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199 lines
6.9 KiB
199 lines
6.9 KiB
///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) Microsoft Corporation, 2000.
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//
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// rtdmon.cpp
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//
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// RunTime Debug Monitor
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//
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///////////////////////////////////////////////////////////////////////////////
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#include "pch.cpp"
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#pragma hdrstop
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#include "rtdmon.hpp"
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#include "fe.h"
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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RTDebugMonitor::RTDebugMonitor( CD3DBase* pD3DBase, BOOL bDbgMonConnectionEnabled )
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{
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m_pD3DBase = pD3DBase;
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m_bDbgMonConnectionEnabled = bDbgMonConnectionEnabled;
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}
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//-----------------------------------------------------------------------------
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RTDebugMonitor::~RTDebugMonitor( void )
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{
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}
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//-----------------------------------------------------------------------------
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void
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RTDebugMonitor::NextEvent( UINT32 EventType )
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{
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CheckLostMonitorConnection();
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BOOL bBreakpoint = D3DDebugMonitor::IsEventBreak( EventType );
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// do event-specific stuff (state update; actions; check for breakpoints)
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UINT i;
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switch ( EventType )
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{
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case D3DDM_EVENT_RSTOKEN:
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switch( ((CD3DHal*)m_pD3DBase)->rstates[D3DRS_DEBUGMONITORTOKEN] )
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{
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case D3DDMT_ENABLE:
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m_bDbgMonConnectionEnabled = TRUE;
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break;
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case D3DDMT_DISABLE:
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if( m_pTgtCtx )
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{
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DetachMonitorConnection();
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}
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D3D_INFO(0, "D3DDebugTarget - debug monitor connection disabled by target");
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m_bDbgMonConnectionEnabled = FALSE;
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break;
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}
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break;
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case D3DDM_EVENT_BEGINSCENE:
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// try to attach if not attached
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if (!MonitorConnected()) AttachToMonitor(1);
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break;
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case D3DDM_EVENT_ENDSCENE:
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m_pTgtCtx->SceneCount++;
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break;
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case D3DDM_EVENT_PRIMITIVE:
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m_pTgtCtx->PrimitiveCount++;
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if (m_pMonCtx && m_pMonCtx->PrimitiveCountBP)
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{
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if ( m_pTgtCtx->PrimitiveCount == m_pMonCtx->PrimitiveCountBP )
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bBreakpoint = TRUE;
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}
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break;
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}
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// invoke base class to talk to monitor and issue commands
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if (bBreakpoint)
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{
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m_pTgtCtx->EventStatus = EventType;
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D3DDebugMonitor::MonitorBreakpoint();
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m_pTgtCtx->EventStatus = 0x0;
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}
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return;
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}
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HRESULT
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RTDebugMonitor::ProcessMonitorCommand( void )
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{
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UINT32 Command = m_pMonCtx->Command;
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UINT i;
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// default case - no data return
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m_pTgtCtx->CommandBufferSize = 0;
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CD3DHal* pHal = (CD3DHal*)m_pD3DBase;
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D3DFE_PVFUNCSI* pPVF = (D3DFE_PVFUNCSI*)pHal->m_pv->pGeometryFuncs;
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CVertexVM* pVVM = &(pPVF->m_VertexVM);
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switch ( Command & D3DDM_CMD_MASK )
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{
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case D3DDM_CMD_GETVERTEXSTATE:
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{
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D3DDMVertexState* pVSS = (D3DDMVertexState*)m_pCmdData;
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pVVM->GetData( D3DSPR_INPUT, 0, D3DDM_MAX_VSINPUTREG, (void*)(pVSS->InputRegs) );
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m_pTgtCtx->CommandBufferSize = sizeof(D3DDMVertexState);
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}
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break;
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case D3DDM_CMD_GETVERTEXSHADERSTATE:
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{
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D3DDMVertexShaderState* pVSS = (D3DDMVertexShaderState*)m_pCmdData;
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if (!m_pD3DBase->m_dwCurrentShaderHandle) break;
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pVSS->CurrentInst = pVVM->GetCurInstIndex();
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pVVM->GetData( D3DSPR_TEMP, 0, D3DDM_MAX_VSTEMPREG, (void*)(pVSS->TempRegs) );
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pVVM->GetData( D3DSPR_RASTOUT, 0, D3DDM_MAX_VSRASTOUTREG, (void*)(pVSS->RastOutRegs) );
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pVVM->GetData( D3DSPR_ATTROUT, 0, D3DDM_MAX_VSATTROUTREG, (void*)(pVSS->AttrOutRegs) );
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pVVM->GetData( D3DSPR_TEXCRDOUT, 0, D3DDM_MAX_VSTEXCRDOUTREG, (void*)(pVSS->TexCrdOutRegs) );
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pVVM->GetData( D3DSPR_ADDR, 0, 1, (void*)(pVSS->AddressReg) );
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m_pTgtCtx->CommandBufferSize = sizeof(D3DDMVertexShaderState);
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}
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break;
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case D3DDM_CMD_GETVERTEXSHADERCONST:
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{
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D3DDMVertexShaderConst* pVSC = (D3DDMVertexShaderConst*)m_pCmdData;
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pVVM->GetData( D3DSPR_CONST, 0, 96, (void*)(pVSC->ConstRegs) );
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m_pTgtCtx->CommandBufferSize = 96*4*sizeof(FLOAT);
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}
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break;
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case D3DDM_CMD_GETVERTEXSHADER:
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{
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DWORD Handle = *(DWORD*)m_pCmdData;
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if (D3DVSD_ISLEGACY(Handle)) break;
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CVShader* pShader = (CVShader*)(pHal->m_pVShaderArray->GetObject(Handle));
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if ( NULL == pShader ) break;
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D3DDMVertexShader* pVS = (D3DDMVertexShader*)m_pCmdData;
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DXGASSERT( pShader->m_OrgDeclSize <= (D3DDM_MAX_VSDECL*4) );
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memcpy( pVS->Decl, pShader->m_pOrgDeclaration, pShader->m_OrgDeclSize );
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char* pUserData = (char*)(pVS+1);
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m_pTgtCtx->CommandBufferSize = sizeof(D3DDMVertexShader);
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}
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break;
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case D3DDM_CMD_GETVERTEXSHADERINST:
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{
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DWORD Handle = *(DWORD*)m_pCmdData;
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if (D3DVSD_ISLEGACY(Handle)) break;
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UINT Inst = (Command & 0xffff);
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CVShader* pShader = (CVShader*)(pHal->m_pVShaderArray->GetObject(Handle));
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if ( NULL == pShader ) break;
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CVShaderCode* pSC = pShader->m_pCode;
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if (pSC && (Inst < pSC->InstCount()))
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{
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D3DDMVertexShaderInst* pVSI = (D3DDMVertexShaderInst*)m_pCmdData;
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memcpy( pVSI->Inst, pSC->InstTokens(Inst), D3DDM_MAX_VSINSTDWORD*4 );
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memcpy( pVSI->InstString, pSC->InstDisasm(Inst), D3DDM_MAX_VSINSTSTRING );
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m_pTgtCtx->CommandBufferSize = sizeof(D3DDMVertexShaderInst);
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if ( pSC->InstCommentSize(Inst) )
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{
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memcpy( (void*)(pVSI+1), pSC->InstComment(Inst), 4*pSC->InstCommentSize(Inst) );
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m_pTgtCtx->CommandBufferSize += 4*pSC->InstCommentSize(Inst);
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}
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}
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}
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break;
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case D3DDM_CMD_GETDEVICESTATE:
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{
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D3DDMDeviceState* pDS = (D3DDMDeviceState*)m_pCmdData;
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memcpy( pDS->RenderState, pHal->rstates, 4*D3DHAL_MAX_RSTATES );
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for (i=0; i<D3DHAL_TSS_MAXSTAGES; i++)
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{
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memcpy( pDS->TextureStageState[i],
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pHal->tsstates[i], 4*D3DHAL_TSS_STATESPERSTAGE );
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}
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pDS->VertexShaderHandle = m_pD3DBase->m_dwCurrentShaderHandle;
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pDS->PixelShaderHandle = m_pD3DBase->m_dwCurrentPixelShaderHandle;
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pDS->MaxVShaderHandle = (UINT)(pHal->m_pVShaderArray->GetSize());
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while ( ( pDS->MaxVShaderHandle > 0 ) &&
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( NULL == pHal->m_pVShaderArray->GetObject(pDS->MaxVShaderHandle) ) )
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{
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pDS->MaxVShaderHandle--;
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}
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pDS->MaxPShaderHandle = 0;
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m_pTgtCtx->CommandBufferSize = sizeof(D3DDMDeviceState);
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}
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break;
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}
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return S_OK;
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}
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///////////////////////////////////////////////////////////////////////////////
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// end
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