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584 lines
20 KiB
584 lines
20 KiB
///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) Microsoft Corporation, 2000.
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//
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// valbase.cpp
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//
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// Direct3D Reference Device - PixelShader validation common infrastructure
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//
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///////////////////////////////////////////////////////////////////////////////
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#include "pch.cpp"
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#pragma hdrstop
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//-----------------------------------------------------------------------------
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// DSTPARAM::DSTPARAM
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//-----------------------------------------------------------------------------
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DSTPARAM::DSTPARAM()
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{
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m_bParamUsed = FALSE;
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m_RegNum = (UINT)-1;
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m_WriteMask = 0;
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m_DstMod = D3DSPDM_NONE;
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m_DstShift = (DSTSHIFT)-1;
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m_RegType = (D3DSHADER_PARAM_REGISTER_TYPE)-1;
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m_ComponentReadMask = 0;
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}
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//-----------------------------------------------------------------------------
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// SRCPARAM::SRCPARAM
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//-----------------------------------------------------------------------------
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SRCPARAM::SRCPARAM()
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{
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m_bParamUsed = FALSE;
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m_RegNum = (UINT)-1;
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m_SwizzleShift = D3DSP_NOSWIZZLE;
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m_AddressMode = D3DVS_ADDRMODE_ABSOLUTE;
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m_RelativeAddrComponent = 0;
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m_SrcMod = D3DSPSM_NONE;
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m_RegType = (D3DSHADER_PARAM_REGISTER_TYPE)-1;
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m_ComponentReadMask = D3DSP_WRITEMASK_ALL;
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}
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//-----------------------------------------------------------------------------
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// CBaseInstruction::CBaseInstruction
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//-----------------------------------------------------------------------------
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CBaseInstruction::CBaseInstruction(CBaseInstruction* pPrevInst)
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{
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m_Type = D3DSIO_NOP;
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m_SrcParamCount = 0;
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m_DstParamCount = 0;
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m_pPrevInst = pPrevInst;
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m_pNextInst = NULL;
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m_pSpewLineNumber = NULL;
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m_pSpewFileName = NULL;
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m_SpewInstructionCount = 0;
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if( pPrevInst )
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{
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pPrevInst->m_pNextInst = this;
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}
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}
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//-----------------------------------------------------------------------------
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// CBaseInstruction::SetSpewFileNameAndLineNumber
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//-----------------------------------------------------------------------------
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void CBaseInstruction::SetSpewFileNameAndLineNumber(const char* pFileName, const DWORD* pLineNumber)
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{
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m_pSpewFileName = pFileName;
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m_pSpewLineNumber = pLineNumber;
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}
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//-----------------------------------------------------------------------------
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// CBaseInstruction::MakeInstructionLocatorString
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//
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// Don't forget to 'delete' the string returned.
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//-----------------------------------------------------------------------------
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char* CBaseInstruction::MakeInstructionLocatorString()
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{
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for(UINT Length = 128; Length < 65536; Length *= 2)
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{
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int BytesStored;
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char *pBuffer = new char[Length];
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if( !pBuffer )
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{
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OutputDebugString("Out of memory.\n");
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return NULL;
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}
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if( m_pSpewFileName )
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{
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BytesStored = _snprintf( pBuffer, Length, "%s(%d) : ",
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m_pSpewFileName, m_pSpewLineNumber ? *m_pSpewLineNumber : 1);
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}
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else
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{
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BytesStored = _snprintf( pBuffer, Length, "(Statement %d) ",
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m_SpewInstructionCount );
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}
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if( BytesStored >= 0 )
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return pBuffer;
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delete [] pBuffer;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// CAccessHistoryNode::CAccessHistoryNode
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//-----------------------------------------------------------------------------
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CAccessHistoryNode::CAccessHistoryNode( CAccessHistoryNode* pPreviousAccess,
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CAccessHistoryNode* pPreviousWriter,
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CAccessHistoryNode* pPreviousReader,
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CBaseInstruction* pInst,
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BOOL bWrite )
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{
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DXGASSERT(pInst);
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m_pNextAccess = NULL;
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m_pPreviousAccess = pPreviousAccess;
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if( m_pPreviousAccess )
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m_pPreviousAccess->m_pNextAccess = this;
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m_pPreviousWriter = pPreviousWriter;
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m_pPreviousReader = pPreviousReader;
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m_pInst = pInst;
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m_bWrite = bWrite;
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m_bRead = !bWrite;
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}
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//-----------------------------------------------------------------------------
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// CAccessHistory::CAccessHistory
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//-----------------------------------------------------------------------------
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CAccessHistory::CAccessHistory()
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{
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m_pFirstAccess = NULL;
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m_pMostRecentAccess = NULL;
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m_pMostRecentWriter = NULL;
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m_pMostRecentReader = NULL;
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m_bPreShaderInitialized = FALSE;
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}
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//-----------------------------------------------------------------------------
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// CAccessHistory::~CAccessHistory
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//-----------------------------------------------------------------------------
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CAccessHistory::~CAccessHistory()
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{
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CAccessHistoryNode* pCurrNode = m_pFirstAccess;
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CAccessHistoryNode* pDeleteMe;
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while( pCurrNode )
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{
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pDeleteMe = pCurrNode;
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pCurrNode = pCurrNode->m_pNextAccess;
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delete pDeleteMe;
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}
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}
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//-----------------------------------------------------------------------------
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// CAccessHistory::NewAccess
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//-----------------------------------------------------------------------------
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BOOL CAccessHistory::NewAccess(CBaseInstruction* pInst, BOOL bWrite )
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{
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m_pMostRecentAccess = new CAccessHistoryNode( m_pMostRecentAccess,
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m_pMostRecentWriter,
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m_pMostRecentReader,
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pInst,
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bWrite );
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if( NULL == m_pMostRecentAccess )
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{
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return FALSE; // out of memory
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}
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if( m_pFirstAccess == NULL )
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{
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m_pFirstAccess = m_pMostRecentAccess;
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}
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if( bWrite )
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{
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m_pMostRecentWriter = m_pMostRecentAccess;
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}
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else // it is a read.
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{
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m_pMostRecentReader = m_pMostRecentAccess;
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}
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// CAccessHistory::InsertReadBeforeWrite
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//-----------------------------------------------------------------------------
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BOOL CAccessHistory::InsertReadBeforeWrite(CAccessHistoryNode* pWriteNode, CBaseInstruction* pInst)
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{
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DXGASSERT(pWriteNode && pWriteNode->m_bWrite && pInst );
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// append new node after node before pWriteNode
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CAccessHistoryNode* pReadBeforeWrite
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= new CAccessHistoryNode( pWriteNode->m_pPreviousAccess,
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pWriteNode->m_pPreviousWriter,
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pWriteNode->m_pPreviousReader,
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pInst,
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FALSE);
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if( NULL == pReadBeforeWrite )
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{
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return FALSE; // out of memory
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}
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// Patch up all the dangling pointers
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// Pointer to first access may change
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if( m_pFirstAccess == pWriteNode )
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{
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m_pFirstAccess = pReadBeforeWrite;
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}
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// Pointer to most recent reader may change
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if( m_pMostRecentReader == pWriteNode->m_pPreviousReader )
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{
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m_pMostRecentReader = pReadBeforeWrite;
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}
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// Update all m_pPreviousRead pointers that need to be updated to point to the newly
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// inserted read.
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CAccessHistoryNode* pCurrAccess = pWriteNode;
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while(pCurrAccess &&
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!(pCurrAccess->m_bRead && pCurrAccess->m_pPreviousAccess && pCurrAccess->m_pPreviousAccess->m_bRead) )
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{
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pCurrAccess->m_pPreviousReader = pReadBeforeWrite;
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pCurrAccess = pCurrAccess->m_pPreviousAccess;
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}
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// re-attach pWriteNode and the accesses linked after it back to the original list
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pWriteNode->m_pPreviousAccess = pReadBeforeWrite;
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pReadBeforeWrite->m_pNextAccess = pWriteNode;
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// CRegisterFile::CRegisterFile
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//-----------------------------------------------------------------------------
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CRegisterFile::CRegisterFile(UINT NumRegisters,
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BOOL bWritable,
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UINT NumReadPorts,
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BOOL bPreShaderInitialized)
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{
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m_bInitOk = FALSE;
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m_NumRegisters = NumRegisters;
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m_bWritable = bWritable;
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m_NumReadPorts = NumReadPorts;
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for( UINT i = 0; i < NUM_COMPONENTS_IN_REGISTER; i++ )
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{
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if( m_NumRegisters )
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{
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m_pAccessHistory[i] = new CAccessHistory[m_NumRegisters];
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if( NULL == m_pAccessHistory[i] )
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{
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OutputDebugString( "Direct3D Shader Validator: Out of memory.\n" );
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m_NumRegisters = 0;
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return;
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}
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}
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for( UINT j = 0; j < m_NumRegisters; j++ )
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{
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m_pAccessHistory[i][j].m_bPreShaderInitialized = bPreShaderInitialized;
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}
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// To get the access history for a component of a register, use:
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// m_pAccessHistory[component][register number]
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}
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}
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//-----------------------------------------------------------------------------
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// CRegisterFile::~CRegisterFile
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//-----------------------------------------------------------------------------
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CRegisterFile::~CRegisterFile()
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{
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for( UINT i = 0; i < NUM_COMPONENTS_IN_REGISTER; i++ )
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{
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delete [] m_pAccessHistory[i];
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}
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}
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//-----------------------------------------------------------------------------
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// CBaseShaderValidator::CBaseShaderValidator
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//-----------------------------------------------------------------------------
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CBaseShaderValidator::CBaseShaderValidator( const DWORD* pCode, const D3DCAPS8* pCaps, DWORD Flags )
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{
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m_ReturnCode = E_FAIL; // do this first.
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m_bBaseInitOk = FALSE;
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m_pLog = new CErrorLog(Flags & SHADER_VALIDATOR_LOG_ERRORS);
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if( NULL == m_pLog )
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{
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OutputDebugString("D3D PixelShader Validator: Out of memory.\n");
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return;
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}
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// ----------------------------------------------------
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// Member variable initialization
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//
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m_pCaps = pCaps;
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m_ErrorCount = 0;
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m_bSeenAllInstructions = FALSE;
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m_SpewInstructionCount = 0;
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m_pInstructionList = NULL;
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m_pCurrInst = NULL;
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m_pCurrToken = pCode; // can be null - vertex shader fixed function
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if( m_pCurrToken )
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m_Version = *(m_pCurrToken++);
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else
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m_Version = 0;
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m_pLatestSpewLineNumber = NULL;
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m_pLatestSpewFileName = NULL;
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for( UINT i = 0; i < SHADER_INSTRUCTION_MAX_SRCPARAMS; i++ )
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{
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m_bSrcParamError[i] = FALSE;
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}
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m_bBaseInitOk = TRUE;
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return;
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}
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//-----------------------------------------------------------------------------
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// CBaseShaderValidator::~CBaseShaderValidator
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//-----------------------------------------------------------------------------
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CBaseShaderValidator::~CBaseShaderValidator()
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{
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while( m_pCurrInst ) // Delete the linked list of instructions
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{
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CBaseInstruction* pDeleteMe = m_pCurrInst;
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m_pCurrInst = m_pCurrInst->m_pPrevInst;
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delete pDeleteMe;
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}
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delete m_pLog;
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}
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//-----------------------------------------------------------------------------
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// CBaseShaderValidator::DecodeDstParam
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//-----------------------------------------------------------------------------
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void CBaseShaderValidator::DecodeDstParam( DSTPARAM* pDstParam, DWORD Token )
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{
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DXGASSERT(pDstParam);
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pDstParam->m_bParamUsed = TRUE;
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pDstParam->m_RegNum = Token & D3DSP_REGNUM_MASK;
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pDstParam->m_WriteMask = Token & D3DSP_WRITEMASK_ALL;
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pDstParam->m_DstMod = (D3DSHADER_PARAM_DSTMOD_TYPE)(Token & D3DSP_DSTMOD_MASK);
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pDstParam->m_DstShift = (DSTSHIFT)((Token & D3DSP_DSTSHIFT_MASK) >> D3DSP_DSTSHIFT_SHIFT );
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pDstParam->m_RegType = (D3DSHADER_PARAM_REGISTER_TYPE)(Token & D3DSP_REGTYPE_MASK);
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}
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//-----------------------------------------------------------------------------
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// CBaseShaderValidator::DecodeSrcParam
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//-----------------------------------------------------------------------------
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void CBaseShaderValidator::DecodeSrcParam( SRCPARAM* pSrcParam, DWORD Token )
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{
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DXGASSERT(pSrcParam);
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pSrcParam->m_bParamUsed = TRUE;
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pSrcParam->m_RegNum = Token & D3DSP_REGNUM_MASK;
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pSrcParam->m_SwizzleShift = Token & D3DSP_SWIZZLE_MASK;
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pSrcParam->m_AddressMode = (D3DVS_ADDRESSMODE_TYPE)(Token & D3DVS_ADDRESSMODE_MASK);
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pSrcParam->m_RelativeAddrComponent = COMPONENT_MASKS[(Token >> 14) & 0x3];
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pSrcParam->m_SrcMod = (D3DSHADER_PARAM_SRCMOD_TYPE)(Token & D3DSP_SRCMOD_MASK);
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pSrcParam->m_RegType = (D3DSHADER_PARAM_REGISTER_TYPE)(Token & D3DSP_REGTYPE_MASK);
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}
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//-----------------------------------------------------------------------------
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// CBaseShaderValidator::ValidateShader
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//-----------------------------------------------------------------------------
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void CBaseShaderValidator::ValidateShader()
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{
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m_SpewInstructionCount++; // Consider the version token as the first
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// statement (1) for spew counting.
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if( !InitValidation() ) // i.e. Set up max register counts
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{
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// Returns false on:
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// 1) Unrecognized version token,
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// 2) Vertex shader declaration validation with no shader code (fixed function).
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// In this case InitValidation() sets m_ReturnCode as appropriate.
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return;
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}
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// Loop through all the instructions
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while( *m_pCurrToken != D3DPS_END() )
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{
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m_pCurrInst = AllocateNewInstruction(m_pCurrInst); // New instruction in linked list
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if( NULL == m_pCurrInst )
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{
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Spew( SPEW_GLOBAL_ERROR, NULL, "Out of memory." );
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return;
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}
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if( NULL == m_pInstructionList )
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m_pInstructionList = m_pCurrInst;
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if( !DecodeNextInstruction() )
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return;
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// Skip comments
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if( m_pCurrInst->m_Type == D3DSIO_COMMENT )
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{
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CBaseInstruction* pDeleteMe = m_pCurrInst;
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m_pCurrInst = m_pCurrInst->m_pPrevInst;
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if( pDeleteMe == m_pInstructionList )
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m_pInstructionList = NULL;
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delete pDeleteMe;
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continue;
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}
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for( UINT i = 0; i < SHADER_INSTRUCTION_MAX_SRCPARAMS; i++ )
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{
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m_bSrcParamError[i] = FALSE;
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}
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// Apply all the per-instruction rules - order the rule checks sensibly.
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// Note: Rules only return FALSE if they find an error that is so severe that it is impossible to
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// continue validation.
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if( !ApplyPerInstructionRules() )
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return;
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}
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m_bSeenAllInstructions = TRUE;
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// Apply any rules that also need to run after all instructions seen.
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//
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// NOTE: It is possible to get here with m_pCurrInst == NULL, if there were no
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// instructions. So any rules you add here must be able to account for that
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// possiblity.
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//
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ApplyPostInstructionsRules();
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|
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// If no errors, then success!
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if( 0 == m_ErrorCount )
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m_ReturnCode = D3D_OK;
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}
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//-----------------------------------------------------------------------------
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// CBaseShaderValidator::ParseCommentForAssemblerMessages
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//-----------------------------------------------------------------------------
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void CBaseShaderValidator::ParseCommentForAssemblerMessages(const DWORD* pComment)
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{
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if( !pComment )
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return;
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|
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// There must be at least 2 DWORDS in the comment
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if( (((*(pComment++)) & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT) < 2 )
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return;
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switch(*(pComment++))
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{
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case MAKEFOURCC('F','I','L','E'):
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m_pLatestSpewFileName = (const char*)pComment;
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break;
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case MAKEFOURCC('L','I','N','E'):
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m_pLatestSpewLineNumber = pComment;
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break;
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}
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}
|
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|
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//-----------------------------------------------------------------------------
|
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// CBaseShaderValidator::Spew
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//-----------------------------------------------------------------------------
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void CBaseShaderValidator::Spew( SPEW_TYPE SpewType,
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CBaseInstruction* pInst /* can be NULL */,
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const char* pszFormat, ... )
|
|
{
|
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int Length = 128;
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char* pBuffer = NULL;
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va_list marker;
|
|
|
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if( !m_pLog )
|
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return;
|
|
|
|
while( pBuffer == NULL )
|
|
{
|
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int BytesStored = 0;
|
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int BytesLeft = Length;
|
|
char *pIndex = NULL;
|
|
char* pErrorLocationText = NULL;
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|
|
pBuffer = new char[Length];
|
|
if( !pBuffer )
|
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{
|
|
OutputDebugString("Out of memory.\n");
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|
return;
|
|
}
|
|
pIndex = pBuffer;
|
|
|
|
// Code location text
|
|
switch( SpewType )
|
|
{
|
|
case SPEW_INSTRUCTION_ERROR:
|
|
case SPEW_INSTRUCTION_WARNING:
|
|
if( pInst )
|
|
pErrorLocationText = pInst->MakeInstructionLocatorString();
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|
break;
|
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}
|
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|
|
if( pErrorLocationText )
|
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{
|
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BytesStored = _snprintf( pIndex, BytesLeft - 1, pErrorLocationText );
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if( BytesStored < 0 ) goto OverFlow;
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BytesLeft -= BytesStored;
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pIndex += BytesStored;
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}
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|
|
// Spew text prefix
|
|
switch( SpewType )
|
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{
|
|
case SPEW_INSTRUCTION_ERROR:
|
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BytesStored = _snprintf( pIndex, BytesLeft - 1, "(Validation Error) " );
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break;
|
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case SPEW_GLOBAL_ERROR:
|
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BytesStored = _snprintf( pIndex, BytesLeft - 1, "(Global Validation Error) " );
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break;
|
|
case SPEW_INSTRUCTION_WARNING:
|
|
BytesStored = _snprintf( pIndex, BytesLeft - 1, "(Validation Warning) " );
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break;
|
|
case SPEW_GLOBAL_WARNING:
|
|
BytesStored = _snprintf( pIndex, BytesLeft - 1, "(Global Validation Warning) " );
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break;
|
|
}
|
|
if( BytesStored < 0 ) goto OverFlow;
|
|
BytesLeft -= BytesStored;
|
|
pIndex += BytesStored;
|
|
|
|
// Formatted text
|
|
va_start( marker, pszFormat );
|
|
BytesStored = _vsnprintf( pIndex, BytesLeft - 1, pszFormat, marker );
|
|
va_end( marker );
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|
|
if( BytesStored < 0 ) goto OverFlow;
|
|
BytesLeft -= BytesStored;
|
|
pIndex += BytesStored;
|
|
|
|
m_pLog->AppendText(pBuffer);
|
|
|
|
delete [] pErrorLocationText;
|
|
delete [] pBuffer;
|
|
break;
|
|
OverFlow:
|
|
delete [] pErrorLocationText;
|
|
delete [] pBuffer;
|
|
pBuffer = NULL;
|
|
Length = Length * 2;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CBaseShaderValidator::MakeAffectedComponentsText
|
|
//
|
|
// Note that the string returned is STATIC.
|
|
//-----------------------------------------------------------------------------
|
|
char* CBaseShaderValidator::MakeAffectedComponentsText( DWORD ComponentMask,
|
|
BOOL bColorLabels,
|
|
BOOL bPositionLabels)
|
|
{
|
|
char* ColorLabels[4] = {"r/", "g/", "b/", "a/"};
|
|
char* PositionLabels[4] = {"x/", "y/", "z/", "w/"};
|
|
char* NumericLabels[4] = {"0 ", "1 ", "2 ", "3"}; // always used
|
|
static char s_AffectedComponents[28]; // enough to hold "*r/x/0 *g/y/1 *b/z/2 *a/w/3"
|
|
UINT LabelCount = 0;
|
|
|
|
s_AffectedComponents[0] = '\0';
|
|
|
|
for( UINT i = 0; i < 4; i++ )
|
|
{
|
|
if( COMPONENT_MASKS[i] & ComponentMask )
|
|
{
|
|
strcat( s_AffectedComponents, "*" );
|
|
}
|
|
if( bColorLabels )
|
|
strcat( s_AffectedComponents, ColorLabels[i] );
|
|
if( bPositionLabels )
|
|
strcat( s_AffectedComponents, PositionLabels[i] );
|
|
|
|
strcat( s_AffectedComponents, NumericLabels[i] ); // always used
|
|
}
|
|
return s_AffectedComponents;
|
|
}
|