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103 lines
2.5 KiB
103 lines
2.5 KiB
/**********************************************************************/
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/** Microsoft Windows NT **/
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/** Copyright(c) Microsoft Corp., 1991 **/
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/**********************************************************************/
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/*
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startafp.hxx
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This file contains the class defintion for the SERVICE_WAIT_DIALOG class
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FILE HISTORY:
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NarenG 14-Oct-1992 Stole from server manager.
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*/
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#ifndef _STARTAFP_HXX_
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#define _STARTAFP_HXX_
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#include <lmsvc.hxx>
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#include <progress.hxx>
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#include <strlst.hxx>
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//
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// TIMER_FREQ is the frequency of our timer messages.
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// TIMER_MULT is a multiplier. We'll actually poll the
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// service every (TIMER_FREQ * TIMER_MULT) seconds.
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// This allows us to advance the progress indicator more
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// fequently than we hit the net. Should keep the user better
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// amused.
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//
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#define TIMER_FREQ 500
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#define TIMER_MULT 6
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#define POLL_TIMER_FREQ (TIMER_FREQ * TIMER_MULT)
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#define POLL_DEFAULT_MAX_TRIES 1
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extern "C"
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{
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APIERR StartAfpService(
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HWND hWnd,
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const TCHAR * pszDisplayName );
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APIERR IsAfpServiceRunning(
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const TCHAR * pszComputer,
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BOOL * fIsRunning );
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}
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/*************************************************************************
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NAME: SERVICE_WAIT_DIALOG
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SYNOPSIS: class for 'wait while I do this' dialog
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PARENT: DIALOG_WINDOW
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TIMER_CALLOUT
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INTERFACE: no public methods of interest apart from constructor
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CAVEATS: need convert to use BLT_TIMER
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HISTORY:
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ChuckC 07-Sep-1991 Created
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**************************************************************************/
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class SERVICE_WAIT_DIALOG : public DIALOG_WINDOW,
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public TIMER_CALLOUT
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{
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//
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// Since this class inherits from DIALOG_WINDOW and TIMER_CALLOUT
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// which both inherit from BASE, we need to override the BASE
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// methods.
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//
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NEWBASE( DIALOG_WINDOW )
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public:
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SERVICE_WAIT_DIALOG( HWND hWndOwner,
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LM_SERVICE * plmsvc,
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const TCHAR * pszDisplayName );
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~SERVICE_WAIT_DIALOG(void);
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protected:
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virtual VOID OnTimerNotification( TIMER_ID tid );
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private:
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const TCHAR *_pszDisplayName;
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TIMER _timer;
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LM_SERVICE *_plmsvc ;
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//
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// This is the progress indicator which should keep the user amused.
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//
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PROGRESS_CONTROL _progress;
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SLT _sltMessage;
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INT _nTickCounter;
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};
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#endif // _STARTAFP_HXX_
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