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386 lines
11 KiB
386 lines
11 KiB
/*==========================================================================;
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*
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* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
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*
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* File: texture.cpp
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* Content: Implementation of the CBaseTexture class.
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*
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*
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***************************************************************************/
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#include "ddrawpr.h"
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#include "texture.hpp"
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#include "d3di.hpp"
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#include "ddi.h"
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#undef DPF_MODNAME
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#define DPF_MODNAME "CBaseTexture::CanTexBlt"
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BOOL CBaseTexture::CanTexBlt(CBaseTexture *pDstTexture) const
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{
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const D3D8_DRIVERCAPS* pDriverCaps = Device()->GetCoreCaps();
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D3DPOOL SrcPool = GetBufferDesc()->Pool;
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D3DPOOL DstPool = pDstTexture->GetBufferDesc()->Pool;
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// Real pools should not be default
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DXGASSERT(SrcPool != D3DPOOL_DEFAULT);
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DXGASSERT(DstPool != D3DPOOL_DEFAULT);
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DXGASSERT(VALID_INTERNAL_POOL(SrcPool));
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DXGASSERT(VALID_INTERNAL_POOL(DstPool));
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// Check if the device can do TexBlt
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if (Device()->CanTexBlt() == FALSE)
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return FALSE;
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// Check that source and dest formats match
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DXGASSERT(GetBufferDesc()->Format == pDstTexture->GetBufferDesc()->Format);
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// FourCC may not be copy-able
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if (CPixel::IsFourCC(GetBufferDesc()->Format))
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{
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if (!(pDriverCaps->D3DCaps.Caps2 & DDCAPS2_COPYFOURCC))
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{
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return FALSE;
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}
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}
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// Note that we do not support TexBlt to anything
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// that is persistent across Reset; because TexBlt is
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// asynchronous and may not succeed if we get lost.
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//
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// This can break apps that expect the blt to have
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// succeeded.
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if (pDriverCaps->D3DCaps.Caps2 & DDCAPS2_NONLOCALVIDMEMCAPS)
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{
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if (SrcPool == D3DPOOL_SYSTEMMEM)
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{
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if ((DstPool == D3DPOOL_NONLOCALVIDMEM) &&
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(pDriverCaps->D3DCaps.DevCaps & D3DDEVCAPS_CANBLTSYSTONONLOCAL))
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{
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return TRUE;
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}
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else if ((DstPool == D3DPOOL_LOCALVIDMEM) &&
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(pDriverCaps->SVBCaps & DDCAPS_BLT))
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{
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return TRUE;
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}
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}
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else if (SrcPool == D3DPOOL_NONLOCALVIDMEM)
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{
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if ((DstPool == D3DPOOL_LOCALVIDMEM) &&
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(pDriverCaps->NLVCaps & DDCAPS_BLT))
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{
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return TRUE;
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}
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}
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else if ((SrcPool == D3DPOOL_LOCALVIDMEM) ||
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(SrcPool == D3DPOOL_MANAGED))
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{
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if ((DstPool == D3DPOOL_LOCALVIDMEM) &&
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(pDriverCaps->D3DCaps.Caps & DDCAPS_BLT))
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{
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return TRUE;
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}
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}
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}
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else
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{
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if (SrcPool == D3DPOOL_SYSTEMMEM)
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{
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if ((DstPool == D3DPOOL_LOCALVIDMEM) &&
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(pDriverCaps->SVBCaps & DDCAPS_BLT))
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{
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return TRUE;
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}
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}
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else if ((SrcPool == D3DPOOL_LOCALVIDMEM) ||
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(SrcPool == D3DPOOL_MANAGED))
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{
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if ((DstPool == D3DPOOL_LOCALVIDMEM) &&
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(pDriverCaps->D3DCaps.Caps & DDCAPS_BLT))
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{
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return TRUE;
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}
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}
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}
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return FALSE;
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} // CBaseTexture::CanTexBlt
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#undef DPF_MODNAME
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#define DPF_MODNAME "CBaseTexture::VerifyFormat"
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HRESULT CBaseTexture::Validate(CBaseDevice *pDevice,
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D3DRESOURCETYPE Type,
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D3DPOOL Pool,
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DWORD Usage,
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D3DFORMAT Format)
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{
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DXGASSERT(pDevice);
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DXGASSERT(Type == D3DRTYPE_TEXTURE ||
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Type == D3DRTYPE_CUBETEXTURE ||
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Type == D3DRTYPE_VOLUMETEXTURE);
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// Check pool
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if (!VALID_POOL(Pool))
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{
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DPF_ERR("Invalid Pool specified for texture");
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return D3DERR_INVALIDCALL;
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}
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//pool scratch doesn't allow any usages
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if (Pool == D3DPOOL_SCRATCH)
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{
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if (Usage)
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{
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DPF_ERR("D3DPOOL_SCRATCH resources aren't allowed to have any usage flags");
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return D3DERR_INVALIDCALL;
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}
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}
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// Check usage flags
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if (Usage & ~D3DUSAGE_TEXTURE_VALID)
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{
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DPF_ERR("Invalid usage flag specified for texture.");
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return D3DERR_INVALIDCALL;
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}
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// Check if USAGE_DYNAMIC is allowed
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if (Usage & D3DUSAGE_DYNAMIC)
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{
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if (Pool == D3DPOOL_MANAGED)
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{
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DPF_ERR("Managed textures cannot be dynamic.");
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return D3DERR_INVALIDCALL;
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}
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}
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// Check is load-once is supported
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if (Usage & D3DUSAGE_LOADONCE)
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{
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// Only SysMem and Managed are load-once-able
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if (Pool != D3DPOOL_SYSTEMMEM &&
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Pool != D3DPOOL_MANAGED)
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{
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DPF_ERR("Only SysMem and Managed textures support D3DUSAGE_LOADONCE");
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return D3DERR_INVALIDCALL;
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}
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// Only D16_LOCKABLE is a lockable depth; doesn't
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// make sense to have a non-lockable LOAD_ONCE texture
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if (CPixel::IsNonLockableZ(Format))
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{
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DPF_ERR("Depth formats other than D3DFMT_D16_LOCKABLE are not lockable.");
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return D3DERR_INVALIDCALL;
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}
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}
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// Check that only POOL_DEFAULT is supported for
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// RT or DS textures
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if (Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
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{
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if (Pool != D3DPOOL_DEFAULT)
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{
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DPF_ERR("Pool must be D3DPOOL_DEFAULT for RenderTarget and"
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" DepthStencil Usages");
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return D3DERR_INVALIDCALL;
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}
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}
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// Sys scratch or Managed must have a format that we can use directly
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if (Pool == D3DPOOL_SYSTEMMEM ||
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Pool == D3DPOOL_MANAGED ||
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Pool == D3DPOOL_SCRATCH)
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{
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// Can't create format unless it is supported
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if (!CPixel::IsSupported(Type, Format))
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{
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DPF_ERR("SystemMem, Scratch and Managed textures do not support this"
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" format.");
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return D3DERR_INVALIDCALL;
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}
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if (CPixel::IsNonLockableZ(Format))
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{
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DPF_ERR("This format is not supported for SystemMem, Scratch or Managed textures");
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return D3DERR_INVALIDCALL;
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}
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}
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if (Pool != D3DPOOL_SCRATCH)
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{
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HRESULT hr = pDevice->CheckDeviceFormat(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC),
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Type,
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Format);
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if (FAILED(hr))
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{
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DPF_ERR("Invalid format specified for texture");
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return D3DERR_INVALIDCALL;
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}
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}
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return S_OK;
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}; // CBaseTexture::Validate
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#undef DPF_MODNAME
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#define DPF_MODNAME "CBaseTexture::InferUsageFlags"
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// Infer usage flags based on external parameters
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DWORD CBaseTexture::InferUsageFlags(D3DPOOL Pool,
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DWORD Usage,
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D3DFORMAT Format)
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{
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//scratch textures have only usage lock
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if (Pool == D3DPOOL_SCRATCH)
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return D3DUSAGE_LOCK;
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// All textures have this usage set
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DWORD UsageInferred = D3DUSAGE_TEXTURE;
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DXGASSERT(!(Usage & D3DUSAGE_LOCK));
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DXGASSERT(!(Usage & D3DUSAGE_TEXTURE));
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// Infer Lock
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if ((Pool != D3DPOOL_DEFAULT) &&
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!(CPixel::IsNonLockableZ(Format)) &&
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!(Usage & D3DUSAGE_LOADONCE))
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{
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// Pool Default is not lockable
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// Usage Load Once implies absence of USAGE_LOCK
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// Z formats (other than D16_LOCKABLE) are not lockable
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// Otherwise, locking is support by default
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UsageInferred |= D3DUSAGE_LOCK;
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}
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else if (CPixel::IsIHVFormat(Format))
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{
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// IHV formats are lockable
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UsageInferred |= D3DUSAGE_LOCK;
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}
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else if (Usage & D3DUSAGE_DYNAMIC)
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{
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DXGASSERT(Pool != D3DPOOL_MANAGED);
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// Dynamic textures are lockable
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UsageInferred |= D3DUSAGE_LOCK;
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}
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return (UsageInferred | Usage);
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} // CBaseTexture::InferUsageFlags
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#ifdef DEBUG
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#undef DPF_MODNAME
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#define DPF_MODNAME "CBaseTexture::ReportWhyLockFailed"
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// DPF why Lock failed as clearly as possible
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void CBaseTexture::ReportWhyLockFailed(void) const
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{
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// If there are multiple reasons that lock failed; we report
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// them all to minimize user confusion
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if (GetUserPool() == D3DPOOL_DEFAULT)
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{
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DPF_ERR("Lock is not supported for textures allocated with"
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" POOL_DEFAULT unless they are marked D3DUSAGE_DYNAMIC.");
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}
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if (CPixel::IsNonLockableZ(GetUserFormat()))
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{
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DPF_ERR("Lock is not supported for depth formats other than D3DFMT_D16_LOCKABLE");
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}
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if (GetBufferDesc()->Usage & D3DUSAGE_LOADONCE)
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{
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DPF_ERR("For textures created with D3DUSAGE_LOADONCE,"
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" each level can only be locked once.");
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}
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// If we got here; then USAGE_LOCK should not have been set
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DXGASSERT(!(GetBufferDesc()->Usage & D3DUSAGE_LOCK));
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return;
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} // CBaseTexture::ReportWhyLockFailed
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#endif // DEBUG
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#undef DPF_MODNAME
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#define DPF_MODNAME "CBaseTexture::OnDestroy"
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// Textures overload this to call OnTextureDestroy on the
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// Device before calling Sync.
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void CBaseTexture::OnDestroy(void)
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{
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if (GetUserPool() != D3DPOOL_SCRATCH)
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{
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// we need to call this before freeing the texture so
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// that currently set textures get unset.
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if (BaseKernelHandle())
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{
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// m_hKernelHandle might not be available if Create fails early
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CD3DBase *pDev = static_cast<CD3DBase *>(Device());
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pDev->OnTextureDestroy(this);
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}
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// After FE has been notified, then we need
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// to sync; so call our base class
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CResource::OnDestroy();
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}
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return;
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} // CBaseTexture::OnDestroy
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#undef DPF_MODNAME
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#define DPF_MODNAME "CBaseTexture::SetLODImpl"
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DWORD CBaseTexture::SetLODImpl(DWORD LOD)
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{
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// Clamp to max lod since we can't return errors
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if (LOD >= GetLevelCountImpl())
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{
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DPF_ERR("Invalid dwLOD passed to SetLOD; clamping to number-of-levels-minus-one.");
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LOD = GetLevelCountImpl() - 1;
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}
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DWORD oldLOD = 0;
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if (IsD3DManaged())
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{
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oldLOD = Device()->ResourceManager()->SetLOD(RMHandle(), LOD);
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}
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// If IsD3DManaged() is FALSE and if the actual pool
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// is found to be D3DPOOL_MANAGED then the resource
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// MUST be driver managed.
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else if (GetBufferDesc()->Pool == D3DPOOL_MANAGED)
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{
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CD3DBase *pDev = static_cast<CD3DBase*>(Device());
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DXGASSERT(IS_DX8HAL_DEVICE(pDev));
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oldLOD = SetLODI(LOD);
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pDev->SetTexLOD(this, LOD);
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}
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// If above two conditions are false, then we must
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// check if we have fallen back to sysmem for some
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// reason even if the app requested managed. THIS
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// IS IMPOSSIBLE, so ASSERT.
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else if (GetUserPool() == D3DPOOL_MANAGED)
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{
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// We assert because sysmem fallback is not possible
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// for textures (and hence SetLOD)
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DXGASSERT(FALSE);
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}
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else
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{
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DPF_ERR("LOD set on non-managed object");
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}
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return oldLOD;
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}; // SetLODImpl
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#undef DPF_MODNAME
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#define DPF_MODNAME "CBaseTexture::GetLODImpl"
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DWORD CBaseTexture::GetLODImpl()
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{
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if (!IsD3DManaged() && GetBufferDesc()->Pool != D3DPOOL_MANAGED)
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{
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DPF_ERR("LOD accessed on non-managed object");
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return 0;
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}
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return GetLODI();
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}; // GetLODImpl
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// End of file : texture.cpp
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