mirror of https://github.com/tongzx/nt5src
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
158 lines
6.1 KiB
158 lines
6.1 KiB
///////////////////////////////////////////////////////////////////////////////
|
|
// Copyright (C) Microsoft Corporation, 2000.
|
|
//
|
|
// pshdrval.hpp
|
|
//
|
|
// Direct3D Reference Device - PixelShader validation
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
#ifndef __PSHDRVAL_HPP__
|
|
#define __PSHDRVAL_HPP__
|
|
|
|
#define PS_INST_TOKEN_RESERVED_MASK 0xbfff0000 // bits 16-23, 24-29, 31 must be 0
|
|
#define PS_DSTPARAM_TOKEN_RESERVED_MASK 0x4000e000 // bits 13-15, 30 must be 0
|
|
#define PS_SRCPARAM_TOKEN_RESERVED_MASK 0x4000e000 // bits 13-15, 30 must be 0
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CPSInstruction
|
|
//-----------------------------------------------------------------------------
|
|
class CPSInstruction : public CBaseInstruction
|
|
{
|
|
public:
|
|
CPSInstruction(CPSInstruction* pPrevInst) : CBaseInstruction(pPrevInst)
|
|
{
|
|
m_bTexOp = FALSE;
|
|
m_bTexMOp = FALSE;
|
|
m_bTexOpThatReadsTexture = FALSE;
|
|
m_bCoIssue = FALSE;
|
|
m_CycleNum = (UINT)-1;
|
|
};
|
|
|
|
void CalculateComponentReadMasks(DWORD dwVersion);
|
|
|
|
BOOL m_bTexOp;
|
|
BOOL m_bTexMOp;
|
|
BOOL m_bTexOpThatReadsTexture;
|
|
BOOL m_bCoIssue;
|
|
UINT m_CycleNum; // identical for co-issued instructions
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CBasePShaderValidator
|
|
//-----------------------------------------------------------------------------
|
|
class CBasePShaderValidator : public CBaseShaderValidator
|
|
{
|
|
protected:
|
|
UINT m_CycleNum;
|
|
UINT m_TexOpCount;
|
|
UINT m_BlendOpCount;
|
|
UINT m_TotalOpCount; // not necessarily the sum of TexOpCount and BlendOpCount....
|
|
|
|
CRegisterFile* m_pTempRegFile;
|
|
CRegisterFile* m_pInputRegFile;
|
|
CRegisterFile* m_pConstRegFile;
|
|
CRegisterFile* m_pTextureRegFile;
|
|
|
|
CBaseInstruction* AllocateNewInstruction(CBaseInstruction*pPrevInst);
|
|
BOOL DecodeNextInstruction();
|
|
virtual BOOL InitValidation() = 0;
|
|
virtual BOOL ApplyPerInstructionRules() = 0;
|
|
virtual void ApplyPostInstructionsRules() = 0;
|
|
virtual void IsCurrInstTexOp() = 0;
|
|
|
|
public:
|
|
CBasePShaderValidator( const DWORD* pCode, const D3DCAPS8* pCaps, DWORD Flags );
|
|
~CBasePShaderValidator();
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CPShaderValidator10
|
|
//-----------------------------------------------------------------------------
|
|
class CPShaderValidator10 : public CBasePShaderValidator
|
|
{
|
|
private:
|
|
UINT m_TexOpCount;
|
|
UINT m_BlendOpCount;
|
|
UINT m_TotalOpCount; // not necessarily the sum of TexOpCount and BlendOpCount....
|
|
UINT m_TexMBaseDstReg;
|
|
|
|
BOOL ApplyPerInstructionRules();
|
|
void ApplyPostInstructionsRules();
|
|
void IsCurrInstTexOp();
|
|
BOOL InitValidation();
|
|
|
|
BOOL Rule_InstructionRecognized();
|
|
BOOL Rule_InstructionSupportedByVersion();
|
|
BOOL Rule_ValidParamCount();
|
|
BOOL Rule_ValidSrcParams();
|
|
BOOL Rule_NegateAfterSat();
|
|
BOOL Rule_SatBeforeBiasOrComplement();
|
|
BOOL Rule_MultipleDependentTextureReads();
|
|
BOOL Rule_SrcNoLongerAvailable();
|
|
BOOL Rule_SrcInitialized();
|
|
BOOL Rule_ValidDstParam();
|
|
BOOL Rule_ValidRegisterPortUsage();
|
|
BOOL Rule_TexRegsDeclaredInOrder();
|
|
BOOL Rule_TexOpAfterNonTexOp();
|
|
BOOL Rule_ValidTEXM3xSequence(); // Call per instruction AND after all instructions seen
|
|
BOOL Rule_ValidTEXM3xRegisterNumbers();
|
|
BOOL Rule_ValidCNDInstruction();
|
|
BOOL Rule_ValidCMPInstruction();
|
|
BOOL Rule_ValidLRPInstruction();
|
|
BOOL Rule_ValidDEFInstruction();
|
|
BOOL Rule_ValidDP3Instruction();
|
|
BOOL Rule_ValidDP4Instruction();
|
|
BOOL Rule_ValidInstructionPairing();
|
|
BOOL Rule_ValidInstructionCount(); // Call per instruction AND after all instructions seen
|
|
BOOL Rule_R0Written(); // Call after all instructions seen.
|
|
|
|
public:
|
|
CPShaderValidator10( const DWORD* pCode, const D3DCAPS8* pCaps, DWORD Flags );
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CPShaderValidator14
|
|
//-----------------------------------------------------------------------------
|
|
class CPShaderValidator14 : public CBasePShaderValidator
|
|
{
|
|
private:
|
|
UINT m_BlendOpCount;
|
|
int m_Phase; // 1 == dependent read setup block, 2 == second pass
|
|
BOOL m_bPhaseMarkerInShader; // shader is preprocessed to set this bool
|
|
CPSInstruction* m_pPhaseMarkerInst; // only set at the moment marker is encountered in shader
|
|
DWORD m_TempRegsWithZappedAlpha; // bitmask of temp regs for which alpha was zapped
|
|
// (initialized->uninitialized) after the phase marker
|
|
DWORD m_TempRegsWithZappedBlue; // bitmask of temp regs for which blue was zapped
|
|
// (initialized->uninitialized) due to texcrd with .rg writemask
|
|
|
|
BOOL ApplyPerInstructionRules();
|
|
void ApplyPostInstructionsRules();
|
|
void IsCurrInstTexOp();
|
|
BOOL InitValidation();
|
|
|
|
BOOL Rule_InstructionRecognized();
|
|
BOOL Rule_InstructionSupportedByVersion();
|
|
BOOL Rule_ValidParamCount();
|
|
BOOL Rule_ValidSrcParams();
|
|
BOOL Rule_LimitedUseOfProjModifier();
|
|
BOOL Rule_MultipleDependentTextureReads();
|
|
BOOL Rule_SrcInitialized();
|
|
BOOL Rule_ValidMarker();
|
|
BOOL Rule_ValidDstParam();
|
|
BOOL Rule_ValidRegisterPortUsage();
|
|
BOOL Rule_ValidTexOpStageAndRegisterUsage();
|
|
BOOL Rule_TexOpAfterArithmeticOp();
|
|
BOOL Rule_ValidTEXDEPTHInstruction();
|
|
BOOL Rule_ValidTEXKILLInstruction();
|
|
BOOL Rule_ValidBEMInstruction();
|
|
BOOL Rule_ValidDEFInstruction();
|
|
BOOL Rule_ValidInstructionPairing();
|
|
BOOL Rule_ValidInstructionCount(); // Call per instruction AND after all instructions seen
|
|
BOOL Rule_R0Written(); // Call after all instructions seen.
|
|
|
|
public:
|
|
CPShaderValidator14( const DWORD* pCode, const D3DCAPS8* pCaps, DWORD Flags );
|
|
};
|
|
|
|
|
|
#endif __PSHDRVAL_HPP__
|