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461 lines
15 KiB
461 lines
15 KiB
///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) Microsoft Corporation, 2000.
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//
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// refrast.cpp
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//
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// Direct3D Reference Device - rasterizer miscellaneous
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//
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///////////////////////////////////////////////////////////////////////////////
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#include "pch.cpp"
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#pragma hdrstop
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///////////////////////////////////////////////////////////////////////////////
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// //
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// RDColor //
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// //
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///////////////////////////////////////////////////////////////////////////////
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void
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RDColor::ConvertFrom( RDSurfaceFormat Type, const char* pSurfaceBits )
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{
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UINT16 u16BITS;
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UINT8 u8BITS;
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switch (Type)
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{
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default:
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case RD_SF_NULL: return;
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case RD_SF_B8G8R8A8: *this = *((UINT32*)pSurfaceBits); break;
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case RD_SF_B8G8R8X8: *this = *((UINT32*)pSurfaceBits); A = 1.F; break;
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case RD_SF_B5G6R5:
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u16BITS = *((UINT16*)pSurfaceBits);
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R = ((u16BITS>>(6+5)) & 0x001F)/31.f;
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G = ((u16BITS>> 5) & 0x003F)/63.f;
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B = ((u16BITS ) & 0x001F)/31.f;
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A = 1.F;
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break;
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case RD_SF_B5G5R5X1:
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u16BITS = *((UINT16*)pSurfaceBits);
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R = ((u16BITS>>(5+5)) & 0x001F)/31.f;
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G = ((u16BITS>> 5) & 0x001F)/31.f;
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B = ((u16BITS ) & 0x001F)/31.f;
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A = 1.F;
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break;
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case RD_SF_B5G5R5A1:
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u16BITS = *((UINT16*)pSurfaceBits);
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R = ((u16BITS>>(5+5)) & 0x001F)/31.f;
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G = ((u16BITS>> 5) & 0x001F)/31.f;
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B = ((u16BITS ) & 0x001F)/31.f;
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A = ( u16BITS & 0x8000 ) ? 1.f : 0.f;
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break;
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case RD_SF_B4G4R4A4:
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u16BITS = *((UINT16*)pSurfaceBits);
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R = ((u16BITS>> (4+4)) & 0x000F)/15.f;
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G = ((u16BITS>> (4)) & 0x000F)/15.f;
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B = ((u16BITS ) & 0x000F)/15.f;
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A = ((u16BITS>>(4+4+4)) & 0x000F)/15.f;
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break;
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case RD_SF_B4G4R4X4:
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u16BITS = *((UINT16*)pSurfaceBits);
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R = ((u16BITS>>(4+4)) & 0x000F)/15.f;
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G = ((u16BITS>> (4)) & 0x000F)/15.f;
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B = ((u16BITS ) & 0x000F)/15.f;
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A = 1.f;
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break;
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case RD_SF_B8G8R8:
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R = *((UINT8*)pSurfaceBits+2)/255.f;
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G = *((UINT8*)pSurfaceBits+1)/255.f;
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B = *((UINT8*)pSurfaceBits+0)/255.f;
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A = 1.F;
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break;
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case RD_SF_L8:
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R = G = B = *((UINT8*)pSurfaceBits)/255.f;
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A = 1.F;
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break;
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case RD_SF_L8A8:
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u16BITS = *((UINT16*)pSurfaceBits);
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R = G = B = (UINT8)(0xff & u16BITS)/255.f;
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A = (UINT8)(0xff & (u16BITS >> 8))/255.f;
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break;
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case RD_SF_A8:
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R = G = B = 0.f;
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A = *((UINT8*)pSurfaceBits)/255.f;
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break;
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case RD_SF_B2G3R3:
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u8BITS = *((UINT8*)pSurfaceBits);
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R = ((u8BITS>>(3+2)) & 0x07)/7.f;
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G = ((u8BITS>> 2) & 0x07)/7.f;
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B = ((u8BITS ) & 0x03)/3.f;
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A = 1.F;
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break;
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case RD_SF_L4A4:
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u16BITS = *((UINT8*)pSurfaceBits);
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R = G = B = (u16BITS & 0x0f)/15.f;
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A = ((u16BITS>>4) & 0x0f)/15.f;
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break;
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case RD_SF_B2G3R3A8:
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u16BITS = *((UINT16*)pSurfaceBits);
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R = ((u16BITS>>(3+2)) & 0x07)/7.f;
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G = ((u16BITS>> 2) & 0x07)/7.f;
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B = ((u16BITS ) & 0x03)/3.f;
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A = (UINT8)(0xff & (u16BITS >> 8))/255.f;
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break;
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case RD_SF_U8V8:
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{
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INT8 iDU = *(( INT8*)pSurfaceBits+0);
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INT8 iDV = *(( INT8*)pSurfaceBits+1);
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R = CLAMP_SIGNED8(iDU); // fDU
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G = CLAMP_SIGNED8(iDV); // fDV
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B = 1.0F; // fL
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A = 1.F;
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}
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break;
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case RD_SF_U16V16:
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{
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INT16 iDU = *(( INT16*)pSurfaceBits+0);
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INT16 iDV = *(( INT16*)pSurfaceBits+1);
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R = CLAMP_SIGNED16(iDU); // fDU
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G = CLAMP_SIGNED16(iDV); // fDV
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B = 1.0f; // 1.0 here is intentional
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A = 1.0f;
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}
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break;
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case RD_SF_U5V5L6:
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{
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UINT16 u16BITS = *((UINT16*)pSurfaceBits);
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INT8 iDU = (INT8)(u16BITS & 0x1f);
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INT8 iDV = (INT8)((u16BITS>>5) & 0x1f);
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UINT8 uL = (UINT8)(u16BITS >> 10);
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R = CLAMP_SIGNED5(iDU); // fDU
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G = CLAMP_SIGNED5(iDV); // fDV
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// the unsigned uL is normalized with 2^N - 1, since this is the
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// largest representable value
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B = (FLOAT)uL * (1.0F/63.0F); // fL
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A = 1.0f;
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}
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break;
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case RD_SF_U8V8L8X8:
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{
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INT8 iDU = *(( INT8*)pSurfaceBits+0);
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INT8 iDV = *(( INT8*)pSurfaceBits+1);
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UINT8 uL = *((UINT8*)pSurfaceBits+2);
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R = CLAMP_SIGNED8(iDU); // fDU
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G = CLAMP_SIGNED8(iDV); // fDV
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// the unsigned uL is normalized with 2^N - 1, since this is the
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// largest representable value
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B = (FLOAT)uL * (1.0F/255.0F); // fL
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A = 1.0f;
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}
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break;
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case RD_SF_U8V8W8Q8:
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{
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INT8 iDU = *(( INT8*)pSurfaceBits+0);
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INT8 iDV = *(( INT8*)pSurfaceBits+1);
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INT8 iDW = *(( INT8*)pSurfaceBits+2);
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INT8 iDQ = *(( INT8*)pSurfaceBits+3);
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// signed values are normalized with 2^(N-1), since -2^(N-1) can
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// be exactly expressed in N bits
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R = CLAMP_SIGNED8(iDU); // fDU
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G = CLAMP_SIGNED8(iDV); // fDV
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B = CLAMP_SIGNED8(iDW); // fDW
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A = CLAMP_SIGNED8(iDQ); // fDQ
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}
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break;
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case RD_SF_U10V11W11:
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{
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UINT32 u32BITS = *((UINT32*)pSurfaceBits);
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INT16 iDU = (INT16)((u32BITS>>(0 )) & 0x3FF);
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INT16 iDV = (INT16)((u32BITS>>(10 )) & 0x7FF);
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INT16 iDW = (INT16)((u32BITS>>(10+11)) & 0x7FF);
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// signed values are normalized with 2^(N-1), since -2^(N-1) can
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// be exactly expressed in N bits
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R = CLAMP_SIGNED10(iDU); // fDU
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G = CLAMP_SIGNED11(iDV); // fDV
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B = CLAMP_SIGNED11(iDW); // fDW
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A = 1.0f;
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}
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break;
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case RD_SF_R10G10B10A2:
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{
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UINT32 u32BITS = *((UINT32*)pSurfaceBits);
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R = ((u32BITS>>(0 )) & 0x3FF)/1023.f;
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G = ((u32BITS>>(10 )) & 0x3FF)/1023.f;
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B = ((u32BITS>>(10+10)) & 0x3FF)/1023.f;
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A = ((u32BITS>>(10+10+10)) & 0x3)/3.f;
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}
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break;
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case RD_SF_R8G8B8A8:
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{
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R = *(( UINT8*)pSurfaceBits+0)/255.f;
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G = *(( UINT8*)pSurfaceBits+1)/255.f;
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B = *(( UINT8*)pSurfaceBits+2)/255.f;
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A = *(( UINT8*)pSurfaceBits+3)/255.f;
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}
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break;
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case RD_SF_R8G8B8X8:
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{
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R = *(( UINT8*)pSurfaceBits+0)/255.f;
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G = *(( UINT8*)pSurfaceBits+1)/255.f;
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B = *(( UINT8*)pSurfaceBits+2)/255.f;
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A = 1.f;
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}
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break;
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case RD_SF_R16G16:
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{
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R = *(( UINT16*)pSurfaceBits+0)/65535.f;
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G = *(( UINT16*)pSurfaceBits+1)/65535.f;
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B = 1.0f; // 1.0 here is intentional
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A = 1.0f;
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}
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break;
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case RD_SF_U11V11W10:
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{
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UINT32 u32BITS = *((UINT32*)pSurfaceBits);
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INT16 iDU = (INT16)((u32BITS>>(0 )) & 0x7FF);
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INT16 iDV = (INT16)((u32BITS>>(11 )) & 0x7FF);
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INT16 iDW = (INT16)((u32BITS>>(11+11)) & 0x3FF);
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// signed values are normalized with 2^(N-1), since -2^(N-1) can
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// be exactly expressed in N bits
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R = CLAMP_SIGNED11(iDU); // fDU
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G = CLAMP_SIGNED11(iDV); // fDV
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B = CLAMP_SIGNED10(iDW); // fDW
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A = 1.0f;
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}
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break;
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case RD_SF_U10V10W10A2:
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{
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UINT32 u32BITS = *((UINT32*)pSurfaceBits);
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INT16 iDU = (INT16)((u32BITS>>(0 )) & 0x3FF);
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INT16 iDV = (INT16)((u32BITS>>(10 )) & 0x3FF);
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INT16 iDW = (INT16)((u32BITS>>(10+10)) & 0x3FF);
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// signed values are normalized with 2^(N-1), since -2^(N-1) can
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// be exactly expressed in N bits
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R = CLAMP_SIGNED10(iDU); // fDU
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G = CLAMP_SIGNED10(iDV); // fDV
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B = CLAMP_SIGNED10(iDW); // fDW
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// Note: The A component is treated as an unsigned component
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A = ((u32BITS>>(10+10+10)) & 0x3)/3.f;
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}
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break;
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case RD_SF_U8V8X8A8:
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{
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INT8 iU = *(( INT8*)pSurfaceBits+0);
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INT8 iV = *(( INT8*)pSurfaceBits+1);
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// signed values are normalized with 2^(N-1), since -2^(N-1) can
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// be exactly expressed in N bits
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R = CLAMP_SIGNED8(iU);
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G = CLAMP_SIGNED8(iV);
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B = 1.0f;
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// Note: The A component is treated as unsigned
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A = *(( INT8*)pSurfaceBits+3)/255.f;
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}
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break;
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case RD_SF_U8V8X8L8:
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{
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INT8 iU = *(( INT8*)pSurfaceBits+0);
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INT8 iV = *(( INT8*)pSurfaceBits+1);
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INT8 iL = *(( INT8*)pSurfaceBits+3);
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// signed values are normalized with 2^(N-1), since -2^(N-1) can
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// be exactly expressed in N bits
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R = CLAMP_SIGNED8(iU);
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G = CLAMP_SIGNED8(iV);
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B = CLAMP_SIGNED8(iL);
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A = 1.0f;
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}
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break;
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// shadow map texture formats (read only, not needed for ConvertTo)
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case RD_SF_Z16S0:
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{
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UINT16 u16BITS = *((UINT16*)pSurfaceBits);
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R = 0.0F;
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G = (FLOAT)u16BITS * (1.0F/(FLOAT)0xffff);
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B = 0.0F;
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A = 1.0f;
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}
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break;
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case RD_SF_Z24S8:
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case RD_SF_Z24X8:
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case RD_SF_Z24X4S4:
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{
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UINT32 u32BITS = *((UINT32*)pSurfaceBits);
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R = 0.0F;
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G = (FLOAT)(u32BITS>>8) * (1.0F/(FLOAT)0xffffff);
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B = 0.0F;
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A = 1.0f;
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}
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break;
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case RD_SF_S8Z24:
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case RD_SF_X8Z24:
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case RD_SF_X4S4Z24:
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{
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UINT32 u32BITS = *((UINT32*)pSurfaceBits);
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R = 0.0F;
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G = (FLOAT)(u32BITS&0x00ffffff) * (1.0F/(FLOAT)0xffffff);
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B = 0.0F;
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A = 1.0f;
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}
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break;
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case RD_SF_Z15S1:
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{
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UINT16 u16BITS = *((UINT16*)pSurfaceBits);
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R = 0.0F;
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G = (FLOAT)(u16BITS>>1) * (1.0F/(FLOAT)0x7fff);
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B = 0.0F;
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A = 1.0f;
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}
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break;
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case RD_SF_S1Z15:
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{
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UINT16 u16BITS = *((UINT16*)pSurfaceBits);
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R = 0.0F;
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G = (FLOAT)(u16BITS&0x7fff) * (1.0F/(FLOAT)0x7fff);
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B = 0.0F;
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A = 1.0f;
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}
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break;
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case RD_SF_Z32S0:
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{
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UINT32 u32BITS = *((UINT32*)pSurfaceBits);
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R = 0.0F;
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G = (FLOAT)u32BITS * (1.0F/(FLOAT)0xffffffff);
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B = 0.0F;
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A = 1.0f;
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}
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break;
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}
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}
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// Convert surface type format to RDColor
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void
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RDColor::ConvertTo( RDSurfaceFormat Type, float fRoundOffset, char* pSurfaceBits ) const
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{
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int iR, iG, iB, iA;
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switch (Type)
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{
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case RD_SF_B8G8R8A8:
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*((UINT8*)pSurfaceBits+0) = (UINT8)((FLOAT)B * 255. + fRoundOffset);
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*((UINT8*)pSurfaceBits+1) = (UINT8)((FLOAT)G * 255. + fRoundOffset);
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*((UINT8*)pSurfaceBits+2) = (UINT8)((FLOAT)R * 255. + fRoundOffset);
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*((UINT8*)pSurfaceBits+3) = (UINT8)((FLOAT)A * 255. + fRoundOffset);
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break;
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case RD_SF_B8G8R8X8:
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*((UINT8*)pSurfaceBits+0) = (UINT8)((FLOAT)B * 255. + fRoundOffset);
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*((UINT8*)pSurfaceBits+1) = (UINT8)((FLOAT)G * 255. + fRoundOffset);
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*((UINT8*)pSurfaceBits+2) = (UINT8)((FLOAT)R * 255. + fRoundOffset);
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*((UINT8*)pSurfaceBits+3) = 0x00;
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break;
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case RD_SF_B8G8R8:
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*((UINT8*)pSurfaceBits+0) = (UINT8)((FLOAT)B * 255. + fRoundOffset);
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*((UINT8*)pSurfaceBits+1) = (UINT8)((FLOAT)G * 255. + fRoundOffset);
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*((UINT8*)pSurfaceBits+2) = (UINT8)((FLOAT)R * 255. + fRoundOffset);
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break;
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case RD_SF_B4G4R4A4:
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iA = (FLOAT)A * 15. + fRoundOffset;
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iR = (FLOAT)R * 15. + fRoundOffset;
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iG = (FLOAT)G * 15. + fRoundOffset;
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iB = (FLOAT)B * 15. + fRoundOffset;
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*((UINT16*)pSurfaceBits) = (iA<<12) | (iR<<8) | (iG<<4) | iB;
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break;
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case RD_SF_B4G4R4X4:
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iR = (FLOAT)R * 15. + fRoundOffset;
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iG = (FLOAT)G * 15. + fRoundOffset;
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iB = (FLOAT)B * 15. + fRoundOffset;
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*((UINT16*)pSurfaceBits) = (0x00<<12) | (iR<<8) | (iG<<4) | iB;
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break;
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case RD_SF_B5G6R5:
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iR = (FLOAT)R * 31. + fRoundOffset; // apply rounding bias then truncate
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iG = (FLOAT)G * 63. + fRoundOffset;
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iB = (FLOAT)B * 31. + fRoundOffset;
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*((UINT16*)pSurfaceBits) = (iR<<11) | (iG<<5) | iB;
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break;
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case RD_SF_B5G5R5A1:
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iA = (FLOAT)A * 1. + fRoundOffset;
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iR = (FLOAT)R * 31. + fRoundOffset;
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iG = (FLOAT)G * 31. + fRoundOffset;
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iB = (FLOAT)B * 31. + fRoundOffset;
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*((UINT16*)pSurfaceBits) = (iA<<15) | (iR<<10) | (iG<<5) | iB;
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break;
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case RD_SF_B5G5R5X1:
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iR = (FLOAT)R * 31. + fRoundOffset;
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iG = (FLOAT)G * 31. + fRoundOffset;
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iB = (FLOAT)B * 31. + fRoundOffset;
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*((UINT16*)pSurfaceBits) = (iR<<10) | (iG<<5) | iB;
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break;
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case RD_SF_B2G3R3:
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iR = (FLOAT)R * 7. + fRoundOffset;
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iG = (FLOAT)G * 7. + fRoundOffset;
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iB = (FLOAT)B * 3. + fRoundOffset;
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*((UINT8*)pSurfaceBits) = (iR<<5) | (iG<<2) | iB;
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break;
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case RD_SF_B2G3R3A8:
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iA = (FLOAT)A * 255. + fRoundOffset;
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iR = (FLOAT)R * 7. + fRoundOffset;
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iG = (FLOAT)G * 7. + fRoundOffset;
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iB = (FLOAT)B * 3. + fRoundOffset;
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*((UINT16*)pSurfaceBits) = (iA<<8) | (iR<<5) | (iG<<2) | iB;
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break;
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case RD_SF_R10G10B10A2:
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iR = (FLOAT)R * 1023.f + fRoundOffset;
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iG = (FLOAT)G * 1023.f + fRoundOffset;
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iB = (FLOAT)B * 1023.f + fRoundOffset;
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iA = (FLOAT)A * 3.f + fRoundOffset;
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*((UINT32*)pSurfaceBits) = (iA<<(10+10+10)) | (iB<<(10+10)) | (iG<<10) | iR;
|
|
break;
|
|
|
|
case RD_SF_R8G8B8A8:
|
|
*((UINT8*)pSurfaceBits+0) = (UINT8)((FLOAT)R * 255. + fRoundOffset);
|
|
*((UINT8*)pSurfaceBits+1) = (UINT8)((FLOAT)G * 255. + fRoundOffset);
|
|
*((UINT8*)pSurfaceBits+2) = (UINT8)((FLOAT)B * 255. + fRoundOffset);
|
|
*((UINT8*)pSurfaceBits+3) = (UINT8)((FLOAT)A * 255. + fRoundOffset);
|
|
break;
|
|
|
|
case RD_SF_R8G8B8X8:
|
|
*((UINT8*)pSurfaceBits+0) = (UINT8)((FLOAT)R * 255. + fRoundOffset);
|
|
*((UINT8*)pSurfaceBits+1) = (UINT8)((FLOAT)G * 255. + fRoundOffset);
|
|
*((UINT8*)pSurfaceBits+2) = (UINT8)((FLOAT)B * 255. + fRoundOffset);
|
|
*((UINT8*)pSurfaceBits+3) = 0x00;
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// end
|