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273 lines
5.7 KiB
273 lines
5.7 KiB
#ifndef __ICQ_CLIENT_HEADER_
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#define __ICQ_CLIENT_HEADER_
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#define ICQ99_SERVER_PORT 0xA00F
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#define ICQ99_HACK_PORT 0xA00F
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#define ICQ2K_SERVER_PORT 0x0000
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#define ICQ2K_HACK_PORT 0x0001
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#define ICQ_BUFFER_SIZE 576
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#define ICQ_CLIENT_TIMEOUT 360
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//
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// SERVER MESSAGES are PortRedirect'ed to port
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// Here it is dispatched accordingly.. It serves as just an envoy.
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typedef class _ICQ_PEER : public GENERIC_NODE
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{
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friend
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VOID
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IcqPeerConnectionCompletionRoutine
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(
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ULONG ErrorCode,
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ULONG BytesTransferred,
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PNH_BUFFER Bufferp
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);
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friend
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VOID
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IcqPeerReadCompletionRoutine
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(
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ULONG ErrorCode,
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ULONG BytesTransferred,
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PNH_BUFFER Bufferp
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);
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// friend class _ICQ_PEER;
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public:
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_ICQ_PEER();
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~_ICQ_PEER();
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virtual void ComponentCleanUpRoutine(void);
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virtual void StopSync(void);
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virtual PCHAR GetObjectName() { return ObjectNamep; }
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virtual ULONG ProcessOutgoingPeerMessage(PUCHAR buf, ULONG len);
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virtual ULONG InitiatePeerConnection(PDispatchReply DispatchReplyp);
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virtual ULONG EndPeerSessionForClient(PCNhSock ClosedSocketp);
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virtual ULONG CreateShadowMappingPriorToConnection(PDispatchReply DispatchReplyp);
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// member variables section
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PCNhSock ToClientSocketp;
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PCNhSock ToPeerSocketp;
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ULONG PeerUIN;
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ULONG PeerVer;
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ULONG PeerIp;
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USHORT PeerPort;
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BOOLEAN bActivated;
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BOOLEAN bShadowMappingExists;
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ICQ_DIRECTION_FLAGS MappingDirection;
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IPendingProxyConnection* ShadowRedirectp;
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ISecondaryControlChannel* OutgoingPeerControlRedirectp;
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IDataChannel * IncomingDataRedirectp;
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// HANDLE hIncomingDataRedirectHandle;
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static const PCHAR ObjectNamep;
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} ICQ_PEER, * PICQ_PEER;
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//
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//
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//
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typedef class _ICQ_CLIENT : public virtual DISPATCHEE
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{
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friend _ICQ_CLIENT* ScanTheListForLocalPeer(
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PULONG PeerIp,
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PUSHORT PeerPort,
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ULONG IcqUIN
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);
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public:
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_ICQ_CLIENT();
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~_ICQ_CLIENT();
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virtual void ComponentCleanUpRoutine(void);
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virtual void StopSync(void);
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virtual PCHAR GetObjectName() { return ObjectNamep;}
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ULONG DispatchCompletionRoutine
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(
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PDispatchReply DispatchReplyp
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);
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// ** Initialize **
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// The first packet to any server is initialized here..
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// This creates a new UDP Server socket (if there isn't one.)
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// Initializes the Server Address, creates a more specific
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// Redirection between the Client ~ Proxy
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// (if there is one already deletes that )
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// Modifies the packet if necessary and forwards it to
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// the designated destination.
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// Creates secondary Mappings and such
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// NOTE: This function is called from the Context Of
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// IcqReadCompletion Routine which dispatches the inits.
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//
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ULONG Initialize(
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PNH_BUFFER Bufferp,
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ULONG clientIp,
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USHORT clientPort,
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ULONG serverIp,
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USHORT serverPort,
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PCNhSock localClientSocketp
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);
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// ** ServerRead **
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// This will keep track of Peer Online Messages and such..
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// will create sockets for each peer that is online and will
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// create mappings which will redirect the outgoing packets
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// to the peers to the appropriate Handler.. Which in turn
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// will change the appropriate packets and then create
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// Redirects if necessary.
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ULONG ServerRead(
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PNH_BUFFER Bufferp,
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ULONG serverIp,
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USHORT serverPort
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);
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ULONG ClientRead(
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PNH_BUFFER Bufferp,
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ULONG serverIp,
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USHORT serverPort
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);
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ISecondaryControlChannel*
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PeerRedirection(
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ULONG dstIp,
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USHORT dstPort,
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ULONG srcIp OPTIONAL,
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USHORT srcPort OPTIONAL,
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ICQ_DIRECTION_FLAGS DirectionContext
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);
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// Do we need this?
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// ServerWrite();
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// PeerWrite();
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VOID ReportExistingPeers(VOID);
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//protected:
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ULONG IcqServerToClientUdp(
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PUCHAR mcp,
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ULONG mcplen
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);
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ULONG IcqClientToServerUdp(
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PUCHAR buf,
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ULONG size
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);
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ULONG DeleteTimer(TIMER_DELETION bHow);
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ULONG ResetTimer(VOID);
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// member - ServerSocket
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PCNhSock ServerSocketp; // when writing and reading to server
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//
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// NAT ENGINE RELATED
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IPendingProxyConnection * ShadowRedirectp;
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ISecondaryControlChannel* IncomingPeerControlRedirectionp;
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// this socket is shared among all the clients
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PCNhSock ClientSocketp; // when writing to the client back +
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ULONG ClientIp;
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USHORT ClientToServerPort; // UDP
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USHORT ClientToPeerPort; // TCP
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USHORT ImitatedPeerPort;
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ULONG UIN;
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ULONG ClientVer;
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ULONG ServerIp;
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USHORT ServerPort;
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CLIST IcqPeerList;
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PTIMER_CONTEXT TimerContextp;
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static const PCHAR ObjectNamep;
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} ICQ_CLIENT, *PICQ_CLIENT;
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//
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// Function Definitions
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//
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VOID NTAPI IcqClientTimeoutHandler(
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PVOID Parameterp,
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BOOLEAN TimerOrWaitFired
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);
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#endif
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