Source code of Windows XP (NT5)
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///////////////////////////////////////////////////////////////////////////////
// Copyright (C) Microsoft Corporation, 2000.
//
// pshdrval.hpp
//
// Direct3D Reference Device - PixelShader validation
//
///////////////////////////////////////////////////////////////////////////////
#ifndef __PSHDRVAL_HPP__
#define __PSHDRVAL_HPP__
#define PS_INST_TOKEN_RESERVED_MASK 0xbfff0000 // bits 16-23, 24-29, 31 must be 0
#define PS_DSTPARAM_TOKEN_RESERVED_MASK 0x4000e000 // bits 13-15, 30 must be 0
#define PS_SRCPARAM_TOKEN_RESERVED_MASK 0x4000e000 // bits 13-15, 30 must be 0
//-----------------------------------------------------------------------------
// CPSInstruction
//-----------------------------------------------------------------------------
class CPSInstruction : public CBaseInstruction
{
public:
CPSInstruction(CPSInstruction* pPrevInst) : CBaseInstruction(pPrevInst)
{
m_bTexOp = FALSE;
m_bTexMOp = FALSE;
m_bTexOpThatReadsTexture = FALSE;
m_bCoIssue = FALSE;
m_CycleNum = (UINT)-1;
};
void CalculateComponentReadMasks(DWORD dwVersion);
BOOL m_bTexOp;
BOOL m_bTexMOp;
BOOL m_bTexOpThatReadsTexture;
BOOL m_bCoIssue;
UINT m_CycleNum; // identical for co-issued instructions
};
//-----------------------------------------------------------------------------
// CBasePShaderValidator
//-----------------------------------------------------------------------------
class CBasePShaderValidator : public CBaseShaderValidator
{
protected:
UINT m_CycleNum;
UINT m_TexOpCount;
UINT m_BlendOpCount;
UINT m_TotalOpCount; // not necessarily the sum of TexOpCount and BlendOpCount....
CRegisterFile* m_pTempRegFile;
CRegisterFile* m_pInputRegFile;
CRegisterFile* m_pConstRegFile;
CRegisterFile* m_pTextureRegFile;
CBaseInstruction* AllocateNewInstruction(CBaseInstruction*pPrevInst);
BOOL DecodeNextInstruction();
virtual BOOL InitValidation() = 0;
virtual BOOL ApplyPerInstructionRules() = 0;
virtual void ApplyPostInstructionsRules() = 0;
virtual void IsCurrInstTexOp() = 0;
public:
CBasePShaderValidator( const DWORD* pCode, const D3DCAPS8* pCaps, DWORD Flags );
~CBasePShaderValidator();
};
//-----------------------------------------------------------------------------
// CPShaderValidator10
//-----------------------------------------------------------------------------
class CPShaderValidator10 : public CBasePShaderValidator
{
private:
UINT m_TexOpCount;
UINT m_BlendOpCount;
UINT m_TotalOpCount; // not necessarily the sum of TexOpCount and BlendOpCount....
UINT m_TexMBaseDstReg;
BOOL ApplyPerInstructionRules();
void ApplyPostInstructionsRules();
void IsCurrInstTexOp();
BOOL InitValidation();
BOOL Rule_InstructionRecognized();
BOOL Rule_InstructionSupportedByVersion();
BOOL Rule_ValidParamCount();
BOOL Rule_ValidSrcParams();
BOOL Rule_NegateAfterSat();
BOOL Rule_SatBeforeBiasOrComplement();
BOOL Rule_MultipleDependentTextureReads();
BOOL Rule_SrcNoLongerAvailable();
BOOL Rule_SrcInitialized();
BOOL Rule_ValidDstParam();
BOOL Rule_ValidRegisterPortUsage();
BOOL Rule_TexRegsDeclaredInOrder();
BOOL Rule_TexOpAfterNonTexOp();
BOOL Rule_ValidTEXM3xSequence(); // Call per instruction AND after all instructions seen
BOOL Rule_ValidTEXM3xRegisterNumbers();
BOOL Rule_ValidCNDInstruction();
BOOL Rule_ValidCMPInstruction();
BOOL Rule_ValidLRPInstruction();
BOOL Rule_ValidDEFInstruction();
BOOL Rule_ValidDP3Instruction();
BOOL Rule_ValidDP4Instruction();
BOOL Rule_ValidInstructionPairing();
BOOL Rule_ValidInstructionCount(); // Call per instruction AND after all instructions seen
BOOL Rule_R0Written(); // Call after all instructions seen.
public:
CPShaderValidator10( const DWORD* pCode, const D3DCAPS8* pCaps, DWORD Flags );
};
//-----------------------------------------------------------------------------
// CPShaderValidator14
//-----------------------------------------------------------------------------
class CPShaderValidator14 : public CBasePShaderValidator
{
private:
UINT m_BlendOpCount;
int m_Phase; // 1 == dependent read setup block, 2 == second pass
BOOL m_bPhaseMarkerInShader; // shader is preprocessed to set this bool
CPSInstruction* m_pPhaseMarkerInst; // only set at the moment marker is encountered in shader
DWORD m_TempRegsWithZappedAlpha; // bitmask of temp regs for which alpha was zapped
// (initialized->uninitialized) after the phase marker
DWORD m_TempRegsWithZappedBlue; // bitmask of temp regs for which blue was zapped
// (initialized->uninitialized) due to texcrd with .rg writemask
BOOL ApplyPerInstructionRules();
void ApplyPostInstructionsRules();
void IsCurrInstTexOp();
BOOL InitValidation();
BOOL Rule_InstructionRecognized();
BOOL Rule_InstructionSupportedByVersion();
BOOL Rule_ValidParamCount();
BOOL Rule_ValidSrcParams();
BOOL Rule_LimitedUseOfProjModifier();
BOOL Rule_MultipleDependentTextureReads();
BOOL Rule_SrcInitialized();
BOOL Rule_ValidMarker();
BOOL Rule_ValidDstParam();
BOOL Rule_ValidRegisterPortUsage();
BOOL Rule_ValidTexOpStageAndRegisterUsage();
BOOL Rule_TexOpAfterArithmeticOp();
BOOL Rule_ValidTEXDEPTHInstruction();
BOOL Rule_ValidTEXKILLInstruction();
BOOL Rule_ValidBEMInstruction();
BOOL Rule_ValidDEFInstruction();
BOOL Rule_ValidInstructionPairing();
BOOL Rule_ValidInstructionCount(); // Call per instruction AND after all instructions seen
BOOL Rule_R0Written(); // Call after all instructions seen.
public:
CPShaderValidator14( const DWORD* pCode, const D3DCAPS8* pCaps, DWORD Flags );
};
#endif __PSHDRVAL_HPP__