Source code of Windows XP (NT5)
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#ifndef __MIPMAP_HPP__
#define __MIPMAP_HPP__
/*==========================================================================;
*
* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
*
* File: mipmap.hpp
* Content: Class header the mip-map class. This class acts a
* container for the (planar) Surfaces that are used as textures.
*
*
***************************************************************************/
// Includes
#include "texture.hpp"
#include "pixel.hpp"
// Forward decls
class CMipSurface;
//
// The mip-map class holds a collection of CMipSurfaces. The MipTexture class
// implements the IDirect3DTexture8 interface; each MipSurface implements the
// IDirect3DSurface8 interface. To reduce overhead per level, we have
// put most of the "real" guts of each surface into the MipMap container
// class; i.e. most of the methods of the MipSurface really just end up
// calling something in the MipMap object.
//
// The base class implementation assumes a sys-mem allocation.
//
class CMipMap : public CBaseTexture, public IDirect3DTexture8
{
public:
// Creation method to allow creation of MipMaps no matter
// their actual underlying type.
static HRESULT Create(CBaseDevice *pDevice,
DWORD cpWidth,
DWORD cpHeight,
DWORD cLevels,
DWORD dwUsage,
D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DTexture8 **ppMipMap);
// Destructor
virtual ~CMipMap();
// IUnknown methods
STDMETHOD(QueryInterface) (REFIID riid,
LPVOID FAR * ppvObj);
STDMETHOD_(ULONG,AddRef) ();
STDMETHOD_(ULONG,Release) ();
// IDirect3DResource methods
STDMETHOD(GetDevice) (IDirect3DDevice8 ** ppvObj);
STDMETHOD(SetPrivateData)(REFGUID riid,
CONST VOID* pvData,
DWORD cbData,
DWORD dwFlags);
STDMETHOD(GetPrivateData)(REFGUID riid,
LPVOID pvData,
LPDWORD pcbData);
STDMETHOD(FreePrivateData)(REFGUID riid);
STDMETHOD_(DWORD, GetPriority)();
STDMETHOD_(DWORD, SetPriority)(DWORD dwPriority);
STDMETHOD_(void, PreLoad)();
STDMETHOD_(D3DRESOURCETYPE, GetType)();
// IDirect3DMipTexture methods
STDMETHOD_(DWORD, GetLOD)();
STDMETHOD_(DWORD, SetLOD)(DWORD dwLOD);
STDMETHOD_(DWORD, GetLevelCount)();
// IDirect3DMipMap methods
STDMETHOD(GetLevelDesc)(UINT iLevel, D3DSURFACE_DESC *pDesc);
STDMETHOD(GetSurfaceLevel)(UINT iLevel,
IDirect3DSurface8 **ppSurfaceLevel);
STDMETHOD(LockRect)(UINT iLevel,
D3DLOCKED_RECT *pLockedRectData,
CONST RECT *pRect,
DWORD dwFlags);
STDMETHOD(UnlockRect)(UINT iLevel);
STDMETHOD(AddDirtyRect)(CONST RECT *pRect);
// Direct accessor for surface descriptor
const D3DSURFACE_DESC *Desc() const
{
return &m_desc;
} // Desc;
// Helper for Lock
void ComputeMipMapOffset(UINT iLevel,
CONST RECT *pRect,
D3DLOCKED_RECT *pLockedRectData) const
{
CPixel::ComputeMipMapOffset(Desc(),
iLevel,
m_rgbPixels,
pRect,
pLockedRectData);
} // ComputeMipMapOffset
// Notification when a mip-level is locked for writing
void OnSurfaceLock(DWORD iLevel, CONST RECT *pRect, DWORD Flags);
// Methods for CResource
// Specifies a creation of a resource that
// looks just like the current one; in a new POOL
// with a new LOD.
virtual HRESULT Clone(D3DPOOL Pool,
CResource **ppResource) const;
// Provides a method to access basic structure of the
// pieces of the resource.
virtual const D3DBUFFER_DESC* GetBufferDesc() const;
// Updates destination with source dirty rects
virtual HRESULT UpdateDirtyPortion(CResource *pResourceTarget);
// Allows the Resource Manager to mark the texture
// as needing to be completely updated on next
// call to UpdateDirtyPortion
virtual void MarkAllDirty();
// Methods for CBaseTexture
// Method for UpdateTexture to call; does type-specific
// parameter checking before calling UpdateDirtyPortion
virtual HRESULT UpdateTexture(CBaseTexture *pTextureTarget);
// Parameter validation method to make sure that no part of
// the texture is locked.
#ifdef DEBUG
virtual BOOL IsTextureLocked();
#endif // DEBUG
private:
// Constructor returns an error code
// if the object could not be fully
// constructed
CMipMap(CBaseDevice *pDevice,
DWORD cpWidth,
DWORD cpHeight,
DWORD cLevels,
DWORD dwUsage,
D3DFORMAT UserFormat,
D3DFORMAT RealFormat,
D3DPOOL Pool,
REF_TYPE refType,
HRESULT *phr
);
// Internally keep track of current
// set of dirty rects
void InternalAddDirtyRect(CONST RECT *pRect);
// Each mipmap has an array of CMipSurfaces
CMipSurface **m_prgMipSurfaces;
// Each mipmap has a memory block that holds
// all the pixel data in a contiguous chunk
BYTE *m_rgbPixels;
// Keep track of description
D3DSURFACE_DESC m_desc;
// In DX7 we kept track of upto 6 RECTs per mip-chain.
// These rects indicate which portion of the top-most level of
// a mip-chain were modified. (We continue to ignore modifications
// to lower levels of the mip-chain. This is by-design.)
enum
{
MIPMAP_MAXDIRTYRECT = 6,
MIPMAP_ALLDIRTY = 7
};
RECT m_DirtyRectArray[MIPMAP_MAXDIRTYRECT];
// If m_cRectUsed is greater than MIPMAP_MAXDIRTYRECT
// then it means that everything is dirty
UINT m_cRectUsed;
}; // class CMipMap
#endif // __MIPMAP_HPP__