Source code of Windows XP (NT5)
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/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <windows.h>
#include <math.h>
#include <stdio.h>
#include <GL/gl.h>
#include "3d.h"
#define static
#define STACKDEPTH 10
typedef struct {
GLdouble mat[4][4];
GLdouble norm[3][3];
} mat_t;
static mat_t matstack[STACKDEPTH] = {
{{{1.0, 0.0, 0.0, 0.0},
{0.0, 1.0, 0.0, 0.0},
{0.0, 0.0, 1.0, 0.0},
{0.0, 0.0, 0.0, 1.0}},
{{1.0, 0.0, 0.0},
{0.0, 1.0, 0.0},
{0.0, 0.0, 1.0}}}
};
static int identitymat = 1;
static int mattop = 0;
void m_xformpt(GLdouble pin[3], GLdouble pout[3],
GLdouble nin[3], GLdouble nout[3])
{
int i;
GLdouble ptemp[3], ntemp[3];
mat_t *m = &matstack[mattop];
if (identitymat) {
for (i = 0; i < 3; i++) {
pout[i] = pin[i];
nout[i] = nin[i];
}
return;
}
for (i = 0; i < 3; i++) {
ptemp[i] = pin[0]*m->mat[0][i] +
pin[1]*m->mat[1][i] +
pin[2]*m->mat[2][i] +
m->mat[3][i];
ntemp[i] = nin[0]*m->norm[0][i] +
nin[1]*m->norm[1][i] +
nin[2]*m->norm[2][i];
}
for (i = 0; i < 3; i++) {
pout[i] = ptemp[i];
nout[i] = ntemp[i];
}
normalize(nout);
}
void m_xformptonly(GLdouble pin[3], GLdouble pout[3])
{
int i;
GLdouble ptemp[3];
mat_t *m = &matstack[mattop];
if (identitymat) {
for (i = 0; i < 3; i++) {
pout[i] = pin[i];
}
return;
}
for (i = 0; i < 3; i++) {
ptemp[i] = pin[0]*m->mat[0][i] +
pin[1]*m->mat[1][i] +
pin[2]*m->mat[2][i] +
m->mat[3][i];
}
for (i = 0; i < 3; i++) {
pout[i] = ptemp[i];
}
}
void m_pushmatrix(void)
{
if (mattop < STACKDEPTH-1) {
matstack[mattop+1] = matstack[mattop];
mattop++;
} else
error("m_pushmatrix: stack overflow\n");
}
void m_popmatrix(void)
{
if (mattop > 0)
mattop--;
else
error("m_popmatrix: stack underflow\n");
}
void m_translate(GLdouble x, GLdouble y, GLdouble z)
{
int i;
mat_t *m = &matstack[mattop];
identitymat = 0;
for (i = 0; i < 4; i++)
m->mat[3][i] = x*m->mat[0][i] +
y*m->mat[1][i] +
z*m->mat[2][i] +
m->mat[3][i];
}
void m_scale(GLdouble x, GLdouble y, GLdouble z)
{
int i;
mat_t *m = &matstack[mattop];
identitymat = 0;
for (i = 0; i < 3; i++) {
m->mat[0][i] *= x;
m->mat[1][i] *= y;
m->mat[2][i] *= z;
}
for (i = 0; i < 3; i++) {
m->norm[0][i] /= x;
m->norm[1][i] /= y;
m->norm[2][i] /= z;
}
}