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547 lines
15 KiB
547 lines
15 KiB
#ifndef __PIXEL_HPP__
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#define __PIXEL_HPP__
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/*==========================================================================;
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*
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* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: pixel.hpp
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* Content: Utility class for working with pixel formats
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*
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*
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***************************************************************************/
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// includes
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#include "d3dobj.hpp"
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struct IHVFormatInfo
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{
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D3DFORMAT m_Format;
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DWORD m_BPP;
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IHVFormatInfo *m_pNext;
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};
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// This is a utility class that implements useful helpers for
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// allocating and accessing various pixel formats. All methods
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// are static and hence should be accessed as follows:
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// e.g. CPixel::LockOffset(...)
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//
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class CPixel
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{
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public:
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// Allocate helpers
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// Determine the amount of memory that is needed to
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// allocate various things..
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static UINT ComputeSurfaceSize(UINT cpWidth,
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UINT cpHeight,
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D3DFORMAT Format);
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static UINT ComputeVolumeSize(UINT cpWidth,
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UINT cpHeight,
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UINT cpDepth,
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D3DFORMAT Format);
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static UINT ComputeMipMapSize(UINT cpWidth,
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UINT cpHeight,
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UINT cLevels,
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D3DFORMAT Format);
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static UINT ComputeMipVolumeSize(UINT cpWidth,
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UINT cpHeight,
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UINT cpDepth,
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UINT cLevels,
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D3DFORMAT Format);
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// Lock helpers
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// Given a surface desc, a level, and pointer to
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// bits (pBits in the LockedRectData) and a sub-rect,
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// this will fill in the pLockedRectData structure
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static void ComputeMipMapOffset(const D3DSURFACE_DESC *pDescTopLevel,
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UINT iLevel,
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BYTE *pBits,
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CONST RECT *pRect,
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D3DLOCKED_RECT *pLockedRectData);
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// MipVolume version of ComputeMipMapOffset
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static void ComputeMipVolumeOffset(const D3DVOLUME_DESC *pDescTopLevel,
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UINT iLevel,
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BYTE *pBits,
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CONST D3DBOX *pBox,
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D3DLOCKED_BOX *pLockedBoxData);
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// Surface version of ComputeMipMapOffset
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static void ComputeSurfaceOffset(const D3DSURFACE_DESC *pDesc,
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BYTE *pBits,
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CONST RECT *pRect,
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D3DLOCKED_RECT *pLockedRectData);
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// Is this a supported format?
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static BOOL IsSupported(D3DRESOURCETYPE Type, D3DFORMAT Format);
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// Is this a IHV non-standard format? i.e. do
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// we know the number of bytes per pixel?
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static BOOL IsIHVFormat(D3DFORMAT Format);
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// Is this a Z format that the user can create?
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static BOOL IsEnumeratableZ (D3DFORMAT Format);
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// Is this a Z format that needs mapping b4 sending
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// to the driver?
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static BOOL IsMappedDepthFormat(D3DFORMAT Format);
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// All depth formats other than D16 are currently
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// defined to be non-lockable. This function will
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// return FALSE for:
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// non-Z formats
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// D16_LOCKABLE
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// IHV formats
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static BOOL IsNonLockableZ(D3DFORMAT Format);
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// Pixel Stride will return negative for DXT formats
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// Call AdjustForDXT to work with things at the block level
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static UINT ComputePixelStride(D3DFORMAT Format);
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// This will adjust cbPixel
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// to pixels per block; and width and height will
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// be adjusted to pixels. Assumes the IsDXT(cbPixel).
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static void AdjustForDXT(UINT *pcpWidth,
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UINT *pcpHeight,
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UINT *pcbPixel);
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// Adjust parameters for VolumeDXT
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static void AdjustForVolumeDXT(UINT *pcpWidth,
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UINT *pcpHeight,
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UINT *pcpDepth,
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UINT *pcbPixel);
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// returns TRUE if cbPixel is "negative" i.e. DXT/V group
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static BOOL IsDXT(UINT cbPixel);
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// returns TRUE if format is one of the DXT/V group
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static BOOL IsDXT(D3DFORMAT Format);
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// returns TRUE if format is one of the DXV family
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static BOOL IsVolumeDXT(D3DFORMAT Format);
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// returns TRUE if format has stencil bits
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static BOOL HasStencilBits(D3DFORMAT Format);
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// returns TRUE if format is paletted
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static BOOL IsPaletted(D3DFORMAT Format);
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// Helpers for validation for DXTs.
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static BOOL IsValidRect(D3DFORMAT Format,
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UINT Width,
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UINT Height,
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const RECT *pRect);
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static BOOL IsValidBox(D3DFORMAT Format,
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UINT Width,
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UINT Height,
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UINT Depth,
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const D3DBOX *pBox);
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// Needs 4x4 Rules (DXT/DXVs)
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static BOOL Requires4X4(D3DFORMAT Format);
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// Detection for "real" FourCC formats
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static BOOL IsFourCC(D3DFORMAT Format);
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static D3DFORMAT SuppressAlphaChannel(D3DFORMAT Format);
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static UINT BytesPerPixel(D3DFORMAT Format);
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// Register format for later lookup
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static HRESULT Register(D3DFORMAT Format, DWORD BPP);
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// Cleanup registry
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static void Cleanup();
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private:
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// Internal functions
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static UINT ComputeSurfaceStride(UINT cpWidth, UINT cbPixel);
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static UINT ComputeSurfaceSize(UINT cpWidth,
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UINT cpHeight,
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UINT cbPixel);
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static IHVFormatInfo *m_pFormatList;
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}; // CPixel
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::IsIHVFormat"
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inline BOOL CPixel::IsIHVFormat(D3DFORMAT Format)
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{
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// If we know the number of bytes per
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// pixel; it's a non-IHV format
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if (BytesPerPixel(Format) != 0)
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return FALSE;
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// Must be an IHV format
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return TRUE;
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} // IsIHVFormat
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::ComputeSurfaceOffset"
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inline void CPixel::ComputeSurfaceOffset(const D3DSURFACE_DESC *pDesc,
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BYTE *pBits,
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CONST RECT *pRect,
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D3DLOCKED_RECT *pLockedRectData)
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{
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ComputeMipMapOffset(pDesc, 0, pBits, pRect, pLockedRectData);
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} // ComputeSurfaceOffset
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::ComputeSurfaceSize"
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inline UINT CPixel::ComputeSurfaceSize(UINT cpWidth,
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UINT cpHeight,
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D3DFORMAT Format)
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{
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UINT cbPixel = ComputePixelStride(Format);
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// Adjust pixel->block if necessary
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BOOL isDXT = IsDXT(cbPixel);
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if (isDXT)
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{
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AdjustForDXT(&cpWidth, &cpHeight, &cbPixel);
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}
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return ComputeSurfaceSize(cpWidth,
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cpHeight,
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cbPixel);
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} // ComputeSurfaceSize
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::AdjustForDXT"
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inline void CPixel::AdjustForDXT(UINT *pcpWidth,
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UINT *pcpHeight,
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UINT *pcbPixel)
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{
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DXGASSERT(pcbPixel);
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DXGASSERT(pcpWidth);
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DXGASSERT(pcpHeight);
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DXGASSERT(IsDXT(*pcbPixel));
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// Adjust width and height for DXT formats to be in blocks
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// instead of pixels. Blocks are 4x4 pixels.
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*pcpWidth = (*pcpWidth + 3) / 4;
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*pcpHeight = (*pcpHeight + 3) / 4;
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// Negate the pcbPixel to determine bytes per block
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*pcbPixel *= -1;
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// We only know of two DXT formats right now...
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DXGASSERT(*pcbPixel == 8 || *pcbPixel == 16);
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} // CPixel::AdjustForDXT
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::AdjustForVolumeDXT"
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inline void CPixel::AdjustForVolumeDXT(UINT *pcpWidth,
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UINT *pcpHeight,
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UINT *pcpDepth,
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UINT *pcbPixel)
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{
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DXGASSERT(pcbPixel);
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DXGASSERT(pcpWidth);
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DXGASSERT(pcpHeight);
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DXGASSERT(IsDXT(*pcbPixel));
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// Adjust width, height, depth for DXT formats to be in blocks
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// instead of pixels. Blocks are 4x4x4 pixels.
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*pcpWidth = (*pcpWidth + 3) / 4;
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*pcpHeight = (*pcpHeight + 3) / 4;
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*pcpDepth = (*pcpDepth + 3) / 4;
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// Negate the pcbPixel to determine bytes per block
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*pcbPixel *= -1;
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// We only know of two DXV formats right now...
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DXGASSERT(*pcbPixel == 32 || *pcbPixel == 64);
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} // CPixel::AdjustForVolumeDXT
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::ComputeVolumeSize"
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inline UINT CPixel::ComputeVolumeSize(UINT cpWidth,
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UINT cpHeight,
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UINT cpDepth,
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D3DFORMAT Format)
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{
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UINT cbPixel = ComputePixelStride(Format);
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if (IsDXT(cbPixel))
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{
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if (IsVolumeDXT(Format))
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{
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AdjustForVolumeDXT(&cpWidth, &cpHeight, &cpDepth, &cbPixel);
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}
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else
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{
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AdjustForDXT(&cpWidth, &cpHeight, &cbPixel);
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}
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}
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return cpDepth * ComputeSurfaceSize(cpWidth, cpHeight, cbPixel);
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} // ComputeVolumeSize
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::IsSupported"
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inline BOOL CPixel::IsSupported(D3DRESOURCETYPE Type, D3DFORMAT Format)
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{
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UINT cbPixel = ComputePixelStride(Format);
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if (cbPixel == 0)
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{
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return FALSE;
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}
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else if (IsVolumeDXT(Format))
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{
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if (Type == D3DRTYPE_VOLUMETEXTURE)
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return TRUE;
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else
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return FALSE;
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}
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else
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{
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return TRUE;
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}
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} // IsSupported
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::IsDXT(cbPixel)"
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// returns TRUE if cbPixel is "negative"
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inline BOOL CPixel::IsDXT(UINT cbPixel)
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{
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if (((INT)cbPixel) < 0)
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return TRUE;
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else
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return FALSE;
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} // IsDXT
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::IsDXT(format)"
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// returns TRUE if this is a linear format
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// i.e. DXT or DXV
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inline BOOL CPixel::IsDXT(D3DFORMAT Format)
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{
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// CONSIDER: This is a duplication of Requires4x4 function
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switch (Format)
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{
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// normal DXTs
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case D3DFMT_DXT1:
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case D3DFMT_DXT2:
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case D3DFMT_DXT3:
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case D3DFMT_DXT4:
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case D3DFMT_DXT5:
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#ifdef VOLUME_DXT
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// Volume dxts
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case D3DFMT_DXV1:
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case D3DFMT_DXV2:
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case D3DFMT_DXV3:
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case D3DFMT_DXV4:
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case D3DFMT_DXV5:
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#endif //VOLUME_DXT
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return TRUE;
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}
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return FALSE;
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} // IsDXT
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::Requires4X4"
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// returns TRUE for formats that have 4x4 rules
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inline BOOL CPixel::Requires4X4(D3DFORMAT Format)
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{
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switch (Format)
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{
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// normal DXTs
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case D3DFMT_DXT1:
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case D3DFMT_DXT2:
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case D3DFMT_DXT3:
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case D3DFMT_DXT4:
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case D3DFMT_DXT5:
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#ifdef VOLUME_DXT
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// Volume dxts
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case D3DFMT_DXV1:
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case D3DFMT_DXV2:
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case D3DFMT_DXV3:
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case D3DFMT_DXV4:
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case D3DFMT_DXV5:
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#endif //VOLUME_DXT
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return TRUE;
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}
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return FALSE;
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} // Requires4X4
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::HasStencilBits"
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// returns TRUE if format has stencil bits
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inline BOOL CPixel::HasStencilBits(D3DFORMAT Format)
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{
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switch (Format)
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{
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case D3DFMT_S1D15:
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case D3DFMT_D15S1:
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case D3DFMT_S8D24:
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case D3DFMT_D24S8:
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case D3DFMT_X4S4D24:
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case D3DFMT_D24X4S4:
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return TRUE;
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}
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return FALSE;
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} // HasStencilBits
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::IsVolumeDXT"
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// returns TRUE if format is one of the DXTV family
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inline BOOL CPixel::IsVolumeDXT(D3DFORMAT Format)
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{
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#ifdef VOLUME_DXT
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if (Format >= D3DFMT_DXV1 && Format <= D3DFMT_DXV5)
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return TRUE;
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else
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#endif //VOLUME_DXT
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return FALSE;
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} // IsVolumeDXT
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::IsPaletted"
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// returns TRUE if Format is paletted
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inline BOOL CPixel::IsPaletted(D3DFORMAT Format)
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{
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return (Format == D3DFMT_P8) || (Format == D3DFMT_A8P8);
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} // IsPaletted
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::IsFourCC"
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// returns TRUE if Format is a FourCC
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inline BOOL CPixel::IsFourCC(D3DFORMAT Format)
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{
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DWORD dwFormat = (DWORD)Format;
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if (HIBYTE(LOWORD(dwFormat)) != 0)
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{
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// FourCC formats are non-zero for in their
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// third byte.
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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} // IsFourCC
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::IsEnumeratableZ"
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// IsEnumeratableZ
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//
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// We only want to enumerate D16 and the Z formats. We have to know
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// about the others so we have to keep them in our list, but we added this
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// function so we'd never enumerate them to the app.
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inline BOOL CPixel::IsEnumeratableZ (D3DFORMAT Format)
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{
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if ((Format == D3DFMT_D16) ||
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(Format == D3DFMT_D16_LOCKABLE) ||
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(Format == D3DFMT_D15S1) ||
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(Format == D3DFMT_D24X8) ||
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(Format == D3DFMT_D24X4S4) ||
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(Format == D3DFMT_D24S8) ||
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(Format == D3DFMT_D32))
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{
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return TRUE;
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}
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// IHV formats are creatable; so we let them pass
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if (IsIHVFormat(Format))
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{
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return TRUE;
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}
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return FALSE;
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} // IsEnumeratableZ
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::IsMappedDepthFormat"
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// Is this a Z format that needs mapping b4 sending
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// to the driver?
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inline BOOL CPixel::IsMappedDepthFormat(D3DFORMAT Format)
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{
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// D16_LOCKABLE and D32 do not need
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// mapping
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if ((Format == D3DFMT_D16) ||
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(Format == D3DFMT_D15S1) ||
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(Format == D3DFMT_D24X4S4) ||
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(Format == D3DFMT_D24X8) ||
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(Format == D3DFMT_D24S8))
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{
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return TRUE;
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}
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return FALSE;
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} // IsMappedDepthFormat
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#undef DPF_MODNAME
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#define DPF_MODNAME "CPixel::IsNonLockableZ"
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// All depth formats other than D16 are currently
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// defined to be non-lockable. This function will
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// return FALSE for:
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// non-Z formats
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// D16_LOCKABLE
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// IHV formats
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inline BOOL CPixel::IsNonLockableZ(D3DFORMAT Format)
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{
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if ((Format == D3DFMT_D16) ||
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(Format == D3DFMT_D15S1) ||
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(Format == D3DFMT_D24X8) ||
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(Format == D3DFMT_D24S8) ||
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(Format == D3DFMT_D24X4S4) ||
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(Format == D3DFMT_D32))
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{
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return TRUE;
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}
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// D16_LOCKABLE is lockable; and other
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// formats are either lockable i.e. IHV or
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// are not a Z format.
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return FALSE;
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} // IsNonLockableZ
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#endif // __PIXEL_HPP__
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