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905 lines
27 KiB
905 lines
27 KiB
/*==========================================================================;
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*
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* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: rman.cpp
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* Content: Resource management
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*
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***************************************************************************/
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#include "ddrawpr.h"
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#include "dxgint.h"
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#include "resource.hpp"
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#include "texture.hpp"
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#include "d3di.hpp"
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#include "ddi.h"
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// Always use heap 0
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DWORD CMgmtInfo::m_rmHeap = 0;
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#undef DPF_MODNAME
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#define DPF_MODNAME "CResource::UpdateDirtyPortion"
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// These stub functions are only supported for managed resources;
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// they should never get called; the asserts are there to help
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// determine where the bug is if they do get called.
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HRESULT CResource::UpdateDirtyPortion(CResource *pResourceTarget)
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{
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// This should not be called except for D3D_MANAGED
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// objects because we don't keep dirty portion records
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// for other kinds of objects.
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// If we were D3D_MANAGED: the real class should have
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// overriden this method
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DXGASSERT(!IsTypeD3DManaged(Device(),
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GetBufferDesc()->Type,
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GetBufferDesc()->Pool));
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// If this isn't D3DManaged, we shouldn't have
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// been called.
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DXGASSERT(FALSE);
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// return something benign for retail build
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return S_OK;
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}
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#undef DPF_MODNAME
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#define DPF_MODNAME "CResource::MarkAllDirty"
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void CResource::MarkAllDirty()
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{
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// This should not be called except for D3D_MANAGED
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// objects because we don't keep dirty portion records
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// for other kinds of objects.
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// If we were D3D_MANAGED: the real class should have
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// overriden this method
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DXGASSERT(!IsTypeD3DManaged(Device(),
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GetBufferDesc()->Type,
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GetBufferDesc()->Pool));
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// If this isn't D3DManaged, we shouldn't have
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// been called.
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DXGASSERT(FALSE);
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} // CResource::MarkAllDirty
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#undef DPF_MODNAME
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#define DPF_MODNAME "CResource::SetPriorityImpl"
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DWORD CResource::SetPriorityImpl(DWORD newPri)
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{
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DWORD oldPriority = 0;
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if (IsD3DManaged())
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{
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oldPriority = Device()->ResourceManager()->SetPriority(m_RMHandle, newPri);
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}
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// If IsD3DManaged() is FALSE and if the actual pool
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// is found to be D3DPOOL_MANAGED then the resource
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// MUST be driver managed.
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else if (GetBufferDesc()->Pool == D3DPOOL_MANAGED)
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{
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CD3DBase *pDev = static_cast<CD3DBase*>(Device());
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DXGASSERT(IS_DX8HAL_DEVICE(pDev));
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oldPriority = SetPriorityI(newPri);
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pDev->SetPriority(this, newPri);
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}
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// If above two conditions are false, then we must
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// check if we have fallen back to sysmem for some
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// reason even if the app requested managed. We
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// can know whether the app requested D3DPOOL_MANAGED
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// by calling GetUserPool().
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else if (GetUserPool() == D3DPOOL_MANAGED)
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{
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// We assert because sysmem fallback is currently
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// possible for only vertex or index buffers.
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DXGASSERT(GetBufferDesc()->Type == D3DRTYPE_VERTEXBUFFER ||
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GetBufferDesc()->Type == D3DRTYPE_INDEXBUFFER);
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// No need to do any real work since the
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// resource is in sysmem in any case.
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oldPriority = SetPriorityI(newPri);
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}
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else
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{
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DPF_ERR("Priority set on non-managed object. SetPriority returns zero.");
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}
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return oldPriority;
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} // SetPriorityImpl
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#undef DPF_MODNAME
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#define DPF_MODNAME "CResource::GetPriorityImpl"
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DWORD CResource::GetPriorityImpl()
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{
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if (!IsD3DManaged() && GetBufferDesc()->Pool != D3DPOOL_MANAGED && GetUserPool() != D3DPOOL_MANAGED)
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{
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DPF_ERR("Priority accessed on non-managed object. GetPriority returns zero.");
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return 0;
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}
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return GetPriorityI();
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} // GetPriorityImpl
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#undef DPF_MODNAME
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#define DPF_MODNAME "CResource::PreLoadImpl"
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void CResource::PreLoadImpl()
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{
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if (IsD3DManaged())
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{
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Device()->ResourceManager()->PreLoad(m_RMHandle);
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}
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// If IsD3DManaged() is FALSE and if the actual pool
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// is found to be D3DPOOL_MANAGED then the resource
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// MUST be driver managed.
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else if (GetBufferDesc()->Pool == D3DPOOL_MANAGED)
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{
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CD3DBase *pDev = static_cast<CD3DBase*>(Device());
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DXGASSERT(IS_DX8HAL_DEVICE(pDev));
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if(GetBufferDesc()->Type == D3DRTYPE_TEXTURE ||
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GetBufferDesc()->Type == D3DRTYPE_VOLUMETEXTURE ||
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GetBufferDesc()->Type == D3DRTYPE_CUBETEXTURE)
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{
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POINT p = {0, 0};
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RECTL r = {0, 0, 0, 0};
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pDev->TexBlt(0,
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static_cast<CBaseTexture*>(this),
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&p,
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&r);
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}
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else
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{
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DXGASSERT(GetBufferDesc()->Type == D3DRTYPE_VERTEXBUFFER ||
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GetBufferDesc()->Type == D3DRTYPE_INDEXBUFFER);
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D3DRANGE range = {0, 0};
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pDev->BufBlt(0,
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static_cast<CBuffer*>(this),
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0,
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&range);
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}
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}
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// If above two conditions are false, then we must
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// check if we have fallen back to sysmem for some
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// reason even if the app requested managed. We
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// can know whether the app requested D3DPOOL_MANAGED
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// by calling GetUserPool().
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else if (GetUserPool() == D3DPOOL_MANAGED)
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{
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// We assert because sysmem fallback is currently
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// possible for only vertex or index buffers.
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DXGASSERT(GetBufferDesc()->Type == D3DRTYPE_VERTEXBUFFER ||
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GetBufferDesc()->Type == D3DRTYPE_INDEXBUFFER);
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// Do nothing since vertex/index buffer are in sysmem
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// and preload has no meaning
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}
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else
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{
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DPF_ERR("PreLoad called on non-managed object");
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}
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} // PreLoadImpl
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#undef DPF_MODNAME
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#define DPF_MODNAME "CResource::RestoreDriverManagementState"
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HRESULT CResource::RestoreDriverManagementState(CBaseDevice *pDevice)
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{
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for(CResource *pRes = pDevice->GetResourceList(); pRes != 0; pRes = pRes->m_pNext)
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{
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if (pRes->GetBufferDesc()->Pool == D3DPOOL_MANAGED && !pRes->IsD3DManaged()) // Must be driver managed
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{
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static_cast<CD3DBase*>(pDevice)->SetPriority(pRes, pRes->GetPriorityI());
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if (pRes->GetBufferDesc()->Type == D3DRTYPE_TEXTURE ||
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pRes->GetBufferDesc()->Type == D3DRTYPE_VOLUMETEXTURE ||
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pRes->GetBufferDesc()->Type == D3DRTYPE_CUBETEXTURE)
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{
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static_cast<CD3DBase*>(pDevice)->SetTexLOD(static_cast<CBaseTexture*>(pRes),
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static_cast<CBaseTexture*>(pRes)->GetLODI());
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}
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// We need to update cached pointers for read/write vertex and index buffers
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else if (pRes->GetBufferDesc()->Type == D3DRTYPE_VERTEXBUFFER &&
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(pRes->GetBufferDesc()->Usage & D3DUSAGE_WRITEONLY) == 0)
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{
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HRESULT hr = static_cast<CDriverManagedVertexBuffer*>(pRes)->UpdateCachedPointer(pDevice);
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if (FAILED(hr))
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{
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return hr;
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}
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}
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else if (pRes->GetBufferDesc()->Type == D3DRTYPE_INDEXBUFFER &&
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(pRes->GetBufferDesc()->Usage & D3DUSAGE_WRITEONLY) == 0)
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{
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HRESULT hr = static_cast<CDriverManagedIndexBuffer*>(pRes)->UpdateCachedPointer(pDevice);
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if (FAILED(hr))
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{
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return hr;
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}
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}
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}
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}
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return S_OK;
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} // RestoreDriverManagementState
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#undef DPF_MODNAME
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#define DPF_MODNAME "CRMHeap::Initialize"
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BOOL CRMHeap::Initialize()
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{
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m_data_p = new CMgmtInfo*[m_size];
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if (m_data_p == 0)
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{
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DPF_ERR("Failed to allocate texture heap.");
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return FALSE;
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}
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memset(m_data_p, 0, sizeof(CMgmtInfo*) * m_size);
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return TRUE;
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} // CRMHeap::Initialize
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#undef DPF_MODNAME
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#define DPF_MODNAME "CRMHeap::heapify"
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void CRMHeap::heapify(DWORD k)
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{
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while(TRUE)
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{
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DWORD smallest;
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DWORD l = lchild(k);
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DWORD r = rchild(k);
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if (l < m_next)
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if (m_data_p[l]->Cost() < m_data_p[k]->Cost())
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smallest = l;
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else
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smallest = k;
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else
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smallest = k;
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if (r < m_next)
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if (m_data_p[r]->Cost() < m_data_p[smallest]->Cost())
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smallest = r;
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if (smallest != k)
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{
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CMgmtInfo *t = m_data_p[k];
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m_data_p[k] = m_data_p[smallest];
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m_data_p[k]->m_rmHeapIndex = k;
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m_data_p[smallest] = t;
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m_data_p[smallest]->m_rmHeapIndex = smallest;
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k = smallest;
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}
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else
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break;
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}
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} // CRMHeap::heapify
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#undef DPF_MODNAME
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#define DPF_MODNAME "CRMHeap::add"
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BOOL CRMHeap::add(CMgmtInfo *pMgmtInfo)
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{
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DXGASSERT(pMgmtInfo->m_rmHeapIndex == 0);
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if (m_next == m_size)
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{
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m_size = m_size * 2 - 1;
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CMgmtInfo **p = new CMgmtInfo*[m_size];
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if (p == 0)
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{
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DPF_ERR("Failed to allocate memory to grow heap.");
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m_size = (m_size + 1) / 2; // restore size
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return FALSE;
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}
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memcpy(p + 1, m_data_p + 1, sizeof(CMgmtInfo*) * (m_next - 1));
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delete[] m_data_p;
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m_data_p = p;
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}
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ULONGLONG Cost = pMgmtInfo->Cost();
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for (DWORD k = m_next; k > 1; k = parent(k))
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if (Cost < m_data_p[parent(k)]->Cost())
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{
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m_data_p[k] = m_data_p[parent(k)];
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m_data_p[k]->m_rmHeapIndex = k;
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}
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else
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break;
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m_data_p[k] = pMgmtInfo;
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m_data_p[k]->m_rmHeapIndex = k;
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++m_next;
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return TRUE;
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} // CRMHeap::add
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#undef DPF_MODNAME
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#define DPF_MODNAME "CRMHeap::extractMin"
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CMgmtInfo* CRMHeap::extractMin()
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{
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CMgmtInfo *pMgmtInfo = m_data_p[1];
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--m_next;
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m_data_p[1] = m_data_p[m_next];
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m_data_p[1]->m_rmHeapIndex = 1;
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heapify(1);
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pMgmtInfo->m_rmHeapIndex = 0;
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return pMgmtInfo;
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} // CRMHeap::extractMin
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#undef DPF_MODNAME
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#define DPF_MODNAME "CRMHeap::extractMax"
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CMgmtInfo* CRMHeap::extractMax()
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{
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// When extracting the max element from the heap, we don't need to
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// search the entire heap, but just the leafnodes. This is because
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// it is guaranteed that parent nodes are cheaper than the leaf nodes
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// so once you have looked through the leaves, you won't find anything
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// cheaper.
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// NOTE: (lchild(i) >= m_next) is TRUE only for leaf nodes.
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// ALSO NOTE: You cannot have a rchild without a lchild, so simply
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// checking for lchild is sufficient.
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//
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// CONSIDER(40358): Should have asserts to verify above assumptions; but
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// it would require writing a heap-consistency
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// checker. Maybe someday.
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//
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unsigned max = m_next - 1;
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ULONGLONG maxcost = 0;
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for (unsigned i = max; lchild(i) >= m_next; --i)
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{
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ULONGLONG Cost = m_data_p[i]->Cost();
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if (maxcost < Cost)
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{
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maxcost = Cost;
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max = i;
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}
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}
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CMgmtInfo* pMgmtInfo = m_data_p[max];
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if (pMgmtInfo->m_bInUse)
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{
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max = 0;
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maxcost = 0;
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for (i = m_next - 1; i > 0; --i)
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{
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ULONGLONG Cost = m_data_p[i]->Cost();
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if (maxcost < Cost && !m_data_p[i]->m_bInUse)
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{
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maxcost = Cost;
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max = i;
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}
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}
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if (max == 0) // All textures in use
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return 0;
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pMgmtInfo = m_data_p[max];
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}
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del(m_data_p[max]);
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return pMgmtInfo;
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} // CRMHeap::extractMax
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#undef DPF_MODNAME
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#define DPF_MODNAME "CRMHeap::extractNotInScene"
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CMgmtInfo* CRMHeap::extractNotInScene(DWORD dwScene)
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{
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for (unsigned i = 1; i < m_next; ++i)
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{
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if (m_data_p[i]->m_scene != dwScene)
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{
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CMgmtInfo* pMgmtInfo = m_data_p[i];
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del(m_data_p[i]);
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return pMgmtInfo;
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}
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}
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return 0;
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} // CRMHeap::extractNotInScene
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#undef DPF_MODNAME
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#define DPF_MODNAME "CRMHeap::del"
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void CRMHeap::del(CMgmtInfo* pMgmtInfo)
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{
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DWORD k = pMgmtInfo->m_rmHeapIndex;
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--m_next;
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ULONGLONG Cost = m_data_p[m_next]->Cost();
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if (Cost < pMgmtInfo->Cost())
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{
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while(k > 1)
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{
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if (Cost < m_data_p[parent(k)]->Cost())
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{
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m_data_p[k] = m_data_p[parent(k)];
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m_data_p[k]->m_rmHeapIndex = k;
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}
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else
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break;
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k = parent(k);
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}
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m_data_p[k] = m_data_p[m_next];
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m_data_p[k]->m_rmHeapIndex = k;
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}
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else
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{
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m_data_p[k] = m_data_p[m_next];
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m_data_p[k]->m_rmHeapIndex = k;
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heapify(k);
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}
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pMgmtInfo->m_rmHeapIndex = 0;
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} // CRMHeap::del
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#undef DPF_MODNAME
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#define DPF_MODNAME "CRMHeap::update"
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void CRMHeap::update(CMgmtInfo* pMgmtInfo, BOOL inuse, DWORD priority, DWORD ticks)
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{
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DWORD k = pMgmtInfo->m_rmHeapIndex;
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ULONGLONG Cost;
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#ifdef _X86_
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_asm
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{
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mov edx, inuse;
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shl edx, 31;
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mov eax, priority;
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mov ecx, eax;
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shr eax, 1;
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or edx, eax;
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mov DWORD PTR Cost + 4, edx;
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shl ecx, 31;
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mov eax, ticks;
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shr eax, 1;
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or eax, ecx;
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mov DWORD PTR Cost, eax;
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}
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#else
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Cost = ((ULONGLONG)inuse << 63) + ((ULONGLONG)priority << 31) + ((ULONGLONG)(ticks >> 1));
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#endif
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if (Cost < pMgmtInfo->Cost())
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{
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while(k > 1)
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{
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if (Cost < m_data_p[parent(k)]->Cost())
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{
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m_data_p[k] = m_data_p[parent(k)];
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m_data_p[k]->m_rmHeapIndex = k;
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}
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else
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break;
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k = parent(k);
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}
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pMgmtInfo->m_bInUse = inuse;
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pMgmtInfo->m_priority = priority;
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pMgmtInfo->m_ticks = ticks;
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pMgmtInfo->m_rmHeapIndex = k;
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m_data_p[k] = pMgmtInfo;
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}
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else
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{
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pMgmtInfo->m_bInUse = inuse;
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pMgmtInfo->m_priority = priority;
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pMgmtInfo->m_ticks = ticks;
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heapify(k);
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}
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} // CRMHeap::update
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#undef DPF_MODNAME
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#define DPF_MODNAME "CRMHeap::resetAllTimeStamps"
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void CRMHeap::resetAllTimeStamps(DWORD ticks)
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{
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for (unsigned i = 1; i < m_next; ++i)
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{
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update(m_data_p[i], m_data_p[i]->m_bInUse, m_data_p[i]->m_priority, ticks);
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}
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} // CRMHeap::resetAllTimeStamps
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#undef DPF_MODNAME
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#define DPF_MODNAME "CResourceManager::Init"
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|
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HRESULT CResourceManager::Init(CBaseDevice *pD3D8)
|
|
{
|
|
const D3DCAPS8* pCaps = pD3D8->GetD3DCaps();
|
|
if (pCaps != 0)
|
|
if (pCaps->DevCaps & D3DDEVCAPS_SEPARATETEXTUREMEMORIES)
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|
{
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|
m_dwNumHeaps = pD3D8->GetD3DCaps()->MaxSimultaneousTextures;
|
|
if (m_dwNumHeaps < 1)
|
|
{
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|
DPF_ERR("Max simultaneous textures not set. Forced to 1.");
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m_dwNumHeaps = 1;
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|
}
|
|
DPF(2, "Number of heaps set to %u.", m_dwNumHeaps);
|
|
}
|
|
else
|
|
m_dwNumHeaps = 1;
|
|
else
|
|
m_dwNumHeaps = 1;
|
|
m_heap_p = new CRMHeap[m_dwNumHeaps];
|
|
if (m_heap_p == 0)
|
|
{
|
|
DPF_ERR("Out of memory allocating texture heap.");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
for (DWORD i = 0; i < m_dwNumHeaps; ++i)
|
|
{
|
|
if (m_heap_p[i].Initialize() == FALSE)
|
|
{
|
|
delete[] m_heap_p;
|
|
m_heap_p = 0;
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
}
|
|
m_pD3D8 = pD3D8;
|
|
return S_OK;
|
|
} // CResourceManager::Init
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CResourceManager::IsDriverManaged"
|
|
|
|
BOOL CResourceManager::IsDriverManaged(D3DRESOURCETYPE Type) const
|
|
{
|
|
#if DBG
|
|
switch (Type)
|
|
{
|
|
case D3DRTYPE_TEXTURE:
|
|
case D3DRTYPE_VOLUMETEXTURE:
|
|
case D3DRTYPE_CUBETEXTURE:
|
|
case D3DRTYPE_VERTEXBUFFER:
|
|
case D3DRTYPE_INDEXBUFFER:
|
|
break;
|
|
|
|
default:
|
|
DXGASSERT(FALSE && "Management not supported for this type");
|
|
return FALSE;
|
|
};
|
|
#endif // DBG
|
|
|
|
return m_pD3D8->CanDriverManageResource();
|
|
|
|
}; // IsDriverManaged(D3DRESOURCETYPE)
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CResourceManager::Manage"
|
|
|
|
HRESULT CResourceManager::Manage(CResource *pResource, RMHANDLE *pHandle)
|
|
{
|
|
*pHandle = 0;
|
|
DXGASSERT(!pResource->IsD3DManaged());
|
|
|
|
CMgmtInfo *pRMInfo = new CMgmtInfo(pResource);
|
|
if (pRMInfo == 0)
|
|
{
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
*pHandle = pRMInfo;
|
|
return S_OK;
|
|
} // CResourceManager::Manage
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CResourceManager::UnManage"
|
|
|
|
void CResourceManager::UnManage(RMHANDLE hRMHandle)
|
|
{
|
|
CMgmtInfo* &pMgmtInfo = hRMHandle;
|
|
if (pMgmtInfo == 0)
|
|
return;
|
|
if (InVidmem(hRMHandle))
|
|
{
|
|
m_heap_p[pMgmtInfo->m_rmHeap].del(pMgmtInfo);
|
|
}
|
|
delete pMgmtInfo;
|
|
} // CResourceManager::UnManage
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CResourceManager::SetPriority"
|
|
|
|
DWORD CResourceManager::SetPriority(RMHANDLE hRMHandle, DWORD newPriority)
|
|
{
|
|
CMgmtInfo* &pMgmtInfo = hRMHandle;
|
|
DXGASSERT(pMgmtInfo != 0);
|
|
DWORD oldPriority = pMgmtInfo->m_pBackup->SetPriorityI(newPriority);
|
|
if (InVidmem(hRMHandle))
|
|
{
|
|
m_heap_p[pMgmtInfo->m_rmHeap].update(pMgmtInfo, pMgmtInfo->m_bInUse, newPriority, pMgmtInfo->m_ticks);
|
|
}
|
|
return oldPriority;
|
|
} // CResourceManager::SetPriority
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CResourceManager::SetLOD"
|
|
|
|
DWORD CResourceManager::SetLOD(RMHANDLE hRMHandle, DWORD dwLodNew)
|
|
{
|
|
DWORD oldLOD;
|
|
CMgmtInfo* &pMgmtInfo = hRMHandle;
|
|
DXGASSERT(pMgmtInfo != 0);
|
|
DXGASSERT(pMgmtInfo->m_pBackup->GetBufferDesc()->Type == D3DRTYPE_TEXTURE ||
|
|
pMgmtInfo->m_pBackup->GetBufferDesc()->Type == D3DRTYPE_VOLUMETEXTURE ||
|
|
pMgmtInfo->m_pBackup->GetBufferDesc()->Type == D3DRTYPE_CUBETEXTURE);
|
|
CBaseTexture *pTex = static_cast<CBaseTexture*>(pMgmtInfo->m_pBackup);
|
|
if (dwLodNew < pTex->GetLevelCount())
|
|
{
|
|
oldLOD = pTex->SetLODI(dwLodNew);
|
|
}
|
|
else
|
|
{
|
|
DPF_ERR("Texture does not have sufficient miplevels for current LOD. LOD set to GetLevelCount()-1.");
|
|
oldLOD = pTex->SetLODI(pTex->GetLevelCount() - 1);
|
|
}
|
|
if (InVidmem(hRMHandle))
|
|
{
|
|
m_heap_p[pMgmtInfo->m_rmHeap].del(pMgmtInfo);
|
|
pMgmtInfo->m_pRes->DecrementUseCount();
|
|
pMgmtInfo->m_pRes = 0;
|
|
static_cast<LPD3DBASE>(this->m_pD3D8)->NeedResourceStateUpdate(); // Need to call this so that DrawPrimitive will do the necessary work
|
|
}
|
|
return oldLOD;
|
|
} // CResourceManager::SetLOD
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CResourceManager::PreLoad"
|
|
void CResourceManager::PreLoad(RMHANDLE hRMHandle)
|
|
{
|
|
CMgmtInfo* &pMgmtInfo = hRMHandle;
|
|
DXGASSERT(pMgmtInfo != 0);
|
|
BOOL bDirty = FALSE;
|
|
m_PreLoading = TRUE;
|
|
UpdateVideo(hRMHandle, &bDirty);
|
|
m_PreLoading = FALSE;
|
|
} // CResourceManaged::PreLoad
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CResourceManager::Lock"
|
|
|
|
void CResourceManager::Lock(RMHANDLE hRMHandle)
|
|
{
|
|
if (hRMHandle != 0)
|
|
{
|
|
CMgmtInfo* &pMgmtInfo = hRMHandle;
|
|
if (InVidmem(hRMHandle))
|
|
{
|
|
m_heap_p[pMgmtInfo->m_rmHeap].update(pMgmtInfo, TRUE, pMgmtInfo->m_pBackup->GetPriorityI(), pMgmtInfo->m_ticks);
|
|
}
|
|
}
|
|
} // CResourceManager::Lock
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CResourceManager::Unlock"
|
|
|
|
void CResourceManager::Unlock(RMHANDLE hRMHandle)
|
|
{
|
|
if (hRMHandle != 0)
|
|
{
|
|
CMgmtInfo* &pMgmtInfo = hRMHandle;
|
|
if (InVidmem(hRMHandle))
|
|
{
|
|
m_heap_p[pMgmtInfo->m_rmHeap].update(pMgmtInfo, FALSE, pMgmtInfo->m_pBackup->GetPriorityI(), pMgmtInfo->m_ticks);
|
|
}
|
|
}
|
|
} // CResourceManager::Unlock
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CResourceManager::FreeResources"
|
|
|
|
BOOL CResourceManager::FreeResources(DWORD dwHeap, DWORD dwBytes)
|
|
{
|
|
if (m_heap_p[dwHeap].length() == 0)
|
|
return FALSE;
|
|
unsigned sz;
|
|
CMgmtInfo *rc;
|
|
for (unsigned i = 0; m_heap_p[dwHeap].length() != 0 && i < dwBytes; i += sz)
|
|
{
|
|
// Find the LRU texture and remove it.
|
|
rc = m_heap_p[dwHeap].minCost();
|
|
if (rc->m_bInUse)
|
|
return FALSE;
|
|
sz = rc->m_pRes->GetBufferDesc()->Size; // save size
|
|
if (rc->m_scene == m_dwScene)
|
|
{
|
|
if(m_PreLoading)
|
|
{
|
|
return TRUE;
|
|
}
|
|
if (m_pD3D8->GetD3DCaps()->RasterCaps & D3DPRASTERCAPS_ZBUFFERLESSHSR)
|
|
{
|
|
DPF(0, "Trying to locate texture not used in current scene...");
|
|
rc = m_heap_p[dwHeap].extractNotInScene(m_dwScene);
|
|
if (rc == 0)
|
|
{
|
|
DPF_ERR("No such texture found. Cannot evict textures used in current scene.");
|
|
return FALSE;
|
|
}
|
|
DPF(0, "Texture found!");
|
|
rc->m_pRes->DecrementUseCount();
|
|
rc->m_pRes = 0;
|
|
}
|
|
else
|
|
{
|
|
DPF(1, "Texture cache thrashing. Removing MRU texture.");
|
|
rc = m_heap_p[dwHeap].extractMax();
|
|
if (rc == 0)
|
|
{
|
|
DPF_ERR("All textures in use, cannot evict texture.");
|
|
return FALSE;
|
|
}
|
|
rc->m_pRes->DecrementUseCount();
|
|
rc->m_pRes = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
rc = m_heap_p[dwHeap].extractMin();
|
|
rc->m_pRes->DecrementUseCount();
|
|
rc->m_pRes = 0;
|
|
}
|
|
DPF(2, "Removed texture with timestamp %u,%u (current = %u).", rc->m_priority, rc->m_ticks, tcm_ticks);
|
|
}
|
|
return TRUE;
|
|
} // CResourceManager::FreeResources
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CResourceManager::DiscardBytes"
|
|
|
|
void CResourceManager::DiscardBytes(DWORD cbBytes)
|
|
{
|
|
for (DWORD i = 0; i < m_dwNumHeaps; ++i)
|
|
{
|
|
if (cbBytes == 0)
|
|
{
|
|
while(m_heap_p[i].length())
|
|
{
|
|
CMgmtInfo *pMgmtInfo = m_heap_p[i].extractMin();
|
|
pMgmtInfo->m_pRes->DecrementUseCount();
|
|
pMgmtInfo->m_pRes = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FreeResources(i, cbBytes / m_dwNumHeaps);
|
|
}
|
|
}
|
|
static_cast<LPD3DBASE>(m_pD3D8)->NeedResourceStateUpdate();
|
|
tcm_ticks = 0;
|
|
m_dwScene = 0;
|
|
} // CResourceManager::DiscardBytes
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CResourceManager::TimeStamp"
|
|
|
|
void CResourceManager::TimeStamp(CMgmtInfo *pMgmtInfo)
|
|
{
|
|
pMgmtInfo->m_scene = m_dwScene;
|
|
m_heap_p[pMgmtInfo->m_rmHeap].update(pMgmtInfo, pMgmtInfo->m_bInUse, pMgmtInfo->m_pBackup->GetPriorityI(), tcm_ticks);
|
|
unsigned tickp2 = tcm_ticks + 2;
|
|
if (tickp2 > tcm_ticks)
|
|
{
|
|
tcm_ticks = tickp2;
|
|
}
|
|
else // counter has overflowed. Let's reset all timestamps to zero
|
|
{
|
|
DPF(2, "Timestamp counter overflowed. Reseting timestamps for all textures.");
|
|
tcm_ticks = 0;
|
|
for (DWORD i = 0; i < m_dwNumHeaps; ++i)
|
|
m_heap_p[i].resetAllTimeStamps(0);
|
|
}
|
|
} // CResourceManager::TimeStamp
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CResourceManager::UpdateVideoInternal"
|
|
|
|
HRESULT CResourceManager::UpdateVideoInternal(CMgmtInfo *pMgmtInfo)
|
|
{
|
|
HRESULT ddrval;
|
|
DWORD trycount = 0, bytecount = pMgmtInfo->m_pBackup->GetBufferDesc()->Size;
|
|
LPD3DBASE lpDevI = static_cast<LPD3DBASE>(m_pD3D8);
|
|
// We need to make sure that we don't evict any mapped textures
|
|
for (DWORD dwStage = 0; dwStage < lpDevI->m_dwMaxTextureBlendStages; ++dwStage)
|
|
{
|
|
if (lpDevI->m_lpD3DMappedTexI[dwStage] != 0)
|
|
{
|
|
Lock(lpDevI->m_lpD3DMappedTexI[dwStage]->RMHandle());
|
|
}
|
|
}
|
|
for (DWORD dwStream = 0; dwStream < lpDevI->m_dwNumStreams; ++dwStream)
|
|
{
|
|
if (lpDevI->m_pStream[dwStream].m_pVB != 0)
|
|
{
|
|
Lock(lpDevI->m_pStream[dwStream].m_pVB->RMHandle());
|
|
}
|
|
}
|
|
if (lpDevI->m_pIndexStream->m_pVBI != 0)
|
|
{
|
|
Lock(lpDevI->m_pIndexStream->m_pVBI->RMHandle());
|
|
}
|
|
// Attempt to allocate a texture.
|
|
do
|
|
{
|
|
++trycount;
|
|
ddrval = pMgmtInfo->m_pBackup->Clone(D3DPOOL_DEFAULT, &pMgmtInfo->m_pRes);
|
|
if (SUCCEEDED(ddrval)) // No problem, there is enough memory.
|
|
{
|
|
pMgmtInfo->m_scene = m_dwScene;
|
|
pMgmtInfo->m_ticks = tcm_ticks;
|
|
DXGASSERT(pMgmtInfo->m_rmHeapIndex == 0);
|
|
if (!m_heap_p[pMgmtInfo->m_rmHeap].add(pMgmtInfo))
|
|
{
|
|
ddrval = E_OUTOFMEMORY;
|
|
goto exit2;
|
|
}
|
|
}
|
|
else if (ddrval == D3DERR_OUTOFVIDEOMEMORY) // If out of video memory
|
|
{
|
|
if (!FreeResources(pMgmtInfo->m_rmHeap, bytecount))
|
|
{
|
|
DPF_ERR("all Freed no further video memory available");
|
|
ddrval = D3DERR_OUTOFVIDEOMEMORY; //nothing left
|
|
goto exit1;
|
|
}
|
|
bytecount <<= 1;
|
|
}
|
|
else
|
|
{
|
|
D3DRESOURCETYPE Type = pMgmtInfo->m_pBackup->GetBufferDesc()->Type;
|
|
if (Type == D3DRTYPE_VERTEXBUFFER ||
|
|
Type == D3DRTYPE_INDEXBUFFER)
|
|
{
|
|
if (lpDevI->VBFailOversDisabled())
|
|
{
|
|
DPF_ERR("Cannot create Vidmem or Driver managed VB/IB. Will ***NOT*** failover to Sysmem.");
|
|
goto exit1;
|
|
}
|
|
// Fallback to sysmem
|
|
DPF(5, "Driver does not support vidmem VB, falling back to sysmem");
|
|
CResource *pRes = pMgmtInfo->m_pBackup;
|
|
pRes->DeleteRMHandle();
|
|
// HACK HACK HACK
|
|
((D3DBUFFER_DESC*)pRes->GetBufferDesc())->Pool = D3DPOOL_SYSTEMMEM;
|
|
ddrval = S_OK;
|
|
}
|
|
else
|
|
{
|
|
DPF(0, "Unexpected error in Clone %08x", ddrval);
|
|
}
|
|
goto exit1;
|
|
}
|
|
}
|
|
while (ddrval == D3DERR_OUTOFVIDEOMEMORY);
|
|
|
|
if (trycount > 1)
|
|
{
|
|
lpDevI->NeedResourceStateUpdate();
|
|
DPF(1, "Allocated texture after %u tries.", trycount);
|
|
}
|
|
pMgmtInfo->m_pBackup->MarkAllDirty();
|
|
ddrval = pMgmtInfo->m_pBackup->UpdateDirtyPortion(pMgmtInfo->m_pRes);
|
|
if (FAILED(ddrval))
|
|
{
|
|
DPF(0, "Unexpected error in UpdateDirtyPortion %08x", ddrval);
|
|
goto exit3;
|
|
}
|
|
ddrval = S_OK;
|
|
goto exit1;
|
|
exit3:
|
|
m_heap_p[pMgmtInfo->m_rmHeap].del(pMgmtInfo);
|
|
exit2:
|
|
pMgmtInfo->m_pRes->DecrementUseCount();
|
|
pMgmtInfo->m_pRes = 0;
|
|
exit1:
|
|
for (dwStage = 0; dwStage < lpDevI->m_dwMaxTextureBlendStages; ++dwStage)
|
|
{
|
|
if (lpDevI->m_lpD3DMappedTexI[dwStage])
|
|
{
|
|
Unlock(lpDevI->m_lpD3DMappedTexI[dwStage]->RMHandle());
|
|
}
|
|
}
|
|
for (dwStream = 0; dwStream < lpDevI->m_dwNumStreams; ++dwStream)
|
|
{
|
|
if (lpDevI->m_pStream[dwStream].m_pVB != 0)
|
|
{
|
|
Unlock(lpDevI->m_pStream[dwStream].m_pVB->RMHandle());
|
|
}
|
|
}
|
|
if (lpDevI->m_pIndexStream->m_pVBI != 0)
|
|
{
|
|
Unlock(lpDevI->m_pIndexStream->m_pVBI->RMHandle());
|
|
}
|
|
return ddrval;
|
|
} // CResourceManager::UpdateVideo
|
|
|
|
#undef DPF_MODNAME
|
|
#define DPF_MODNAME "CResourceManager::OnResourceDirty"
|
|
|
|
void CResourceManager::OnResourceDirty(RMHANDLE hRMHandle) const
|
|
{
|
|
static_cast<LPD3DBASE>(m_pD3D8)->NeedResourceStateUpdate();
|
|
} // CResourceManager::OnResourceDirty
|
|
|
|
// End of file : resource.cpp
|