Source code of Windows XP (NT5)
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/*==========================================================================
*
* Copyright (C) 1995-1999 Microsoft Corporation. All Rights Reserved.
*
* File: enum.cpp
* Content Handles all of the enum functions for determing what device
* you want before you go there.
*
*
***************************************************************************/
#include "ddrawpr.h"
#include <stdio.h>
#include "d3dobj.hpp"
#include "pixel.hpp"
#include "enum.hpp"
#include "d3di.hpp"
#include "fcache.hpp"
#include "swapchan.hpp"
#define D3DPMISCCAPS_DX7VALID \
(D3DPMISCCAPS_MASKZ | \
D3DPMISCCAPS_LINEPATTERNREP | \
D3DPMISCCAPS_CULLNONE | \
D3DPMISCCAPS_CULLCW | \
D3DPMISCCAPS_CULLCCW)
// Maps D3DMULTISAMPLE_TYPE into the bit to use for the flags.
// Maps each of the multisampling values (2 to 16) to the bits[1] to bits[15]
// of wBltMSTypes and wFlipMSTypes
#define DDI_MULTISAMPLE_TYPE(x) (1 << ((x)-1))
#ifdef WINNT
extern "C" BOOL IsWhistler();
#endif
void DXReleaseExclusiveModeMutex(void)
{
if (hExclusiveModeMutex)
{
BOOL bSucceed = ReleaseMutex(hExclusiveModeMutex);
if (!bSucceed)
{
DWORD dwErr = GetLastError();
DPF_ERR("Release Exclusive Mode Mutex Failed.");
DPF_ERR("Application attempts to leave exclusive mode on different thread than the device was created on. Dangerous!!");
DPF(0, "Mutex 0x%p could not be released. Extended Error = %d",
hExclusiveModeMutex, dwErr);
DXGASSERT(FALSE);
}
}
} // DXReleaseExclusiveModeMutex
// DLL exposed Creation function
IDirect3D8 * WINAPI Direct3DCreate8(UINT SDKVersion)
{
// Turn off D3D8 interfaces on WOW64.
#ifndef _IA64_
#if _WIN32_WINNT >= 0x0501
typedef BOOL (WINAPI *PFN_ISWOW64PROC)( HANDLE hProcess,
PBOOL Wow64Process );
HINSTANCE hInst = NULL;
hInst = LoadLibrary( "kernel32.dll" );
if( hInst )
{
PFN_ISWOW64PROC pfnIsWow64 = NULL;
pfnIsWow64 = (PFN_ISWOW64PROC)GetProcAddress( (HMODULE)hInst, "IsWow64Process" );
// We assume that if this function is not available, then it is some OS where
// WOW64 does not exist (this means that pre-Release versions of XP are busted)
if( pfnIsWow64 )
{
BOOL wow64Process;
if (pfnIsWow64(GetCurrentProcess(), &wow64Process) && wow64Process)
{
DPF_ERR("DX8 D3D interfaces are not supported on WOW64");
return NULL;
}
}
FreeLibrary( hInst );
}
else
{
DPF_ERR("LoadLibrary failed. Quitting.");
return NULL;
}
#endif // _WIN32_WINNT >= 0x0501
#endif // _IA64_
#ifndef DEBUG
// Check for debug-please registry key. If debug is required, then
// we delegate this call to the debug version, if it exists,,
HKEY hKey;
if (!RegOpenKey(HKEY_LOCAL_MACHINE, RESPATH_D3D, &hKey))
{
DWORD type;
DWORD value;
DWORD cb = sizeof(value);
if (!RegQueryValueEx(hKey, "LoadDebugRuntime", NULL, &type, (CONST LPBYTE)&value, &cb))
{
if (value)
{
HINSTANCE hDebugDLL = LoadLibrary("d3d8d.dll");
if (hDebugDLL)
{
typedef IDirect3D8* (WINAPI * PDIRECT3DCREATE8)(UINT);
PDIRECT3DCREATE8 pDirect3DCreate8 =
(PDIRECT3DCREATE8) GetProcAddress(hDebugDLL, "Direct3DCreate8");
if (pDirect3DCreate8)
{
return pDirect3DCreate8(SDKVersion);
}
}
}
}
RegCloseKey(hKey);
}
#else
//If we are debug, then spew a string at level 2
DPF(2,"Direct3D8 Debug Runtime selected.");
#endif
#ifndef DX_FINAL_RELEASE
// Time-bomb check.
{
#pragma message("BETA EXPIRATION TIME BOMB! Remove for final build!")
SYSTEMTIME st;
GetSystemTime(&st);
if (st.wYear > DX_EXPIRE_YEAR ||
((st.wYear == DX_EXPIRE_YEAR) && (MAKELONG(st.wDay, st.wMonth) > MAKELONG(DX_EXPIRE_DAY, DX_EXPIRE_MONTH)))
)
{
MessageBox(0, DX_EXPIRE_TEXT,
TEXT("Microsoft Direct3D"), MB_OK | MB_TASKMODAL);
}
}
#endif //DX_FINAL_RELEASE
#ifdef DEBUG
HKEY hKey;
if (!RegOpenKey(HKEY_LOCAL_MACHINE, RESPATH_D3D, &hKey))
{
DWORD type;
DWORD value;
DWORD cb = sizeof(value);
if (!RegQueryValueEx(hKey, "SDKVersion", NULL, &type, (CONST LPBYTE)&value, &cb))
{
if (value)
{
SDKVersion = value;
}
}
RegCloseKey(hKey);
}
#endif
if ((SDKVersion != D3D_SDK_VERSION_DX8) &&
((SDKVersion < (D3D_SDK_VERSION)) || (SDKVersion >= (D3D_SDK_VERSION+100))) )
{
char pbuf[256];
_snprintf(pbuf, 256,
"\n"
"D3D ERROR: This application compiled against improper D3D headers.\n"
"The application is compiled with SDK version (%d) but the currently installed\n"
"runtime supports versions from (%d).\n"
"Please recompile with an up-to-date SDK.\n\n",
SDKVersion, D3D_SDK_VERSION);
OutputDebugString(pbuf);
return NULL;
}
IDirect3D8 *pEnum = new CEnum(SDKVersion);
if (pEnum == NULL)
{
DPF_ERR("Creating D3D enumeration object failed; out of memory. Direct3DCreate fails and returns NULL.");
}
return pEnum;
} // Direct3DCreate
//---------------------------------------------------------------------------
// CEnum methods
//---------------------------------------------------------------------------
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::AddRef"
STDMETHODIMP_(ULONG) CEnum::AddRef(void)
{
API_ENTER_NO_LOCK(this);
// InterlockedIncrement requires the memory
// to be aligned on DWORD boundary
DXGASSERT(((ULONG_PTR)(&m_cRef) & 3) == 0);
InterlockedIncrement((LONG *)&m_cRef);
return m_cRef;
} // AddRef
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::Release"
STDMETHODIMP_(ULONG) CEnum::Release(void)
{
API_ENTER_NO_LOCK(this);
// InterlockedDecrement requires the memory
// to be aligned on DWORD boundary
DXGASSERT(((ULONG_PTR)(&m_cRef) & 3) == 0);
InterlockedDecrement((LONG *)&m_cRef);
if (m_cRef != 0)
return m_cRef;
for (UINT i = 0; i < m_cAdapter; i++)
{
if (m_REFCaps[i].pGDD8SupportedFormatOps)
MemFree(m_REFCaps[i].pGDD8SupportedFormatOps);
if (m_SwCaps[i].pGDD8SupportedFormatOps)
MemFree(m_SwCaps[i].pGDD8SupportedFormatOps);
if (m_AdapterInfo[i].HALCaps.pGDD8SupportedFormatOps)
MemFree(m_AdapterInfo[i].HALCaps.pGDD8SupportedFormatOps);
if (m_AdapterInfo[i].pModeTable)
MemFree(m_AdapterInfo[i].pModeTable);
}
if (m_hGammaCalibrator)
{
FreeLibrary((HMODULE) m_hGammaCalibrator);
}
delete this;
return 0;
} // Release
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::QueryInterface"
STDMETHODIMP CEnum::QueryInterface(REFIID riid, LPVOID FAR *ppv)
{
API_ENTER(this);
if (!VALID_PTR_PTR(ppv))
{
DPF_ERR("Invalid pointer passed to QueryInterface for IDirect3D8 interface");
return D3DERR_INVALIDCALL;
}
if (!VALID_PTR(&riid, sizeof(GUID)))
{
DPF_ERR("Invalid guid memory address to QueryInterface for IDirect3D8 interface");
return D3DERR_INVALIDCALL;
}
if (riid == IID_IUnknown || riid == IID_IDirect3D8)
{
*ppv = static_cast<void*>(static_cast<IDirect3D8*>(this));
AddRef();
}
else
{
DPF_ERR("Unsupported Interface identifier passed to QueryInterface for IDirect3D8 interface");
*ppv = NULL;
return E_NOINTERFACE;
}
return S_OK;
} // QueryInterface
// DisplayGUID - GUID used to enumerate secondary displays.
//
// {67685559-3106-11d0-B971-00AA00342F9F}
//
// we use this GUID and the next 32 for enumerating devices
// returned via EnumDisplayDevices
//
GUID DisplayGUID =
{0x67685559,0x3106,0x11d0,{0xb9,0x71,0x0,0xaa,0x0,0x34,0x2f,0x9f}};
#undef DPF_MODNAME
#define DPF_MODNAME "::strToGUID"
/*
* strToGUID
*
* converts a string in the form xxxxxxxx-xxxx-xxxx-xx-xx-xx-xx-xx-xx-xx-xx
* into a guid
*/
static BOOL strToGUID(LPSTR str, GUID * pguid)
{
int idx;
LPSTR ptr;
LPSTR next;
DWORD data;
DWORD mul;
BYTE ch;
BOOL done;
idx = 0;
done = FALSE;
while (!done)
{
/*
* find the end of the current run of digits
*/
ptr = str;
while ((*str) != '-' && (*str) != 0)
{
str++;
}
if (*str == 0)
{
done = TRUE;
}
else
{
next = str+1;
}
/*
* scan backwards from the end of the string to the beginning,
* converting characters from hex chars to numbers as we go
*/
str--;
mul = 1;
data = 0;
while (str >= ptr)
{
ch = *str;
if (ch >= 'A' && ch <= 'F')
{
data += mul * (DWORD) (ch-'A'+10);
}
else if (ch >= 'a' && ch <= 'f')
{
data += mul * (DWORD) (ch-'a'+10);
}
else if (ch >= '0' && ch <= '9')
{
data += mul * (DWORD) (ch-'0');
}
else
{
return FALSE;
}
mul *= 16;
str--;
}
/*
* stuff the current number into the guid
*/
switch(idx)
{
case 0:
pguid->Data1 = data;
break;
case 1:
pguid->Data2 = (WORD) data;
break;
case 2:
pguid->Data3 = (WORD) data;
break;
default:
pguid->Data4[ idx-3 ] = (BYTE) data;
break;
}
/*
* did we find all 11 numbers?
*/
idx++;
if (idx == 11)
{
if (done)
{
return TRUE;
}
else
{
return FALSE;
}
}
str = next;
}
return FALSE;
} /* strToGUID */
// REF, HAL
typedef struct _DEVICEREGISTRYDATA
{
UINT Size;
UINT Cookie;
FILETIME FileDate;
GUID DriverGuid;
D3D8_DRIVERCAPS DeviceCaps;
UINT OffsetFormatOps;
D3DFORMAT Unknown16;
DWORD HALFlags;
} DEVICEREGISTRYDATA;
inline UINT EXPECTED_CACHE_SIZE(UINT nFormatOps)
{
return sizeof(DEVICEREGISTRYDATA) + sizeof(DDSURFACEDESC) * nFormatOps;
}
#define DDRAW_REGCAPS_KEY "Software\\Microsoft\\DirectDraw\\MostRecentDrivers"
#define VERSION_COOKIE 0x0083
#undef DPF_MODNAME
#define DPF_MODNAME "ReadCapsFromCache"
BOOL GetFileDate (char* Driver, FILETIME* pFileDate)
{
WIN32_FILE_ATTRIBUTE_DATA FA;
char Name[MAX_PATH];
HMODULE h = GetModuleHandle("KERNEL32");
BOOL (WINAPI *pfnGetFileAttributesEx)(LPCSTR, GET_FILEEX_INFO_LEVELS, LPVOID);
pFileDate->dwLowDateTime = 0;
pFileDate->dwHighDateTime = 0;
*((void **)&pfnGetFileAttributesEx) = GetProcAddress(h,"GetFileAttributesExA");
if (pfnGetFileAttributesEx != NULL)
{
GetSystemDirectory(Name, sizeof(Name) - (strlen(Driver) + 3));
lstrcat(Name,"\\");
lstrcat(Name, Driver);
if ((*pfnGetFileAttributesEx)(Name, GetFileExInfoStandard, &FA) != 0)
{
*pFileDate = FA.ftCreationTime;
return TRUE;
}
}
return FALSE;
}
//If pCaps is NULL, then those data will not be returned.
BOOL ReadCapsFromCache(UINT iAdapter,
D3D8_DRIVERCAPS *pCaps,
UINT* pHALFlags,
D3DFORMAT* pUnknown16,
char* pDeviceName,
BOOL bDisplayDriver)
{
D3DADAPTER_IDENTIFIER8 DI;
DEVICEREGISTRYDATA* pData = NULL;
UINT Size;
FILETIME FileDate;
// Read the data from the registry
// Don't need WHQL level or driver name
GetAdapterInfo(pDeviceName, &DI, bDisplayDriver, TRUE, FALSE);
ReadFromCache(&DI, &Size, (BYTE**)&pData);
if (pData == NULL)
{
return FALSE;
}
// We have the data, now do a sanity check to make sure that it
// it makes sense
if (pData->Size != Size)
{
MemFree(pData);
return FALSE;
}
if (Size != EXPECTED_CACHE_SIZE(pData->DeviceCaps.GDD8NumSupportedFormatOps))
{
MemFree(pData);
return FALSE;
}
if (pData->DriverGuid != DI.DeviceIdentifier)
{
MemFree(pData);
return FALSE;
}
if (pData->Cookie != VERSION_COOKIE)
{
MemFree(pData);
return FALSE;
}
// Check the driver date to see if it changed
if (GetFileDate(DI.Driver, &FileDate))
{
if ((FileDate.dwLowDateTime != pData->FileDate.dwLowDateTime) ||
(FileDate.dwHighDateTime != pData->FileDate.dwHighDateTime))
{
MemFree(pData);
return FALSE;
}
}
*pUnknown16 = pData->Unknown16;
*pHALFlags = pData->HALFlags;
//Sometime we may not be asked to get the whole caps
if (!pCaps)
{
MemFree(pData);
return TRUE;
}
// Now that we have the data, we need to load it into a form that we
// can use.
memcpy(pCaps, &pData->DeviceCaps, sizeof(*pCaps));
//reuse size to calculate size of support format ops
Size = pData->DeviceCaps.GDD8NumSupportedFormatOps
* sizeof(*(pData->DeviceCaps.pGDD8SupportedFormatOps));
pCaps->pGDD8SupportedFormatOps = (DDSURFACEDESC*) MemAlloc(Size);
if (pCaps->pGDD8SupportedFormatOps != NULL)
{
memcpy(pCaps->pGDD8SupportedFormatOps,
((BYTE*)pData) + pData->OffsetFormatOps,
Size);
}
else
{
pCaps->GDD8NumSupportedFormatOps = 0;
}
MemFree(pData);
return TRUE;
}
#undef DPF_MODNAME
#define DPF_MODNAME "WriteCapsToCache"
void WriteCapsToCache(UINT iAdapter,
D3D8_DRIVERCAPS *pCaps,
UINT HALFlags,
D3DFORMAT Unknown16,
char* pDeviceName,
BOOL bDisplayDriver)
{
DEVICEREGISTRYDATA* pData;
D3DADAPTER_IDENTIFIER8 DI;
UINT Size;
UINT Offset;
FILETIME FileDate;
// Allocate the buffer and fill in all of the memory
Size = EXPECTED_CACHE_SIZE(pCaps->GDD8NumSupportedFormatOps);
pData = (DEVICEREGISTRYDATA*) MemAlloc(Size);
if (pData == NULL)
{
return;
}
// Don't need WHQL level or driver name
GetAdapterInfo(pDeviceName, &DI, bDisplayDriver, TRUE, FALSE);
pData->DriverGuid = DI.DeviceIdentifier;
pData->Size = Size;
pData->Cookie = VERSION_COOKIE;
memcpy(&pData->DeviceCaps, pCaps, sizeof(*pCaps));
pData->Unknown16 = Unknown16;
pData->HALFlags = HALFlags;
if (GetFileDate(DI.Driver, &FileDate))
{
pData->FileDate = FileDate;
}
Offset = sizeof(DEVICEREGISTRYDATA);
pData->OffsetFormatOps = Offset;
memcpy(((BYTE*)pData) + Offset,
pCaps->pGDD8SupportedFormatOps,
pCaps->GDD8NumSupportedFormatOps *
sizeof(*(pCaps->pGDD8SupportedFormatOps)));
// Now save it
WriteToCache(&DI, Size, (BYTE*) pData);
MemFree(pData);
}
HRESULT CopyDriverCaps(D3D8_DRIVERCAPS* pDriverCaps, D3D8_DEVICEDATA* pDeviceData, BOOL bForce)
{
HRESULT hr = D3DERR_INVALIDCALL;
// Do they report any D3D caps in this mode?
DWORD Size;
// If it's not at least a DX6 driver, we don't want to fill
// in any caps at all. Also, if it can't texture, then
// we don't to support it either.
BOOL bCanTexture = TRUE;
BOOL bCanHandleFVF = TRUE;
BOOL bHasGoodCaps = TRUE;
if (!bForce)
{
if (pDeviceData->DriverData.D3DCaps.TextureCaps)
{
bCanTexture = TRUE;
}
else
{
DPF(0, "HAL Disabled: Device doesn't support texturing");
bCanTexture = FALSE;
}
// Some DX6 drivers are not FVF aware; and we need to
// disable HAL for them.
if (pDeviceData->DriverData.D3DCaps.FVFCaps != 0)
{
bCanHandleFVF = TRUE;
}
else
{
DPF(0, "HAL Disabled: Device doesn't support FVF");
bCanHandleFVF = FALSE;
}
if (pDeviceData->Callbacks.DrawPrimitives2 == NULL)
{
DPF(0, "HAL Disabled: Device doesn't support DX6 or higher");
}
// We dont want drivers that report bogus caps:
// pre-DX8 drivers that can do DX8 features.
if (pDeviceData->DriverData.D3DCaps.MaxStreams == 0)
{
D3DCAPS8& Caps = pDeviceData->DriverData.D3DCaps;
// Should have none of the following:
// 1) PointSprites.
// 2) VertexShaders.
// 3) PixelShaders.
// 4) Volume textures.
// 5) Indexed Vertex Blending.
// 6) Higher order primitives.
// 7) PureDevice
// 8) Perspective Color.
// 9) Color Write.
// 10) Newer texture caps.
if ((Caps.MaxPointSize != 0) ||
(Caps.VertexShaderVersion != D3DVS_VERSION(0,0)) ||
(Caps.PixelShaderVersion != D3DPS_VERSION(0,0)) ||
(Caps.MaxVolumeExtent != 0) ||
(Caps.MaxVertexBlendMatrixIndex != 0) ||
(Caps.MaxVertexIndex != 0xffff) ||
((Caps.DevCaps & ~(D3DDEVCAPS_DX7VALID | D3DDEVCAPS_HWVERTEXBUFFER)) != 0) ||
((Caps.RasterCaps & ~(D3DPRASTERCAPS_DX7VALID)) != 0) ||
((Caps.PrimitiveMiscCaps & ~(D3DPMISCCAPS_DX7VALID)) != 0) ||
((Caps.TextureCaps & ~(D3DPTEXTURECAPS_DX7VALID)) != 0)
)
{
DPF(0, "HAL Disabled: DX7 Device should not support DX8 features");
bHasGoodCaps = FALSE;
}
}
else
// We dont want drivers that report bogus caps:
// DX8 drivers should do DX8 features.
{
D3DCAPS8& Caps = pDeviceData->DriverData.D3DCaps;
}
}
// We require drivers to support DP2 (i.e. DX6+),
// texturing and proper FVF support in order to use a HAL
if ((pDeviceData->Callbacks.DrawPrimitives2 != NULL &&
bCanTexture &&
bCanHandleFVF &&
bHasGoodCaps) ||
bForce)
{
MemFree(pDriverCaps->pGDD8SupportedFormatOps);
memcpy(pDriverCaps,
&pDeviceData->DriverData, sizeof(pDeviceData->DriverData));
Size = sizeof(DDSURFACEDESC) *
pDriverCaps->GDD8NumSupportedFormatOps;
pDriverCaps->pGDD8SupportedFormatOps =
(DDSURFACEDESC*) MemAlloc(Size);
if (pDriverCaps->pGDD8SupportedFormatOps != NULL)
{
memcpy(pDriverCaps->pGDD8SupportedFormatOps,
pDeviceData->DriverData.pGDD8SupportedFormatOps,
Size);
}
else
{
pDriverCaps->GDD8NumSupportedFormatOps = 0;
}
hr = D3D_OK;
}
return hr;
}
#undef DPF_MODNAME
#define DPF_MODNAME "AddSoftwareDevice"
HRESULT AddSoftwareDevice(D3DDEVTYPE DeviceType,
D3D8_DRIVERCAPS* pSoftCaps,
ADAPTERINFO* pAdapterInfo,
VOID* pInitFunction)
{
HRESULT hr;
PD3D8_DEVICEDATA pDeviceData;
hr = InternalDirectDrawCreate(&pDeviceData,
pAdapterInfo,
DeviceType,
pInitFunction,
pAdapterInfo->Unknown16,
pAdapterInfo->HALCaps.pGDD8SupportedFormatOps,
pAdapterInfo->HALCaps.GDD8NumSupportedFormatOps);
if (SUCCEEDED(hr))
{
hr = CopyDriverCaps(pSoftCaps, pDeviceData, FALSE);
InternalDirectDrawRelease(pDeviceData);
}
return hr;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CreateCoverWindow"
HWND CreateCoverWindow()
{
#define COVERWINDOWNAME "DxCoverWindow"
WNDCLASS windowClass =
{
0,
DefWindowProc,
0,
0,
g_hModule,
LoadIcon(NULL, IDI_APPLICATION),
LoadCursor(NULL, IDC_ARROW),
(HBRUSH)(BLACK_BRUSH),
NULL,
COVERWINDOWNAME
};
RegisterClass(&windowClass);
HWND hWindow = CreateWindowEx(
WS_EX_TOPMOST,
COVERWINDOWNAME,
COVERWINDOWNAME,
WS_POPUP,
0,
0,
100,
100,
NULL,
NULL,
g_hModule,
NULL);
return hWindow;
}
HRESULT GetHALCapsInCurrentMode (PD3D8_DEVICEDATA pHalData, PADAPTERINFO pAdapterInfo, BOOL bForce, BOOL bFetchNewCaps)
{
HRESULT hr;
DWORD i;
// Free the old stuff if we no longer care
if (bFetchNewCaps)
{
MemFree(pHalData->DriverData.pGDD8SupportedFormatOps);
pHalData->DriverData.pGDD8SupportedFormatOps = NULL;
pHalData->DriverData.GDD8NumSupportedFormatOps = 0;
MemFree(pAdapterInfo->HALCaps.pGDD8SupportedFormatOps);
pAdapterInfo->HALCaps.pGDD8SupportedFormatOps = NULL;
pAdapterInfo->HALCaps.GDD8NumSupportedFormatOps = 0;
// Set this to ensure that we actually get the caps
pHalData->DriverData.D3DCaps.DevCaps = 0;
pHalData->DriverData.dwFlags &= ~DDIFLAG_D3DCAPS8;
FetchDirectDrawData(pHalData,
NULL,
pAdapterInfo->Unknown16,
NULL,
0);
}
// Do they report any D3D caps in this mode?
hr = CopyDriverCaps(&pAdapterInfo->HALCaps, pHalData, bForce);
return hr;
}
#undef DPF_MODNAME
#define DPF_MODNAME "ProfileAdapter"
void ProfileAdapter(
PADAPTERINFO pAdapterInfo,
PD3D8_DEVICEDATA pHalData)
{
UINT i;
IDirect3DDevice8* pDevice;
D3DDISPLAYMODE OrigMode;
UINT OrigBpp;
HRESULT hr;
// We will be changing display modes, so first we want to save the current
// mode so we can return to it later.
D3D8GetMode (pHalData->hDD, pAdapterInfo->DeviceName, &OrigMode, D3DFMT_UNKNOWN);
MemFree(pAdapterInfo->HALCaps.pGDD8SupportedFormatOps);
memset(&pAdapterInfo->HALCaps, 0, sizeof(D3D8_DRIVERCAPS));
OrigBpp = CPixel::ComputePixelStride(OrigMode.Format)*8;
//First gather what we need from 16bpp: Unknown16 format
if (16 != OrigBpp)
{
D3D8SetMode (pHalData->hDD,
pAdapterInfo->DeviceName,
640,
480,
16,
0,
FALSE);
}
D3DDISPLAYMODE Mode;
D3D8GetMode (pHalData->hDD, pAdapterInfo->DeviceName, &Mode, D3DFMT_UNKNOWN);
pAdapterInfo->Unknown16 = Mode.Format;
// We need to change to 32bpp, because the above code guarenteed we are now in 16bpp
hr = D3D8SetMode (pHalData->hDD,
pAdapterInfo->DeviceName,
640,
480,
32,
0,
FALSE);
if (SUCCEEDED(hr))
{
hr = GetHALCapsInCurrentMode(pHalData, pAdapterInfo, FALSE, TRUE);
}
if (FAILED(hr))
{
// If they don't report caps in 32bpp mode (ala Voodoo 3), then go
// back to 16bpp mode and get the caps. If the device supports
// caps in any mode, we want to exit this function with the caps.
D3D8SetMode (pHalData->hDD,
pAdapterInfo->DeviceName,
640,
480,
16,
0,
FALSE);
hr = GetHALCapsInCurrentMode(pHalData, pAdapterInfo, FALSE, TRUE);
// If they don't report good D3D caps in any mode at all, we still need
// to return some caps, if only so we can support a SW driver.
if (FAILED(hr))
{
GetHALCapsInCurrentMode(pHalData, pAdapterInfo, TRUE, TRUE);
for (i = 0; i < pAdapterInfo->HALCaps.GDD8NumSupportedFormatOps; i++)
{
pAdapterInfo->HALCaps.pGDD8SupportedFormatOps[i].ddpfPixelFormat.dwOperations &= D3DFORMAT_OP_DISPLAYMODE;
}
}
}
//And now set back to original mode...
D3D8SetMode (pHalData->hDD,
pAdapterInfo->DeviceName,
OrigMode.Width,
OrigMode.Height,
OrigBpp,
0,
TRUE);
}
#undef DPF_MODNAME
#define DPF_MODNAME "GetRefCaps"
void CEnum::GetRefCaps(UINT iAdapter)
{
// If we've already got the caps once, there's ne need to get
// them again
if (m_REFCaps[iAdapter].GDD8NumSupportedFormatOps == 0)
{
AddSoftwareDevice(D3DDEVTYPE_REF,
&m_REFCaps[iAdapter],
&m_AdapterInfo[iAdapter],
NULL);
}
}
void CEnum::GetSwCaps(UINT iAdapter)
{
// If we've already got the caps once, there's ne need to get
// them again
if (m_SwCaps[iAdapter].GDD8NumSupportedFormatOps == 0)
{
AddSoftwareDevice(D3DDEVTYPE_SW,
&m_SwCaps[iAdapter],
&m_AdapterInfo[iAdapter],
m_pSwInitFunction);
}
}
// IsSupportedOp
// Runs the pixel format operation list looking to see if the
// selected format can support at least the requested operations.
#undef DPF_MODNAME
#define DPF_MODNAME "IsSupportedOp"
BOOL IsSupportedOp (D3DFORMAT Format,
DDSURFACEDESC* pList,
UINT NumElements,
DWORD dwRequestedOps)
{
UINT i;
for (i = 0; i < NumElements; i++)
{
DDASSERT(pList[i].ddpfPixelFormat.dwFlags == DDPF_D3DFORMAT);
if (pList[i].ddpfPixelFormat.dwFourCC == (DWORD) Format &&
(pList[i].ddpfPixelFormat.dwOperations & dwRequestedOps) == dwRequestedOps)
{
return TRUE;
}
}
return FALSE;
}
#undef DPF_MODNAME
#define DPF_MODNAME "IsInList"
BOOL IsInList (D3DFORMAT Format,
D3DFORMAT* pList,
UINT NumElements)
{
UINT i;
for (i = 0; i < NumElements; i++)
{
if (pList[i] == Format)
{
return TRUE;
}
}
return FALSE;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::MapDepthStencilFormat"
D3DFORMAT CEnum::MapDepthStencilFormat(UINT iAdapter,
D3DDEVTYPE Type,
D3DFORMAT Format) const
{
DXGASSERT(CPixel::IsMappedDepthFormat(D3DFMT_D24X8));
DXGASSERT(CPixel::IsMappedDepthFormat(D3DFMT_D15S1));
DXGASSERT(CPixel::IsMappedDepthFormat(D3DFMT_D24S8));
DXGASSERT(CPixel::IsMappedDepthFormat(D3DFMT_D16));
DXGASSERT(CPixel::IsMappedDepthFormat(D3DFMT_D24X4S4));
if (CPixel::IsMappedDepthFormat(Format))
{
DDSURFACEDESC *pTextureList;
UINT NumTextures;
switch (Type)
{
case D3DDEVTYPE_SW:
pTextureList = m_SwCaps[iAdapter].pGDD8SupportedFormatOps;
NumTextures = m_SwCaps[iAdapter].GDD8NumSupportedFormatOps;
break;
case D3DDEVTYPE_HAL:
NumTextures = m_AdapterInfo[iAdapter].HALCaps.GDD8NumSupportedFormatOps;
pTextureList = m_AdapterInfo[iAdapter].HALCaps.pGDD8SupportedFormatOps;
break;
case D3DDEVTYPE_REF:
NumTextures = m_REFCaps[iAdapter].GDD8NumSupportedFormatOps;
pTextureList = m_REFCaps[iAdapter].pGDD8SupportedFormatOps;
break;
}
// No operations are required; we just want to know
// if this format is listed in the table for any purpose
// at all
DWORD dwRequiredOperations = 0;
switch (Format)
{
case D3DFMT_D24X4S4:
if (IsSupportedOp(D3DFMT_X4S4D24, pTextureList, NumTextures, dwRequiredOperations))
{
return D3DFMT_X4S4D24;
}
break;
case D3DFMT_D24X8:
if (IsSupportedOp(D3DFMT_X8D24, pTextureList, NumTextures, dwRequiredOperations))
{
return D3DFMT_X8D24;
}
break;
case D3DFMT_D24S8:
if (IsSupportedOp(D3DFMT_S8D24, pTextureList, NumTextures, dwRequiredOperations))
{
return D3DFMT_S8D24;
}
break;
case D3DFMT_D16:
if (IsSupportedOp(D3DFMT_D16, pTextureList, NumTextures, dwRequiredOperations))
{
return D3DFMT_D16;
}
return D3DFMT_D16_LOCKABLE;
case D3DFMT_D15S1:
if (IsSupportedOp(D3DFMT_S1D15, pTextureList, NumTextures, dwRequiredOperations))
{
return D3DFMT_S1D15;
}
break;
default:
// Unexpected format?
DXGASSERT(FALSE);
break;
}
}
return Format;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::GetAdapterCaps"
HRESULT CEnum::GetAdapterCaps(UINT iAdapter,
D3DDEVTYPE Type,
D3D8_DRIVERCAPS** ppCaps)
{
*ppCaps = NULL;
if (Type == D3DDEVTYPE_REF)
{
GetRefCaps (iAdapter);
*ppCaps = &m_REFCaps[iAdapter];
if (m_REFCaps[iAdapter].GDD8NumSupportedFormatOps == 0)
{
DPF_ERR("The reference driver cannot be found. GetAdapterCaps fails.");
return D3DERR_NOTAVAILABLE;
}
return D3D_OK;
}
else if (Type == D3DDEVTYPE_SW)
{
if (m_pSwInitFunction == NULL)
{
DPF_ERR("No SW device has been registered.. GetAdapterCaps fails.");
return D3DERR_INVALIDCALL;
}
else
{
GetSwCaps(iAdapter);
*ppCaps = &m_SwCaps[iAdapter];
if (m_SwCaps[iAdapter].GDD8NumSupportedFormatOps == 0)
{
DPF_ERR("The software driver cannot be loaded. GetAdapterCaps fails.");
return D3DERR_NOTAVAILABLE;
}
return D3D_OK;
}
}
else if (Type == D3DDEVTYPE_HAL)
{
DWORD i;
if (m_bDisableHAL)
{
DPF_ERR("HW device not available. GetAdapterCaps fails.");
return D3DERR_NOTAVAILABLE;
}
*ppCaps = &m_AdapterInfo[iAdapter].HALCaps;
return D3D_OK;
}
return D3DERR_INVALIDDEVICE;
}
void GetDX8HALCaps(UINT iAdapter, PD3D8_DEVICEDATA pHalData, ADAPTERINFO * pAdapterInfo)
{
//DX7 or older drivers may need to be profiled to determine
//their 555/565 format and whether they support an alpha
//channel in 32bpp
D3DFORMAT CachedUnknown16 = D3DFMT_UNKNOWN;
UINT CachedHALFlags = 0;
D3DDISPLAYMODE Mode;
BOOL bProfiled = FALSE;
UINT i;
HRESULT hr;
// If it's a DX8 driver, we hopefully don't need to profile at all.
pAdapterInfo->Unknown16 = D3DFMT_UNKNOWN;
hr = GetHALCapsInCurrentMode(pHalData, pAdapterInfo, FALSE, FALSE);
if (SUCCEEDED(hr))
{
for (i = 0; i < pAdapterInfo->HALCaps.GDD8NumSupportedFormatOps; i++)
{
if (pAdapterInfo->HALCaps.pGDD8SupportedFormatOps[i].ddpfPixelFormat.dwOperations & D3DFORMAT_OP_DISPLAYMODE)
{
switch (pAdapterInfo->HALCaps.pGDD8SupportedFormatOps[i].ddpfPixelFormat.dwFourCC)
{
case D3DFMT_X1R5G5B5:
case D3DFMT_R5G6B5:
pAdapterInfo->Unknown16 = (D3DFORMAT) pAdapterInfo->HALCaps.pGDD8SupportedFormatOps[i].ddpfPixelFormat.dwFourCC;
break;
}
}
}
if (pAdapterInfo->Unknown16 != D3DFMT_UNKNOWN)
{
// That wasn't hard
return;
}
}
// We are definately need to read stuff from the caps at some point,
// so why not now?
if (!ReadCapsFromCache(iAdapter,
NULL,
&CachedHALFlags,
&CachedUnknown16,
pAdapterInfo->DeviceName,
pAdapterInfo->bIsDisplay))
{
// There's nothing to read, so we need to re-profile
ProfileAdapter(
pAdapterInfo,
pHalData);
bProfiled = TRUE;
}
// If we profiled, then we already have everything that we need;
// otherwise, we have to go get it.
if (!bProfiled)
{
D3D8GetMode (pHalData->hDD, pAdapterInfo->DeviceName, &Mode, D3DFMT_UNKNOWN);
if ((Mode.Format == D3DFMT_X1R5G5B5) ||
(Mode.Format == D3DFMT_R5G6B5))
{
pAdapterInfo->Unknown16 = Mode.Format;
}
else
{
pAdapterInfo->Unknown16 = CachedUnknown16;
}
HRESULT hCurrentModeIsSupported = GetHALCapsInCurrentMode(pHalData, pAdapterInfo, FALSE, TRUE);
if (FAILED(hCurrentModeIsSupported))
{
// We assume that this will succeed because the call above already has
ReadCapsFromCache(iAdapter,
&pAdapterInfo->HALCaps,
&CachedHALFlags,
&CachedUnknown16,
pAdapterInfo->DeviceName,
pAdapterInfo->bIsDisplay);
DPF(0,"D3D not supported in current mode - reading caps from file");
}
}
//We now have good caps. Write them out to the cache.
WriteCapsToCache(iAdapter,
&pAdapterInfo->HALCaps,
pAdapterInfo->HALFlags,
pAdapterInfo->Unknown16,
pAdapterInfo->DeviceName,
pAdapterInfo->bIsDisplay);
}
#ifdef WINNT
void FakeDirectDrawCreate (ADAPTERINFO * pAdapterInfo, int iAdapter)
{
HDC hdc;
DDSURFACEDESC* pTextureList = NULL;
BOOL bProfiled = FALSE;
BOOL b32Supported;
BOOL b16Supported;
int NumOps;
DWORD j;
pTextureList = (DDSURFACEDESC *) MemAlloc (2 * sizeof (*pTextureList));
if (pTextureList != NULL)
{
hdc = DD_CreateDC(pAdapterInfo->DeviceName);
if (hdc != NULL)
{
HANDLE hDD;
HINSTANCE hLib;
D3D8CreateDirectDrawObject(hdc,
pAdapterInfo->DeviceName,
&hDD,
D3DDEVTYPE_HAL,
&hLib,
NULL);
if (hDD != NULL)
{
pAdapterInfo->bNoDDrawSupport = TRUE;
// Figure out the unknown 16 value
if (!ReadCapsFromCache(iAdapter,
NULL,
&(pAdapterInfo->HALFlags),
&(pAdapterInfo->Unknown16),
pAdapterInfo->DeviceName,
pAdapterInfo->bIsDisplay))
{
D3DDISPLAYMODE OrigMode;
D3DDISPLAYMODE NewMode;
D3D8GetMode (hDD,
pAdapterInfo->DeviceName,
&OrigMode,
D3DFMT_UNKNOWN);
if ((OrigMode.Format == D3DFMT_R5G6B5) ||
(OrigMode.Format == D3DFMT_X1R5G5B5))
{
pAdapterInfo->Unknown16 = OrigMode.Format;
}
else
{
D3D8SetMode (hDD,
pAdapterInfo->DeviceName,
640,
480,
16,
0,
FALSE);
D3D8GetMode (hDD,
pAdapterInfo->DeviceName,
&NewMode,
D3DFMT_UNKNOWN);
D3D8SetMode (hDD,
pAdapterInfo->DeviceName,
OrigMode.Width,
OrigMode.Height,
0,
0,
TRUE);
pAdapterInfo->Unknown16 = NewMode.Format;
}
bProfiled = TRUE;
}
// Build the mode table
while (1)
{
D3D8BuildModeTable(
pAdapterInfo->DeviceName,
NULL,
&(pAdapterInfo->NumModes),
pAdapterInfo->Unknown16,
hDD,
TRUE,
TRUE);
if (pAdapterInfo->NumModes)
{
pAdapterInfo->pModeTable = (D3DDISPLAYMODE*)
MemAlloc (sizeof(D3DDISPLAYMODE) * pAdapterInfo->NumModes);
if (pAdapterInfo->pModeTable != NULL)
{
D3D8BuildModeTable(
pAdapterInfo->DeviceName,
pAdapterInfo->pModeTable,
&(pAdapterInfo->NumModes),
pAdapterInfo->Unknown16,
hDD,
TRUE,
TRUE);
//If D3D8BuildModeTable finds it needs more space for its table,
//it will return 0 to indicate we should try again.
if (0 == pAdapterInfo->NumModes)
{
MemFree(pAdapterInfo->pModeTable);
pAdapterInfo->pModeTable = NULL;
continue;
}
}
else
{
pAdapterInfo->NumModes = 0;
}
}
break;
}//while(1)
// Now build a rudimentary op list based on what modes we support
b32Supported = b16Supported = FALSE;
for (j = 0; j < pAdapterInfo->NumModes; j++)
{
if (pAdapterInfo->pModeTable[j].Format == D3DFMT_X8R8G8B8)
{
b32Supported = TRUE;
}
if (pAdapterInfo->pModeTable[j].Format == pAdapterInfo->Unknown16)
{
b16Supported = TRUE;
}
}
NumOps = 0;
if (b16Supported)
{
pTextureList[NumOps].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
pTextureList[NumOps].ddpfPixelFormat.dwFourCC = (DWORD) pAdapterInfo->Unknown16;
pTextureList[NumOps].ddpfPixelFormat.dwOperations = D3DFORMAT_OP_DISPLAYMODE;
pTextureList[NumOps].ddpfPixelFormat.dwPrivateFormatBitCount = 0;
pTextureList[NumOps].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
pTextureList[NumOps].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
NumOps++;
}
if (b32Supported)
{
pTextureList[NumOps].ddpfPixelFormat.dwFlags = DDPF_D3DFORMAT;
pTextureList[NumOps].ddpfPixelFormat.dwFourCC = (DWORD) D3DFMT_X8R8G8B8;
pTextureList[NumOps].ddpfPixelFormat.dwOperations = D3DFORMAT_OP_DISPLAYMODE;
pTextureList[NumOps].ddpfPixelFormat.dwPrivateFormatBitCount = 0;
pTextureList[NumOps].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes = 0;
pTextureList[NumOps].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes = 0;
NumOps++;
}
pAdapterInfo->HALCaps.pGDD8SupportedFormatOps = pTextureList;
pAdapterInfo->HALCaps.GDD8NumSupportedFormatOps = NumOps;
if (bProfiled)
{
WriteCapsToCache(iAdapter,
&(pAdapterInfo->HALCaps),
pAdapterInfo->HALFlags,
pAdapterInfo->Unknown16,
pAdapterInfo->DeviceName,
pAdapterInfo->bIsDisplay);
}
D3D8DeleteDirectDrawObject(hDD);
}
DD_DoneDC(hdc);
}
if (pAdapterInfo->HALCaps.pGDD8SupportedFormatOps == NULL)
{
MemFree(pTextureList);
}
}
}
#endif
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::CEnum"
CEnum::CEnum(UINT AppSdkVersion)
:
m_cRef(1),
m_cAdapter(0),
m_bHasExclusive(FALSE),
m_AppSdkVersion(AppSdkVersion)
{
DWORD rc;
DWORD keyidx;
HKEY hkey;
HKEY hsubkey;
char keyname[256];
char desc[256];
char drvname[MAX_PATH];
DWORD cb;
DWORD i;
DWORD type;
GUID guid;
HDC hdc;
DISPLAY_DEVICEA dd;
// Give our base class a pointer to ourselves
SetOwner(this);
// Initialize our critical section
EnableCriticalSection();
// Disable DPFs that occur during this phase
DPF_MUTE();
// WARNING: Must call DPF_UNMUTE before returning from
// this function.
for (i = 0; i < MAX_DX8_ADAPTERS; i++)
m_pFullScreenDevice[i] = NULL;
ZeroMemory(m_AdapterInfo, sizeof(m_AdapterInfo));
// Always make the first entry reflect the primary device
ZeroMemory(&dd, sizeof(dd));
dd.cb = sizeof(dd);
for (i = 0; xxxEnumDisplayDevicesA(NULL, i, &dd, 0); i++)
{
//
// skip drivers that are not hardware devices
//
if (dd.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER)
continue;
//
// don't enumerate devices that are not attached
//
if (!(dd.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP))
continue;
if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
{
m_AdapterInfo[m_cAdapter].Guid = DisplayGUID;
m_AdapterInfo[m_cAdapter].Guid.Data1 += i;
lstrcpyn(m_AdapterInfo[m_cAdapter].DeviceName, dd.DeviceName, MAX_PATH);
m_AdapterInfo[m_cAdapter].bIsPrimary = TRUE;
m_AdapterInfo[m_cAdapter++].bIsDisplay = TRUE;
}
}
// Now get the info for the attached secondary devices
for (i = 0; xxxEnumDisplayDevicesA(NULL, i, &dd, 0); i++)
{
//
// skip drivers that are not hardware devices
//
if (dd.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER)
continue;
//
// don't enumerate devices that are not attached
//
if (!(dd.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP))
continue;
if (!(dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) &&
(m_cAdapter < MAX_DX8_ADAPTERS))
{
m_AdapterInfo[m_cAdapter].Guid = DisplayGUID;
m_AdapterInfo[m_cAdapter].Guid.Data1 += i;
lstrcpyn(m_AdapterInfo[m_cAdapter].DeviceName, dd.DeviceName, MAX_PATH);
m_AdapterInfo[m_cAdapter].bIsPrimary = FALSE;
m_AdapterInfo[m_cAdapter++].bIsDisplay = TRUE;
}
}
// Now get info for the passthrough devices listed under
// HKEY_LOCALMACHINE\Hardware\DirectDrawDrivers
if (RegOpenKey(HKEY_LOCAL_MACHINE, REGSTR_PATH_DDHW, &hkey) == 0)
{
keyidx = 0;
while (!RegEnumKey(hkey, keyidx, keyname, sizeof(keyname)))
{
if (strToGUID(keyname, &guid))
{
if (!RegOpenKey(hkey, keyname, &hsubkey))
{
cb = sizeof(desc) - 1;
if (!RegQueryValueEx(hsubkey, REGSTR_KEY_DDHW_DESCRIPTION, NULL, &type,
(CONST LPBYTE)desc, &cb))
{
if (type == REG_SZ)
{
desc[cb] = 0;
cb = sizeof(drvname) - 1;
if (!RegQueryValueEx(hsubkey, REGSTR_KEY_DDHW_DRIVERNAME, NULL, &type,
(CONST LPBYTE)drvname, &cb))
{
// It is possible that the registry is out
// of date, so we will try to create a DC.
// The problem is that the Voodoo 1 driver
// will suceed on a Voodoo 2, Banshee, or
// Voodoo 3 (and hang later), so we need to
// hack around it.
drvname[cb] = 0;
if (Voodoo1GoodToGo(&guid))
{
hdc = DD_CreateDC(drvname);
}
else
{
hdc = NULL;
}
if ((type == REG_SZ) &&
(hdc != NULL))
{
if (m_cAdapter < MAX_DX8_ADAPTERS)
{
drvname[cb] = 0;
m_AdapterInfo[m_cAdapter].Guid = guid;
lstrcpyn(m_AdapterInfo[m_cAdapter].DeviceName, drvname, MAX_PATH);
m_AdapterInfo[m_cAdapter].bIsPrimary = FALSE;
m_AdapterInfo[m_cAdapter++].bIsDisplay = FALSE;
}
}
if (hdc != NULL)
{
DD_DoneDC(hdc);
}
}
}
}
RegCloseKey(hsubkey);
}
}
keyidx++;
}
RegCloseKey(hkey);
}
DPF_UNMUTE();
// Now that we know about all of the devices, we need to build a mode
// table for each one
for (i = 0; i < m_cAdapter; i++)
{
HRESULT hr;
D3DDISPLAYMODE Mode;
DWORD j;
BOOL b16bppSupported;
BOOL b32bppSupported;
PD3D8_DEVICEDATA pHalData;
hr = InternalDirectDrawCreate(&pHalData,
&m_AdapterInfo[i],
D3DDEVTYPE_HAL,
NULL,
D3DFMT_UNKNOWN,
NULL,
0);
if (FAILED(hr))
{
memset(&m_AdapterInfo[i].HALCaps, 0, sizeof(m_AdapterInfo[i].HALCaps));
// On Win2K, we want to enable sufficient functionality so that this
// adapter can at least run a sw driver. If it truly failed due to
// no ddraw support, we need to special case this and then build a
// rudimentary op list indicting that it works in the current mode.
#ifdef WINNT
FakeDirectDrawCreate(&m_AdapterInfo[i], i);
#endif
}
else
{
GetDX8HALCaps(i, pHalData, &m_AdapterInfo[i]);
b16bppSupported = b32bppSupported = FALSE;
for (j = 0; j < m_AdapterInfo[i].HALCaps.GDD8NumSupportedFormatOps; j++)
{
if (m_AdapterInfo[i].HALCaps.pGDD8SupportedFormatOps[j].ddpfPixelFormat.dwOperations & D3DFORMAT_OP_DISPLAYMODE)
{
switch(m_AdapterInfo[i].HALCaps.pGDD8SupportedFormatOps[j].ddpfPixelFormat.dwFourCC)
{
case D3DFMT_X1R5G5B5:
case D3DFMT_R5G6B5:
b16bppSupported = TRUE;
break;
case D3DFMT_X8R8G8B8:
b32bppSupported = TRUE;
break;
}
}
}
while (1)
{
D3D8BuildModeTable(
m_AdapterInfo[i].DeviceName,
NULL,
&m_AdapterInfo[i].NumModes,
m_AdapterInfo[i].Unknown16,
pHalData->hDD,
b16bppSupported,
b32bppSupported);
if (m_AdapterInfo[i].NumModes)
{
m_AdapterInfo[i].pModeTable = (D3DDISPLAYMODE*)
MemAlloc (sizeof(D3DDISPLAYMODE) * m_AdapterInfo[i].NumModes);
if (m_AdapterInfo[i].pModeTable != NULL)
{
D3D8BuildModeTable(
m_AdapterInfo[i].DeviceName,
m_AdapterInfo[i].pModeTable,
&m_AdapterInfo[i].NumModes,
m_AdapterInfo[i].Unknown16,
pHalData->hDD,
b16bppSupported,
b32bppSupported);
//If D3D8BuildModeTable finds it needs more space for its table,
//it will return 0 to indicate we should try again.
if (0 == m_AdapterInfo[i].NumModes)
{
MemFree(m_AdapterInfo[i].pModeTable);
m_AdapterInfo[i].pModeTable = NULL;
continue;
}
}
else
{
m_AdapterInfo[i].NumModes = 0;
}
}
break;
}//while(1)
// If this doesn't have a ddraw HAL, but guessed that it might
// support a 32bpp mode, go see if we were right.
if (b32bppSupported &&
(m_AdapterInfo[i].HALCaps.D3DCaps.DevCaps == 0) &&
(m_AdapterInfo[i].HALCaps.DisplayFormatWithoutAlpha != D3DFMT_X8R8G8B8))
{
for (j = 0; j < m_AdapterInfo[i].NumModes; j++)
{
if (m_AdapterInfo[i].pModeTable[j].Format == D3DFMT_X8R8G8B8)
{
break;
}
}
if (j >= m_AdapterInfo[i].NumModes)
{
// This card apparently does NOT support 32bpp so remove it
for (j = 0; j < m_AdapterInfo[i].HALCaps.GDD8NumSupportedFormatOps; j++)
{
if ((m_AdapterInfo[i].HALCaps.pGDD8SupportedFormatOps[j].ddpfPixelFormat.dwOperations & D3DFORMAT_OP_DISPLAYMODE) &&
(m_AdapterInfo[i].HALCaps.pGDD8SupportedFormatOps[j].ddpfPixelFormat.dwFourCC == D3DFMT_X8R8G8B8))
{
m_AdapterInfo[i].HALCaps.pGDD8SupportedFormatOps[j].ddpfPixelFormat.dwOperations &= ~D3DFORMAT_OP_DISPLAYMODE;
}
}
}
}
InternalDirectDrawRelease(pHalData);
}
}
m_hGammaCalibrator = NULL;
m_pGammaCalibratorProc = NULL;
m_bAttemptedGammaCalibrator= FALSE;
m_bGammaCalibratorExists = FALSE;
// The first time through, we will also check to see if a gamma
// calibrator is registered. All we'll do here is read the registry
// key and if it's non-NULL, we'll assume that one exists.
{
HKEY hkey;
if (!RegOpenKey(HKEY_LOCAL_MACHINE,
REGSTR_PATH_DDRAW "\\" REGSTR_KEY_GAMMA_CALIBRATOR, &hkey))
{
DWORD type;
DWORD cb;
cb = sizeof(m_szGammaCalibrator);
if (!RegQueryValueEx(hkey, REGSTR_VAL_GAMMA_CALIBRATOR,
NULL, &type, m_szGammaCalibrator, &cb))
{
if ((type == REG_SZ) &&
(m_szGammaCalibrator[0] != '\0'))
{
m_bGammaCalibratorExists = TRUE;
}
}
RegCloseKey(hkey);
}
}
// Check to see if they disabled the D3DHAL in the registry
{
HKEY hKey;
if (!RegOpenKey(HKEY_LOCAL_MACHINE, RESPATH_D3D "\\Drivers", &hKey))
{
DWORD type;
DWORD value;
DWORD cb = sizeof(value);
if (!RegQueryValueEx(hKey, "SoftwareOnly", NULL, &type, (CONST LPBYTE)&value, &cb))
{
if (value)
{
m_bDisableHAL = TRUE;
}
else
{
m_bDisableHAL = FALSE;
}
}
RegCloseKey(hKey);
}
}
DXGASSERT(IsValid());
} // CEnum::CEnum
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::GetAdapterCount"
STDMETHODIMP_(UINT) CEnum::GetAdapterCount()
{
API_ENTER_RET(this, UINT);
return m_cAdapter;
} // GetAdapterCount
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::GetAdapterIdentifier"
STDMETHODIMP CEnum::GetAdapterIdentifier(
UINT iAdapter,
DWORD dwFlags,
D3DADAPTER_IDENTIFIER8 *pIdentifier)
{
API_ENTER(this);
if (!VALID_WRITEPTR(pIdentifier, sizeof(D3DADAPTER_IDENTIFIER8)))
{
DPF_ERR("Invalid pIdentifier parameter specified for GetAdapterIdentifier");
return D3DERR_INVALIDCALL;
}
memset(pIdentifier, 0, sizeof(*pIdentifier));
if (dwFlags & ~VALID_D3DENUM_FLAGS)
{
DPF_ERR("Invalid flags specified. GetAdapterIdentifier fails.");
return D3DERR_INVALIDCALL;
}
if (iAdapter >= m_cAdapter)
{
DPF_ERR("Invalid Adapter number specified. GetAdapterIdentifier fails.");
return D3DERR_INVALIDCALL;
}
// Need driver name
GetAdapterInfo (m_AdapterInfo[iAdapter].DeviceName,
pIdentifier,
m_AdapterInfo[iAdapter].bIsDisplay,
(dwFlags & D3DENUM_NO_WHQL_LEVEL) ? TRUE : FALSE,
TRUE);
return D3D_OK;
} // GetAdapterIdentifier
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::GetAdapterModeCount"
STDMETHODIMP_(UINT) CEnum::GetAdapterModeCount(
UINT iAdapter)
{
API_ENTER_RET(this, UINT);
if (iAdapter >= m_cAdapter)
{
DPF_ERR("Invalid adapter specified. GetAdapterModeCount returns zero.");
return 0;
}
return m_AdapterInfo[iAdapter].NumModes;
} // GetAdapterModeCount
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::EnumAdapterModes"
STDMETHODIMP CEnum::EnumAdapterModes(
UINT iAdapter,
UINT iMode,
D3DDISPLAYMODE* pMode)
{
API_ENTER(this);
if (iAdapter >= m_cAdapter)
{
DPF_ERR("Invalid adapter specified. EnumAdapterModes fails.");
return D3DERR_INVALIDCALL;
}
if (iMode >= m_AdapterInfo[iAdapter].NumModes)
{
DPF_ERR("Invalid mode number specified. EnumAdapterModes fails.");
return D3DERR_INVALIDCALL;
}
if (!VALID_WRITEPTR(pMode, sizeof(D3DDISPLAYMODE)))
{
DPF_ERR("Invalid pMode parameter specified for EnumAdapterModes");
return D3DERR_INVALIDCALL;
}
*pMode = m_AdapterInfo[iAdapter].pModeTable[iMode];
return D3D_OK;
} // EnumAdapterModes
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::GetAdapterMonitor"
HMONITOR CEnum::GetAdapterMonitor(UINT iAdapter)
{
API_ENTER_RET(this, HMONITOR);
if (iAdapter >= m_cAdapter)
{
DPF_ERR("Invalid adapter specified. GetAdapterMonitor returns NULL");
return NULL;
}
return GetMonitorFromDeviceName((LPSTR)m_AdapterInfo[iAdapter].DeviceName);
} // GetAdapterMonitor
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::CheckDeviceFormat"
STDMETHODIMP CEnum::CheckDeviceFormat(
UINT iAdapter,
D3DDEVTYPE DevType,
D3DFORMAT DisplayFormat,
DWORD Usage,
D3DRESOURCETYPE RType,
D3DFORMAT CheckFormat)
{
API_ENTER(this);
D3D8_DRIVERCAPS* pAdapterCaps;
HRESULT hr;
// Check parameters
if (iAdapter >= m_cAdapter)
{
DPF_ERR("Invalid adapter specified. CheckDeviceFormat fails");
return D3DERR_INVALIDCALL;
}
// Check Device Type
if (DevType != D3DDEVTYPE_REF &&
DevType != D3DDEVTYPE_HAL &&
DevType != D3DDEVTYPE_SW)
{
DPF_ERR("Invalid device specified to CheckDeviceFormat");
return D3DERR_INVALIDCALL;
}
if ((DisplayFormat == D3DFMT_UNKNOWN) ||
(CheckFormat == D3DFMT_UNKNOWN))
{
DPF(0, "D3DFMT_UNKNOWN is not a valid format.");
return D3DERR_INVALIDCALL;
}
// Sanity check the input format
if ((DisplayFormat != D3DFMT_X8R8G8B8) &&
(DisplayFormat != D3DFMT_R5G6B5) &&
(DisplayFormat != D3DFMT_X1R5G5B5) &&
(DisplayFormat != D3DFMT_R8G8B8))
{
DPF(1, "D3D Unsupported for the adapter format passed to CheckDeviceFormat");
return D3DERR_NOTAVAILABLE;
}
//We infer the texture usage from type...
if (RType == D3DRTYPE_TEXTURE ||
RType == D3DRTYPE_CUBETEXTURE ||
RType == D3DRTYPE_VOLUMETEXTURE)
{
Usage |= D3DUSAGE_TEXTURE;
}
// Surface should be either render targets or Z/Stencil
else if (RType == D3DRTYPE_SURFACE)
{
if (!(Usage & D3DUSAGE_DEPTHSTENCIL) &&
!(Usage & D3DUSAGE_RENDERTARGET))
{
DPF_ERR("Must specify either D3DUSAGE_DEPTHSTENCIL or D3DUSAGE_RENDERTARGET for D3DRTYPE_SURFACE. CheckDeviceFormat fails.");
return D3DERR_INVALIDCALL;
}
}
// Any attempt to query anything but an unknown Z/stencil
// or D16 value must fail (because we explicitly don't allow apps to
// know what the z/stencil format really is, except for D16).
if (Usage & D3DUSAGE_DEPTHSTENCIL)
{
if (!CPixel::IsEnumeratableZ(CheckFormat))
{
DPF_ERR("Format is not in approved list for Z buffer formats. CheckDeviceFormats fails.");
return D3DERR_INVALIDCALL;
}
}
// Parameter check for invalid usages and resource types
if ((RType != D3DRTYPE_SURFACE) &&
(RType != D3DRTYPE_VOLUME) &&
(RType != D3DRTYPE_TEXTURE) &&
(RType != D3DRTYPE_VOLUMETEXTURE) &&
(RType != D3DRTYPE_CUBETEXTURE))
{
DPF_ERR("Invalid resource type specified. CheckDeviceFormat fails.");
return D3DERR_INVALIDCALL;
}
if (Usage & ~(D3DUSAGE_EXTERNAL |
D3DUSAGE_LOCK |
D3DUSAGE_TEXTURE |
D3DUSAGE_BACKBUFFER |
D3DUSAGE_INTERNALBUFFER |
D3DUSAGE_OFFSCREENPLAIN |
D3DUSAGE_PRIMARYSURFACE))
{
DPF_ERR("Invalid usage flag specified. CheckDeviceFormat fails.");
return D3DERR_INVALIDCALL;
}
hr = GetAdapterCaps(iAdapter,
DevType,
&pAdapterCaps);
if (FAILED(hr))
{
return hr;
}
// Check if USAGE_DYNAMIC is allowed
if ((Usage & D3DUSAGE_DYNAMIC) && (Usage & D3DUSAGE_TEXTURE))
{
if (!(pAdapterCaps->D3DCaps.Caps2 & D3DCAPS2_DYNAMICTEXTURES))
{
DPF_ERR("Driver does not support dynamic textures.");
return D3DERR_INVALIDCALL;
}
if (Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
{
DPF_ERR("Dynamic textures cannot be rendertargets or depth/stencils.");
return D3DERR_INVALIDCALL;
}
}
// Make sure that the specified display format is supported
if (!IsSupportedOp (DisplayFormat,
pAdapterCaps->pGDD8SupportedFormatOps,
pAdapterCaps->GDD8NumSupportedFormatOps,
D3DFORMAT_OP_DISPLAYMODE |D3DFORMAT_OP_3DACCELERATION))
{
return D3DERR_NOTAVAILABLE;
}
//We now need to map the API desires to the set of capabilities that we
//allow drivers to express in their DX8 pixel format operation list.
DWORD dwRequiredOperations=0;
//We have three different texturing methodologies that the driver may
//support independently
switch(RType)
{
case D3DRTYPE_TEXTURE:
dwRequiredOperations |= D3DFORMAT_OP_TEXTURE;
break;
case D3DRTYPE_VOLUMETEXTURE:
dwRequiredOperations |= D3DFORMAT_OP_VOLUMETEXTURE;
break;
case D3DRTYPE_CUBETEXTURE:
dwRequiredOperations |= D3DFORMAT_OP_CUBETEXTURE;
break;
}
// If it's a depth/stencil, make sure it's a format that the driver understands
CheckFormat = MapDepthStencilFormat(iAdapter,
DevType,
CheckFormat);
//Render targets may be the same format as the display, or they may
//be different
if (Usage & D3DUSAGE_RENDERTARGET)
{
if (DisplayFormat == CheckFormat)
{
// We have a special cap for the case when the offscreen is the
// same format as the display
dwRequiredOperations |= D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET;
}
else if ((CPixel::SuppressAlphaChannel(CheckFormat) != CheckFormat) && //offscreen has alpha
(CPixel::SuppressAlphaChannel(CheckFormat) == DisplayFormat)) //offscreen is same as display mod alpha
{
//We have a special cap for the case when the offscreen is the same
//format as the display modulo the alpha channel
//(such as X8R8G8B8 for the primary and A8R8G8B8 for the offscreen).
dwRequiredOperations |= D3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET;
}
else
{
dwRequiredOperations |= D3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
}
}
//Some hardware doesn't support Z and color buffers of differing pixel depths.
//We only do this check on known z/stencil formats, since drivers are free
//to spoof unknown formats (they can't be locked).
// Now we know what we're being asked to do on this format...
// let's run through the driver's list and see if it can do it.
for(UINT i=0;i< pAdapterCaps->GDD8NumSupportedFormatOps; i++)
{
// We need a match for format, plus all the requested operation flags
if ((CheckFormat ==
(D3DFORMAT) pAdapterCaps->pGDD8SupportedFormatOps[i].ddpfPixelFormat.dwFourCC) &&
(dwRequiredOperations == (dwRequiredOperations &
pAdapterCaps->pGDD8SupportedFormatOps[i].ddpfPixelFormat.dwOperations)))
{
return D3D_OK;
}
}
// We don't spew info here; because NotAvailable is a reasonable
// usage of the API; this doesn't reflect an app bug or an
// anomalous circumstance where a message would be useful
return D3DERR_NOTAVAILABLE;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::CheckDeviceType"
STDMETHODIMP CEnum::CheckDeviceType(
UINT iAdapter,
D3DDEVTYPE DevType,
D3DFORMAT DisplayFormat,
D3DFORMAT BackBufferFormat,
BOOL bWindowed)
{
API_ENTER(this);
D3D8_DRIVERCAPS* pAdapterCaps;
HRESULT hr;
if (iAdapter >= m_cAdapter)
{
DPF_ERR("Invalid adapter specified. CheckDeviceType fails.");
return D3DERR_INVALIDCALL;
}
if (DevType != D3DDEVTYPE_REF &&
DevType != D3DDEVTYPE_HAL &&
DevType != D3DDEVTYPE_SW)
{
DPF_ERR("Invalid device specified to CheckDeviceType");
return D3DERR_INVALIDCALL;
}
if ((DisplayFormat == D3DFMT_UNKNOWN) ||
(BackBufferFormat == D3DFMT_UNKNOWN))
{
DPF(0, "D3DFMT_UNKNOWN is not a valid format.");
return D3DERR_INVALIDCALL;
}
// Force the backbuffer format to be one of the 16 or 32bpp formats (not
// 24bpp). We do this because DX8 shipped with a similar check in Reset,
// and we want to be consistent.
if ((BackBufferFormat != D3DFMT_X1R5G5B5) &&
(BackBufferFormat != D3DFMT_A1R5G5B5) &&
(BackBufferFormat != D3DFMT_R5G6B5) &&
(BackBufferFormat != D3DFMT_X8R8G8B8) &&
(BackBufferFormat != D3DFMT_A8R8G8B8))
{
// We should return D3DDERR_INVALIDCALL, but we didn't ship that way for
// DX8 and we don't want to cause regressions, so NOTAVAILABLE is safer.
DPF(1, "Invalid backbuffer format specified");
return D3DERR_NOTAVAILABLE;
}
// Sanity check the input format
if ((DisplayFormat != D3DFMT_X8R8G8B8) &&
(DisplayFormat != D3DFMT_R5G6B5) &&
(DisplayFormat != D3DFMT_X1R5G5B5) &&
(DisplayFormat != D3DFMT_R8G8B8))
{
DPF(1, "D3D Unsupported for the adapter format passed to CheckDeviceType");
return D3DERR_NOTAVAILABLE;
}
hr = GetAdapterCaps(iAdapter,
DevType,
&pAdapterCaps);
if (FAILED(hr))
{
return hr;
}
// Is the display mode supported?
if (!IsSupportedOp (DisplayFormat,
pAdapterCaps->pGDD8SupportedFormatOps,
pAdapterCaps->GDD8NumSupportedFormatOps,
D3DFORMAT_OP_DISPLAYMODE |D3DFORMAT_OP_3DACCELERATION))
{
return D3DERR_NOTAVAILABLE;
}
if (DisplayFormat != BackBufferFormat)
{
D3DFORMAT AlphaFormat = D3DFMT_UNKNOWN;
UINT i;
// This is allowed only if the only difference is alpha.
switch (DisplayFormat)
{
case D3DFMT_X1R5G5B5:
AlphaFormat = D3DFMT_A1R5G5B5;
break;
case D3DFMT_X8R8G8B8:
AlphaFormat = D3DFMT_A8R8G8B8;
break;
}
hr = D3DERR_NOTAVAILABLE;
if (AlphaFormat == BackBufferFormat)
{
if (IsSupportedOp (AlphaFormat,
pAdapterCaps->pGDD8SupportedFormatOps,
pAdapterCaps->GDD8NumSupportedFormatOps,
D3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET))
{
hr = D3D_OK;
}
}
}
else
{
// For DX8, we force the backbuffer and display formats to match
// (minus alpha). This means that they should support a render target
// of the same format.
if (!IsSupportedOp (DisplayFormat,
pAdapterCaps->pGDD8SupportedFormatOps,
pAdapterCaps->GDD8NumSupportedFormatOps,
D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET))
{
return D3DERR_NOTAVAILABLE;
}
}
if (SUCCEEDED(hr))
{
if (bWindowed &&
!(pAdapterCaps->D3DCaps.Caps2 & DDCAPS2_CANRENDERWINDOWED))
{
hr = D3DERR_NOTAVAILABLE;
}
}
return hr;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::GetAdapterDisplayMode"
STDMETHODIMP CEnum::GetAdapterDisplayMode(UINT iAdapter, D3DDISPLAYMODE* pMode)
{
API_ENTER(this);
HANDLE h;
HRESULT hr = D3D_OK;
if (iAdapter >= m_cAdapter)
{
DPF_ERR("Invalid adapter specified. GetAdapterDisplayMode fails");
return D3DERR_INVALIDCALL;
}
if (!VALID_WRITEPTR(pMode, sizeof(D3DDISPLAYMODE)))
{
DPF_ERR("Invalid pMode parameter specified for GetAdapterDisplayMode");
return D3DERR_INVALIDCALL;
}
if (m_AdapterInfo[iAdapter].bIsDisplay)
{
D3D8GetMode (NULL, m_AdapterInfo[iAdapter].DeviceName, pMode, m_AdapterInfo[iAdapter].Unknown16);
}
else
{
PD3D8_DEVICEDATA pDeviceData;
hr = InternalDirectDrawCreate(&pDeviceData,
&m_AdapterInfo[iAdapter],
D3DDEVTYPE_HAL,
NULL,
m_AdapterInfo[iAdapter].Unknown16,
m_AdapterInfo[iAdapter].HALCaps.pGDD8SupportedFormatOps,
m_AdapterInfo[iAdapter].HALCaps.GDD8NumSupportedFormatOps);
if (SUCCEEDED(hr))
{
D3D8GetMode (pDeviceData->hDD, m_AdapterInfo[iAdapter].DeviceName, pMode, D3DFMT_UNKNOWN);
InternalDirectDrawRelease(pDeviceData);
}
}
return hr;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::EnumDeviceMultiSampleType"
STDMETHODIMP CEnum::CheckDeviceMultiSampleType(
UINT iAdapter,
D3DDEVTYPE DevType,
D3DFORMAT RTFormat,
BOOL Windowed,
D3DMULTISAMPLE_TYPE SampleType)
{
API_ENTER(this);
// Check parameters
if (iAdapter >= m_cAdapter)
{
DPF_ERR("Invalid adapter specified. CheckDeviceMultiSampleType fails.");
return D3DERR_INVALIDCALL;
}
// Check Device Type
if (DevType != D3DDEVTYPE_REF &&
DevType != D3DDEVTYPE_HAL &&
DevType != D3DDEVTYPE_SW)
{
DPF_ERR("Invalid device specified to CheckDeviceMultiSampleType");
return D3DERR_INVALIDCALL;
}
if (RTFormat == D3DFMT_UNKNOWN)
{
DPF_ERR("D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.");
return D3DERR_INVALIDCALL;
}
D3D8_DRIVERCAPS* pAdapterCaps;
HRESULT hr;
hr = GetAdapterCaps(iAdapter,
DevType,
&pAdapterCaps);
if (FAILED(hr))
{
return hr;
}
if (SampleType == D3DMULTISAMPLE_NONE)
{
return D3D_OK;
}
else if (SampleType == 1)
{
DPF_ERR("Invalid sample type specified. Only enumerated values are supported. CheckDeviceMultiSampleType fails.");
return D3DERR_INVALIDCALL;
}
else if (SampleType > D3DMULTISAMPLE_16_SAMPLES)
{
DPF_ERR("Invalid sample type specified. CheckDeviceMultiSampleType fails.");
return D3DERR_INVALIDCALL;
}
// Treat Ref/SW Fullscreen the same as Windowed.
if (DevType == D3DDEVTYPE_REF ||
DevType == D3DDEVTYPE_SW)
{
Windowed = TRUE;
}
// If it's a depth/stencil, make sure it's a format that the driver understands
RTFormat = MapDepthStencilFormat(iAdapter,
DevType,
RTFormat);
DDSURFACEDESC * pDX8SupportedFormatOperations =
pAdapterCaps->pGDD8SupportedFormatOps;
// let's run through the driver's list and see if it can do it.
for (UINT i = 0; i < pAdapterCaps->GDD8NumSupportedFormatOps; i++)
{
//We need a match for format, plus all either blt or flip caps
if (RTFormat == (D3DFORMAT) pDX8SupportedFormatOperations[i].ddpfPixelFormat.dwFourCC)
{
// Found the format in question... do we have the MS caps?
WORD wMSOps = Windowed ?
pDX8SupportedFormatOperations[i].ddpfPixelFormat.MultiSampleCaps.wBltMSTypes :
pDX8SupportedFormatOperations[i].ddpfPixelFormat.MultiSampleCaps.wFlipMSTypes;
// To determine the bit to use, we map the set of sample-types [2-16] to
// a particular (bit 1 to bit 15) of the WORD.
DXGASSERT(SampleType > 1);
DXGASSERT(SampleType <= 16);
if (wMSOps & DDI_MULTISAMPLE_TYPE(SampleType))
{
return D3D_OK;
}
}
}
return D3DERR_NOTAVAILABLE;
} // CheckDeviceMultiSampleType
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::CheckDepthStencilMatch"
STDMETHODIMP CEnum::CheckDepthStencilMatch(UINT iAdapter,
D3DDEVTYPE DevType,
D3DFORMAT AdapterFormat,
D3DFORMAT RTFormat,
D3DFORMAT DSFormat)
{
API_ENTER(this);
HRESULT hr;
// Check parameters
if (iAdapter >= m_cAdapter)
{
DPF_ERR("Invalid adapter specified. CheckDepthStencilMatch fails.");
return D3DERR_INVALIDCALL;
}
// Check Device Type
if (DevType != D3DDEVTYPE_REF &&
DevType != D3DDEVTYPE_HAL &&
DevType != D3DDEVTYPE_SW)
{
DPF_ERR("Invalid device specified to CheckDepthStencilMatch");
return D3DERR_INVALIDCALL;
}
if ((AdapterFormat == D3DFMT_UNKNOWN) ||
(RTFormat == D3DFMT_UNKNOWN) ||
(DSFormat == D3DFMT_UNKNOWN))
{
DPF_ERR("D3DFMT_UNKNOWN is not a valid format. CheckDepthStencilMatch fails.");
return D3DERR_INVALIDCALL;
}
D3D8_DRIVERCAPS *pAdapterCaps = NULL;
hr = GetAdapterCaps(iAdapter,
DevType,
&pAdapterCaps);
if (FAILED(hr))
{
return hr;
}
// Is the display mode supported?
if (!IsSupportedOp (AdapterFormat,
pAdapterCaps->pGDD8SupportedFormatOps,
pAdapterCaps->GDD8NumSupportedFormatOps,
D3DFORMAT_OP_DISPLAYMODE |D3DFORMAT_OP_3DACCELERATION))
{
return D3DERR_NOTAVAILABLE;
}
DDSURFACEDESC * pDX8SupportedFormatOperations =
pAdapterCaps->pGDD8SupportedFormatOps;
// Decide what we need to check
BOOL bCanDoRT = FALSE;
BOOL bCanDoDS = FALSE;
BOOL bMatchNeededForDS = FALSE;
// We only need to check for matching if the user is trying
// to use D3DFMT_D16 or has Stencil
if (DSFormat == D3DFMT_D16_LOCKABLE ||
CPixel::HasStencilBits(DSFormat))
{
bMatchNeededForDS = TRUE;
}
//In DX8.1 and beyond, we also make this function check D24X8 and D32, since all known parts that have restrictions
//also have this restriction
if (GetAppSdkVersion() > D3D_SDK_VERSION_DX8)
{
switch (DSFormat)
{
case D3DFMT_D24X8:
case D3DFMT_D32:
bMatchNeededForDS = TRUE;
}
}
DWORD dwRequiredZOps = D3DFORMAT_OP_ZSTENCIL;
// If it's a depth/stencil, make sure it's a format that the driver understands
DSFormat = MapDepthStencilFormat(iAdapter,
DevType,
DSFormat);
// let's run through the driver's list and see if this all
// works
for (UINT i = 0; i < pAdapterCaps->GDD8NumSupportedFormatOps; i++)
{
// See if it matches the RT format
if (RTFormat == (D3DFORMAT) pDX8SupportedFormatOperations[i].ddpfPixelFormat.dwFourCC)
{
// Found the RT Format, can we use as a render-target?
// we check the format that has the least constraints so that
// we are truly checking "For all possible RTs that I can make
// with this device, does the Z match it?" We'd like to say
// "No." if you couldn't make the RT at all in any circumstance.
if (D3DFORMAT_OP_SAME_FORMAT_RENDERTARGET &
pAdapterCaps->pGDD8SupportedFormatOps[i].ddpfPixelFormat.dwOperations)
{
bCanDoRT = TRUE;
}
}
// See if it matches the DS Format
if (DSFormat == (D3DFORMAT) pDX8SupportedFormatOperations[i].ddpfPixelFormat.dwFourCC)
{
// Found the DS format, can we use it as DS (and potentially lockable)?
// i.e. if ALL required bits are on in this FOL entry.
// Again, we check the formats that have the least constraints.
if (dwRequiredZOps ==
(dwRequiredZOps & pAdapterCaps->pGDD8SupportedFormatOps[i].ddpfPixelFormat.dwOperations) )
{
bCanDoDS = TRUE;
if (D3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH &
pAdapterCaps->pGDD8SupportedFormatOps[i].ddpfPixelFormat.dwOperations)
{
bMatchNeededForDS = FALSE;
}
}
}
}
if (!bCanDoRT)
{
DPF_ERR("RenderTarget Format is not supported for this "
"Adapter/DevType/AdapterFormat. This error can happen if the "
"application has not successfully called CheckDeviceFormats on the "
"specified Format prior to calling CheckDepthStencilMatch. The application "
"is advised to call CheckDeviceFormats on this format first, because a "
"success return from CheckDepthStencilMatch does not guarantee "
"that the format is valid as a RenderTarget for all possible cases "
"i.e. D3DRTYPE_TEXTURE or D3DRTYPE_SURFACE or D3DRTYPE_CUBETEXTURE.");
return D3DERR_INVALIDCALL;
}
if (!bCanDoDS)
{
DPF_ERR("DepthStencil Format is not supported for this "
"Adapter/DevType/AdapterFormat. This error can happen if the "
"application has not successfully called CheckDeviceFormats on the "
"specified Format prior to calling CheckDepthStencilMatch. The application "
"is advised to call CheckDeviceFormats on this format first, because a "
"success return from CheckDepthStencilMatch does not guarantee "
"that the format is valid as a DepthStencil buffer for all possible cases "
"i.e. D3DRTYPE_TEXTURE or D3DRTYPE_SURFACE or D3DRTYPE_CUBETEXTURE.");
return D3DERR_INVALIDCALL;
}
if (bMatchNeededForDS)
{
// Check if the DS depth matches the RT depth
if (CPixel::ComputePixelStride(RTFormat) !=
CPixel::ComputePixelStride(DSFormat))
{
DPF(1, "Specified DepthStencil Format can not be used with RenderTarget Format");
return D3DERR_NOTAVAILABLE;
}
}
// Otherwise, we now know that the both the RT and DS formats
// are valid and that they match if they need to.
DXGASSERT(bCanDoRT && bCanDoDS);
return S_OK;
} // CheckDepthStencilMatch
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::FillInCaps"
void CEnum::FillInCaps (D3DCAPS8 *pCaps,
const D3D8_DRIVERCAPS *pDriverCaps,
D3DDEVTYPE Type,
UINT AdapterOrdinal) const
{
memset(pCaps, 0, sizeof(D3DCAPS8));
//
// do 3D caps first so we can copy the struct and clear the (few) non-3D fields
//
if (pDriverCaps->dwFlags & DDIFLAG_D3DCAPS8)
{
// set 3D fields from caps8 struct from driver
*pCaps = pDriverCaps->D3DCaps;
if (Type == D3DDEVTYPE_HAL)
{
pCaps->DevCaps |= D3DDEVCAPS_HWRASTERIZATION;
}
}
else
{
// ASSERT here
DDASSERT(FALSE);
}
//
// non-3D caps
//
pCaps->DeviceType = Type;
pCaps->AdapterOrdinal = AdapterOrdinal;
pCaps->Caps = pDriverCaps->D3DCaps.Caps &
(DDCAPS_READSCANLINE |
DDCAPS_NOHARDWARE);
pCaps->Caps2 = pDriverCaps->D3DCaps.Caps2 &
(DDCAPS2_NO2DDURING3DSCENE |
DDCAPS2_PRIMARYGAMMA |
DDCAPS2_CANRENDERWINDOWED |
DDCAPS2_STEREO |
DDCAPS2_DYNAMICTEXTURES |
#ifdef WINNT
(IsWhistler() ? DDCAPS2_CANMANAGERESOURCE : 0));
#else
DDCAPS2_CANMANAGERESOURCE);
#endif
// Special case: gamma calibrator is loaded by the enumerator...
if (m_bGammaCalibratorExists)
pCaps->Caps2 |= DDCAPS2_CANCALIBRATEGAMMA;
pCaps->Caps3 = pDriverCaps->D3DCaps.Caps3 & ~D3DCAPS3_RESERVED; //mask off the old stereo flags.
pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_ONE;
if (pDriverCaps->D3DCaps.Caps2 & DDCAPS2_FLIPINTERVAL)
{
pCaps->PresentationIntervals |=
(D3DPRESENT_INTERVAL_TWO |
D3DPRESENT_INTERVAL_THREE |
D3DPRESENT_INTERVAL_FOUR);
}
if (pDriverCaps->D3DCaps.Caps2 & DDCAPS2_FLIPNOVSYNC)
{
pCaps->PresentationIntervals |=
(D3DPRESENT_INTERVAL_IMMEDIATE);
}
// Mask out the HW VB and IB caps
pCaps->DevCaps &= ~(D3DDEVCAPS_HWVERTEXBUFFER | D3DDEVCAPS_HWINDEXBUFFER);
// Clear internal caps
pCaps->PrimitiveMiscCaps &= ~D3DPMISCCAPS_FOGINFVF;
// Fix up the vertex fog cap.
if (pCaps->VertexProcessingCaps & D3DVTXPCAPS_RESERVED)
{
pCaps->RasterCaps |= D3DPRASTERCAPS_FOGVERTEX;
pCaps->VertexProcessingCaps &= ~D3DVTXPCAPS_RESERVED;
}
} // FillInCaps
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::GetDeviceCaps"
STDMETHODIMP CEnum::GetDeviceCaps(
UINT iAdapter,
D3DDEVTYPE Type,
D3DCAPS8 *pCaps)
{
API_ENTER(this);
BOOL bValidRTFormat;
D3DFORMAT Format;
D3D8_DRIVERCAPS* pAdapterCaps;
HRESULT hr;
DWORD i;
if (iAdapter >= m_cAdapter)
{
DPF_ERR("Invalid adapter specified. GetDeviceCaps fails.");
return D3DERR_INVALIDCALL;
}
if (!VALID_WRITEPTR(pCaps, sizeof(D3DCAPS8)))
{
DPF_ERR("Invalid pointer to D3DCAPS8 specified. GetDeviceCaps fails.");
return D3DERR_INVALIDCALL;
}
hr = GetAdapterCaps(iAdapter,
Type,
&pAdapterCaps);
if (FAILED(hr))
{
// No caps for this type of device
memset(pCaps, 0, sizeof(D3DCAPS8));
return hr;
}
// Fail this call if the driver dosn't support any accelerated modes
for (i = 0; i < pAdapterCaps->GDD8NumSupportedFormatOps; i++)
{
if (pAdapterCaps->pGDD8SupportedFormatOps[i].ddpfPixelFormat.dwOperations & D3DFORMAT_OP_3DACCELERATION)
{
break;
}
}
if (i == pAdapterCaps->GDD8NumSupportedFormatOps)
{
// No caps for this type of device
memset(pCaps, 0, sizeof(D3DCAPS8));
return D3DERR_NOTAVAILABLE;
}
FillInCaps (pCaps,
pAdapterCaps,
Type,
iAdapter);
if (pCaps->MaxPointSize == 0)
{
pCaps->MaxPointSize = 1.0f;
}
return D3D_OK;
} // GetDeviceCaps
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::LoadAndCallGammaCalibrator"
void CEnum::LoadAndCallGammaCalibrator(
D3DGAMMARAMP *pRamp,
UCHAR * pDeviceName)
{
API_ENTER_VOID(this);
if (!m_bAttemptedGammaCalibrator)
{
m_bAttemptedGammaCalibrator = TRUE;
m_hGammaCalibrator = LoadLibrary((char*) m_szGammaCalibrator);
if (m_hGammaCalibrator)
{
m_pGammaCalibratorProc = (LPDDGAMMACALIBRATORPROC)
GetProcAddress(m_hGammaCalibrator, "CalibrateGammaRamp");
if (m_pGammaCalibratorProc == NULL)
{
FreeLibrary((HMODULE) m_hGammaCalibrator);
m_hGammaCalibrator = NULL;
}
}
}
if (m_pGammaCalibratorProc)
{
m_pGammaCalibratorProc((LPDDGAMMARAMP) pRamp, pDeviceName);
}
} // LoadAndCallGammaCalibrator
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::RegisterSoftwareDevice"
STDMETHODIMP CEnum::RegisterSoftwareDevice(
void* pInitFunction)
{
HRESULT hr;
API_ENTER(this);
if (pInitFunction == NULL)
{
DPF_ERR("Invalid initialization function specified. RegisterSoftwareDevice fails.");
return D3DERR_INVALIDCALL;
}
if (m_pSwInitFunction != NULL)
{
DPF_ERR("A software device is already registered.");
return D3DERR_INVALIDCALL;
}
if (m_cAdapter == 0)
{
DPF_ERR("No display devices are available.");
return D3DERR_NOTAVAILABLE;
}
hr = AddSoftwareDevice(D3DDEVTYPE_SW, &m_SwCaps[0], &m_AdapterInfo[0], pInitFunction);
if (SUCCEEDED(hr))
{
m_pSwInitFunction = pInitFunction;
}
if (FAILED(hr))
{
DPF_ERR("RegisterSoftwareDevice fails");
}
return hr;
} // RegisterSoftwareDevice
#ifdef WINNT
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::FocusWindow"
HWND CEnum::ExclusiveOwnerWindow()
{
API_ENTER_RET(this, HWND);
for (UINT iAdapter = 0; iAdapter < m_cAdapter; iAdapter++)
{
CBaseDevice *pDevice = m_pFullScreenDevice[iAdapter];
if (pDevice)
{
return pDevice->FocusWindow();
}
}
return NULL;
} // FocusWindow
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::SetFullScreenDevice"
void CEnum::SetFullScreenDevice(UINT iAdapter,
CBaseDevice *pDevice)
{
API_ENTER_VOID(this);
if (m_pFullScreenDevice[iAdapter] != pDevice)
{
DDASSERT(NULL == m_pFullScreenDevice[iAdapter] || NULL == pDevice);
m_pFullScreenDevice[iAdapter] = pDevice;
if (NULL == pDevice && NULL == ExclusiveOwnerWindow() && m_bHasExclusive)
{
m_bHasExclusive = FALSE;
DXReleaseExclusiveModeMutex();
}
}
} // SetFullScreenDevice
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::CheckExclusiveMode"
BOOL CEnum::CheckExclusiveMode(
CBaseDevice* pDevice,
LPBOOL pbThisDeviceOwnsExclusive,
BOOL bKeepMutex)
{
DWORD dwWaitResult;
BOOL bExclusiveExists=FALSE;
WaitForSingleObject(hCheckExclusiveModeMutex, INFINITE);
dwWaitResult = WaitForSingleObject(hExclusiveModeMutex, 0);
if (dwWaitResult == WAIT_OBJECT_0)
{
/*
* OK, so this process now owns the exclusive mode object,
* Have we taken the Mutex already ?
*/
if (m_bHasExclusive)
{
bExclusiveExists = TRUE;
bKeepMutex = FALSE;
}
else
{
bExclusiveExists = FALSE;
}
if (pbThisDeviceOwnsExclusive && pDevice)
{
if (bExclusiveExists &&
(pDevice == m_pFullScreenDevice[pDevice->AdapterIndex()]
|| NULL == m_pFullScreenDevice[pDevice->AdapterIndex()]) &&
pDevice->FocusWindow() == ExclusiveOwnerWindow()
)
{
*pbThisDeviceOwnsExclusive = TRUE;
}
else
{
*pbThisDeviceOwnsExclusive = FALSE;
}
}
/*
* Undo the temporary ref we just took on the mutex to check its state, if we're not actually
* taking ownership. We are not taking ownership if we already have ownership. This means this routine
* doesn't allow more than one ref on the exclusive mode mutex.
*/
if (!bKeepMutex)
{
ReleaseMutex(hExclusiveModeMutex);
}
else
{
m_bHasExclusive = TRUE;
}
}
else if (dwWaitResult == WAIT_TIMEOUT)
{
bExclusiveExists = TRUE;
if (pbThisDeviceOwnsExclusive)
*pbThisDeviceOwnsExclusive = FALSE;
}
else if (dwWaitResult == WAIT_ABANDONED)
{
/*
* Some other thread lost exclusive mode. We have now picked it up.
*/
bExclusiveExists = FALSE;
if (pbThisDeviceOwnsExclusive)
*pbThisDeviceOwnsExclusive = FALSE;
/*
* Undo the temporary ref we just took on the mutex to check its state, if we're not actually
* taking ownership.
*/
if (!bKeepMutex)
{
ReleaseMutex(hExclusiveModeMutex);
}
else
{
m_bHasExclusive = TRUE;
}
}
ReleaseMutex(hCheckExclusiveModeMutex);
return bExclusiveExists;
} // CheckExclusiveMode
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::DoneExclusiveMode"
/*
* DoneExclusiveMode
*/
void
CEnum::DoneExclusiveMode()
{
UINT iAdapter;
for (iAdapter=0;iAdapter < m_cAdapter;iAdapter++)
{
CBaseDevice* pDevice = m_pFullScreenDevice[iAdapter];
if (pDevice)
{
pDevice->SwapChain()->DoneExclusiveMode(TRUE);
}
}
m_bHasExclusive = FALSE;
DXReleaseExclusiveModeMutex();
} /* DoneExclusiveMode */
#undef DPF_MODNAME
#define DPF_MODNAME "CEnum::StartExclusiveMode"
/*
* StartExclusiveMode
*/
void
CEnum::StartExclusiveMode()
{
UINT iAdapter;
for (iAdapter=0;iAdapter<m_cAdapter;iAdapter++)
{
CBaseDevice* pDevice = m_pFullScreenDevice[iAdapter];
if (pDevice)
{
pDevice->SwapChain()->StartExclusiveMode(TRUE);
}
}
} /* StartExclusiveMode */
#endif // WINNT
// End of file : enum.cpp