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//--- Count number of items.
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if (bSysOnly)
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{
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m_items = c_NumSysLangIds ;
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}
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else // The following are not included if we are only using the system LCID
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{
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m_items = c_NumBaseLangIds ;
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// This is an optionaly extra langid to search first. Mainly used by toc.cpp and collect.cpp to find random chms.
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if (langid1 != NULL)
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{
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m_items += 3 ;
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}
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// This is another optional langid. It is usually set to the langid of the UI.
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if (langid2 != NULL)
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{
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m_items += 3 ;
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}
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}
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// This is an optionaly extra langid to search first. Mainly used by toc.cpp and collect.cpp to find random chms.
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if (langid1 != NULL)
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{
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m_items += 3 ;
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}
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// If NT5 use the UI Language
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// The UI Language is included in both the sys count and the non-sys count.
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os = _Module.m_Language.GetUserOsUiLanguage() ;
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if (os)
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{
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m_items += 3 ;
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}
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//--- Allocate memory for the array
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m_langids = new LANGID[m_items] ;
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if (langid1 != NULL) // User defined langid
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{
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m_langids[i++] = langid1 ;
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(langid1), SUBLANG_DEFAULT) ;
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(langid1), SUBLANG_NEUTRAL) ;
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}
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//--- Fill in the memory.
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if (!bSysOnly) // The following are not included if we are only using the system LCID
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{
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if (langid2 != NULL) // User defined langid
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{
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m_langids[i++] = langid2 ;
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(langid2), SUBLANG_DEFAULT) ;
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(langid2), SUBLANG_NEUTRAL) ;
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}
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// If NT5 use the UI Language
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if (os)
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{
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m_langids[i++] = os;
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(os), SUBLANG_DEFAULT) ;
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(os), SUBLANG_NEUTRAL) ;
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}
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m_langids[i++] = LANGIDFROMLCID(lcidUser);
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(lcidUser), SUBLANG_DEFAULT);
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(lcidUser), SUBLANG_NEUTRAL);
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}
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else
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{
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// If NT5 use the UI Language
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// This is placed here so that UI Language can be before lcidUser.
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if (os)
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{
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m_langids[i++] = os;
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(os), SUBLANG_DEFAULT) ;
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(os), SUBLANG_NEUTRAL) ;
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}
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}
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m_langids[i++] = LANGIDFROMLCID(lcidSystem);
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(lcidSystem), SUBLANG_DEFAULT);
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(lcidSystem), SUBLANG_NEUTRAL);
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m_langids[i++] = LANGIDFROMLCID(0x0409); // Try English
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(0x0409), SUBLANG_DEFAULT);
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m_langids[i++] = MAKELANGID(PRIMARYLANGID(0x0409), SUBLANG_NEUTRAL);
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m_langids[i++] = 0x0000; // Try to find anything which was installed.
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ASSERT(i == m_items) ;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Destructor
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//
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CLanguageEnum::~CLanguageEnum()
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{
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if (m_langids)
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{
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delete [] m_langids ;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Access
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//
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//////////////////////////////////////////////////////////////////////////
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//
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// start
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//
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LANGID
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CLanguageEnum::start()
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{
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m_index = 0 ;
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return m_langids[0] ;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// next
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//
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LANGID
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CLanguageEnum::next()
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{
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LANGID nextLangId = c_LANGID_ENUM_EOF ;
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if (m_index >= 0 )
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{
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while (++m_index < m_items)
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{
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// If not the first item, check if its the same as any LCID already checked, which is
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// very possible
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bool bAlreadyTried= false;
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for (int n = 0 ; n < m_index ; n++)
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{
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if (m_langids[n] == m_langids[m_index])
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{
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bAlreadyTried = true;
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break; // Already done this one.
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}
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}
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// If we haven't already done it. return it.
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if (!bAlreadyTried)
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{
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nextLangId = m_langids[m_index] ;
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break;
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}
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}
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}
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return nextLangId ;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// CLanguage
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//
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//////////////////////////////////////////////////////////////////////////
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//
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// Construction
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//////////////////////////////////////////////////////////////////////////
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//
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// Simple construction
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//
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CLanguage::CLanguage()
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: m_langid(NULL),
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m_hSatellite(NULL),
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m_hNlsModule(NULL),
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m_fpGetUserDefaultUILanguage(NULL),
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m_fpGetSystemDefaultUILanguage(NULL)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Destructor
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//
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CLanguage::~CLanguage()
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Member Access
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//
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//////////////////////////////////////////////////////////////////////////
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//
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// GetUiLanguage
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//
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LANGID
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CLanguage::GetUiLanguage()
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{
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_Init() ;
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return m_langid ; // If this is NULL, we should set it here.
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// SetUiLanguage
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//
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LANGID
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CLanguage::SetUiLanguage(LANGID langid)
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{
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if (m_langid)
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{
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ASSERT(0)
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return m_langid; // There can be only one! - Highlander.
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}
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else
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{
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m_langid = langid; // More validation?
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// Load the satellite dll. Will change the value of m_langid.
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_LoadSatellite() ;
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return m_langid ;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// GetEnumerator
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//
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CLanguageEnum*
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CLanguage::_GetEnumerator(LANGID langidOther)
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{
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return new CLanguageEnum(langidOther, m_langid) ; // What if m_langid is null?
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// _GetSysEnumerator --- Enumerates just the system LCID and English LCID. Used by the satellite DLLs.
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//
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CLanguageEnum*
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CLanguage::_GetSysEnumerator(LANGID landidOther)
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{
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return new CLanguageEnum(landidOther, NULL, true) ;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// LoadSatellite --- The purpose of this function is to set m_langid.
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// As a side affect, it will load a satellite if required.
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//
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void
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CLanguage::_LoadSatellite()
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{
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ASSERT(m_hSatellite == NULL) ;
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// Buffer for building satellite pathname
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char pathname[MAX_PATH] ;
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// Get Modulename
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char modulename[MAX_PATH] ;
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char drive[_MAX_DRIVE];
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char dir[_MAX_DIR];
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char fname[_MAX_FNAME];
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char ext[_MAX_EXT];
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GetModuleFileName(_Module.GetModuleInstance(), modulename, MAX_PATH) ;
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_splitpath(modulename, drive, dir, fname, ext );
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// This piece of code queries for the "install language" of the OS. This LCID value
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// corresponds to the language of the resources used by the OS shell. For example, on
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// an "enabled Hebrew Win98" system the language of the shell is 0x409 (English).
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//
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// The purpose of this code is to force the language of the satellite DLL to match the
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// language of the OS shell. See bug #7860 and #7845 for more information.
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//
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LANGID langOther = NULL;
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HKEY hkey;
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if(!g_fSysWinNT && RegOpenKeyEx(HKEY_CURRENT_USER, "Control Panel\\Desktop\\ResourceLocale", 0, KEY_READ, &hkey) == ERROR_SUCCESS)
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{
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char szLanguage[20];
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DWORD cbLanguage = sizeof(szLanguage);
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*szLanguage = 0;
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if((RegQueryValueEx(hkey, NULL, NULL, NULL, (LPBYTE) szLanguage, &cbLanguage) == ERROR_SUCCESS))
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{
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langOther = LOWORD(strtol(szLanguage, NULL, 16));
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}
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}
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// Get the langid enumerator for the UI language, system LCID and the English LCID.
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// Currently, we don't support changing the UI language to anything but the system language.
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// To make it easy to change this support in the future, this function still uses GetSysEnumerator
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// To make it try more LCID types change the call below to _GetEnumerator...
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CLanguageEnum* pEnum = _GetSysEnumerator(langOther) ;
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ASSERT(pEnum) ;
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// Get first langid.
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LANGID langid = pEnum->start() ;
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while (langid != 0)
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{
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// Attempt to load satellite DLL in this language.
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if (PRIMARYLANGID(langid) == 0x0009) // English
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{
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// We do not need an English satellite DLL, so we are done.
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m_langid = langid ;
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break ;
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}
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// Convert the langid to a hex string without leading 0x.
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wsprintf(pathname, "%s%s%s\\%04x\\%s%s%s",drive,dir,c_SatelliteSubDir,langid,fname,c_Suffix,c_Ext) ;
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if (IsFile(pathname))
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{
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// Load the satellite.
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m_hSatellite = LoadLibrary(pathname) ;
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ASSERT(m_hSatellite) ;
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m_langid = langid ;
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break ;
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}
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// Get next langid to attempt.
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langid = pEnum->next() ;
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}
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// Cleanup.
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if (pEnum)
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{
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delete pEnum ;
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}
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ASSERT(m_langid != NULL) ;
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// m_hSatellite may be NULL. English has no satellite.
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// GetUserOsUiLanguage - Return the user's ui language.
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//
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/*
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If this is a non-NT5 system, return 0x0.
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If the user's UI language is the same as the system's ui language, return 0x0.
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Otherwise, return GetUserDefaultUiLanguage
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*/
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LANGID
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CLanguage::GetUserOsUiLanguage()
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{
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if (!g_bWinNT5)
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{
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return NULL ;
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}
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if (m_fpGetUserDefaultUILanguage == NULL)
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{
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// Assume that if this is null then the module handle is null.
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ASSERT(m_hNlsModule== NULL) ;
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// Get a module handle.
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m_hNlsModule = LoadLibrary(c_txtNlsModuleName);
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if (m_hNlsModule == NULL)
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{
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// Couldn't get the module handle. Fail!
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return NULL ;
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}
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// Get the function's address
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m_fpGetUserDefaultUILanguage = (FntPtr_GetDefaultUILanguage)::GetProcAddress(m_hNlsModule, c_txtUserUILanguage) ;
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if (m_fpGetUserDefaultUILanguage == NULL)
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{
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return NULL ;
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}
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}
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LANGID user = m_fpGetUserDefaultUILanguage() ;
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return user ;
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}
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