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392 lines
10 KiB
392 lines
10 KiB
/*
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* (c) Copyright 1993, Silicon Graphics, Inc.
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* ALL RIGHTS RESERVED
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* Permission to use, copy, modify, and distribute this software for
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* any purpose and without fee is hereby granted, provided that the above
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* copyright notice appear in all copies and that both the copyright notice
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* and this permission notice appear in supporting documentation, and that
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* the name of Silicon Graphics, Inc. not be used in advertising
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* or publicity pertaining to distribution of the software without specific,
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* written prior permission.
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*
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* US Government Users Restricted Rights
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* Use, duplication, or disclosure by the Government is subject to
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* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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* (c)(1)(ii) of the Rights in Technical Data and Computer Software
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* clause at DFARS 252.227-7013 and/or in similar or successor
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* clauses in the FAR or the DOD or NASA FAR Supplement.
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* Unpublished-- rights reserved under the copyright laws of the
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* United States. Contractor/manufacturer is Silicon Graphics,
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* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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*
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* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <windows.h>
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#include <GL/gl.h>
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#include <gl/glaux.h>
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#include "tk.h"
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#define static
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#if defined(__cplusplus) || defined(c_plusplus)
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#define class c_class
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#endif
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static struct {
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int keyField;
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void (*KeyFunc)(void);
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} keyTable[200];
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static struct {
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int mouseField;
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void (*MouseFunc)(AUX_EVENTREC *);
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} mouseDownTable[20], mouseUpTable[20], mouseLocTable[20];
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static int keyTableCount = 0;
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static int mouseDownTableCount = 0;
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static int mouseUpTableCount = 0;
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static int mouseLocTableCount = 0;
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static GLenum displayModeType = 0;
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GLenum APIENTRY auxInitWindowAW(LPCSTR title, BOOL bUnicode);
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static void DefaultHandleReshape(GLsizei w, GLsizei h)
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{
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glViewport(0, 0, w, h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho((GLdouble)0.0, (GLdouble)w, (GLdouble)0.0, (GLdouble)h, (GLdouble)-1.0, (GLdouble)1.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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static void DefaultHandleExpose(GLsizei w, GLsizei h)
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{
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}
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static GLenum MouseLoc(int x, int y, GLenum button)
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{
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AUX_EVENTREC info;
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GLenum flag;
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int i;
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flag = GL_FALSE;
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for (i = 0; i < mouseLocTableCount; i++) {
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if ((int)(button & AUX_LEFTBUTTON) == mouseLocTable[i].mouseField) {
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info.event = AUX_MOUSELOC;
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info.data[AUX_MOUSEX] = x;
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info.data[AUX_MOUSEY] = y;
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info.data[AUX_MOUSESTATUS] = AUX_LEFTBUTTON;
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(*mouseLocTable[i].MouseFunc)(&info);
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flag |= GL_TRUE;
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}
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if ((int)(button & AUX_RIGHTBUTTON) == mouseLocTable[i].mouseField) {
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info.event = AUX_MOUSELOC;
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info.data[AUX_MOUSEX] = x;
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info.data[AUX_MOUSEY] = y;
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info.data[AUX_MOUSESTATUS] = AUX_RIGHTBUTTON;
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(*mouseLocTable[i].MouseFunc)(&info);
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flag |= GL_TRUE;
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}
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if ((int)(button & AUX_MIDDLEBUTTON) == mouseLocTable[i].mouseField) {
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info.event = AUX_MOUSELOC;
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info.data[AUX_MOUSEX] = x;
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info.data[AUX_MOUSEY] = y;
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info.data[AUX_MOUSESTATUS] = AUX_MIDDLEBUTTON;
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(*mouseLocTable[i].MouseFunc)(&info);
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flag |= GL_TRUE;
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}
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}
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return flag;
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}
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static GLenum MouseUp(int x, int y, GLenum button)
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{
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AUX_EVENTREC info;
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GLenum flag;
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int i;
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flag = GL_FALSE;
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for (i = 0; i < mouseUpTableCount; i++) {
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if ((int)(button & AUX_LEFTBUTTON) == mouseUpTable[i].mouseField) {
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info.event = AUX_MOUSEUP;
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info.data[AUX_MOUSEX] = x;
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info.data[AUX_MOUSEY] = y;
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info.data[AUX_MOUSESTATUS] = AUX_LEFTBUTTON;
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(*mouseUpTable[i].MouseFunc)(&info);
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flag |= GL_TRUE;
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}
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if ((int)(button & AUX_RIGHTBUTTON) == mouseUpTable[i].mouseField) {
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info.event = AUX_MOUSEUP;
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info.data[AUX_MOUSEX] = x;
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info.data[AUX_MOUSEY] = y;
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info.data[AUX_MOUSESTATUS] = AUX_RIGHTBUTTON;
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(*mouseUpTable[i].MouseFunc)(&info);
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flag |= GL_TRUE;
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}
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if ((int)(button & AUX_MIDDLEBUTTON) == mouseUpTable[i].mouseField) {
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info.event = AUX_MOUSEUP;
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info.data[AUX_MOUSEX] = x;
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info.data[AUX_MOUSEY] = y;
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info.data[AUX_MOUSESTATUS] = AUX_MIDDLEBUTTON;
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(*mouseUpTable[i].MouseFunc)(&info);
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flag |= GL_TRUE;
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}
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}
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return flag;
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}
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static GLenum MouseDown(int x, int y, GLenum button)
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{
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AUX_EVENTREC info;
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GLenum flag;
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int i;
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flag = GL_FALSE;
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for (i = 0; i < mouseDownTableCount; i++) {
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if ((int)(button & AUX_LEFTBUTTON) == mouseDownTable[i].mouseField) {
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info.event = AUX_MOUSEDOWN;
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info.data[AUX_MOUSEX] = x;
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info.data[AUX_MOUSEY] = y;
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info.data[AUX_MOUSESTATUS] = AUX_LEFTBUTTON;
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(*mouseDownTable[i].MouseFunc)(&info);
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flag |= GL_TRUE;
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}
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if ((int)(button & AUX_RIGHTBUTTON) == mouseDownTable[i].mouseField) {
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info.event = AUX_MOUSEDOWN;
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info.data[AUX_MOUSEX] = x;
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info.data[AUX_MOUSEY] = y;
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info.data[AUX_MOUSESTATUS] = AUX_RIGHTBUTTON;
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(*mouseDownTable[i].MouseFunc)(&info);
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flag |= GL_TRUE;
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}
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if ((int)(button & AUX_MIDDLEBUTTON) == mouseDownTable[i].mouseField) {
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info.event = AUX_MOUSEDOWN;
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info.data[AUX_MOUSEX] = x;
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info.data[AUX_MOUSEY] = y;
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info.data[AUX_MOUSESTATUS] = AUX_MIDDLEBUTTON;
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(*mouseDownTable[i].MouseFunc)(&info);
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flag |= GL_TRUE;
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}
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}
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return flag;
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}
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static GLenum KeyDown(int key, GLenum status)
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{
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GLenum flag;
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int i;
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flag = GL_FALSE;
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if (keyTableCount) {
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for (i = 0; i < keyTableCount; i++) {
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if (key == keyTable[i].keyField) {
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(*keyTable[i].KeyFunc)();
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flag |= GL_TRUE;
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}
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}
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}
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return flag;
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}
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void auxExposeFunc(AUXEXPOSEPROC Func)
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{
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tkExposeFunc(Func);
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}
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void auxReshapeFunc(AUXRESHAPEPROC Func)
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{
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tkExposeFunc((void (*)(int, int))Func);
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tkReshapeFunc((void (*)(int, int))Func);
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}
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void auxIdleFunc(AUXIDLEPROC Func)
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{
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tkIdleFunc(Func);
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}
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void auxKeyFunc(int key, AUXKEYPROC Func)
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{
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keyTable[keyTableCount].keyField = key;
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keyTable[keyTableCount++].KeyFunc = Func;
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}
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void auxMouseFunc(int mouse, int mode, AUXMOUSEPROC Func)
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{
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if (mode == AUX_MOUSEDOWN) {
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mouseDownTable[mouseDownTableCount].mouseField = mouse;
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mouseDownTable[mouseDownTableCount++].MouseFunc = Func;
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} else if (mode == AUX_MOUSEUP) {
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mouseUpTable[mouseUpTableCount].mouseField = mouse;
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mouseUpTable[mouseUpTableCount++].MouseFunc = Func;
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} else if (mode == AUX_MOUSELOC) {
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mouseLocTable[mouseLocTableCount].mouseField = mouse;
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mouseLocTable[mouseLocTableCount++].MouseFunc = Func;
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}
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}
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void auxMainLoop(AUXMAINPROC Func)
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{
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tkDisplayFunc(Func);
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tkExec();
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}
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void auxInitPosition(int x, int y, int width, int height)
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{
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tkInitPosition(x, y, width, height);
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}
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void auxInitDisplayMode(GLenum type)
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{
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displayModeType = type;
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tkInitDisplayMode(type);
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}
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void auxInitDisplayModePolicy(GLenum type)
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{
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tkInitDisplayModePolicy(type);
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}
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GLenum auxInitDisplayModeID(GLint id)
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{
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return tkInitDisplayModeID(id);
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}
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GLenum APIENTRY auxInitWindowA(LPCSTR title)
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{
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return auxInitWindowAW(title,FALSE);
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}
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GLenum APIENTRY auxInitWindowW(LPCWSTR title)
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{
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return auxInitWindowAW((LPCSTR)title,TRUE);
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}
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GLenum APIENTRY auxInitWindowAW(LPCSTR title, BOOL bUnicode)
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{
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int useDoubleAsSingle = 0;
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if (tkInitWindowAW((char *)title, bUnicode) == GL_FALSE) {
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if (AUX_WIND_IS_SINGLE(displayModeType)) {
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tkInitDisplayMode(displayModeType | AUX_DOUBLE);
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if (tkInitWindowAW((char *)title, bUnicode) == GL_FALSE) {
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return GL_FALSE; /* curses, foiled again */
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}
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MESSAGEBOX(GetFocus(), "Can't initialize a single buffer visual. "
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"Will use a double buffer visual instead, "
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"only drawing into the front buffer.",
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"Warning", MB_OK);
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displayModeType = displayModeType | AUX_DOUBLE;
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useDoubleAsSingle = 1;
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}
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}
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tkReshapeFunc((void (*)(int, int))DefaultHandleReshape);
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tkExposeFunc((void (*)(int, int))DefaultHandleExpose);
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tkMouseUpFunc(MouseUp);
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tkMouseDownFunc(MouseDown);
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tkMouseMoveFunc(MouseLoc);
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tkKeyDownFunc(KeyDown);
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auxKeyFunc(AUX_ESCAPE, auxQuit);
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glClearColor((GLclampf)0.0, (GLclampf)0.0, (GLclampf)0.0, (GLclampf)1.0);
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glClearIndex((GLfloat)0.0);
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glLoadIdentity();
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if (useDoubleAsSingle)
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glDrawBuffer(GL_FRONT);
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return GL_TRUE;
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}
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void auxCloseWindow(void)
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{
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tkCloseWindow();
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keyTableCount = 0;
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mouseDownTableCount = 0;
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mouseUpTableCount = 0;
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mouseLocTableCount = 0;
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}
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void auxQuit(void)
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{
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tkQuit();
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}
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void auxSwapBuffers(void)
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{
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tkSwapBuffers();
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}
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HWND auxGetHWND(void)
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{
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return tkGetHWND();
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}
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HDC auxGetHDC(void)
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{
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return tkGetHDC();
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}
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HGLRC auxGetHGLRC(void)
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{
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return tkGetHRC();
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}
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GLenum auxGetDisplayModePolicy(void)
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{
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return tkGetDisplayModePolicy();
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}
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GLint auxGetDisplayModeID(void)
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{
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return tkGetDisplayModeID();
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}
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GLenum auxGetDisplayMode(void)
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{
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return tkGetDisplayMode();
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}
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void auxSetOneColor(int index, float r, float g, float b)
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{
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tkSetOneColor(index, r, g, b);
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}
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void auxSetFogRamp(int density, int startIndex)
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{
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tkSetFogRamp(density, startIndex);
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}
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void auxSetGreyRamp(void)
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{
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tkSetGreyRamp();
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}
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void auxSetRGBMap(int size, float *rgb)
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{
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tkSetRGBMap(size, rgb);
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}
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int auxGetColorMapSize(void)
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{
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return tkGetColorMapSize();
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}
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void auxGetMouseLoc(int *x, int *y)
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{
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tkGetMouseLoc(x, y);
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}
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