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168 lines
5.6 KiB
168 lines
5.6 KiB
/*==========================================================================;
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*
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* Copyright (C) 1994-1997 Microsoft Corporation. All Rights Reserved.
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*
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* File: dmemmgr.h
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* Content: Direct Memory Manager include file
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*@@BEGIN_MSINTERNAL
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* History:
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* Date By Reason
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* ==== == ======
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* 10-jun-95 craige initial implementation
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* 18-jun-95 craige pitch in VidMemInit
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* 17-jul-95 craige added VidMemLargestFree
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* 29-nov-95 colinmc added VidMemAmountAllocated
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* 05-jul-96 colinmc Work Item: Removing the restriction on taking Win16
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* lock on VRAM surfaces (not including the primary)
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* 18-jan-97 colinmc Work Item: AGP support
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* 03-mar-97 jeffno Work item: Extended surface memory alignment
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*@@END_MSINTERNAL
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***************************************************************************/
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#ifndef __DMEMMGR_INCLUDED__
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#define __DMEMMGR_INCLUDED__
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* pointer to video meory
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*/
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typedef unsigned long FLATPTR;
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/*
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* Structure for querying extended heap alignment requirements
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*/
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typedef struct _SURFACEALIGNMENT
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{
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union
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{
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struct
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{
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DWORD dwStartAlignment;
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DWORD dwPitchAlignment;
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DWORD dwReserved1;
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DWORD dwReserved2;
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} Linear;
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struct
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{
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DWORD dwXAlignment;
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DWORD dwYAlignment;
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DWORD dwReserved1;
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DWORD dwReserved2;
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} Rectangular;
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};
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} SURFACEALIGNMENT;
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typedef struct _SURFACEALIGNMENT FAR *LPSURFACEALIGNMENT;
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typedef struct _HEAPALIGNMENT
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{
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DWORD dwSize;
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DDSCAPS ddsCaps; /* Indicates which alignment fields are valid.*/
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DWORD dwReserved;
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SURFACEALIGNMENT ExecuteBuffer; /* Surfaces tagged with DDSCAPS_EXECUTEBUFFER */
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SURFACEALIGNMENT Overlay; /* Surfaces tagged with DDSCAPS_OVERLAY */
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SURFACEALIGNMENT Texture; /* Surfaces tagged with DDSCAPS_TEXTURE */
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SURFACEALIGNMENT ZBuffer; /* Surfaces tagged with DDSCAPS_ZBUFFER */
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SURFACEALIGNMENT AlphaBuffer; /* Surfaces tagged with DDSCAPS_ALPHA */
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SURFACEALIGNMENT Offscreen; /* Surfaces tagged with DDSCAPS_OFFSCREENPLAIN*/
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SURFACEALIGNMENT FlipTarget; /* Surfaces whose bits are potential primaries i.e. back buffers*/
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} HEAPALIGNMENT;
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typedef struct _HEAPALIGNMENT FAR *LPHEAPALIGNMENT;
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/*
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* video memory manager structures
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*/
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typedef struct _VMEML
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{
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struct _VMEML FAR *next;
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FLATPTR ptr;
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DWORD size;
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} VMEML, FAR *LPVMEML, FAR * FAR *LPLPVMEML;
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typedef struct _VMEMR
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{
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struct _VMEMR FAR *next;
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struct _VMEMR FAR *prev;
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/*
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* The pUp, pDown, pLeft and pRight members were removed in DX5
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*/
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struct _VMEMR FAR *pUp;
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struct _VMEMR FAR *pDown;
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struct _VMEMR FAR *pLeft;
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struct _VMEMR FAR *pRight;
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FLATPTR ptr;
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DWORD size;
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DWORD x;
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DWORD y;
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DWORD cx;
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DWORD cy;
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DWORD flags;
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FLATPTR pBits;
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} VMEMR, FAR *LPVMEMR, FAR * FAR *LPLPVMEMR;
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#ifdef NT_KERNEL_HEAPS
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typedef void VMEMHEAP;
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#else
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typedef struct _VMEMHEAP
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{
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DWORD dwFlags;
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DWORD stride;
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LPVOID freeList;
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LPVOID allocList;
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DWORD dwTotalSize;
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FLATPTR fpGARTLin; /* AGP: GART linear base of heap (app. visible) */
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FLATPTR fpGARTDev; /* AGP: GART device base of heap (driver visible) */
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DWORD dwCommitedSize; /* AGP: Number of bytes commited to heap */
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/*
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* Extended alignment data:
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* Filled in by DirectDraw in response to a GetHeapAlignment HAL call.
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*/
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DWORD dwCoalesceCount;
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HEAPALIGNMENT Alignment;
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} VMEMHEAP;
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#endif
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typedef VMEMHEAP FAR *LPVMEMHEAP;
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#define VMEMHEAP_LINEAR 0x00000001l /* Heap is linear */
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#define VMEMHEAP_RECTANGULAR 0x00000002l /* Heap is rectangular */
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#define VMEMHEAP_ALIGNMENT 0x00000004l /* Heap has extended alignment info */
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/*
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* These legacy DLL exports don't handle nonlocal heaps
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*/
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extern FLATPTR WINAPI VidMemAlloc( LPVMEMHEAP pvmh, DWORD width, DWORD height );
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extern void WINAPI VidMemFree( LPVMEMHEAP pvmh, FLATPTR ptr );
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/*
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* This DLL export can be used by drivers to allocate aligned surfaces from heaps which
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* they have previously exposed to DDRAW.DLL. This function can allocate from nonlocal heaps.
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*/
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extern FLATPTR WINAPI HeapVidMemAllocAligned(
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struct _VIDMEM* lpVidMem,
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DWORD dwWidth,
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DWORD dwHeight,
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LPSURFACEALIGNMENT lpAlignment ,
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LPLONG lpNewPitch );
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//@@BEGIN_MSINTERNAL
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extern FLATPTR WINAPI HeapVidMemAlloc( struct _VIDMEM* lpVidMem, DWORD x, DWORD y, HANDLE hdev , LPSURFACEALIGNMENT lpAlignment , LPLONG lpNewPitch );
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extern LPVMEMHEAP WINAPI VidMemInit( DWORD flags, FLATPTR start, FLATPTR end_or_width, DWORD height, DWORD pitch );
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extern void WINAPI VidMemFini( LPVMEMHEAP pvmh );
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extern DWORD WINAPI VidMemAmountFree( LPVMEMHEAP pvmh );
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extern DWORD WINAPI VidMemAmountAllocated( LPVMEMHEAP pvmh );
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extern DWORD WINAPI VidMemLargestFree( LPVMEMHEAP pvmh );
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extern LPVMEMHEAP WINAPI HeapVidMemInit( struct _VIDMEM* lpVidMem, DWORD pitch, HANDLE hdev, LPHEAPALIGNMENT phad);
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extern void WINAPI HeapVidMemFini( struct _VIDMEM* lpVidMem, HANDLE hdev );
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//@@END_MSINTERNAL
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#ifdef __cplusplus
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};
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#endif
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#endif
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