Source code of Windows XP (NT5)
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3.1 KiB

/*==========================================================================;
*
* Copyright (C) 1995 Microsoft Corporation. All Rights Reserved.
*
* File: d3dmem.c
* Content: Direct3D mem allocation
*@@BEGIN_MSINTERNAL
*
* History:
* Date By Reason
* ==== == ======
* 10/12/95 stevela Initial rev with this header.
*@@END_MSINTERNAL
*
***************************************************************************/
#include "pch.cpp"
#pragma hdrstop
static D3DMALLOCFUNCTION malloc_function = (D3DMALLOCFUNCTION) MemAlloc;
static D3DFREEFUNCTION free_function = MemFree;
#ifdef __USEGLOBALNEWANDDELETE
//----------------------------------------------------------------------------
//
// Global new and delete
//
//----------------------------------------------------------------------------
void* operator new(size_t s)
{
void *p;
MallocAligned(&p,s);
return p;
};
void operator delete(void* p)
{
FreeAligned(p);
};
#endif
#undef DPF_MODNAME
#define DPF_MODNAME "D3DMalloc"
HRESULT D3DAPI D3DMalloc(LPVOID* p_return, size_t size)
{
void* p;
if (!VALID_OUTPTR(p_return))
{
DPF_ERR("Bad pointer given. Memory allocation fails");
return D3DERR_INVALIDCALL;
}
if (size > 0)
{
p = malloc_function(size);
if (p == NULL)
return (E_OUTOFMEMORY);
}
else
{
p = NULL;
}
*p_return = p;
return (D3D_OK);
}
#undef DPF_MODNAME
#define DPF_MODNAME "D3DFree"
VOID D3DAPI D3DFree(LPVOID p)
{
if (p == NULL)
return;
if (!VALID_DWORD_PTR(p))
{
DPF_ERR("invalid pointer. Memory Free ignored");
return;
}
if (p)
{
free_function(p);
}
}
#undef DPF_MODNAME
#define DPF_MODNAME "MallocAligned"
#define CACHE_LINE 32
HRESULT MallocAligned(void** p_return, size_t size)
{
char* p;
size_t offset;
HRESULT error;
if (!p_return)
return D3DERR_INVALIDCALL;
if (size > 0)
{
if ((error = D3DMalloc((void**) &p, size + CACHE_LINE)) != S_OK)
{
*p_return = NULL;
return error;
}
offset = (size_t)(CACHE_LINE - ((ULONG_PTR)p & (CACHE_LINE - 1)));
p += offset;
((size_t*)p)[-1] = offset;
}
else
{
p = NULL;
}
*p_return = p;
return S_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "FreeAligned"
void FreeAligned(void* p)
{
if (p)
{
size_t offset = ((size_t*)p)[-1];
p = (void*) ((unsigned char*)p - offset);
D3DFree(p);
}
}
#undef DPF_MODNAME
#define DPF_MODNAME "CAlignedBuffer32::Grow"
//----------------------------------------------------------------------------
// Growing aligned buffer implementation.
//
HRESULT CAlignedBuffer32::Grow(DWORD growSize)
{
if (allocatedBuf)
D3DFree(allocatedBuf);
size = growSize;
if (D3DMalloc(&allocatedBuf, size + 31) != S_OK)
{
allocatedBuf = 0;
alignedBuf = 0;
size = 0;
return E_OUTOFMEMORY;
}
alignedBuf = (LPVOID)(((ULONG_PTR)allocatedBuf + 31 ) & ~31);
return D3D_OK;
}