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1124 lines
29 KiB
1124 lines
29 KiB
/******************************Module*Header*******************************\
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* Module Name: mtkwin.cxx
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*
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* Copyright (c) 1996 Microsoft Corporation
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*
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\**************************************************************************/
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#include "mtk.hxx"
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#include "glutil.hxx"
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#include "mtkwin.hxx"
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#include "mtkwproc.hxx"
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#include "mtkinit.hxx"
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/**************************************************************************\
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* MTKWIN constructor
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*
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\**************************************************************************/
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MTKWIN::MTKWIN()
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{
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Reset();
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}
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/**************************************************************************\
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* Reset
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*
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* Reset parameters to default init state
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\**************************************************************************/
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void
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MTKWIN::Reset()
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{
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// Basic initialization
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bOwnWindow = FALSE;
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wFlags = 0;
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hwnd = 0;
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hdc = 0;
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hrc = 0;
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pos.x = pos.y = 0;
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size.width = size.height = 0;
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pBackBitmap = NULL;
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pBackgroundBitmap = NULL;
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bDoubleBuf = FALSE;
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bFullScreen = FALSE;
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execRefCount = 0;
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ReshapeFunc = NULL;
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RepaintFunc = NULL;
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DisplayFunc = NULL;
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MouseMoveFunc = NULL;
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MouseDownFunc = NULL;
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MouseUpFunc = NULL;
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KeyDownFunc = NULL;
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FinishFunc = NULL;
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DataPtr = NULL;
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}
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/**************************************************************************\
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* MTKWIN destructor
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*
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* This can be called when a window is closed, or by the ss client
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*
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\**************************************************************************/
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MTKWIN::~MTKWIN()
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{
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//mf: !!! we're in trouble if user calls this directly, because would then need to
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// post a DESTROY msg, here putting us in an endless loop...
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// -> could have a flag set so we know if user or internal call
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//mf: another potential timing problem here : If user calls MTKWIN::Return(),
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// which posts an MTK_WM_RETURN msg to the windows queue, and then calls here
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// before the msg is processed, we could delete the MTKWIN here before exiting
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// the msg loop. So here we should make sure the msg loop is exited by
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// calling Return() or something. This should be easy to verify via a
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// reference count
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if( execRefCount ) {
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SS_ERROR1( "MTKWIN::~MTKWIN : execRefCount is %d\n", execRefCount );
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// mf: ? can we exit the msg loop here ?
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//mf: this din't get through
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#if 1
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SendMessage( hwnd, MTK_WM_RETURN, 0, 0l );
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#else
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if( ! PostMessage( hwnd, MTK_WM_RETURN, 0, 0l ) )
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SS_ERROR( "MTKWIN dtor : MTK_WM_RETURN msg not posted\n" );
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#endif
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}
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if( pBackBitmap )
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delete pBackBitmap;
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if( pBackgroundBitmap )
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delete pBackgroundBitmap;
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if( hwnd ) {
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animator.Stop();
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// Remove from SSWTable
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sswTable.Remove( hwnd );
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}
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// Clean up GL
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//mf: !!!
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//mf: This assumes FinishFunc is only related to gl
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if( hrc ) {
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// FinishFunc still needs gl
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if( FinishFunc )
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#if 0
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(*FinishFunc)( DataPtr );
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#else
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(*FinishFunc)();
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#endif
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wglMakeCurrent( NULL, NULL );
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if( ! (wFlags & SS_HRC_PROXY_BIT) )
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wglDeleteContext( hrc );
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}
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// Release the dc
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if( hdc ) {
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HWND hwndForHdc = hwnd;
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ReleaseDC(hwndForHdc, hdc);
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}
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}
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/**************************************************************************\
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* Create
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*
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* Create window.
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*
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\**************************************************************************/
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BOOL
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MTKWIN::Create( LPCTSTR pszWindowTitle, ISIZE *pSize, IPOINT2D *pPos,
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UINT winConfig, WNDPROC userWndProc )
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{
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HWND hwndParent;
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UINT uStyle = 0;
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UINT uExStyle = 0;
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HINSTANCE hInstance;
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int width, height;
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if( ! mtk_Init( this ) )
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return FALSE;
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bOwnWindow = TRUE; // We're creating the window, it's not a wrapper
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if( winConfig & MTK_FULLSCREEN ) {
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//mf: this really only valid if no border
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bFullScreen = TRUE;
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pos.x = 0;
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pos.y = 0;
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size.width = GetSystemMetrics( SM_CXSCREEN );
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size.height = GetSystemMetrics( SM_CYSCREEN );
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uExStyle |= WS_EX_TOPMOST;
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} else {
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pos = *pPos;
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size = *pSize;
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}
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LPCTSTR pszClass;
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HBRUSH hBrush = ghbrbg;
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HCURSOR hCursor = ghArrowCursor;
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WNDPROC wndProc;
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if( bTransparent = (winConfig & MTK_TRANSPARENT) ) {
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uExStyle |= WS_EX_TRANSPARENT;
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hBrush = NULL;
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}
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//mf: if winsize, winpos NULL, pick default size, pos
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if( winConfig & MTK_NOBORDER ) {
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uStyle |= WS_POPUP;
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width = size.width;
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height = size.height;
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} else {
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uStyle |= WS_OVERLAPPEDWINDOW;
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/*
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* Make window large enough to hold a client area of requested size
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*/
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RECT WinRect;
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//mf: either of these should work
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#if 0
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WinRect.left = 0;
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WinRect.right = size.width;
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WinRect.top = 0;
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WinRect.bottom = size.height;
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#else
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WinRect.left = pos.x;
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WinRect.right = pos.x + size.width;
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WinRect.top = pos.y;
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WinRect.bottom = pos.y + size.height;
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#endif
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AdjustWindowRectEx(&WinRect, uStyle, FALSE, uExStyle );
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width = WinRect.right - WinRect.left;
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height = WinRect.bottom - WinRect.top;
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}
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if( winConfig & MTK_NOCURSOR )
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hCursor = NULL;
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if( userWndProc )
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wndProc = userWndProc;
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else
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wndProc = mtkWndProc;
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// Register window class
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pszClass = mtk_RegisterClass( wndProc, NULL, hBrush, hCursor );
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hInstance = GetModuleHandle( NULL );
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hwndParent = NULL; // for now
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hwnd = CreateWindowEx(
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uExStyle,
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pszClass,
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pszWindowTitle,
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uStyle,
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pos.x,
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pos.y,
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width,
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height,
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hwndParent,
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NULL, // menu
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hInstance,
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(LPVOID) this
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);
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if (!hwnd) {
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SS_WARNING( "SSW::CreateSSWindow : CreateWindowEx failure\n" );
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return FALSE;
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}
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if( bTransparent ) {
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// Create a bitmap buffer that tracks the window size. This will be
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// used to store a window background.
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ConfigureForGdi();
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pBackgroundBitmap = new MTKBMP( hdc );
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if( !pBackgroundBitmap ) {
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SS_WARNING( "MTKWIN::Create: couldn't create background bitmap\n" );
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} else {
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// Set bitmap's size to the window's size
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pBackgroundBitmap->Resize( &size );
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}
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}
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animator.SetHwnd( hwnd );
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ShowWindow(hwnd, SW_SHOW);
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return TRUE;
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}
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/**************************************************************************\
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* ConfigureForGdi
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*
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* Creates an hdc for the window
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*
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\**************************************************************************/
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BOOL
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MTKWIN::ConfigureForGdi()
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{
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if( hdc )
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// already configured
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return TRUE;
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// Figure window to get hdc from
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#if 0
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HWND hwndForHdc = hwnd ? hwnd : psswParent ? psswParent->hwnd : NULL;
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#else
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HWND hwndForHdc = hwnd;
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#endif
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if( !hwndForHdc || !(hdc = GetDC(hwndForHdc)) ) {
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SS_WARNING( "SSW::ConfigureForGdi failed\n" );
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return FALSE;
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}
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return TRUE;
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}
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/**************************************************************************\
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* ConfigureForGL
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*
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* Creates a GL rendering context for the specified window
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*
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\**************************************************************************/
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BOOL
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MTKWIN::Config( UINT glConfig )
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{
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return Config( glConfig, NULL );
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}
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BOOL
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MTKWIN::Config( UINT glConfig, PVOID pConfigData )
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{
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if( hrc )
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// Already configured...
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return TRUE;
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if( ConfigureForGdi() &&
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(hrc = hrcSetupGL( glConfig, pConfigData )) )
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return TRUE;
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SS_WARNING( "SSW::ConfigureForGL failed\n" );
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return FALSE;
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}
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/**************************************************************************\
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* hrcSetupGL
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*
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* Setup OpenGL.
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*
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\**************************************************************************/
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#define NULL_RC ((HGLRC) 0)
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HGLRC
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MTKWIN::hrcSetupGL( UINT glConfig, PVOID pData )
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{
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HGLRC hrc;
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HDC hgldc;
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int pfFlags = 0;
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PIXELFORMATDESCRIPTOR pfd = {0};
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// Setup pixel format flags
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// Double buffering can either be done with a double-buffered pixel
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// format, or by using a local back buffer bitmap that tracks the window
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// size. The latter allows us more control with buffer swaps.
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bDoubleBuf = glConfig & MTK_DOUBLE;
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BOOL bBitmapBackBuf = glConfig & MTK_BITMAP;
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if( bDoubleBuf ) {
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if( bBitmapBackBuf )
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pfFlags |= SS_BITMAP_BIT;
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else
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pfFlags |= SS_DOUBLEBUF_BIT;
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}
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if( glConfig & MTK_DEPTH )
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pfFlags |= SS_DEPTH32_BIT;
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if( glConfig & MTK_DEPTH16 )
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pfFlags |= SS_DEPTH16_BIT;
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if( glConfig & MTK_ALPHA )
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pfFlags |= SS_ALPHA_BIT;
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// If preview mode or config mode, don't allow pixel formats that need
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// the system palette, as this will create much ugliness.
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if( !bFullScreen )
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pfFlags |= SS_NO_SYSTEM_PALETTE_BIT;
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//mf: don't really need pixel format for window if using back bitmap method,
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// but if user wants to draw to front buffer, then we'll need it. So, we'll
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// always set it here.
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if( !SSU_SetupPixelFormat( hdc, pfFlags, &pfd ) )
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return NULL_RC;
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//mf: ???
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// Update pfFlags based on pfd returned
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// !!! mf: klugey, fix after SUR
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// (for now, the only ones we care about are the generic/accelerated flags)
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if( (pfd.dwFlags & (PFD_GENERIC_FORMAT|PFD_GENERIC_ACCELERATED))
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== PFD_GENERIC_FORMAT )
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pfFlags |= SS_GENERIC_UNACCELERATED_BIT;
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if( SSU_bNeedPalette( &pfd ) ) {
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// Note: even if bStretch, need to set up palette here so they match
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if( !gpssPal ) {
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SS_PAL *pssPal;
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#if 1
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BOOL bTakeOverPalette = bFullScreen ? TRUE : FALSE;
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#else
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//mf: For next rev, we don't have to force palette takeover - but it will
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// automically be invoked for any case like MCD, etc.
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BOOL bTakeOverPalette = FALSE;
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#endif
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// The global palette has not been created yet - do it
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// SS_PAL creation requires pixel format descriptor for color bit
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// information, etc. (the pfd is cached in SS_PAL, since for
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// palette purposes it is the same for all windows)
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pssPal = new SS_PAL( hdc, &pfd, bTakeOverPalette );
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if( !pssPal )
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return NULL_RC;
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// Set approppriate palette manage proc
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if( bFullScreen )
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pssPal->paletteManageProc = FullScreenPaletteManageProc;
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else
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// use regular palette manager proc
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pssPal->paletteManageProc = PaletteManageProc;
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gpssPal = pssPal;
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}
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// Realize the global palette in this window
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//mf: assume we're realizing in foreground
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HWND hwndPal = hwnd;
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if( hwndPal )
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gpssPal->Realize( hwndPal, hdc, FALSE );
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}
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if( bBitmapBackBuf ) {
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pBackBitmap = new MTKBMP( hdc );
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if( !pBackBitmap ) {
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SS_WARNING( "MTKWIN::hrcSetupGL : couldn't create back bitmap\n" );
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return NULL_RC;
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}
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// Set bitmap's size to the window's size
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pBackBitmap->Resize( &size );
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hgldc = pBackBitmap->hdc;
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// Setup pixelformat
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if( !SSU_SetupPixelFormat( hgldc, pfFlags, &pfd ) )
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return NULL_RC;
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// If window needed a palette, so does the bitmap...
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if( gpssPal )
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SSDIB_UpdateColorTable( hgldc, hdc, gpssPal->hPal );
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} else {
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hgldc = hdc;
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}
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// Create a new hrc
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hrc = wglCreateContext(hgldc);
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if( !hrc || !wglMakeCurrent(hgldc, hrc) ) {
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SS_WARNING( "SSW::hrcSetupGL : hrc context failure\n" );
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return NULL_RC;
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}
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SS_DBGLEVEL2( SS_LEVEL_INFO,
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"SSW::hrcSetupGL: wglMakeCurrent( hrc=0x%x, hwnd=0x%x )\n", hrc, hwnd );
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//mf: Note that these queries are based on a single gl window screen saver. In
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// a more complicated scenario, these capabilities could be queried on a
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// per-window basis (since support could vary with pixel formats).
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gGLCaps.Query();
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// Send another reshape msg to the app, since the first one on window
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// create would have been sent before we had an rc
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Reshape();
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return hrc;
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}
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/**************************************************************************\
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* MakeCurrent
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*
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* Call wglMakeCurrent for this window's hrc. Note: an ss client may have
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* more than one hrc (e.g. pipes), in which case it is the client's
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* responsibility to make current.
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\**************************************************************************/
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void
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MTKWIN::MakeCurrent()
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{
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if( ! wglMakeCurrent( hdc, hrc ) )
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SS_WARNING( "SSW::MakeCurrent : wglMakeCurrent failure\n" );
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}
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// Callback functions:
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/******************************Public*Routine******************************\
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* ss_ReshapeFunc
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*
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\**************************************************************************/
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void
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MTKWIN::SetReshapeFunc(MTK_RESHAPEPROC Func)
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{
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ReshapeFunc = Func;
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}
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/******************************Public*Routine******************************\
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* ss_RepaintFunc
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*
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\**************************************************************************/
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void
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MTKWIN::SetRepaintFunc(MTK_REPAINTPROC Func)
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{
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RepaintFunc = Func;
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}
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void
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MTKWIN::SetDisplayFunc(MTK_DISPLAYPROC Func)
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{
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DisplayFunc = Func;
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}
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|
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/******************************Public*Routine******************************\
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* SetAnimateFunc
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*
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\**************************************************************************/
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void
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MTKWIN::SetAnimateFunc(MTK_ANIMATEPROC Func )
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{
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animator.SetFunc( Func );
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// If we are in msg loop and Func is non-NULL, have to make sure
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// animator starts again... (awkward). If animator was already started,
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// this will do nothing
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if( execRefCount && Func )
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animator.Start();
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}
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|
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/******************************Public*Routine******************************\
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* Animate
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*
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* Call the animation function
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*
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* If animate mode is interval (as opposed to continuous),
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* animate the number of supplied frames. The animation count is decremented
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* by the WndProc processing the WM_TIMER messages. Exits the msg loop when
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* the desired number fo frames has been animated.
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*
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\**************************************************************************/
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|
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//mf: had to rename from Animate to mtkAnimate due to name conflicts at link
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// time
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void
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MTKWIN::mtkAnimate()
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{
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if( ! animator.Draw() )
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Return();
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}
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|
|
|
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/******************************Public*Routine******************************\
|
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* SetAnimateMode
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*
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*
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\**************************************************************************/
|
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|
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void
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MTKWIN::SetAnimateMode( UINT mode, float *fParam )
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{
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animator.SetMode( mode, fParam );
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}
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|
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/******************************Public*Routine******************************\
|
|
* Exec
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*
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* Starts the message loop for the window.
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*
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* If an animation has been requested prior to this call, then a new animation
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* timer is setup. This msg loop can terminate in the following ways :
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* 1) The window is closed
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* 2) An interval animation was requested, and the required number of frames
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* have been drawn
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* 3) The user calls MTKWIN::Return(), which will cause the MTKWIN::Exec()
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* call to return
|
|
*
|
|
* For now :
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|
* Returns TRUE on normal termination, FALSE if the window it's animating in
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* gets closed.
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*
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\**************************************************************************/
|
|
|
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BOOL
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|
MTKWIN::Exec()
|
|
{
|
|
// If user is already in here, get out
|
|
if( execRefCount )
|
|
return TRUE;
|
|
execRefCount++;
|
|
|
|
// Stop any existing timer (this will flush WM_TIMER msg's)
|
|
animator.Stop();
|
|
|
|
// Start new animation timer (if animator modes are set)
|
|
animator.Start();
|
|
|
|
MSG msg;
|
|
BOOL bNotQuitMsg;
|
|
while( bNotQuitMsg = GetMessage( &msg, hwnd, 0, 0 ) )
|
|
{
|
|
if( msg.message == MTK_WM_RETURN ) {
|
|
// User or mtk wants to terminate msg loop and return control
|
|
// (mf: could pick up return parameter here...)
|
|
// SS_DBGPRINT1( "MTKWIN::Exec got WM_RETURN for %p\n", this );
|
|
break;
|
|
}
|
|
//mf: ? better way of doing this ?
|
|
else if( ! msg.hwnd ) {
|
|
// Window has been destroyed, get out !
|
|
SS_DBGPRINT( "MTKWIN::Exec : hwnd = 0, forcing msg loop exit\n" );
|
|
return FALSE;
|
|
}
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
}
|
|
|
|
animator.Stop();
|
|
|
|
execRefCount--;
|
|
|
|
if( bNotQuitMsg )
|
|
return TRUE;
|
|
else {
|
|
SS_DBGPRINT1( "MTKWIN::Exec got WM_QUIT for %p\n", this );
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* Return
|
|
*
|
|
* Called by the user when they want to return from the Exec() call which
|
|
* started the message loop.
|
|
*
|
|
* mf: could include parameter here
|
|
*
|
|
\**************************************************************************/
|
|
|
|
void
|
|
MTKWIN::Return()
|
|
{
|
|
animator.Stop();
|
|
PostMessage( hwnd, MTK_WM_RETURN, 0, 0l );
|
|
}
|
|
|
|
void
|
|
MTKWIN::SetMouseMoveFunc(MTK_MOUSEMOVEPROC Func)
|
|
{
|
|
MouseMoveFunc = Func;
|
|
}
|
|
|
|
void
|
|
MTKWIN::SetMouseUpFunc(MTK_MOUSEUPPROC Func)
|
|
{
|
|
MouseUpFunc = Func;
|
|
}
|
|
|
|
void
|
|
MTKWIN::SetMouseDownFunc(MTK_MOUSEDOWNPROC Func)
|
|
{
|
|
MouseDownFunc = Func;
|
|
}
|
|
|
|
void
|
|
MTKWIN::SetKeyDownFunc(MTK_KEYDOWNPROC Func)
|
|
{
|
|
KeyDownFunc = Func;
|
|
}
|
|
|
|
void
|
|
MTKWIN::GetMouseLoc( int *x, int *y )
|
|
{
|
|
POINT Point;
|
|
|
|
*x = 0;
|
|
*y = 0;
|
|
|
|
GetCursorPos(&Point);
|
|
|
|
/*
|
|
* GetCursorPos returns screen coordinates,
|
|
* we want window coordinates
|
|
*/
|
|
|
|
*x = Point.x - pos.x;
|
|
*y = Point.y - pos.y;
|
|
}
|
|
|
|
void
|
|
MTKWIN::Close()
|
|
{
|
|
DestroyWindow( hwnd );
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* ss_FinishFunc
|
|
*
|
|
\**************************************************************************/
|
|
|
|
void
|
|
MTKWIN::SetFinishFunc(MTK_FINISHPROC Func)
|
|
{
|
|
FinishFunc = Func;
|
|
}
|
|
|
|
/**************************************************************************\
|
|
* Resize
|
|
*
|
|
* Resize wrapper
|
|
*
|
|
* Called in response to WM_SIZE.
|
|
*
|
|
\**************************************************************************/
|
|
|
|
void
|
|
MTKWIN::Resize( int width, int height )
|
|
{
|
|
size.width = width;
|
|
size.height = height;
|
|
|
|
if( pBackBitmap )
|
|
pBackBitmap->Resize( &size );
|
|
if( pBackgroundBitmap )
|
|
pBackgroundBitmap->Resize( &size );
|
|
Reshape();
|
|
}
|
|
|
|
/**************************************************************************\
|
|
* Repaint
|
|
*
|
|
* Repaint wrapper
|
|
*
|
|
* Called in response to WM_PAINT.
|
|
*
|
|
\**************************************************************************/
|
|
|
|
#define NULL_UPDATE_RECT( pRect ) \
|
|
( ((pRect)->left == 0) && \
|
|
((pRect)->right == 0) && \
|
|
((pRect)->top == 0) && \
|
|
((pRect)->bottom == 0) )
|
|
|
|
void
|
|
MTKWIN::Repaint( BOOL bCheckUpdateRect )
|
|
{
|
|
if( !hwnd )
|
|
return;
|
|
|
|
RECT rect, *pRect = NULL;
|
|
|
|
if( bCheckUpdateRect ) {
|
|
GetUpdateRect( hwnd, &rect, FALSE );
|
|
//mf
|
|
SS_DBGPRINT4( "MTKWIN::Repaint rect: %d - %d, %d - %d\n", rect.left, rect.right,
|
|
rect.top, rect.bottom );
|
|
// mf: Above supposed to return NULL if rect is all 0's,
|
|
// but this doesn't happen
|
|
if( NULL_UPDATE_RECT( &rect ) )
|
|
return;
|
|
pRect = ▭
|
|
}
|
|
|
|
// transparent window thing
|
|
if( pBackgroundBitmap ) {
|
|
if( !pRect ) {
|
|
// UpdateBg doesn't handle null rect
|
|
pRect = ▭
|
|
GetClientRect( hwnd, pRect );
|
|
}
|
|
UpdateBackgroundBitmap( pRect );
|
|
}
|
|
|
|
#if 0
|
|
if( RepaintFunc )
|
|
(*RepaintFunc)( pRect );
|
|
#else
|
|
#if 0
|
|
Display();
|
|
#else
|
|
//mf: test: ? help bg update problem ?? nope, din't seem to...
|
|
MSG Message;
|
|
if (!PeekMessage(&Message, hwnd, MTK_WM_REDRAW, MTK_WM_REDRAW, PM_NOREMOVE) )
|
|
{
|
|
PostMessage( hwnd, MTK_WM_REDRAW, 0, 0l );
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
void
|
|
MTKWIN::Display()
|
|
{
|
|
if( DisplayFunc )
|
|
(*DisplayFunc)();
|
|
}
|
|
|
|
//mf: not using these in current scheme, although might if use 'ss' mode
|
|
#if 0
|
|
/**************************************************************************\
|
|
* UpdateWindow
|
|
*
|
|
* Update the window
|
|
*
|
|
* Currently this assumes all windows are being animated (i.e. not showing
|
|
* a static image)
|
|
*
|
|
* Things *must* happen in the order defined here, so they work on generic as
|
|
* well as hardware implementations.
|
|
* Note: Move must happen after SwapBuf, and will cause some encroaching on
|
|
* the current display, as the parent window repaints after the move. Therefore
|
|
* apps must take care to leave an empty border around their rendered image,
|
|
* equal to the maximum window move delta.
|
|
*
|
|
\**************************************************************************/
|
|
|
|
void
|
|
MTKWIN::UpdateWindow()
|
|
{
|
|
if( !AnimateFunc )
|
|
return;
|
|
|
|
// bDoubleBuf and pStretch should be mutually exclusive...
|
|
|
|
if( bDoubleBuf ) {
|
|
UpdateDoubleBufWin();
|
|
} else {
|
|
//mf: ? where's the clearing here ? (true, no one uses this path...)
|
|
#if 0
|
|
(*AnimateFunc)( DataPtr );
|
|
#else
|
|
(*AnimateFunc)();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/**************************************************************************\
|
|
* UpdateDoubleBufWin
|
|
*
|
|
* This is used when moving a double buffered window around. It will
|
|
* work for all configurations.
|
|
*
|
|
\**************************************************************************/
|
|
|
|
void
|
|
MTKWIN::UpdateDoubleBufWin()
|
|
{
|
|
RECT updateRect;
|
|
|
|
// Update the back buffer
|
|
|
|
#if 0
|
|
(*AnimateFunc)( DataPtr );
|
|
#else
|
|
(*AnimateFunc)();
|
|
#endif
|
|
|
|
// Swap to the new window position
|
|
SwapBuffers( hdc );
|
|
}
|
|
#endif
|
|
|
|
/**************************************************************************\
|
|
* GetSSWindowRect
|
|
*
|
|
* Return window position and size in supplied RECT structure
|
|
*
|
|
* - This rect is relative to the parent
|
|
\**************************************************************************/
|
|
|
|
void
|
|
MTKWIN::GetSSWindowRect( LPRECT lpRect )
|
|
{
|
|
lpRect->left = pos.x;
|
|
lpRect->top = pos.y;
|
|
lpRect->right = pos.x + size.width;
|
|
lpRect->bottom = pos.y + size.height;
|
|
}
|
|
|
|
/**************************************************************************\
|
|
* GLPosY
|
|
*
|
|
* Return y-coord of window position in GL coordinates (a win32 window position
|
|
* (starts from top left, while GL starts from bottom left)
|
|
*
|
|
\**************************************************************************/
|
|
|
|
int
|
|
MTKWIN::GLPosY()
|
|
{
|
|
//mf: !!!
|
|
#if 0
|
|
return psswParent->size.height - size.height - pos.y;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
|
|
/**************************************************************************\
|
|
* SwapBuffers
|
|
*
|
|
\**************************************************************************/
|
|
|
|
//mf: name problem...
|
|
void
|
|
MTKWIN::mtkSwapBuffers()
|
|
{
|
|
if( bDoubleBuf ) {
|
|
if( pBackBitmap )
|
|
CopyBackBuffer();
|
|
else
|
|
SwapBuffers( hdc );
|
|
}
|
|
}
|
|
|
|
/**************************************************************************\
|
|
*
|
|
*
|
|
\**************************************************************************/
|
|
|
|
void
|
|
MTKWIN::Flush()
|
|
{
|
|
glFlush();
|
|
if( bDoubleBuf ) {
|
|
mtkSwapBuffers();
|
|
}
|
|
}
|
|
|
|
/**************************************************************************\
|
|
* CopyBackBuffer
|
|
*
|
|
* Like SwapBuffers, but copies from local bitmap to front buffer
|
|
*
|
|
* Also capable of copying over 1 or more rects of the bitmap, rather than the
|
|
* whole thing. mf: Might need local implementation of swaphintrect here, to
|
|
* collect and reduce the rects
|
|
\**************************************************************************/
|
|
|
|
void
|
|
MTKWIN::CopyBackBuffer()
|
|
{
|
|
if( !pBackBitmap )
|
|
return;
|
|
|
|
// Do a BitBlt from back buffer to the window (may as well put stretch in
|
|
// here ?
|
|
|
|
if( (size.width == pBackBitmap->size.width) &&
|
|
(size.height == pBackBitmap->size.height) ) // buffers same size
|
|
{
|
|
BitBlt(hdc, 0, 0, size.width, size.height,
|
|
pBackBitmap->hdc, 0, 0, SRCCOPY);
|
|
}
|
|
else
|
|
{
|
|
SS_WARNING( "MTKWIN::CopyBackBuffer: bitmap size mismatch\n" );
|
|
StretchBlt(hdc, 0, 0,
|
|
size.width, size.height,
|
|
pBackBitmap->hdc, 0, 0,
|
|
pBackBitmap->size.width, pBackBitmap->size.height,
|
|
SRCCOPY);
|
|
}
|
|
GdiFlush();
|
|
}
|
|
|
|
|
|
/**************************************************************************\
|
|
* UpdateBackgroundBitmap
|
|
*
|
|
* Updates the background bitmap with screen bits
|
|
*
|
|
\**************************************************************************/
|
|
|
|
void
|
|
MTKWIN::UpdateBackgroundBitmap( RECT *pRect )
|
|
{
|
|
if( !pBackgroundBitmap ) {
|
|
SS_WARNING( "MTKWIN::UpdateBackgroundBitmap : No background bitmap\n" );
|
|
return;
|
|
}
|
|
|
|
// mf:!!! handle update rect parameter
|
|
MTKBMP *pBmpDest = pBackgroundBitmap;
|
|
|
|
// Get a screen DC
|
|
HDC hdcScreen = GetDC( NULL );
|
|
|
|
#if DBG
|
|
if( !hdcScreen ) {
|
|
SS_WARNING( "MTKWIN::UpdateBackgroundBitmap : failed to get screen hdc\n" );
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
//mf
|
|
#if 0
|
|
SS_DBGPRINT4( "MTKWIN::UpdateBackgroundBitmap : %d - %d, %d - %d\n", pRect->left, pRect->right,
|
|
pRect->top, pRect->bottom );
|
|
#endif
|
|
// Calc the screen origin of the window
|
|
RECT screenRect = {0, 0 }; // just need left and top points
|
|
MapWindowPoints( hwnd, NULL, (POINT *) &screenRect, 2 );
|
|
|
|
// Offset screenRect with the supplied rect
|
|
screenRect.left += pRect->left;
|
|
screenRect.top += pRect->top;
|
|
// Set update size
|
|
//mf: thought I should have to add 1 here, but I guess pRect is non-inclusive...
|
|
ISIZE updateSize = { pRect->right - pRect->left,
|
|
pRect->bottom - pRect->top };
|
|
|
|
if( (size.width == pBmpDest->size.width) &&
|
|
(size.height == pBmpDest->size.height) ) // buffers same size
|
|
{
|
|
BitBlt(pBmpDest->hdc,
|
|
pRect->left, pRect->top,
|
|
updateSize.width, updateSize.height,
|
|
hdcScreen,
|
|
screenRect.left, screenRect.top, SRCCOPY);
|
|
}
|
|
else
|
|
{
|
|
#if 0
|
|
//mf: ignore this for now
|
|
// Shouldn't happen, since BackgroundBitmap tracks window size
|
|
StretchBlt(pBmpDest->hdc, 0, 0,
|
|
pBmpDest->size.width, pBmpDest->size.height,
|
|
hdcScreen, screenRect.left, screenRect.top,
|
|
size.width, size.height,
|
|
SRCCOPY);
|
|
#else
|
|
SS_WARNING( "MTKWIN::UpdateBackgroundBitmap : bitmap size mismatch\n" );
|
|
#endif
|
|
}
|
|
GdiFlush();
|
|
}
|
|
|
|
/**************************************************************************\
|
|
* ClearToBackground
|
|
*
|
|
* Copy from the background bitmap to the window. If the window is doublebuf,
|
|
* then we copy to the backbuffer instead of the window.
|
|
*
|
|
\**************************************************************************/
|
|
|
|
void
|
|
MTKWIN::ClearToBackground()
|
|
{
|
|
if( !pBackgroundBitmap ) {
|
|
SS_WARNING( "MTKWIN::ClearToBackgournd : No background bitmap\n" );
|
|
return;
|
|
}
|
|
|
|
MTKBMP *pBmpSrc = pBackgroundBitmap;
|
|
|
|
HDC hdcDest;
|
|
if( bDoubleBuf ) {
|
|
if( !pBackBitmap )
|
|
return;
|
|
//mf: assumption here that backbitmap size is same as window
|
|
hdcDest = pBackBitmap->hdc;
|
|
} else
|
|
hdcDest = hdc;
|
|
|
|
if( (size.width == pBmpSrc->size.width) &&
|
|
(size.height == pBmpSrc->size.height) ) // buffers same size
|
|
{
|
|
BitBlt(hdcDest, 0, 0, size.width, size.height,
|
|
pBmpSrc->hdc, 0, 0, SRCCOPY);
|
|
}
|
|
else
|
|
{
|
|
StretchBlt(hdcDest, 0, 0,
|
|
size.width, size.height,
|
|
pBmpSrc->hdc, 0, 0,
|
|
pBmpSrc->size.width, pBmpSrc->size.height,
|
|
SRCCOPY);
|
|
}
|
|
GdiFlush();
|
|
}
|
|
|
|
|
|
/**************************************************************************\
|
|
* Reshape
|
|
*
|
|
* Reshape wrapper
|
|
|
|
* Sends reshape msg to screen saver
|
|
* This is the size of the surface that gl renders onto, which can be a bitmap.
|
|
*
|
|
\**************************************************************************/
|
|
|
|
void
|
|
MTKWIN::Reshape()
|
|
{
|
|
// Point to size of window, or bitmap if it has one
|
|
ISIZE *pSize = &size;
|
|
|
|
// If the window has an hrc, set default viewport
|
|
//mf: so app doesn't have to worry about it ?
|
|
|
|
if( hrc ) {
|
|
glViewport( 0, 0, pSize->width, pSize->height );
|
|
}
|
|
|
|
if( ReshapeFunc ) {
|
|
#if 0
|
|
(*ReshapeFunc)( pSize->width, pSize->height, DataPtr );
|
|
#else
|
|
(*ReshapeFunc)( pSize->width, pSize->height );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* GdiClear
|
|
*
|
|
* Clears window using Gdi FillRect
|
|
\**************************************************************************/
|
|
|
|
void
|
|
MTKWIN::GdiClear()
|
|
{
|
|
if( !hdc )
|
|
return;
|
|
|
|
RECT rect;
|
|
|
|
GetClientRect( hwnd, &rect );
|
|
|
|
//mf: rect is exclusive, so shouldn't we have to add 1 ?
|
|
FillRect( hdc, &rect, ghbrbg );
|
|
GdiFlush();
|
|
}
|
|
|
|
//mf: unicode...
|
|
void
|
|
MTKWIN::SetTitle( char *title )
|
|
{
|
|
SetWindowText( hwnd, title );
|
|
}
|