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153 lines
3.1 KiB
153 lines
3.1 KiB
/*==========================================================================;
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*
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* Copyright (C) 1995 Microsoft Corporation. All Rights Reserved.
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*
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* File: d3dmem.c
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* Content: Direct3D mem allocation
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*@@BEGIN_MSINTERNAL
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*
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* History:
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* Date By Reason
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* ==== == ======
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* 10/12/95 stevela Initial rev with this header.
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*@@END_MSINTERNAL
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*
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***************************************************************************/
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#include "pch.cpp"
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#pragma hdrstop
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static D3DMALLOCFUNCTION malloc_function = (D3DMALLOCFUNCTION) MemAlloc;
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static D3DFREEFUNCTION free_function = MemFree;
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#ifdef __USEGLOBALNEWANDDELETE
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//----------------------------------------------------------------------------
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//
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// Global new and delete
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//
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//----------------------------------------------------------------------------
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void* operator new(size_t s)
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{
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void *p;
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MallocAligned(&p,s);
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return p;
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};
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void operator delete(void* p)
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{
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FreeAligned(p);
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};
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#endif
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#undef DPF_MODNAME
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#define DPF_MODNAME "D3DMalloc"
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HRESULT D3DAPI D3DMalloc(LPVOID* p_return, size_t size)
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{
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void* p;
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if (!VALID_OUTPTR(p_return))
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{
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DPF_ERR("Bad pointer given. Memory allocation fails");
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return D3DERR_INVALIDCALL;
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}
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if (size > 0)
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{
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p = malloc_function(size);
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if (p == NULL)
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return (E_OUTOFMEMORY);
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}
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else
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{
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p = NULL;
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}
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*p_return = p;
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return (D3D_OK);
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "D3DFree"
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VOID D3DAPI D3DFree(LPVOID p)
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{
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if (p == NULL)
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return;
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if (!VALID_DWORD_PTR(p))
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{
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DPF_ERR("invalid pointer. Memory Free ignored");
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return;
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}
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if (p)
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{
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free_function(p);
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}
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "MallocAligned"
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#define CACHE_LINE 32
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HRESULT MallocAligned(void** p_return, size_t size)
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{
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char* p;
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size_t offset;
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HRESULT error;
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if (!p_return)
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return D3DERR_INVALIDCALL;
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if (size > 0)
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{
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if ((error = D3DMalloc((void**) &p, size + CACHE_LINE)) != S_OK)
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{
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*p_return = NULL;
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return error;
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}
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offset = (size_t)(CACHE_LINE - ((ULONG_PTR)p & (CACHE_LINE - 1)));
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p += offset;
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((size_t*)p)[-1] = offset;
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}
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else
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{
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p = NULL;
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}
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*p_return = p;
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return S_OK;
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "FreeAligned"
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void FreeAligned(void* p)
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{
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if (p)
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{
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size_t offset = ((size_t*)p)[-1];
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p = (void*) ((unsigned char*)p - offset);
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D3DFree(p);
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}
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "CAlignedBuffer32::Grow"
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//----------------------------------------------------------------------------
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// Growing aligned buffer implementation.
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//
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HRESULT CAlignedBuffer32::Grow(DWORD growSize)
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{
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if (allocatedBuf)
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D3DFree(allocatedBuf);
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size = growSize;
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if (D3DMalloc(&allocatedBuf, size + 31) != S_OK)
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{
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allocatedBuf = 0;
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alignedBuf = 0;
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size = 0;
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return E_OUTOFMEMORY;
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}
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alignedBuf = (LPVOID)(((ULONG_PTR)allocatedBuf + 31 ) & ~31);
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return D3D_OK;
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}
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