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77 lines
2.4 KiB
77 lines
2.4 KiB
/******************************Module*Header*******************************\
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* Module Name: texture.hxx
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*
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* texture
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*
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* Copyright (c) 1997 Microsoft Corporation
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*
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\**************************************************************************/
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#ifndef __texture_h__
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#define __texture_h__
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#include "mtk.h"
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class TEXTURE {
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public:
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TEXTURE() { Init(); }
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TEXTURE( TEXFILE *pTexFile ); // probably won't need this one...
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TEXTURE( LPTSTR pszBmpFile );
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TEXTURE( TEX_RES *pTexRes, HINSTANCE hInst );
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TEXTURE( HBITMAP hBitmap );
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~TEXTURE();
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void MakeCurrent();
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void SetPaletteRotation( int index );
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void IncrementPaletteRotation();
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BOOL SetTransparency( float fTransp, BOOL bSet );
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BOOL IsValid() { return data != 0; }
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BOOL HasPalette() { return pal != 0; }
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float GetAspectRatio() { return origAspectRatio; }
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void GetSize( ISIZE *size ) { size->width = width; size->height = height;}
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private:
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void Init();
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BOOL LoadBitmapResource( LPTSTR pRes, HINSTANCE hInst );
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BOOL LoadOtherResource( TEX_RES *pTexRes, HINSTANCE hInst );
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BOOL LoadFromBitmap( HBITMAP hBitmap );
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BOOL ValidateSize();
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void SetDefaultParams();
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int ProcessTkTexture( TK_RGBImageRec *image );
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int Process();
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void SetAlpha( float fAlpha );
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BOOL ConvertToRGBA( float fAlpha );
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int GetTexFileType( TEXFILE *pTexFile );
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BOOL A8ImageLoad( void *pvResource );
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BOOL RGBImageLoad( void *pvResource );
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BOOL DIBImageLoad( HBITMAP hBitmap );
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void SetPalette();
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// mf: This set of parameters constitutes gl texture data, and could be stored
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// on disk or as a resource. It would load faster, since no preprocessing
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// would be required. Could write simple utilities to read and write this
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// format
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// ****************
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int width;
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int height;
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GLenum format;
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GLsizei components;
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unsigned char *data;
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int pal_size;
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RGBQUAD *pal;
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float origAspectRatio; // original width/height aspect ratio
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// ****************
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GLuint texObj; // texture object
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BOOL bMipmap;
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int iPalRot;
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int iNewPalRot;
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};
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extern BOOL bVerifyDIB(LPTSTR pszFileName, ISIZE *pSize );
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extern BOOL bVerifyRGB(LPTSTR pszFileName, ISIZE *pSize );
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extern BOOL ss_VerifyTextureFile( TEXFILE *ptf );
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extern int VerifyTextureFile( TEXFILE *pTexFile );
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#endif // __texture_h__
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