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491 lines
12 KiB
491 lines
12 KiB
/*
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Copyright (c) 1992 Microsoft Corporation
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Module Name:
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scavengr.c
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Abstract:
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This file implements the scavenger queue management interface.
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Author:
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Jameel Hyder (microsoft!jameelh)
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Revision History:
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25 Jun 1992 Initial Version
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Notes: Tab stop: 4
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--*/
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#define _SCAVENGER_LOCALS
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#define FILENUM FILE_SCAVENGR
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#include <afp.h>
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#include <scavengr.h>
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#include <client.h>
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#ifdef ALLOC_PRAGMA
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#pragma alloc_text( INIT, AfpScavengerInit)
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#pragma alloc_text( PAGE, AfpScavengerDeInit)
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#endif
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/*** AfpScavengerInit
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*
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* Initialize the scavenger system. This consists of a queue protected by a
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* spin lock and timer coupled to a DPC. The scavenger accepts requests to
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* schedule a worker after N units of time.
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*/
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NTSTATUS
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AfpScavengerInit(
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VOID
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)
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{
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BOOLEAN TimerStarted;
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LARGE_INTEGER TimerValue;
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KeInitializeTimer(&afpScavengerTimer);
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INITIALIZE_SPIN_LOCK(&afpScavengerLock);
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KeInitializeDpc(&afpScavengerDpc, afpScavengerDpcRoutine, NULL);
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TimerValue.QuadPart = AFP_SCAVENGER_TIMER_TICK;
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TimerStarted = KeSetTimer(&afpScavengerTimer,
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TimerValue,
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&afpScavengerDpc);
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ASSERT(!TimerStarted);
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return STATUS_SUCCESS;
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}
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/*** AfpScavengerDeInit
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*
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* De-Initialize the scavenger system. Just cancel the timer.
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*/
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VOID
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AfpScavengerDeInit(
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VOID
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)
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{
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KeCancelTimer(&afpScavengerTimer);
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}
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/*** AfpScavengerEnqueue
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*
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* Here is a thesis on the code that follows.
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*
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* The scavenger events are maintained as a list which the scavenger thread
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* looks at every timer tick. The list is maintained in such a way that only
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* the head of the list needs to be updated every tick i.e. the entire list
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* is never scanned. The way this is achieved is by keeping delta times
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* relative to the previous entry.
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*
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* Every timer tick, the relative time at the head of the list is decremented.
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* When that goes to ZERO, the head of the list is unlinked and dispatched.
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*
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* To give an example, we have the following events queued at time slots
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* X Schedule A after 10 ticks.
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* X+3 Schedule B after 5 ticks.
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* X+5 Schedule C after 4 ticks.
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* X+8 Schedule D after 6 ticks.
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*
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* So A will schedule at X+10, B at X+8 (X+3+5), C at X+9 (X+5+4) and
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* D at X+14 (X+8+6).
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*
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* The above example covers all the situations.
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*
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* - NULL List.
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* - Inserting at head of list.
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* - Inserting in the middle of the list.
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* - Appending to the list tail.
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*
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* The list will look as follows.
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*
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* BEFORE AFTER
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* ------ -----
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*
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* X Head -->| Head -> A(10) ->|
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* A(10)
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*
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* X+3 Head -> A(7) ->| Head -> B(5) -> A(2) ->|
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* B(5)
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*
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* X+5 Head -> B(3) -> A(2) ->| Head -> B(3) -> C(1) -> A(1) ->|
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* C(4)
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*
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* X+8 Head -> C(1) -> A(1) ->| Head -> C(1) -> A(1) -> D(4) ->|
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* D(6)
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*
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* The granularity is one tick.
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*
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* LOCKS_ASSUMED: AfpScavengerLock (SPIN)
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*/
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VOID
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afpScavengerEnqueue(
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IN PSCAVENGERLIST pListNew
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)
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{
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PSCAVENGERLIST pList, *ppList;
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LONG DeltaTime = pListNew->scvgr_AbsTime;
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// The DeltaTime is adjusted in every pass of the loop to reflect the
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// time after the previous entry that the new entry will schedule.
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for (ppList = &afpScavengerList;
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(pList = *ppList) != NULL;
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ppList = &pList->scvgr_Next)
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{
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if (DeltaTime <= pList->scvgr_RelDelta)
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{
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pList->scvgr_RelDelta -= DeltaTime;
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break;
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}
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DeltaTime -= pList->scvgr_RelDelta;
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}
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pListNew->scvgr_RelDelta = DeltaTime;
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pListNew->scvgr_Next = pList;
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*ppList = pListNew;
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}
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/*** AfpScavengerScheduleEvent
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*
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* Insert an event in the scavenger event list. If the list is empty, then
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* fire off a timer. The time is specified in ticks. Each tick is currently
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* ONE SECOND. It may not be negative.
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*
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* The granularity is one tick.
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*/
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NTSTATUS
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AfpScavengerScheduleEvent(
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IN SCAVENGER_ROUTINE Worker, // Routine to invoke when time expires
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IN PVOID pContext, // Context to pass to the routine
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IN LONG DeltaTime, // Schedule after this much time
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IN BOOLEAN fQueue // If TRUE, then worker must be queued
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)
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{
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PSCAVENGERLIST pList = NULL;
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KIRQL OldIrql;
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NTSTATUS Status = STATUS_SUCCESS;
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// Negative DeltaTime is invalid. ZERO is valid which implies immediate action
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ASSERT (DeltaTime >= 0);
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do
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{
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pList = (PSCAVENGERLIST)AfpAllocNonPagedMemory(sizeof(SCAVENGERLIST));
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if (pList == NULL)
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{
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DBGPRINT(DBG_COMP_SCVGR, DBG_LEVEL_ERR,
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("AfpScavengerScheduleEvent: malloc Failed\n"));
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Status = STATUS_INSUFFICIENT_RESOURCES;
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break;
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}
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AfpInitializeWorkItem(&pList->scvgr_WorkItem,
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afpScavengerWorker,
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pList);
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pList->scvgr_Worker = Worker;
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pList->scvgr_Context = pContext;
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pList->scvgr_AbsTime = DeltaTime;
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pList->scvgr_fQueue = fQueue;
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if (DeltaTime == 0)
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{
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ASSERT (fQueue);
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AfpQueueWorkItem(&pList->scvgr_WorkItem);
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break;
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}
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if (!afpScavengerStopped)
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{
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ACQUIRE_SPIN_LOCK(&afpScavengerLock, &OldIrql);
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//
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// due to an assumption made elsewhere, it's necessary to check
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// this again after holding the spinlock!
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//
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if (!afpScavengerStopped)
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{
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afpScavengerEnqueue(pList);
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RELEASE_SPIN_LOCK(&afpScavengerLock, OldIrql);
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}
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else
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{
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DBGPRINT(DBG_COMP_SCVGR, DBG_LEVEL_ERR,
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("AfpScavengerScheduleEvent: Called after Flush !!\n"));
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RELEASE_SPIN_LOCK(&afpScavengerLock, OldIrql);
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AfpFreeMemory(pList);
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Status = STATUS_UNSUCCESSFUL;
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}
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}
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} while (False);
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return Status;
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}
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/*** AfpScavengerKillEvent
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*
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* Kill an event that was previously scheduled.
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*/
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BOOLEAN
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AfpScavengerKillEvent(
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IN SCAVENGER_ROUTINE Worker, // Routine that was scheduled
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IN PVOID pContext // Context
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)
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{
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PSCAVENGERLIST pList, *ppList;
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KIRQL OldIrql;
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ACQUIRE_SPIN_LOCK(&afpScavengerLock, &OldIrql);
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// The DeltaTime is adjusted in every pass of the loop to reflect the
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// time after the previous entry that the new entry will schedule.
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for (ppList = &afpScavengerList;
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(pList = *ppList) != NULL;
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ppList = &pList->scvgr_Next)
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{
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if ((pList->scvgr_Worker == Worker) &&
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(pList->scvgr_Context == pContext))
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{
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*ppList = pList->scvgr_Next;
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if (pList->scvgr_Next != NULL)
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{
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pList->scvgr_Next->scvgr_RelDelta += pList->scvgr_RelDelta;
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}
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break;
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}
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}
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RELEASE_SPIN_LOCK(&afpScavengerLock, OldIrql);
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if (pList != NULL)
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AfpFreeMemory(pList);
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return (pList != NULL);
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}
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/*** afpScavengerDpcRoutine
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*
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* This is called in at DISPATCH_LEVEL when the timer expires. The entry at
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* the head of the list is decremented and if ZERO unlinked and queued to the
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* worker. If the list is non-empty, the timer is fired again.
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*/
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LOCAL VOID
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afpScavengerDpcRoutine(
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IN PKDPC pKDpc,
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IN PVOID pContext,
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IN PVOID SystemArgument1,
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IN PVOID SystemArgument2
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)
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{
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PSCAVENGERLIST pList;
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AFPSTATUS Status;
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BOOLEAN TimerStarted;
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LARGE_INTEGER TimerValue;
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#ifdef PROFILING
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TIME TimeS, TimeE;
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DWORD NumDispatched = 0;
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AfpGetPerfCounter(&TimeS);
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#endif
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AfpSecondsSinceEpoch++;
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if (afpScavengerStopped)
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{
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DBGPRINT(DBG_COMP_SCVGR, DBG_LEVEL_ERR,
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("afpScavengerDpcRoutine: Entered after flush !!!\n"));
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return;
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}
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if (afpScavengerList != NULL)
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{
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ACQUIRE_SPIN_LOCK_AT_DPC(&afpScavengerLock);
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if (afpScavengerList->scvgr_RelDelta != 0)
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(afpScavengerList->scvgr_RelDelta)--;
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// We should never be here if we have no work to do
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while (afpScavengerList != NULL)
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{
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// Dispatch all entries that are ready to go
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if (afpScavengerList->scvgr_RelDelta == 0)
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{
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pList = afpScavengerList;
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afpScavengerList = pList->scvgr_Next;
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DBGPRINT(DBG_COMP_SCVGR, DBG_LEVEL_INFO,
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("afpScavengerDpcRoutine: Dispatching %lx\n",
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pList->scvgr_WorkItem.wi_Worker));
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// Release spin lock as the caller might call us back
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RELEASE_SPIN_LOCK_FROM_DPC(&afpScavengerLock);
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Status = AFP_ERR_QUEUE;
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if (!pList->scvgr_fQueue)
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{
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Status = (*pList->scvgr_Worker)(pList->scvgr_Context);
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#ifdef PROFILING
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NumDispatched++;
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#endif
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}
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ACQUIRE_SPIN_LOCK_AT_DPC(&afpScavengerLock);
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if (Status == AFP_ERR_QUEUE)
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{
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DBGPRINT(DBG_COMP_SCVGR, DBG_LEVEL_INFO,
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("afpScavengerDpcRoutine: Queueing %lx\n",
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pList->scvgr_WorkItem.wi_Worker));
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AfpQueueWorkItem(&pList->scvgr_WorkItem);
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}
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else if (Status == AFP_ERR_REQUEUE)
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{
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afpScavengerEnqueue(pList);
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}
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else AfpFreeMemory(pList);
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}
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else break;
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}
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RELEASE_SPIN_LOCK_FROM_DPC(&afpScavengerLock);
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}
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TimerValue.QuadPart = AFP_SCAVENGER_TIMER_TICK;
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TimerStarted = KeSetTimer(&afpScavengerTimer,
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TimerValue,
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&afpScavengerDpc);
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ASSERT(!TimerStarted);
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#ifdef PROFILING
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AfpGetPerfCounter(&TimeE);
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ACQUIRE_SPIN_LOCK_AT_DPC(&AfpStatisticsLock);
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AfpServerProfile->perf_ScavengerCount += NumDispatched;
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AfpServerProfile->perf_ScavengerTime.QuadPart +=
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(TimeE.QuadPart - TimeS.QuadPart);
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RELEASE_SPIN_LOCK_FROM_DPC(&AfpStatisticsLock);
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#endif
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}
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/*** AfpScavengerFlushAndStop
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*
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* Force all entries in the scavenger queue to be dispatched immediately. No
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* more queue'ing of scavenger routines is permitted after this. The scavenger
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* essentially shuts down. Callable only in the worker context.
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*/
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VOID
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AfpScavengerFlushAndStop(
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VOID
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)
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{
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PSCAVENGERLIST pList;
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KIRQL OldIrql;
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ASSERT (KeGetCurrentIrql() < DISPATCH_LEVEL);
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DBGPRINT(DBG_COMP_SCVGR, DBG_LEVEL_INFO,
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("afpScavengerFlushAndStop: Entered\n"));
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ASSERT (KeGetCurrentIrql() < DISPATCH_LEVEL);
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ACQUIRE_SPIN_LOCK(&afpScavengerLock, &OldIrql);
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afpScavengerStopped = True;
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KeCancelTimer(&afpScavengerTimer);
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if (afpScavengerList != NULL)
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{
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// Dispatch all entries right away
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while (afpScavengerList != NULL)
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{
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AFPSTATUS Status;
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pList = afpScavengerList;
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afpScavengerList = pList->scvgr_Next;
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// Call the worker with spin-lock held since they expect to be
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// called at DPC. We are safe since if the worker tries to
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// call AfpScavengerScheduleEvent(), we'll not try to re-acquire
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// the lock as afpScavengerStopped is True.
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DBGPRINT(DBG_COMP_SCVGR, DBG_LEVEL_INFO,
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("afpScavengerFlushAndStop: Dispatching %lx\n",
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pList->scvgr_WorkItem.wi_Worker));
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if (!(pList->scvgr_fQueue))
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Status = (*pList->scvgr_Worker)(pList->scvgr_Context);
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if (pList->scvgr_fQueue ||
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(Status == AFP_ERR_QUEUE))
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{
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// Well do it the hard way, if the worker insists on working
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// at non DISPACTH level.
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RELEASE_SPIN_LOCK(&afpScavengerLock, OldIrql);
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(*pList->scvgr_Worker)(pList->scvgr_Context);
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ACQUIRE_SPIN_LOCK(&afpScavengerLock, &OldIrql);
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}
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AfpFreeMemory(pList);
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}
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}
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RELEASE_SPIN_LOCK(&afpScavengerLock, OldIrql);
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}
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/*** AfpScavengerWorker
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*
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* This gets invoked when the scavenger Dpc queues up the routine.
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*/
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LOCAL VOID FASTCALL
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afpScavengerWorker(
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IN PSCAVENGERLIST pList
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)
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{
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AFPSTATUS Status;
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KIRQL OldIrql;
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#ifdef PROFILING
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TIME TimeS, TimeE;
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AfpGetPerfCounter(&TimeS);
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#endif
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ASSERT (KeGetCurrentIrql() < DISPATCH_LEVEL);
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// Call the worker routine
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Status = (*pList->scvgr_Worker)(pList->scvgr_Context);
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ASSERT (Status != AFP_ERR_QUEUE);
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#ifdef PROFILING
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AfpGetPerfCounter(&TimeE);
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ACQUIRE_SPIN_LOCK(&AfpStatisticsLock, &OldIrql);
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AfpServerProfile->perf_ScavengerCount++;
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AfpServerProfile->perf_ScavengerTime.QuadPart +=
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(TimeE.QuadPart - TimeS.QuadPart);
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RELEASE_SPIN_LOCK(&AfpStatisticsLock, OldIrql);
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#endif
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if (Status == AFP_ERR_REQUEUE)
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{
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ACQUIRE_SPIN_LOCK(&afpScavengerLock, &OldIrql);
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afpScavengerEnqueue(pList);
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RELEASE_SPIN_LOCK(&afpScavengerLock, OldIrql);
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}
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else
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{
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ASSERT (NT_SUCCESS(Status));
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AfpFreeMemory(pList);
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}
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}
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