Source code of Windows XP (NT5)
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///////////////////////////////////////////////////////////////////////////////
// Copyright (C) Microsoft Corporation, 2000.
//
// rtdmon.cpp
//
// RunTime Debug Monitor
//
///////////////////////////////////////////////////////////////////////////////
#include "pch.cpp"
#pragma hdrstop
#include "rtdmon.hpp"
#include "fe.h"
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
RTDebugMonitor::RTDebugMonitor( CD3DBase* pD3DBase, BOOL bDbgMonConnectionEnabled )
{
m_pD3DBase = pD3DBase;
m_bDbgMonConnectionEnabled = bDbgMonConnectionEnabled;
}
//-----------------------------------------------------------------------------
RTDebugMonitor::~RTDebugMonitor( void )
{
}
//-----------------------------------------------------------------------------
void
RTDebugMonitor::NextEvent( UINT32 EventType )
{
CheckLostMonitorConnection();
BOOL bBreakpoint = D3DDebugMonitor::IsEventBreak( EventType );
// do event-specific stuff (state update; actions; check for breakpoints)
UINT i;
switch ( EventType )
{
case D3DDM_EVENT_RSTOKEN:
switch( ((CD3DHal*)m_pD3DBase)->rstates[D3DRS_DEBUGMONITORTOKEN] )
{
case D3DDMT_ENABLE:
m_bDbgMonConnectionEnabled = TRUE;
break;
case D3DDMT_DISABLE:
if( m_pTgtCtx )
{
DetachMonitorConnection();
}
D3D_INFO(0, "D3DDebugTarget - debug monitor connection disabled by target");
m_bDbgMonConnectionEnabled = FALSE;
break;
}
break;
case D3DDM_EVENT_BEGINSCENE:
// try to attach if not attached
if (!MonitorConnected()) AttachToMonitor(1);
break;
case D3DDM_EVENT_ENDSCENE:
m_pTgtCtx->SceneCount++;
break;
case D3DDM_EVENT_PRIMITIVE:
m_pTgtCtx->PrimitiveCount++;
if (m_pMonCtx && m_pMonCtx->PrimitiveCountBP)
{
if ( m_pTgtCtx->PrimitiveCount == m_pMonCtx->PrimitiveCountBP )
bBreakpoint = TRUE;
}
break;
}
// invoke base class to talk to monitor and issue commands
if (bBreakpoint)
{
m_pTgtCtx->EventStatus = EventType;
D3DDebugMonitor::MonitorBreakpoint();
m_pTgtCtx->EventStatus = 0x0;
}
return;
}
HRESULT
RTDebugMonitor::ProcessMonitorCommand( void )
{
UINT32 Command = m_pMonCtx->Command;
UINT i;
// default case - no data return
m_pTgtCtx->CommandBufferSize = 0;
CD3DHal* pHal = (CD3DHal*)m_pD3DBase;
D3DFE_PVFUNCSI* pPVF = (D3DFE_PVFUNCSI*)pHal->m_pv->pGeometryFuncs;
CVertexVM* pVVM = &(pPVF->m_VertexVM);
switch ( Command & D3DDM_CMD_MASK )
{
case D3DDM_CMD_GETVERTEXSTATE:
{
D3DDMVertexState* pVSS = (D3DDMVertexState*)m_pCmdData;
pVVM->GetData( D3DSPR_INPUT, 0, D3DDM_MAX_VSINPUTREG, (void*)(pVSS->InputRegs) );
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMVertexState);
}
break;
case D3DDM_CMD_GETVERTEXSHADERSTATE:
{
D3DDMVertexShaderState* pVSS = (D3DDMVertexShaderState*)m_pCmdData;
if (!m_pD3DBase->m_dwCurrentShaderHandle) break;
pVSS->CurrentInst = pVVM->GetCurInstIndex();
pVVM->GetData( D3DSPR_TEMP, 0, D3DDM_MAX_VSTEMPREG, (void*)(pVSS->TempRegs) );
pVVM->GetData( D3DSPR_RASTOUT, 0, D3DDM_MAX_VSRASTOUTREG, (void*)(pVSS->RastOutRegs) );
pVVM->GetData( D3DSPR_ATTROUT, 0, D3DDM_MAX_VSATTROUTREG, (void*)(pVSS->AttrOutRegs) );
pVVM->GetData( D3DSPR_TEXCRDOUT, 0, D3DDM_MAX_VSTEXCRDOUTREG, (void*)(pVSS->TexCrdOutRegs) );
pVVM->GetData( D3DSPR_ADDR, 0, 1, (void*)(pVSS->AddressReg) );
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMVertexShaderState);
}
break;
case D3DDM_CMD_GETVERTEXSHADERCONST:
{
D3DDMVertexShaderConst* pVSC = (D3DDMVertexShaderConst*)m_pCmdData;
pVVM->GetData( D3DSPR_CONST, 0, 96, (void*)(pVSC->ConstRegs) );
m_pTgtCtx->CommandBufferSize = 96*4*sizeof(FLOAT);
}
break;
case D3DDM_CMD_GETVERTEXSHADER:
{
DWORD Handle = *(DWORD*)m_pCmdData;
if (D3DVSD_ISLEGACY(Handle)) break;
CVShader* pShader = (CVShader*)(pHal->m_pVShaderArray->GetObject(Handle));
if ( NULL == pShader ) break;
D3DDMVertexShader* pVS = (D3DDMVertexShader*)m_pCmdData;
DXGASSERT( pShader->m_OrgDeclSize <= (D3DDM_MAX_VSDECL*4) );
memcpy( pVS->Decl, pShader->m_pOrgDeclaration, pShader->m_OrgDeclSize );
char* pUserData = (char*)(pVS+1);
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMVertexShader);
}
break;
case D3DDM_CMD_GETVERTEXSHADERINST:
{
DWORD Handle = *(DWORD*)m_pCmdData;
if (D3DVSD_ISLEGACY(Handle)) break;
UINT Inst = (Command & 0xffff);
CVShader* pShader = (CVShader*)(pHal->m_pVShaderArray->GetObject(Handle));
if ( NULL == pShader ) break;
CVShaderCode* pSC = pShader->m_pCode;
if (pSC && (Inst < pSC->InstCount()))
{
D3DDMVertexShaderInst* pVSI = (D3DDMVertexShaderInst*)m_pCmdData;
memcpy( pVSI->Inst, pSC->InstTokens(Inst), D3DDM_MAX_VSINSTDWORD*4 );
memcpy( pVSI->InstString, pSC->InstDisasm(Inst), D3DDM_MAX_VSINSTSTRING );
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMVertexShaderInst);
if ( pSC->InstCommentSize(Inst) )
{
memcpy( (void*)(pVSI+1), pSC->InstComment(Inst), 4*pSC->InstCommentSize(Inst) );
m_pTgtCtx->CommandBufferSize += 4*pSC->InstCommentSize(Inst);
}
}
}
break;
case D3DDM_CMD_GETDEVICESTATE:
{
D3DDMDeviceState* pDS = (D3DDMDeviceState*)m_pCmdData;
memcpy( pDS->RenderState, pHal->rstates, 4*D3DHAL_MAX_RSTATES );
for (i=0; i<D3DHAL_TSS_MAXSTAGES; i++)
{
memcpy( pDS->TextureStageState[i],
pHal->tsstates[i], 4*D3DHAL_TSS_STATESPERSTAGE );
}
pDS->VertexShaderHandle = m_pD3DBase->m_dwCurrentShaderHandle;
pDS->PixelShaderHandle = m_pD3DBase->m_dwCurrentPixelShaderHandle;
pDS->MaxVShaderHandle = (UINT)(pHal->m_pVShaderArray->GetSize());
while ( ( pDS->MaxVShaderHandle > 0 ) &&
( NULL == pHal->m_pVShaderArray->GetObject(pDS->MaxVShaderHandle) ) )
{
pDS->MaxVShaderHandle--;
}
pDS->MaxPShaderHandle = 0;
m_pTgtCtx->CommandBufferSize = sizeof(D3DDMDeviceState);
}
break;
}
return S_OK;
}
///////////////////////////////////////////////////////////////////////////////
// end