Source code of Windows XP (NT5)
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/*==========================================================================;
*
* Copyright (C) 1995-1998 Microsoft Corporation. All Rights Reserved.
*
* File: d3d.h
* Content: Direct3D include file
*
****************************************************************************/
#ifndef _D3D_H_
#define _D3D_H_
#include <stdlib.h>
#define COM_NO_WINDOWS_H
#include <objbase.h>
#define D3DAPI WINAPI
#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION 0x0600
#endif
/*
* Interface IID's
*/
#if defined( _WIN32 ) && !defined( _NO_COM)
DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID( IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
DEFINE_GUID( IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
DEFINE_GUID( IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID( IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID( IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
DEFINE_GUID( IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
DEFINE_GUID( IID_IDirect3DRefDevice, 0x50936643, 0x13e9, 0x11d1, 0x89, 0xaa, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
DEFINE_GUID( IID_IDirect3DNullDevice, 0x8767df22, 0xbacc, 0x11d1, 0x89, 0x69, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
DEFINE_GUID( IID_IDirect3DDevice, 0x64108800,0x957d,0X11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
DEFINE_GUID( IID_IDirect3DDevice2, 0x93281501, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
DEFINE_GUID( IID_IDirect3DDevice3, 0xb0ab3b60, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74);
DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID( IID_IDirect3DTexture2, 0x93281502, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
DEFINE_GUID( IID_IDirect3DMaterial2, 0x93281503, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
DEFINE_GUID( IID_IDirect3DMaterial3, 0xca9c46f4, 0xd3c5, 0x11d1, 0xb7, 0x5a, 0x0, 0x60, 0x8, 0x52, 0xb3, 0x12);
DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
DEFINE_GUID( IID_IDirect3DViewport2, 0x93281500, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
DEFINE_GUID( IID_IDirect3DViewport3, 0xb0ab3b61, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74);
DEFINE_GUID( IID_IDirect3DVertexBuffer, 0x7a503555, 0x4a83, 0x11d1, 0xa5, 0xdb, 0x0, 0xa0, 0xc9, 0x3, 0x67, 0xf8);
#endif
#ifdef __cplusplus
struct IDirect3D;
struct IDirect3D2;
struct IDirect3D3;
struct IDirect3DDevice;
struct IDirect3DDevice2;
struct IDirect3DDevice3;
struct IDirect3DExecuteBuffer;
struct IDirect3DLight;
struct IDirect3DMaterial;
struct IDirect3DMaterial2;
struct IDirect3DTexture;
struct IDirect3DTexture2;
struct IDirect3DViewport;
struct IDirect3DViewport2;
struct IDirect3DViewport3;
struct IDirect3DVertexBuffer;
typedef struct IDirect3D *LPDIRECT3D;
typedef struct IDirect3D2 *LPDIRECT3D2;
typedef struct IDirect3D3 *LPDIRECT3D3;
typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
#else
typedef struct IDirect3D *LPDIRECT3D;
typedef struct IDirect3D2 *LPDIRECT3D2;
typedef struct IDirect3D3 *LPDIRECT3D3;
typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
#endif
#include "d3dtypes.h"
#include "d3dcaps.h"
#ifdef __cplusplus
extern "C" {
#endif
/*
* Direct3D interfaces
*/
#undef INTERFACE
#define INTERFACE IDirect3D
DECLARE_INTERFACE_(IDirect3D, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3D methods ***/
STDMETHOD(Initialize)(THIS_ REFCLSID) PURE;
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE;
STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL*,IUnknown*) PURE;
STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT*,IUnknown*) PURE;
STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
};
typedef struct IDirect3D *LPDIRECT3D;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
#define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
#define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
#define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
#else
#define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3D_AddRef(p) (p)->AddRef()
#define IDirect3D_Release(p) (p)->Release()
#define IDirect3D_Initialize(p,a) (p)->Initialize(a)
#define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
#define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b)
#define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
#define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b)
#endif
#undef INTERFACE
#define INTERFACE IDirect3D2
DECLARE_INTERFACE_(IDirect3D2, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3D2 methods ***/
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE;
STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL2*,IUnknown*) PURE;
STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT2*,IUnknown*) PURE;
STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE,LPDIRECT3DDEVICE2*) PURE;
};
typedef struct IDirect3D2 *LPDIRECT3D2;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3D2_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3D2_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
#define IDirect3D2_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
#define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
#define IDirect3D2_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
#define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#else
#define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3D2_AddRef(p) (p)->AddRef()
#define IDirect3D2_Release(p) (p)->Release()
#define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
#define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b)
#define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
#define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b)
#define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#endif
#undef INTERFACE
#define INTERFACE IDirect3D3
DECLARE_INTERFACE_(IDirect3D3, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3D3 methods ***/
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,LPUNKNOWN) PURE;
STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL3*,LPUNKNOWN) PURE;
STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT3*,LPUNKNOWN) PURE;
STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE4,LPDIRECT3DDEVICE3*,LPUNKNOWN) PURE;
STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC,LPDIRECT3DVERTEXBUFFER*,DWORD,LPUNKNOWN) PURE;
STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID,LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
STDMETHOD(EvictManagedTextures)(THIS) PURE;
};
typedef struct IDirect3D3 *LPDIRECT3D3;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3D3_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3D3_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
#define IDirect3D3_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
#define IDirect3D3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3D3_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
#define IDirect3D3_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->lpVtbl->CreateDevice(p,a,b,c,d)
#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d)
#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
#define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
#else
#define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3D3_AddRef(p) (p)->AddRef()
#define IDirect3D3_Release(p) (p)->Release()
#define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
#define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b)
#define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
#define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b)
#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d)
#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d)
#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
#define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures()
#endif
/*
* Direct3D Device interfaces
*/
#undef INTERFACE
#define INTERFACE IDirect3DDevice
DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DDevice methods ***/
STDMETHOD(Initialize)(THIS_ LPDIRECT3D,LPGUID,LPD3DDEVICEDESC) PURE;
STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE,LPDIRECT3DTEXTURE) PURE;
STDMETHOD(CreateExecuteBuffer)(THIS_ LPD3DEXECUTEBUFFERDESC,LPDIRECT3DEXECUTEBUFFER*,IUnknown*) PURE;
STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
STDMETHOD(Execute)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD) PURE;
STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT,LPDIRECT3DVIEWPORT*,DWORD) PURE;
STDMETHOD(Pick)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD,LPD3DRECT) PURE;
STDMETHOD(GetPickRecords)(THIS_ LPDWORD,LPD3DPICKRECORD) PURE;
STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE;
STDMETHOD(CreateMatrix)(THIS_ LPD3DMATRIXHANDLE) PURE;
STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE,const LPD3DMATRIX) PURE;
STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE,LPD3DMATRIX) PURE;
STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D*) PURE;
};
typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c)
#define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
#define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c)
#define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
#define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d)
#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b)
#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
#define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a)
#define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b)
#define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b)
#define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a)
#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
#else
#define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice_AddRef(p) (p)->AddRef()
#define IDirect3DDevice_Release(p) (p)->Release()
#define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c)
#define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a)
#define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c)
#define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
#define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a)
#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d)
#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b)
#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
#define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a)
#define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b)
#define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b)
#define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a)
#define IDirect3DDevice_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice_EndScene(p) (p)->EndScene()
#define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a)
#endif
#undef INTERFACE
#define INTERFACE IDirect3DDevice2
DECLARE_INTERFACE_(IDirect3DDevice2, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DDevice2 methods ***/
STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE2,LPDIRECT3DTEXTURE2) PURE;
STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT2,LPDIRECT3DVIEWPORT2*,DWORD) PURE;
STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D2*) PURE;
STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 *) PURE;
STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE,DWORD) PURE;
STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE *) PURE;
STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,DWORD) PURE;
STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE;
STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
STDMETHOD(Index)(THIS_ WORD) PURE;
STDMETHOD(End)(THIS_ DWORD) PURE;
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE;
STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE;
STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE;
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
};
typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
#define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
#define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
#define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
#define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
#define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
#define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
#define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a)
#define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a)
#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
#define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
#define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
#define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
#define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
#define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
#define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
#else
#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice2_AddRef(p) (p)->AddRef()
#define IDirect3DDevice2_Release(p) (p)->Release()
#define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
#define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a)
#define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
#define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a)
#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
#define IDirect3DDevice2_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice2_EndScene(p) (p)->EndScene()
#define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a)
#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
#define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c)
#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
#define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a)
#define IDirect3DDevice2_Index(p,a) (p)->Index(a)
#define IDirect3DDevice2_End(p,a) (p)->End(a)
#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
#define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b)
#define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b)
#define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b)
#define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b)
#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
#define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a)
#define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a)
#endif
#undef INTERFACE
#define INTERFACE IDirect3DDevice3
DECLARE_INTERFACE_(IDirect3DDevice3, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DDevice3 methods ***/
STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT3,LPDIRECT3DVIEWPORT3*,DWORD) PURE;
STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3*) PURE;
STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3 *) PURE;
STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4,DWORD) PURE;
STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4 *) PURE;
STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,DWORD,DWORD) PURE;
STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
STDMETHOD(Index)(THIS_ WORD) PURE;
STDMETHOD(End)(THIS_ DWORD) PURE;
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE;
STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE;
STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE;
STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE;
STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,DWORD,DWORD,DWORD) PURE;
STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,LPWORD,DWORD,DWORD) PURE;
STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR,LPD3DVALUE,DWORD,DWORD,LPDWORD) PURE;
STDMETHOD(GetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2 *) PURE;
STDMETHOD(SetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2) PURE;
STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,LPDWORD) PURE;
STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE;
STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE;
};
typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DDevice3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirect3DDevice3_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
#define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
#define IDirect3DDevice3_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
#define IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice3_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
#define IDirect3DDevice3_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
#define IDirect3DDevice3_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
#define IDirect3DDevice3_Index(p,a) (p)->lpVtbl->Index(p,a)
#define IDirect3DDevice3_End(p,a) (p)->lpVtbl->End(p,a)
#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
#define IDirect3DDevice3_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
#define IDirect3DDevice3_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
#define IDirect3DDevice3_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
#define IDirect3DDevice3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
#define IDirect3DDevice3_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
#define IDirect3DDevice3_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e)
#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
#define IDirect3DDevice3_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
#define IDirect3DDevice3_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
#define IDirect3DDevice3_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
#else
#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice3_AddRef(p) (p)->AddRef()
#define IDirect3DDevice3_Release(p) (p)->Release()
#define IDirect3DDevice3_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirect3DDevice3_GetStats(p,a) (p)->GetStats(a)
#define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
#define IDirect3DDevice3_DeleteViewport(p,a) (p)->DeleteViewport(a)
#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
#define IDirect3DDevice3_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice3_EndScene(p) (p)->EndScene()
#define IDirect3DDevice3_GetDirect3D(p,a) (p)->GetDirect3D(a)
#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
#define IDirect3DDevice3_Begin(p,a,b,c) (p)->Begin(a,b,c)
#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
#define IDirect3DDevice3_Vertex(p,a) (p)->Vertex(a)
#define IDirect3DDevice3_Index(p,a) (p)->Index(a)
#define IDirect3DDevice3_End(p,a) (p)->End(a)
#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
#define IDirect3DDevice3_GetLightState(p,a,b) (p)->GetLightState(a,b)
#define IDirect3DDevice3_SetLightState(p,a,b) (p)->SetLightState(a,b)
#define IDirect3DDevice3_SetTransform(p,a,b) (p)->SetTransform(a,b)
#define IDirect3DDevice3_GetTransform(p,a,b) (p)->GetTransform(a,b)
#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
#define IDirect3DDevice3_SetClipStatus(p,a) (p)->SetClipStatus(a)
#define IDirect3DDevice3_GetClipStatus(p,a) (p)->GetClipStatus(a)
#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e)
#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
#define IDirect3DDevice3_GetTexture(p,a,b) (p)->GetTexture(a,b)
#define IDirect3DDevice3_SetTexture(p,a,b) (p)->SetTexture(a,b)
#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
#define IDirect3DDevice3_ValidateDevice(p,a) (p)->ValidateDevice(a)
#endif
/*
* Execute Buffer interface
*/
#undef INTERFACE
#define INTERFACE IDirect3DExecuteBuffer
DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DExecuteBuffer methods ***/
STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPD3DEXECUTEBUFFERDESC) PURE;
STDMETHOD(Lock)(THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
STDMETHOD(Unlock)(THIS) PURE;
STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE;
STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE;
STDMETHOD(Validate)(THIS_ LPDWORD,LPD3DVALIDATECALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(Optimize)(THIS_ DWORD) PURE;
};
typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirect3DExecuteBuffer_Lock(p,a) (p)->lpVtbl->Lock(p,a)
#define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a)
#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a)
#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d)
#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->lpVtbl->Optimize(p,a)
#else
#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef()
#define IDirect3DExecuteBuffer_Release(p) (p)->Release()
#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a)
#define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock()
#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a)
#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a)
#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d)
#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a)
#endif
/*
* Light interfaces
*/
#undef INTERFACE
#define INTERFACE IDirect3DLight
DECLARE_INTERFACE_(IDirect3DLight, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DLight methods ***/
STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
STDMETHOD(SetLight)(THIS_ LPD3DLIGHT) PURE;
STDMETHOD(GetLight)(THIS_ LPD3DLIGHT) PURE;
};
typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DLight_SetLight(p,a) (p)->lpVtbl->SetLight(p,a)
#define IDirect3DLight_GetLight(p,a) (p)->lpVtbl->GetLight(p,a)
#else
#define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DLight_AddRef(p) (p)->AddRef()
#define IDirect3DLight_Release(p) (p)->Release()
#define IDirect3DLight_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DLight_SetLight(p,a) (p)->SetLight(a)
#define IDirect3DLight_GetLight(p,a) (p)->GetLight(a)
#endif
/*
* Material interfaces
*/
#undef INTERFACE
#define INTERFACE IDirect3DMaterial
DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DMaterial methods ***/
STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DMATERIALHANDLE) PURE;
STDMETHOD(Reserve)(THIS) PURE;
STDMETHOD(Unreserve)(THIS) PURE;
};
typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
#else
#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial_Release(p) (p)->Release()
#define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DMaterial_Reserve(p) (p)->Reserve()
#define IDirect3DMaterial_Unreserve(p) (p)->Unreserve()
#endif
#undef INTERFACE
#define INTERFACE IDirect3DMaterial2
DECLARE_INTERFACE_(IDirect3DMaterial2, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DMaterial2 methods ***/
STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DMATERIALHANDLE) PURE;
};
typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#else
#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial2_Release(p) (p)->Release()
#define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b)
#endif
#undef INTERFACE
#define INTERFACE IDirect3DMaterial3
DECLARE_INTERFACE_(IDirect3DMaterial3, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DMaterial3 methods ***/
STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE3,LPD3DMATERIALHANDLE) PURE;
};
typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#else
#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial3_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial3_Release(p) (p)->Release()
#define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b)
#endif
/*
* Texture interfaces
*/
#undef INTERFACE
#define INTERFACE IDirect3DTexture
DECLARE_INTERFACE_(IDirect3DTexture, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DTexture methods ***/
STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPDIRECTDRAWSURFACE) PURE;
STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DTEXTUREHANDLE) PURE;
STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE) PURE;
STDMETHOD(Unload)(THIS) PURE;
};
typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
#define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a)
#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
#else
#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DTexture_AddRef(p) (p)->AddRef()
#define IDirect3DTexture_Release(p) (p)->Release()
#define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
#define IDirect3DTexture_Load(p,a) (p)->Load(a)
#define IDirect3DTexture_Unload(p) (p)->Unload()
#endif
#undef INTERFACE
#define INTERFACE IDirect3DTexture2
DECLARE_INTERFACE_(IDirect3DTexture2, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DTexture2 methods ***/
STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DTEXTUREHANDLE) PURE;
STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE2) PURE;
};
typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
#define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a)
#else
#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DTexture2_AddRef(p) (p)->AddRef()
#define IDirect3DTexture2_Release(p) (p)->Release()
#define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
#define IDirect3DTexture2_Load(p,a) (p)->Load(a)
#endif
/*
* Viewport interfaces
*/
#undef INTERFACE
#define INTERFACE IDirect3DViewport
DECLARE_INTERFACE_(IDirect3DViewport, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DViewport methods ***/
STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
};
typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
#define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
#define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
#define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
#define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
#define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
#define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
#define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
#else
#define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DViewport_AddRef(p) (p)->AddRef()
#define IDirect3DViewport_Release(p) (p)->Release()
#define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
#define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b)
#define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a)
#define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b)
#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
#define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c)
#define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a)
#define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a)
#define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
#endif
#undef INTERFACE
#define INTERFACE IDirect3DViewport2
DECLARE_INTERFACE_(IDirect3DViewport2, IDirect3DViewport)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DViewport methods ***/
STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
};
typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
#define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
#define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
#define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
#define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
#define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
#define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
#define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
#define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
#else
#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DViewport2_AddRef(p) (p)->AddRef()
#define IDirect3DViewport2_Release(p) (p)->Release()
#define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
#define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b)
#define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a)
#define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b)
#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
#define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c)
#define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a)
#define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a)
#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
#define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a)
#define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a)
#endif
#undef INTERFACE
#define INTERFACE IDirect3DViewport3
DECLARE_INTERFACE_(IDirect3DViewport3, IDirect3DViewport2)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DViewport2 methods ***/
STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE4) PURE;
STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE4*,LPBOOL) PURE;
STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
STDMETHOD(Clear2)(THIS_ DWORD,LPD3DRECT,DWORD,D3DCOLOR,D3DVALUE,DWORD) PURE;
};
typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DViewport3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DViewport3_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DViewport3_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
#define IDirect3DViewport3_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
#define IDirect3DViewport3_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
#define IDirect3DViewport3_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
#define IDirect3DViewport3_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
#define IDirect3DViewport3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
#define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
#define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
#define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f)
#else
#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DViewport3_AddRef(p) (p)->AddRef()
#define IDirect3DViewport3_Release(p) (p)->Release()
#define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
#define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b)
#define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a)
#define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b)
#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
#define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c)
#define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a)
#define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a)
#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
#define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a)
#define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a)
#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f)
#endif
#undef INTERFACE
#define INTERFACE IDirect3DVertexBuffer
DECLARE_INTERFACE_(IDirect3DVertexBuffer, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DVertexBuffer methods ***/
STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE;
STDMETHOD(Unlock)(THIS) PURE;
STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER,DWORD,LPDIRECT3DDEVICE3,DWORD) PURE;
STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE;
STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE3,DWORD) PURE;
};
typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
#define IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
#else
#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef()
#define IDirect3DVertexBuffer_Release(p) (p)->Release()
#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->Lock(a,b,c)
#define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock()
#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->Optimize(a,b)
#endif
/****************************************************************************
*
* Flags for IDirect3DDevice::NextViewport
*
****************************************************************************/
/*
* Return the next viewport
*/
#define D3DNEXT_NEXT 0x00000001l
/*
* Return the first viewport
*/
#define D3DNEXT_HEAD 0x00000002l
/*
* Return the last viewport
*/
#define D3DNEXT_TAIL 0x00000004l
/****************************************************************************
*
* Flags for DrawPrimitive/DrawIndexedPrimitive
* Also valid for Begin/BeginIndexed
* Also valid for VertexBuffer::CreateVertexBuffer
****************************************************************************/
/*
* Wait until the device is ready to draw the primitive
* This will cause DP to not return DDERR_WASSTILLDRAWING
*/
#define D3DDP_WAIT 0x00000001l
/*
* Hint that the primitives have been clipped by the application.
*/
#define D3DDP_DONOTCLIP 0x00000004l
/*
* Hint that the extents need not be updated.
*/
#define D3DDP_DONOTUPDATEEXTENTS 0x00000008l
/*
* Hint that the lighting should not be applied on vertices.
*/
#define D3DDP_DONOTLIGHT 0x00000010l
/*
* Direct3D Errors
* DirectDraw error codes are used when errors not specified here.
*/
#define D3D_OK DD_OK
#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
/*
* An invalid device was requested by the application.
*/
#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
#define D3DERR_INITFAILED MAKE_DDHRESULT(706)
/*
* SetRenderTarget attempted on a device that was
* QI'd off the render target.
*/
#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
#define D3DERR_INBEGIN MAKE_DDHRESULT(770)
#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
#define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048)
/*
* Attempted to CreateTexture on a surface that had a color key
*/
#define D3DERR_COLORKEYATTACHED MAKE_DDHRESULT(2050)
#define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060)
#define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061)
#define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062)
#define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070)
#define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071)
#define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072)
#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073)
#define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074)
#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075)
#define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076)
#define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077)
#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078)
#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079)
#ifdef __cplusplus
};
#endif
#endif /* _D3D_H_ */