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5859 lines
198 KiB
5859 lines
198 KiB
#include "precomp.h"
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#pragma warning(disable : 4273)
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#define D3D_OVERLOADS
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#include <math.h>
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#include <stdio.h>
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#include "EmulateOpenGL_opengl32.hpp"
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#define HOOK_WINDOW_PROC 0
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#define GETPARMSFORDEBUG 0
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#define DODPFS 0
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void APIENTRY glEnd (void);
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void APIENTRY glBegin (GLenum mode);
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BOOL APIENTRY wglSwapIntervalEXT(GLint interval);
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#define PI 3.1415926535897932384626433832795
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Globals * g_OpenGLValues = NULL;
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// The BOOL below comes from the shim command line. It can't be part of the Globals struct above
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// because wglCreateContext memsets g_OpenGLValues to 0, but this is after the shim command line
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// has been processed.
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BOOL g_bDoTexelAlignmentHack = FALSE;
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#if GETPARMSFORDEBUG || DODPFS
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// converts doubles to ascii for debug output. it only shows 6 place precision.
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void ftoa( double d, char *buf )
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{
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long l, i, j;
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char *s, *n;
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if( d < 0.0 )
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{
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d = -d;
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n = "-";
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}
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else
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{
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n = "";
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}
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i = (long)d;
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j = (long)((d - (double)i) * 100000);
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if( j < 10 )
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s = "00000";
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else if( j < 100 )
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s = "0000";
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else if( j < 1000 )
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s = "000";
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else if( j < 10000 )
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s = "00";
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else if( j < 100000 )
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s = "0";
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else s = "";
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sprintf( buf, "%s%d.%s%d", n, i, s, j );
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}
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#endif
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inline void VertexBufferFilled()
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{
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if(g_OpenGLValues->m_nfv + g_OpenGLValues->m_vcnt >= (VBUFSIZE - MAXVERTSPERPRIM))
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{
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if(g_OpenGLValues->m_prim == GL_TRIANGLES)
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{
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if(g_OpenGLValues->m_vcnt % 3 == 0)
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{
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glEnd();
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glBegin(GL_TRIANGLES);
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}
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}
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else if(g_OpenGLValues->m_prim == GL_QUADS)
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{
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if(g_OpenGLValues->m_vcnt % 4 == 0)
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{
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glEnd();
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glBegin(GL_QUADS);
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}
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}
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else if(g_OpenGLValues->m_prim == GL_LINES)
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{
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if(g_OpenGLValues->m_vcnt % 2 == 0)
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{
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glEnd();
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glBegin(GL_LINES);
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}
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}
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}
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}
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inline void QuakeSetVertexShader(DWORD vs)
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{
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if(g_OpenGLValues->m_curshader != vs)
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{
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g_OpenGLValues->m_d3ddev->SetVertexShader(vs);
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g_OpenGLValues->m_curshader = vs;
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}
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}
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inline void QuakeSetStreamSource(DWORD i, IDirect3DVertexBuffer8 *pBuf, DWORD stride)
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{
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if(g_OpenGLValues->m_pStreams[i] != pBuf || g_OpenGLValues->m_pStrides[i] != stride)
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{
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g_OpenGLValues->m_d3ddev->SetStreamSource(i, pBuf, stride);
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g_OpenGLValues->m_pStreams[i] = pBuf;
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g_OpenGLValues->m_pStrides[i] = stride;
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}
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}
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inline void MultiplyMatrix(D3DTRANSFORMSTATETYPE xfrm, const D3DMATRIX &min)
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{
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D3DMATRIX &mout = g_OpenGLValues->m_xfrm[xfrm];
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for(unsigned i = 0; i < 4; ++i)
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{
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float a = mout.m[0][i];
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float b = mout.m[1][i];
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float c = mout.m[2][i];
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float d = mout.m[3][i];
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for(unsigned j = 0; j < 4; ++j)
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{
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mout.m[j][i] = min.m[j][0] * a + min.m[j][1] * b + min.m[j][2] * c + min.m[j][3] * d;
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}
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}
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}
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inline void MEMCPY(VOID *dst, const VOID *src, DWORD sz)
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{
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#ifdef _X86_
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if((sz & 0x3) == 0)
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{
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_asm
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{
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mov ecx, sz;
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mov esi, src;
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mov edi, dst;
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cld;
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shr ecx, 2;
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lp1: movsd;
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dec ecx;
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jnz lp1;
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}
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}
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else
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#endif
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{
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memcpy(dst, src, sz);
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}
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}
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inline void Clamp(float *v)
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{
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if(*v < 0.f)
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{
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*v = 0.f;
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}
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else if(*v > 1.f)
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{
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*v = 1.f;
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}
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}
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inline void Clamp(double *v)
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{
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if(*v < 0.)
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{
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*v = 0.;
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}
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else if(*v > 1.)
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{
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*v = 1.;
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}
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}
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void QuakeSetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *m)
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{
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#if GETPARMSFORDEBUG
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LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "QuakeSetTransform: 0x%X 0x%X", State, m );
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#endif
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static D3DMATRIX unity = {1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f};
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if(State == D3DTS_PROJECTION)
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{
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D3DMATRIX f = *m;
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f._13 = (m->_13 + m->_14) * 0.5f;
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f._23 = (m->_23 + m->_24) * 0.5f;
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f._33 = (m->_33 + m->_34) * 0.5f;
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f._43 = (m->_43 + m->_44) * 0.5f;
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if(g_OpenGLValues->m_scissoring)
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{
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FLOAT dvClipX, dvClipY, dvClipWidth, dvClipHeight;
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RECT scirect, vwprect, xrect;
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scirect.left = g_OpenGLValues->m_scix;
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scirect.top = g_OpenGLValues->m_sciy;
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scirect.right = g_OpenGLValues->m_scix + g_OpenGLValues->m_sciw;
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scirect.bottom = g_OpenGLValues->m_sciy + g_OpenGLValues->m_scih;
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vwprect.left = g_OpenGLValues->m_vwx;
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vwprect.top = g_OpenGLValues->m_vwy;
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vwprect.right = g_OpenGLValues->m_vwx + g_OpenGLValues->m_vww;
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vwprect.bottom = g_OpenGLValues->m_vwy + g_OpenGLValues->m_vwh;
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if(IntersectRect(&xrect, &scirect, &vwprect))
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{
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if(EqualRect(&xrect, &vwprect)) // Check whether viewport is completely within scissor rect
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{
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dvClipX = -1.f;
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dvClipY = 1.f;
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dvClipWidth = 2.f;
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dvClipHeight = 2.f;
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}
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else
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{
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// We need to use xrect rather than scirect (ie clip scissor rect to viewport)
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// and transform the clipped scissor rect into viewport relative coordinates
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// to correctly compute the clip stuff
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GLint scix = xrect.left - g_OpenGLValues->m_vwx;
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GLint sciy = xrect.top - g_OpenGLValues->m_vwy;
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GLsizei sciw = xrect.right - xrect.left;
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GLsizei scih = xrect.bottom - xrect.top;
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dvClipX = (2.f * scix) / g_OpenGLValues->m_vww - 1.0f;
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dvClipY = (2.f * (sciy + scih)) / g_OpenGLValues->m_vwh - 1.0f;
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dvClipWidth = (2.f * sciw) / g_OpenGLValues->m_vww;
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dvClipHeight = (2.f * scih) / g_OpenGLValues->m_vwh;
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}
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}
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else
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{
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#if DODPFS
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OutputDebugStringA("Wrapper: non-intersecting scissor and viewport rects not implemented\n" );
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#endif
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return;
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}
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D3DMATRIX c;
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// to prevent divide by zero from possibly happening (check bug #259251 in Whistler database)
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if(dvClipWidth == 0.f)
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dvClipWidth = 1.f;
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if(dvClipHeight == 0.f)
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dvClipHeight = 1.f;
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c._11 = 2.f / dvClipWidth;
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c._21 = 0.f;
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c._31 = 0.f;
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c._41 = -1.f - 2.f * (dvClipX / dvClipWidth);
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c._12 = 0.f;
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c._22 = 2.f / dvClipHeight;
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c._32 = 0.f;
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c._42 = 1.f - 2.f * (dvClipY / dvClipHeight);
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c._13 = 0.f;
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c._23 = 0.f;
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c._33 = 1.f;
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c._43 = 0.f;
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c._14 = 0.f;
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c._24 = 0.f;
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c._34 = 0.f;
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c._44 = 1.f;
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D3DMATRIX t = g_OpenGLValues->m_xfrm[D3DTS_PROJECTION];
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g_OpenGLValues->m_xfrm[D3DTS_PROJECTION] = c;
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#if GETPARMSFORDEBUG
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char buf1[40], buf2[40], buf3[40], buf4[40];
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ftoa( dvClipX, buf1 );
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ftoa( dvClipY, buf2 );
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ftoa( dvClipWidth, buf3 );
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ftoa( dvClipHeight, buf4 );
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LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "QuakeSetTransform: DVCLIP: %s %s %s %s SCIRECT: %d %d %d %d VWPRECT: %d %d %d %d XRECT: %d %d %d %d", buf1, buf2, buf3, buf4, scirect.left, scirect.top, scirect.right, scirect.bottom, vwprect.left, vwprect.top, vwprect.right, vwprect.bottom, xrect.left, xrect.top, xrect.right, xrect.bottom );
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#endif
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MultiplyMatrix(D3DTS_PROJECTION, f);
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f = g_OpenGLValues->m_xfrm[D3DTS_PROJECTION];
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g_OpenGLValues->m_xfrm[D3DTS_PROJECTION] = t;
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}
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if( g_bDoTexelAlignmentHack )
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{
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// Translate all geometry by (-0.5 pixels in x, -0.5 pixels in y) along the screen/viewport plane.
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// This helps force texels that were authored to be sampled pixel-aligned on OpenGL to be pixel-aligned on D3D.
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float x = g_OpenGLValues->m_vport.Width ? (-1.f / g_OpenGLValues->m_vport.Width) : 0.0f;
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float y = g_OpenGLValues->m_vport.Height ? (1.0f / g_OpenGLValues->m_vport.Height) : 0.0f;
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f._11 = f._11 + f._14*x;
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f._12 = f._12 + f._14*y;
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f._21 = f._21 + f._24*x;
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f._22 = f._22 + f._24*y;
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f._31 = f._31 + f._34*x;
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f._32 = f._32 + f._34*y;
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f._41 = f._41 + f._44*x;
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f._42 = f._42 + f._44*y;
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}
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g_OpenGLValues->m_d3ddev->SetTransform(State, &f);
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}
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else if(State == D3DTS_TEXTURE0 || State == D3DTS_TEXTURE1)
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{
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D3DMATRIX f;
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f._11 = m->_11;
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f._12 = m->_12;
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f._13 = m->_14;
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f._14 = 0.f;
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f._21 = m->_21;
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f._22 = m->_22;
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f._23 = m->_24;
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f._24 = 0.f;
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f._31 = m->_41;
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f._32 = m->_42;
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f._33 = m->_44;
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f._34 = 0.f;
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f._41 = 0.f;
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f._42 = 0.f;
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f._43 = 0.f;
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f._44 = 0.f;
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g_OpenGLValues->m_d3ddev->SetTransform(State, &f);
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if(memcmp(&unity, m, sizeof(D3DMATRIX)) != 0)
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{
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g_OpenGLValues->m_d3ddev->SetTextureStageState((DWORD)(State - D3DTS_TEXTURE0), D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3 | D3DTTFF_PROJECTED);
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}
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else
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{
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g_OpenGLValues->m_d3ddev->SetTextureStageState((DWORD)(State - D3DTS_TEXTURE0), D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
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}
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}
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else
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{
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g_OpenGLValues->m_d3ddev->SetTransform(State, m);
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}
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}
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void QuakeUpdateViewport()
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{
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#if GETPARMSFORDEBUG
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LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "QuakeUpdateViewport" );
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#endif
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if(g_OpenGLValues->m_scissoring)
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{
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RECT scirect, vwprect, xrect;
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scirect.left = g_OpenGLValues->m_scix;
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scirect.top = g_OpenGLValues->m_sciy;
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scirect.right = g_OpenGLValues->m_scix + g_OpenGLValues->m_sciw;
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scirect.bottom = g_OpenGLValues->m_sciy + g_OpenGLValues->m_scih;
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vwprect.left = g_OpenGLValues->m_vwx;
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vwprect.top = g_OpenGLValues->m_vwy;
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vwprect.right = g_OpenGLValues->m_vwx + g_OpenGLValues->m_vww;
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vwprect.bottom = g_OpenGLValues->m_vwy + g_OpenGLValues->m_vwh;
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if(IntersectRect(&xrect, &scirect, &vwprect))
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{
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if(EqualRect(&xrect, &vwprect)) // Check whether viewport is completely within scissor rect
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{
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g_OpenGLValues->m_vport.X = g_OpenGLValues->m_vwx;
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g_OpenGLValues->m_vport.Y = g_OpenGLValues->m_winHeight - (g_OpenGLValues->m_vwy + g_OpenGLValues->m_vwh);
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g_OpenGLValues->m_vport.Width = g_OpenGLValues->m_vww;
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g_OpenGLValues->m_vport.Height = g_OpenGLValues->m_vwh;
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QuakeSetTransform(D3DTS_PROJECTION, &g_OpenGLValues->m_xfrm[D3DTS_PROJECTION]);
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}
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else
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{
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// We need to use xrect rather than scirect (ie clip scissor rect to viewport)
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g_OpenGLValues->m_vport.X = xrect.left;
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g_OpenGLValues->m_vport.Y = g_OpenGLValues->m_winHeight - xrect.bottom;
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g_OpenGLValues->m_vport.Width = xrect.right - xrect.left;
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g_OpenGLValues->m_vport.Height = xrect.bottom - xrect.top;
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QuakeSetTransform(D3DTS_PROJECTION, &g_OpenGLValues->m_xfrm[D3DTS_PROJECTION]);
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}
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}
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else
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{
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#if DODPFS
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OutputDebugStringA("Wrapper: non-intersecting scissor and viewport rects not implemented\n");
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#endif
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return;
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}
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}
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else
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{
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g_OpenGLValues->m_vport.X = g_OpenGLValues->m_vwx;
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g_OpenGLValues->m_vport.Y = g_OpenGLValues->m_winHeight - (g_OpenGLValues->m_vwy + g_OpenGLValues->m_vwh);
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g_OpenGLValues->m_vport.Width = g_OpenGLValues->m_vww;
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g_OpenGLValues->m_vport.Height = g_OpenGLValues->m_vwh;
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}
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if(g_OpenGLValues->m_polyoffset && g_OpenGLValues->m_vport.MaxZ != 0.f)
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{
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D3DVIEWPORT8 vport(g_OpenGLValues->m_vport);
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vport.MaxZ -= .001f;
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#if GETPARMSFORDEBUG
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char buf1[40], buf2[40];
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ftoa( vport.MinZ, buf1 );
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ftoa( vport.MaxZ, buf2 );
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LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "QuakeUpdateViewport: vport=%d %d %d %d %s %s", vport.X, vport.Y, vport.Width, vport.Height, buf1, buf2 );
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#endif
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g_OpenGLValues->m_d3ddev->SetViewport(&vport);
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}
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else
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{
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#if GETPARMSFORDEBUG
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char buf1[40], buf2[40];
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ftoa( g_OpenGLValues->m_vport.MinZ, buf1 );
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ftoa( g_OpenGLValues->m_vport.MaxZ, buf2 );
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LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "QuakeUpdateViewport g_OpenGLValues->m_vport=%d %d %d %d %s %s", g_OpenGLValues->m_vport.X, g_OpenGLValues->m_vport.Y, g_OpenGLValues->m_vport.Width, g_OpenGLValues->m_vport.Height, buf1, buf2 );
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#endif
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g_OpenGLValues->m_d3ddev->SetViewport(&g_OpenGLValues->m_vport);
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}
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g_OpenGLValues->m_updvwp = FALSE;
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}
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void QuakeUpdateLights()
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{
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#if GETPARMSFORDEBUG
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LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "QuakeUpdateLights" );
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#endif
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for(unsigned i = 0; i < 8; ++i)
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{
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if(g_OpenGLValues->m_lightdirty & (1 << i))
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{
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D3DLIGHT8 light = g_OpenGLValues->m_light[i];
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if(g_OpenGLValues->m_lightPositionW[i] == 0.f)
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{
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if(light.Phi == 180.f)
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{
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light.Type = D3DLIGHT_DIRECTIONAL;
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}
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else
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{
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light.Type = D3DLIGHT_SPOT;
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light.Attenuation0 = 1.f;
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light.Attenuation1 = 0.f;
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light.Attenuation2 = 0.f;
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}
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}
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else
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{
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if(light.Phi == 180.f)
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{
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light.Type = D3DLIGHT_POINT;
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}
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else
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{
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light.Type = D3DLIGHT_SPOT;
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}
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}
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light.Phi *= float(PI / 90.);
|
|
g_OpenGLValues->m_d3ddev->SetLight(i, &light);
|
|
}
|
|
}
|
|
g_OpenGLValues->m_lightdirty = 0;
|
|
}
|
|
|
|
void QuakeSetTexturingState()
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "QuakeSetTexturingState" );
|
|
#endif
|
|
if(g_OpenGLValues->m_lightdirty != 0)
|
|
QuakeUpdateLights();
|
|
if(g_OpenGLValues->m_updvwp)
|
|
QuakeUpdateViewport();
|
|
if(g_OpenGLValues->m_texturing == TRUE) {
|
|
if(g_OpenGLValues->m_texHandleValid == FALSE) {
|
|
TexInfo &ti = g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[0]];
|
|
if(ti.m_dwStage != 0)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DeleteStateBlock(ti.m_block);
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ADDRESSU,ti.m_addu);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ADDRESSV,ti.m_addv);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_MAGFILTER,ti.m_magmode);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_MINFILTER,ti.m_minmode);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_MIPFILTER,ti.m_mipmode);
|
|
g_OpenGLValues->m_d3ddev->SetTexture(0, ti.m_ddsurf);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&ti.m_block);
|
|
ti.m_dwStage = 0;
|
|
ti.m_capture = FALSE;
|
|
}
|
|
if(ti.m_capture)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ADDRESSU,ti.m_addu);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ADDRESSV,ti.m_addv);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_MAGFILTER,ti.m_magmode);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_MINFILTER,ti.m_minmode);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_MIPFILTER,ti.m_mipmode);
|
|
g_OpenGLValues->m_d3ddev->SetTexture(0, ti.m_ddsurf);
|
|
g_OpenGLValues->m_d3ddev->CaptureStateBlock(ti.m_block);
|
|
ti.m_capture = FALSE;
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(ti.m_block);
|
|
}
|
|
switch(g_OpenGLValues->m_blendmode[0]) {
|
|
case GL_REPLACE:
|
|
switch(ti.m_internalformat) {
|
|
case 1:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE8:
|
|
case 3:
|
|
case GL_RGB:
|
|
case GL_RGB5:
|
|
case GL_RGB8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[0][0]);
|
|
break;
|
|
case 4:
|
|
case GL_RGBA:
|
|
case GL_RGBA4:
|
|
case GL_RGBA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[0][1]);
|
|
break;
|
|
case GL_ALPHA:
|
|
case GL_ALPHA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[0][8]);
|
|
break;
|
|
}
|
|
break;
|
|
case GL_MODULATE:
|
|
switch(ti.m_internalformat) {
|
|
case 1:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE8:
|
|
case 3:
|
|
case GL_RGB:
|
|
case GL_RGB5:
|
|
case GL_RGB8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[0][2]);
|
|
break;
|
|
case 4:
|
|
case GL_RGBA:
|
|
case GL_RGBA4:
|
|
case GL_RGBA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[0][3]);
|
|
break;
|
|
case GL_ALPHA:
|
|
case GL_ALPHA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[0][9]);
|
|
break;
|
|
}
|
|
break;
|
|
case GL_DECAL:
|
|
switch(ti.m_internalformat) {
|
|
case 3:
|
|
case GL_RGB:
|
|
case GL_RGB5:
|
|
case GL_RGB8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[0][4]);
|
|
break;
|
|
case 4:
|
|
case GL_RGBA:
|
|
case GL_RGBA4:
|
|
case GL_RGBA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[0][5]);
|
|
break;
|
|
}
|
|
break;
|
|
case GL_BLEND:
|
|
switch(ti.m_internalformat) {
|
|
case 1:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE8:
|
|
case 3:
|
|
case GL_RGB:
|
|
case GL_RGB5:
|
|
case GL_RGB8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[0][6]);
|
|
break;
|
|
case 4:
|
|
case GL_RGBA:
|
|
case GL_RGBA4:
|
|
case GL_RGBA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[0][7]);
|
|
break;
|
|
case GL_ALPHA:
|
|
case GL_ALPHA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[0][9]);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if(g_OpenGLValues->m_mtex != FALSE) {
|
|
TexInfo &ti2 = g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[1]];
|
|
if(ti2.m_dwStage != 1)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DeleteStateBlock(ti2.m_block);
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ADDRESSU,ti2.m_addu);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ADDRESSV,ti2.m_addv);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_MAGFILTER,ti2.m_magmode);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_MINFILTER,ti2.m_minmode);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_MIPFILTER,ti2.m_mipmode);
|
|
g_OpenGLValues->m_d3ddev->SetTexture(1, ti2.m_ddsurf);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&ti2.m_block);
|
|
ti2.m_dwStage = 1;
|
|
ti2.m_capture = FALSE;
|
|
}
|
|
if(ti2.m_capture)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ADDRESSU,ti2.m_addu);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ADDRESSV,ti2.m_addv);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_MAGFILTER,ti2.m_magmode);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_MINFILTER,ti2.m_minmode);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_MIPFILTER,ti2.m_mipmode);
|
|
g_OpenGLValues->m_d3ddev->SetTexture(1, ti2.m_ddsurf);
|
|
g_OpenGLValues->m_d3ddev->CaptureStateBlock(ti2.m_block);
|
|
ti2.m_capture = FALSE;
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(ti2.m_block);
|
|
}
|
|
switch(g_OpenGLValues->m_blendmode[1]) {
|
|
case GL_REPLACE:
|
|
switch(ti2.m_internalformat) {
|
|
case 1:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE8:
|
|
case 3:
|
|
case GL_RGB:
|
|
case GL_RGB5:
|
|
case GL_RGB8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[1][0]);
|
|
break;
|
|
case 4:
|
|
case GL_RGBA:
|
|
case GL_RGBA4:
|
|
case GL_RGBA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[1][1]);
|
|
break;
|
|
case GL_ALPHA:
|
|
case GL_ALPHA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[1][8]);
|
|
break;
|
|
}
|
|
break;
|
|
case GL_MODULATE:
|
|
switch(ti2.m_internalformat) {
|
|
case 1:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE8:
|
|
case 3:
|
|
case GL_RGB:
|
|
case GL_RGB5:
|
|
case GL_RGB8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[1][2]);
|
|
break;
|
|
case 4:
|
|
case GL_RGBA:
|
|
case GL_RGBA4:
|
|
case GL_RGBA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[1][3]);
|
|
break;
|
|
case GL_ALPHA:
|
|
case GL_ALPHA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[1][9]);
|
|
break;
|
|
}
|
|
break;
|
|
case GL_DECAL:
|
|
switch(ti2.m_internalformat) {
|
|
case 3:
|
|
case GL_RGB:
|
|
case GL_RGB5:
|
|
case GL_RGB8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[1][4]);
|
|
break;
|
|
case 4:
|
|
case GL_RGBA:
|
|
case GL_RGBA4:
|
|
case GL_RGBA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[1][5]);
|
|
break;
|
|
}
|
|
break;
|
|
case GL_BLEND:
|
|
switch(ti2.m_internalformat) {
|
|
case 1:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE8:
|
|
case 3:
|
|
case GL_RGB:
|
|
case GL_RGB5:
|
|
case GL_RGB8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[1][6]);
|
|
break;
|
|
case 4:
|
|
case GL_RGBA:
|
|
case GL_RGBA4:
|
|
case GL_RGBA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[1][7]);
|
|
break;
|
|
case GL_ALPHA:
|
|
case GL_ALPHA8:
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_shaders[1][9]);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
g_OpenGLValues->m_texHandleValid = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void RawToCanon(DWORD dwFormat, DWORD dwInternalFormat, DWORD dwWidth, DWORD dwHeight, const void *lpPixels, DWORD *lpdwCanon)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "RawToCanon: 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X", dwFormat, dwInternalFormat, dwWidth, dwHeight, lpPixels, lpdwCanon );
|
|
#endif
|
|
if(dwFormat == GL_RGBA)
|
|
{
|
|
switch(dwInternalFormat) {
|
|
case 1:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE8:
|
|
case 3:
|
|
case 4:
|
|
case GL_RGB:
|
|
case GL_RGBA:
|
|
case GL_RGB5:
|
|
case GL_RGB8:
|
|
case GL_RGBA4:
|
|
case GL_RGBA8:
|
|
case GL_ALPHA:
|
|
case GL_ALPHA8:
|
|
MEMCPY(lpdwCanon, lpPixels, dwWidth * dwHeight * sizeof(DWORD));
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: (RawToCanon:GL_RGBA) InternalFormat not implemented (dwInternalFormat:0x%X)\n", dwInternalFormat );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
}
|
|
else if(dwFormat == GL_RGB)
|
|
{
|
|
switch(dwInternalFormat) {
|
|
case 1:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE8:
|
|
case 3:
|
|
case 4:
|
|
case GL_RGB:
|
|
case GL_RGBA:
|
|
case GL_RGB5:
|
|
case GL_RGB8:
|
|
case GL_RGBA4:
|
|
case GL_RGBA8:
|
|
{
|
|
int i, j = dwWidth * dwHeight;
|
|
unsigned char *pixels = (unsigned char*)lpPixels;
|
|
for(i = 0; i < j; ++i) {
|
|
lpdwCanon[i] = (unsigned(pixels[2]) << 16) | (unsigned(pixels[1]) << 8) | unsigned(pixels[0]);
|
|
pixels += 3;
|
|
}
|
|
}
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: (RawToCanon:GL_RGB) InternalFormat not implemented (dwInternalFormat:0x%X)\n", dwInternalFormat );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
}
|
|
else if(dwFormat == GL_LUMINANCE)
|
|
{
|
|
switch(dwInternalFormat) {
|
|
case 1:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE8:
|
|
{
|
|
int i, j = dwWidth * dwHeight;
|
|
for(i = 0; i < j; ++i) {
|
|
DWORD t = ((UCHAR*)lpPixels)[i];
|
|
lpdwCanon[i] = (t << 24) | (t << 16) | (t << 8) | t;
|
|
}
|
|
}
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: (RawToCanon:GL_LUMINANCE) InternalFormat not implemented (dwInternalFormat:0x%X)\n", dwInternalFormat );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
}
|
|
else if(dwFormat == GL_ALPHA || dwFormat == GL_ALPHA8)
|
|
{
|
|
switch(dwInternalFormat) {
|
|
case GL_ALPHA:
|
|
case GL_ALPHA8:
|
|
{
|
|
int i, j = dwWidth * dwHeight;
|
|
for(i = 0; i < j; ++i) {
|
|
DWORD t = ((UCHAR*)lpPixels)[i];
|
|
lpdwCanon[i] = (t << 24) | (t << 16) | (t << 8) | t;
|
|
}
|
|
}
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: (RawToCanon:GL_ALPHA) InternalFormat not implemented (dwInternalFormat:0x%X)\n", dwInternalFormat );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Format not implemented (dwFormat:0x%X dwInternalFormat:0x%X)\n", dwFormat, dwInternalFormat );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Resize(DWORD dwWidth, DWORD dwHeight, const DWORD *lpdwCanon,
|
|
DWORD dwNewWidth, DWORD dwNewHeight, DWORD *lpdwNewCanon)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "Resize: 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X", dwWidth, dwHeight, lpdwCanon, dwNewWidth, dwNewHeight, lpdwNewCanon );
|
|
#endif
|
|
DWORD i, j;
|
|
double rx = (double)dwWidth / (double)dwNewWidth;
|
|
double ry = (double)dwHeight / (double)dwNewHeight;
|
|
for(i = 0; i < dwNewHeight; ++i)
|
|
for(j = 0; j < dwNewWidth; ++j)
|
|
lpdwNewCanon[i * dwNewWidth + j] = lpdwCanon[((DWORD)(i * ry)) * dwWidth + (DWORD)(j * rx)];
|
|
}
|
|
|
|
void CanonTo565(LPRECT lprect, const DWORD *lpdwCanon, D3DLOCKED_RECT* lpddsd)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "CanonTo565: 0x%X 0x%X 0x%X", lprect, lpdwCanon, lpddsd );
|
|
#endif
|
|
LONG i, j, k, l;
|
|
USHORT *lpPixels = (USHORT*)lpddsd->pBits;
|
|
for(k = lprect->top, i = 0; k < lprect->bottom; ++k, lpPixels = (USHORT*)((UCHAR*)lpPixels + lpddsd->Pitch) )
|
|
{
|
|
for (j = lprect->left, l = 0; j < lprect->right; ++j, ++i, ++l)
|
|
{
|
|
lpPixels[l] = (USHORT)(((lpdwCanon[i] & 0xF8) << 8) | ((lpdwCanon[i] & 0xFC00) >> 5) | ((lpdwCanon[i] & 0xF80000) >> 19));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CanonTo555(LPRECT lprect, const DWORD *lpdwCanon, D3DLOCKED_RECT* lpddsd)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "CanonTo555: 0x%X 0x%X 0x%X", lprect, lpdwCanon, lpddsd );
|
|
#endif
|
|
LONG i, j, k, l;
|
|
USHORT *lpPixels = (USHORT*)lpddsd->pBits;
|
|
for(k = lprect->top, i = 0; k < lprect->bottom; ++k, lpPixels = (USHORT*)((UCHAR*)lpPixels + lpddsd->Pitch) )
|
|
{
|
|
for (j = lprect->left, l = 0; j < lprect->right; ++j, ++i, ++l)
|
|
{
|
|
lpPixels[l] = (USHORT)(((lpdwCanon[i] & 0xF8) << 7) | ((lpdwCanon[i] & 0xF800) >> 6) | ((lpdwCanon[i] & 0xF80000) >> 19));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CanonTo4444(LPRECT lprect, const DWORD *lpdwCanon, D3DLOCKED_RECT* lpddsd)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "CanonTo4444: 0x%X 0x%X 0x%X", lprect, lpdwCanon, lpddsd );
|
|
#endif
|
|
LONG i, j, k, l;
|
|
USHORT *lpPixels = (USHORT*)lpddsd->pBits;
|
|
for(k = lprect->top, i = 0; k < lprect->bottom; ++k, lpPixels = (USHORT*)((UCHAR*)lpPixels + lpddsd->Pitch) )
|
|
{
|
|
for (j = lprect->left, l = 0; j < lprect->right; ++j, ++i, ++l)
|
|
{
|
|
lpPixels[l] = (USHORT)(((lpdwCanon[i] & 0xF0) << 4) | ((lpdwCanon[i] & 0xF000) >> 8) | ((lpdwCanon[i] & 0xF00000) >> 20) | ((lpdwCanon[i] & 0xF0000000) >> 16));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CanonTo8888(LPRECT lprect, const DWORD *lpdwCanon, D3DLOCKED_RECT* lpddsd)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "CanonTo8888: 0x%X 0x%X 0x%X", lprect, lpdwCanon, lpddsd );
|
|
#endif
|
|
LONG i, j, k, l;
|
|
DWORD *lpPixels = (DWORD*)lpddsd->pBits;
|
|
for(k = lprect->top, i = 0; k < lprect->bottom; ++k, lpPixels = (DWORD*)((UCHAR*)lpPixels + lpddsd->Pitch) )
|
|
{
|
|
for (j = lprect->left, l = 0; j < lprect->right; ++j, ++i, ++l)
|
|
{
|
|
lpPixels[l] = ((lpdwCanon[i] & 0xFF00FF00) | ((lpdwCanon[i] & 0xFF) << 16) | ((lpdwCanon[i] & 0xFF0000) >> 16));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CanonTo8(LPRECT lprect, const DWORD *lpdwCanon, D3DLOCKED_RECT* lpddsd)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "CanonTo8: 0x%X 0x%X 0x%X", lprect, lpdwCanon, lpddsd );
|
|
#endif
|
|
LONG i, j, k, l;
|
|
UCHAR *lpPixels = (UCHAR*)lpddsd->pBits;
|
|
for(k = lprect->top, i = 0; k < lprect->bottom; ++k, lpPixels = (UCHAR*)lpPixels + lpddsd->Pitch )
|
|
{
|
|
for (j = lprect->left, l = 0; j < lprect->right; ++j, ++i, ++l)
|
|
{
|
|
lpPixels[l] = (UCHAR)(lpdwCanon[i] >> 24);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LoadSurface(LPDIRECT3DSURFACE8 lpDDS, DWORD dwFormat, DWORD dwInternalFormat,
|
|
DWORD dwWidth, DWORD dwHeight, DWORD dwNewWidth, DWORD dwNewHeight,
|
|
const void *pixels)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "LoadSurface: 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X", lpDDS, dwFormat, dwInternalFormat, dwWidth, dwHeight, dwNewWidth, dwNewHeight, pixels );
|
|
#endif
|
|
D3DLOCKED_RECT ddsd;
|
|
HRESULT ddrval;
|
|
DWORD *lpdwCanon, *lpdwNewCanon;
|
|
RECT rect;
|
|
/*
|
|
* Convert the GL texture into a canonical format (8888),
|
|
* so that we can cleanly do image ops (such as resize) without
|
|
* having to worry about the bit format.
|
|
*/
|
|
lpdwCanon = (DWORD*)malloc(dwWidth * dwHeight * sizeof(DWORD));
|
|
|
|
if(lpdwCanon != NULL)
|
|
{
|
|
RawToCanon(dwFormat, dwInternalFormat, dwWidth, dwHeight, pixels, lpdwCanon);
|
|
/* Now resize the canon image */
|
|
if(dwWidth != dwNewWidth || dwHeight != dwNewHeight) {
|
|
lpdwNewCanon = (DWORD*)malloc(dwNewWidth * dwNewHeight * sizeof(DWORD));
|
|
|
|
if(lpdwNewCanon != NULL)
|
|
{
|
|
Resize(dwWidth, dwHeight, lpdwCanon, dwNewWidth, dwNewHeight, lpdwNewCanon);
|
|
free(lpdwCanon);
|
|
}
|
|
else
|
|
{
|
|
lpdwNewCanon = lpdwCanon;
|
|
}
|
|
}
|
|
else
|
|
lpdwNewCanon = lpdwCanon;
|
|
/*
|
|
* Lock the surface so it can be filled with the texture
|
|
*/
|
|
ddrval = lpDDS->LockRect(&ddsd, NULL, D3DLOCK_NOSYSLOCK);
|
|
if (FAILED(ddrval)) {
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Lock failed while loading surface (0x%X)\n", ddrval );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
free(lpdwNewCanon);
|
|
return;
|
|
}
|
|
D3DSURFACE_DESC sd;
|
|
lpDDS->GetDesc(&sd);
|
|
SetRect(&rect, 0, 0, sd.Width, sd.Height);
|
|
/* Copy the texture into the surface */
|
|
if(sd.Format == D3DFMT_L8) {
|
|
CanonTo8(&rect, lpdwNewCanon, &ddsd);
|
|
}
|
|
else if(sd.Format == D3DFMT_A8) {
|
|
CanonTo8(&rect, lpdwNewCanon, &ddsd);
|
|
}
|
|
else if(sd.Format == D3DFMT_A4R4G4B4) {
|
|
CanonTo4444(&rect, lpdwNewCanon, &ddsd);
|
|
}
|
|
else if(sd.Format == D3DFMT_R5G6B5) {
|
|
CanonTo565(&rect, lpdwNewCanon, &ddsd);
|
|
}
|
|
else if(sd.Format == D3DFMT_X1R5G5B5) {
|
|
CanonTo555(&rect, lpdwNewCanon, &ddsd);
|
|
}
|
|
else {
|
|
CanonTo8888(&rect, lpdwNewCanon, &ddsd);
|
|
}
|
|
free(lpdwNewCanon);
|
|
/*
|
|
* unlock the surface
|
|
*/
|
|
lpDDS->UnlockRect();
|
|
}
|
|
return;
|
|
}
|
|
|
|
HRESULT LoadSubSurface(LPDIRECT3DSURFACE8 lpDDS, DWORD dwFormat,
|
|
DWORD dwInternalFormat, DWORD dwWidth, DWORD dwHeight,
|
|
const void *pixels, LPRECT lpsubimage)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "LoadSubSurface: 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X", lpDDS, dwFormat, dwInternalFormat, dwWidth, dwHeight, pixels, lpsubimage );
|
|
#endif
|
|
D3DLOCKED_RECT ddsd;
|
|
HRESULT ddrval;
|
|
DWORD *lpdwCanon, *lpdwNewCanon;
|
|
DWORD dwNewWidth=lpsubimage->right-lpsubimage->left;
|
|
DWORD dwNewHeight=lpsubimage->bottom-lpsubimage->top;
|
|
/*
|
|
* Lock the surface so it can be filled with the texture
|
|
*/
|
|
ddrval = lpDDS->LockRect(&ddsd, lpsubimage, D3DLOCK_NOSYSLOCK);
|
|
if (FAILED(ddrval)) {
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Lock failed while loading surface (0x%X)\n", ddrval );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return ddrval;
|
|
}
|
|
D3DSURFACE_DESC sd;
|
|
lpDDS->GetDesc(&sd);
|
|
if((dwInternalFormat == 3 || dwInternalFormat == GL_RGB || dwInternalFormat == GL_RGB5) && sd.Format == D3DFMT_R5G6B5 &&
|
|
dwWidth == dwNewWidth && dwHeight == dwNewHeight) {
|
|
CanonTo565(lpsubimage,(const unsigned long*)pixels,&ddsd);
|
|
}
|
|
else if((dwInternalFormat == 3 || dwInternalFormat == GL_RGB || dwInternalFormat == GL_RGB5) && sd.Format == D3DFMT_X1R5G5B5 &&
|
|
dwWidth == dwNewWidth && dwHeight == dwNewHeight) {
|
|
CanonTo555(lpsubimage,(const unsigned long*)pixels,&ddsd);
|
|
}
|
|
else if((dwInternalFormat == GL_RGB8 || dwInternalFormat == GL_RGBA || dwInternalFormat == GL_RGBA8) && (sd.Format == D3DFMT_X8R8G8B8 || sd.Format == D3DFMT_A8R8G8B8) &&
|
|
dwWidth == dwNewWidth && dwHeight == dwNewHeight) {
|
|
CanonTo8888(lpsubimage,(const unsigned long*)pixels,&ddsd);
|
|
}
|
|
else {
|
|
/*
|
|
* Convert the GL texture into a canonical format (8888),
|
|
* so that we can cleanly do image ops (such as resize) without
|
|
* having to worry about the bit format.
|
|
*/
|
|
lpdwCanon = (DWORD*)malloc(dwWidth * dwHeight * sizeof(DWORD));
|
|
|
|
if(lpdwCanon != NULL)
|
|
{
|
|
RawToCanon(dwFormat, dwInternalFormat, dwWidth, dwHeight, pixels, lpdwCanon);
|
|
if(dwWidth != dwNewWidth || dwHeight != dwNewHeight)
|
|
{
|
|
/* Now resize the canon image */
|
|
lpdwNewCanon = (DWORD*)malloc(dwNewWidth * dwNewHeight * sizeof(DWORD));
|
|
|
|
if(lpdwNewCanon != NULL)
|
|
{
|
|
Resize(dwWidth, dwHeight, lpdwCanon, dwNewWidth, dwNewHeight, lpdwNewCanon);
|
|
free(lpdwCanon);
|
|
}
|
|
else
|
|
{
|
|
lpdwNewCanon=lpdwCanon;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lpdwNewCanon=lpdwCanon;
|
|
}
|
|
/* Copy the texture into the surface */
|
|
if(sd.Format == D3DFMT_L8) {
|
|
CanonTo8(lpsubimage,lpdwNewCanon,&ddsd);
|
|
}
|
|
else if(sd.Format == D3DFMT_A8) {
|
|
CanonTo8(lpsubimage,lpdwNewCanon,&ddsd);
|
|
}
|
|
else if(sd.Format == D3DFMT_A4R4G4B4) {
|
|
CanonTo4444(lpsubimage,lpdwNewCanon,&ddsd);
|
|
}
|
|
else if(sd.Format == D3DFMT_R5G6B5) {
|
|
CanonTo565(lpsubimage,lpdwNewCanon,&ddsd);
|
|
}
|
|
else if(sd.Format == D3DFMT_X1R5G5B5) {
|
|
CanonTo555(lpsubimage, lpdwNewCanon, &ddsd);
|
|
}
|
|
else {
|
|
CanonTo8888(lpsubimage, lpdwNewCanon, &ddsd);
|
|
}
|
|
free(lpdwNewCanon);
|
|
}
|
|
}
|
|
/*
|
|
* unlock the surface
|
|
*/
|
|
lpDDS->UnlockRect();
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT GrowVB(DWORD sz)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "GrowVB: 0x%X", sz );
|
|
#endif
|
|
if(sz > g_OpenGLValues->m_vbufsz)
|
|
{
|
|
HRESULT hr;
|
|
if(g_OpenGLValues->m_xyzbuf != 0)
|
|
{
|
|
g_OpenGLValues->m_xyzbuf->Release();
|
|
}
|
|
hr = g_OpenGLValues->m_d3ddev->CreateVertexBuffer(sz * 12, D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &g_OpenGLValues->m_xyzbuf);
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: GrowVB: CreateVertexBuffer(1) failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return hr;
|
|
}
|
|
if(g_OpenGLValues->m_colbuf != 0)
|
|
{
|
|
g_OpenGLValues->m_colbuf->Release();
|
|
}
|
|
hr = g_OpenGLValues->m_d3ddev->CreateVertexBuffer(sz * 4, D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &g_OpenGLValues->m_colbuf);
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: GrowVB: CreateVertexBuffer(2) failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return hr;
|
|
}
|
|
if(g_OpenGLValues->m_texbuf != 0)
|
|
{
|
|
g_OpenGLValues->m_texbuf->Release();
|
|
}
|
|
hr = g_OpenGLValues->m_d3ddev->CreateVertexBuffer(sz * 8, D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &g_OpenGLValues->m_texbuf);
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: GrowVB: CreateVertexBuffer(3) failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return hr;
|
|
}
|
|
if(g_OpenGLValues->m_tex2buf != 0)
|
|
{
|
|
g_OpenGLValues->m_tex2buf->Release();
|
|
}
|
|
hr = g_OpenGLValues->m_d3ddev->CreateVertexBuffer(sz * 8, D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &g_OpenGLValues->m_tex2buf);
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: GrowVB: CreateVertexBuffer(4) failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return hr;
|
|
}
|
|
g_OpenGLValues->m_vbufoff = 0;
|
|
g_OpenGLValues->m_vbufsz = sz;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT GrowIB(DWORD sz)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "GrowIB: 0x%X", sz );
|
|
#endif
|
|
if(sz > g_OpenGLValues->m_ibufsz)
|
|
{
|
|
if(g_OpenGLValues->m_ibuf != 0)
|
|
{
|
|
g_OpenGLValues->m_ibuf->Release();
|
|
}
|
|
HRESULT hr = g_OpenGLValues->m_d3ddev->CreateIndexBuffer(sz * 2, D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &g_OpenGLValues->m_ibuf);
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: GrowIB: CreateIndexBuffer failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return hr;
|
|
}
|
|
g_OpenGLValues->m_d3ddev->SetIndices(g_OpenGLValues->m_ibuf, 0);
|
|
g_OpenGLValues->m_ibufoff = 0;
|
|
g_OpenGLValues->m_ibufsz = sz;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
///////////////////////////// BEGIN API ENTRIES ///////////////////////////////////////////////////
|
|
|
|
void APIENTRY glActiveTextureARB(GLenum texture)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glActiveTextureARB: 0x%X", texture );
|
|
#endif
|
|
g_OpenGLValues->m_curtgt = texture == GL_TEXTURE0_ARB ? 0 : 1;
|
|
}
|
|
|
|
void APIENTRY glAlphaFunc (GLenum func, GLclampf ref)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char l[40];
|
|
ftoa( (double)ref, l );
|
|
sprintf( log, "glAlphaFunc: 0x%X %s", func, l );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
DWORD funcvalue;
|
|
switch(func) {
|
|
case GL_NEVER:
|
|
funcvalue=D3DCMP_NEVER;
|
|
break;
|
|
case GL_LESS:
|
|
funcvalue=D3DCMP_LESS;
|
|
break;
|
|
case GL_EQUAL:
|
|
funcvalue=D3DCMP_EQUAL;
|
|
break;
|
|
case GL_LEQUAL:
|
|
funcvalue=D3DCMP_LESSEQUAL;
|
|
break;
|
|
case GL_GREATER:
|
|
funcvalue=D3DCMP_GREATER;
|
|
break;
|
|
case GL_NOTEQUAL:
|
|
funcvalue=D3DCMP_NOTEQUAL;
|
|
break;
|
|
case GL_GEQUAL:
|
|
funcvalue=D3DCMP_GREATEREQUAL;
|
|
break;
|
|
case GL_ALWAYS:
|
|
funcvalue=D3DCMP_ALWAYS;
|
|
break;
|
|
}
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ALPHAFUNC, funcvalue);
|
|
Clamp(&ref);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ALPHAREF, (DWORD)(ref * 255.f));
|
|
}
|
|
|
|
void APIENTRY glArrayElement (GLint i)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glArrayElement: 0x%X", i );
|
|
#endif
|
|
if(g_OpenGLValues->m_usetexcoordary[0])
|
|
{
|
|
g_OpenGLValues->m_tu = *((FLOAT*)((BYTE*)g_OpenGLValues->m_texcoordary[0] + i * g_OpenGLValues->m_texcoordarystride[0]));
|
|
g_OpenGLValues->m_tv = *((FLOAT*)((BYTE*)g_OpenGLValues->m_texcoordary[0] + i * g_OpenGLValues->m_texcoordarystride[0]) + 1);
|
|
}
|
|
if(g_OpenGLValues->m_usetexcoordary[1])
|
|
{
|
|
g_OpenGLValues->m_tu2 = *((FLOAT*)((BYTE*)g_OpenGLValues->m_texcoordary[1] + i * g_OpenGLValues->m_texcoordarystride[1]));
|
|
g_OpenGLValues->m_tv2 = *((FLOAT*)((BYTE*)g_OpenGLValues->m_texcoordary[1] + i * g_OpenGLValues->m_texcoordarystride[1]) + 1);
|
|
}
|
|
if(g_OpenGLValues->m_usecolorary)
|
|
{
|
|
#ifdef _X86_
|
|
const void * colorary = g_OpenGLValues->m_colorary;
|
|
DWORD colorarystride = g_OpenGLValues->m_colorarystride;
|
|
D3DCOLOR color;
|
|
|
|
_asm
|
|
{
|
|
mov eax, i;
|
|
mov ebx, colorary;
|
|
mul colorarystride;
|
|
mov edx, 0x00FF00FF;
|
|
add eax, ebx;
|
|
mov ecx, eax;
|
|
and eax, edx;
|
|
not edx;
|
|
rol eax, 16;
|
|
and ecx, edx;
|
|
or eax, ecx;
|
|
mov color, eax;
|
|
}
|
|
|
|
g_OpenGLValues->m_color = color;
|
|
#else
|
|
BYTE *glcolor = (BYTE*)g_OpenGLValues->m_colorary + i * g_OpenGLValues->m_colorarystride;
|
|
g_OpenGLValues->m_color = RGBA_MAKE(glcolor[0], glcolor[1], glcolor[2], glcolor[3]);
|
|
#endif
|
|
}
|
|
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = *((FLOAT*)((BYTE*)g_OpenGLValues->m_vertexary + i * g_OpenGLValues->m_vertexarystride));
|
|
*(d3dv++) = *((FLOAT*)((BYTE*)g_OpenGLValues->m_vertexary + i * g_OpenGLValues->m_vertexarystride) + 1);
|
|
*(d3dv++) = *((FLOAT*)((BYTE*)g_OpenGLValues->m_vertexary + i * g_OpenGLValues->m_vertexarystride) + 2);
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glBegin (GLenum mode)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glBegin: 0x%X", mode );
|
|
#endif
|
|
g_OpenGLValues->m_prim = mode;
|
|
g_OpenGLValues->m_withinprim = TRUE;
|
|
g_OpenGLValues->m_vcnt = 0;
|
|
QuakeSetTexturingState();
|
|
if(g_OpenGLValues->m_nfv > (VBUFSIZE - MAXVERTSPERPRIM)) // check if space available
|
|
{
|
|
g_OpenGLValues->m_vbuf->Lock(0, 0, (BYTE**)&g_OpenGLValues->m_verts, D3DLOCK_DISCARD | D3DLOCK_NOSYSLOCK);
|
|
g_OpenGLValues->m_nfv = 0;
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_vbuf->Lock(0, 0, (BYTE**)&g_OpenGLValues->m_verts, D3DLOCK_NOOVERWRITE | D3DLOCK_NOSYSLOCK);
|
|
g_OpenGLValues->m_verts = &g_OpenGLValues->m_verts[g_OpenGLValues->m_nfv];
|
|
}
|
|
}
|
|
|
|
void APIENTRY glBindTexture (GLenum target, GLuint texture)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glBindTexture: 0x%X 0x%X", target, texture );
|
|
#endif
|
|
g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt] = texture;
|
|
g_OpenGLValues->m_texHandleValid = FALSE;
|
|
}
|
|
|
|
void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glBlendFunc: 0x%X 0x%X", sfactor, dfactor );
|
|
#endif
|
|
int svalue = -1, dvalue = -1;
|
|
|
|
switch(sfactor) {
|
|
case GL_ZERO:
|
|
svalue=D3DBLEND_ZERO;
|
|
break;
|
|
case GL_ONE:
|
|
svalue=D3DBLEND_ONE;
|
|
break;
|
|
case GL_DST_COLOR:
|
|
svalue=D3DBLEND_DESTCOLOR;
|
|
break;
|
|
case GL_ONE_MINUS_DST_COLOR:
|
|
svalue=D3DBLEND_INVDESTCOLOR;
|
|
break;
|
|
case GL_SRC_ALPHA:
|
|
svalue=D3DBLEND_SRCALPHA;
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
svalue=D3DBLEND_INVSRCALPHA;
|
|
break;
|
|
case GL_DST_ALPHA:
|
|
svalue=D3DBLEND_DESTALPHA;
|
|
break;
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
svalue=D3DBLEND_INVDESTALPHA;
|
|
break;
|
|
case GL_SRC_ALPHA_SATURATE:
|
|
svalue=D3DBLEND_SRCALPHASAT;
|
|
break;
|
|
}
|
|
switch(dfactor) {
|
|
case GL_ZERO:
|
|
dvalue=D3DBLEND_ZERO;
|
|
break;
|
|
case GL_ONE:
|
|
dvalue=D3DBLEND_ONE;
|
|
break;
|
|
case GL_SRC_COLOR:
|
|
dvalue=D3DBLEND_SRCCOLOR;
|
|
break;
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
dvalue=D3DBLEND_INVSRCCOLOR;
|
|
break;
|
|
case GL_SRC_ALPHA:
|
|
dvalue=D3DBLEND_SRCALPHA;
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
dvalue=D3DBLEND_INVSRCALPHA;
|
|
break;
|
|
case GL_DST_ALPHA:
|
|
dvalue=D3DBLEND_DESTALPHA;
|
|
break;
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
dvalue=D3DBLEND_INVDESTALPHA;
|
|
break;
|
|
}
|
|
|
|
if (svalue >= 0) g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_SRCBLEND, (DWORD)svalue);
|
|
if (dvalue >= 0) g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_DESTBLEND, (DWORD)dvalue);
|
|
}
|
|
|
|
void APIENTRY glClearStencil (GLint s)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glClearStencil: 0x%X", s );
|
|
#endif
|
|
g_OpenGLValues->m_clearStencil = (DWORD)s;
|
|
}
|
|
|
|
void APIENTRY glClear (GLbitfield mask)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glClear: 0x%X", mask );
|
|
#endif
|
|
DWORD flags = 0;
|
|
|
|
if(mask & GL_COLOR_BUFFER_BIT) {
|
|
flags |= D3DCLEAR_TARGET;
|
|
}
|
|
|
|
if(mask & GL_DEPTH_BUFFER_BIT) {
|
|
flags |= D3DCLEAR_ZBUFFER;
|
|
}
|
|
|
|
if(mask & GL_STENCIL_BUFFER_BIT) {
|
|
flags |= D3DCLEAR_STENCIL;
|
|
}
|
|
|
|
if(g_OpenGLValues->m_updvwp)
|
|
QuakeUpdateViewport();
|
|
|
|
g_OpenGLValues->m_d3ddev->Clear(0, NULL, flags, g_OpenGLValues->m_clearColor, (FLOAT)g_OpenGLValues->m_clearDepth, g_OpenGLValues->m_clearStencil);
|
|
}
|
|
|
|
void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char r[40];
|
|
char g[40];
|
|
char b[40];
|
|
char a[40];
|
|
ftoa( (double)red, r );
|
|
ftoa( (double)green, g );
|
|
ftoa( (double)blue, b );
|
|
ftoa( (double)alpha, a );
|
|
sprintf( log, "glClearColor: %s %s %s %s", r, g, b, a );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
Clamp(&red);
|
|
Clamp(&green);
|
|
Clamp(&blue);
|
|
Clamp(&alpha);
|
|
unsigned int R, G, B, A;
|
|
R = (unsigned int)(red * 255.f);
|
|
G = (unsigned int)(green * 255.f);
|
|
B = (unsigned int)(blue * 255.f);
|
|
A = (unsigned int)(alpha * 255.f);
|
|
g_OpenGLValues->m_clearColor = RGBA_MAKE(R, G, B, A);
|
|
}
|
|
|
|
void APIENTRY glClearDepth (GLclampd depth)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char d[40];
|
|
ftoa( (double)depth, d );
|
|
sprintf( log, "glClearDepth: %s", d );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
Clamp(&depth);
|
|
g_OpenGLValues->m_clearDepth = depth;
|
|
}
|
|
|
|
void APIENTRY glClientActiveTextureARB(GLenum texture)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glClientActiveTextureARB: 0x%X", texture );
|
|
#endif
|
|
g_OpenGLValues->m_client_active_texture_arb = texture == GL_TEXTURE0_ARB ? 0 : 1;
|
|
}
|
|
|
|
void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glClipPlane: 0x%X 0x%X", plane, equation );
|
|
#endif
|
|
D3DMATRIX &m = g_OpenGLValues->m_xfrm[D3DTS_WORLD];
|
|
m.m[0][3] = -(m.m[0][0] * m.m[3][0] + m.m[0][1] * m.m[3][1] + m.m[0][2] * m.m[3][2]);
|
|
m.m[1][3] = -(m.m[1][0] * m.m[3][0] + m.m[1][1] * m.m[3][1] + m.m[1][2] * m.m[3][2]);
|
|
m.m[2][3] = -(m.m[2][0] * m.m[3][0] + m.m[2][1] * m.m[3][1] + m.m[2][2] * m.m[3][2]);
|
|
m.m[3][0] = 0.f; m.m[3][1] = 0.f; m.m[3][2] = 0.f;
|
|
FLOAT eqn[4];
|
|
eqn[0] = FLOAT(m.m[0][0] * equation[0] + m.m[1][0] * equation[1] + m.m[2][0] * equation[2] + m.m[3][0] * equation[3]);
|
|
eqn[1] = FLOAT(m.m[0][1] * equation[0] + m.m[1][1] * equation[1] + m.m[2][1] * equation[2] + m.m[3][1] * equation[3]);
|
|
eqn[2] = FLOAT(m.m[0][2] * equation[0] + m.m[1][2] * equation[1] + m.m[2][2] * equation[2] + m.m[3][2] * equation[3]);
|
|
eqn[3] = FLOAT(m.m[0][3] * equation[0] + m.m[1][3] * equation[1] + m.m[2][3] * equation[2] + m.m[3][3] * equation[3]);
|
|
g_OpenGLValues->m_d3ddev->SetClipPlane(plane - GL_CLIP_PLANE0, eqn);
|
|
}
|
|
|
|
void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char r[40];
|
|
char g[40];
|
|
char b[40];
|
|
ftoa( (double)red, r );
|
|
ftoa( (double)green, g );
|
|
ftoa( (double)blue, b );
|
|
sprintf( log, "glColor3f: %s %s %s", r, g, b );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
static float two55 = 255.f;
|
|
unsigned int R, G, B;
|
|
#ifdef _X86_
|
|
D3DCOLOR color;
|
|
|
|
_asm {
|
|
fld red;
|
|
fld green;
|
|
fld blue;
|
|
fld two55;
|
|
fmul st(1), st(0);
|
|
fmul st(2), st(0);
|
|
fmulp st(3), st(0);
|
|
fistp B;
|
|
fistp G;
|
|
fistp R;
|
|
mov eax, B;
|
|
cmp eax, 255;
|
|
jle pt1;
|
|
mov eax, 255;
|
|
pt1: mov ebx, G;
|
|
cmp ebx, 255;
|
|
jle pt2;
|
|
mov ebx, 255;
|
|
pt2: mov ecx, R;
|
|
cmp ecx, 255;
|
|
jle pt3;
|
|
mov ecx, 255;
|
|
pt3: shl ebx, 8;
|
|
shl ecx, 16;
|
|
or eax, ebx;
|
|
or ecx, 0xFF000000;
|
|
or eax, ecx;
|
|
mov color, eax;
|
|
}
|
|
|
|
g_OpenGLValues->m_color = color;
|
|
#else
|
|
R = (unsigned int)(red * two55);
|
|
G = (unsigned int)(green * two55);
|
|
B = (unsigned int)(blue * two55);
|
|
if(R > 255)
|
|
R = 255;
|
|
if(G > 255)
|
|
G = 255;
|
|
if(B > 255)
|
|
B = 255;
|
|
g_OpenGLValues->m_color = RGBA_MAKE(R, G, B, 255);
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glColor3fv (const GLfloat *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char v0[40];
|
|
char v1[40];
|
|
char v2[40];
|
|
ftoa( (double)v[0], v0 );
|
|
ftoa( (double)v[1], v1 );
|
|
ftoa( (double)v[2], v2 );
|
|
sprintf( log, "glColor3fv: %s %s %s", v0, v1, v2 );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
static float two55 = 255.f;
|
|
unsigned int R, G, B;
|
|
#ifdef _X86_
|
|
D3DCOLOR color;
|
|
|
|
_asm {
|
|
mov ebx, v;
|
|
fld [ebx];
|
|
fld [ebx + 4];
|
|
fld [ebx + 8];
|
|
fld two55;
|
|
fmul st(1), st(0);
|
|
fmul st(2), st(0);
|
|
fmulp st(3), st(0);
|
|
fistp B;
|
|
fistp G;
|
|
fistp R;
|
|
mov eax, B;
|
|
cmp eax, 255;
|
|
jle pt1;
|
|
mov eax, 255;
|
|
pt1: mov ebx, G;
|
|
cmp ebx, 255;
|
|
jle pt2;
|
|
mov ebx, 255;
|
|
pt2: mov ecx, R;
|
|
cmp ecx, 255;
|
|
jle pt3;
|
|
mov ecx, 255;
|
|
pt3: shl ebx, 8;
|
|
shl ecx, 16;
|
|
or eax, ebx;
|
|
or ecx, 0xFF000000;
|
|
or eax, ecx;
|
|
mov color, eax;
|
|
}
|
|
|
|
g_OpenGLValues->m_color = color;
|
|
#else
|
|
R = (unsigned int)(v[0] * two55);
|
|
G = (unsigned int)(v[1] * two55);
|
|
B = (unsigned int)(v[2] * two55);
|
|
if(R > 255)
|
|
R = 255;
|
|
if(G > 255)
|
|
G = 255;
|
|
if(B > 255)
|
|
B = 255;
|
|
g_OpenGLValues->m_color = RGBA_MAKE(R, G, B, 255);
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glColor3ubv (const GLubyte *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glColor3ubv: 0x%X 0x%X 0x%X", v[0], v[1], v[2] );
|
|
#endif
|
|
g_OpenGLValues->m_color = RGBA_MAKE(v[0], v[1], v[2], 255);
|
|
}
|
|
|
|
void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glColor4ub: 0x%X 0x%X 0x%X 0x%X", red, green, blue, alpha );
|
|
#endif
|
|
g_OpenGLValues->m_color = RGBA_MAKE(red, green, blue, alpha);
|
|
}
|
|
|
|
void APIENTRY glColor4ubv (const GLubyte *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glColor4ubv: 0x%X 0x%X 0x%X 0x%X", v[0], v[1], v[2], v[3] );
|
|
#endif
|
|
#ifdef _X86_
|
|
D3DCOLOR color;
|
|
|
|
_asm
|
|
{
|
|
mov ebx, v;
|
|
mov edx, 0x00FF00FF;
|
|
mov eax, [ebx];
|
|
mov ecx, eax;
|
|
and eax, edx;
|
|
not edx;
|
|
rol eax, 16;
|
|
and ecx, edx;
|
|
or eax, ecx;
|
|
mov color, eax;
|
|
}
|
|
|
|
g_OpenGLValues->m_color = color;
|
|
#else
|
|
g_OpenGLValues->m_color = RGBA_MAKE(v[0], v[1], v[2], v[3]);
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char r[40];
|
|
char g[40];
|
|
char b[40];
|
|
char a[40];
|
|
ftoa( (double)red, r );
|
|
ftoa( (double)green, g );
|
|
ftoa( (double)blue, b );
|
|
ftoa( (double)alpha, a );
|
|
sprintf( log, "glColor4f: %s %s %s %s", r, g, b, a );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
static float two55 = 255.f;
|
|
unsigned int R, G, B, A;
|
|
#ifdef _X86_
|
|
D3DCOLOR color;
|
|
|
|
__asm {
|
|
fld red;
|
|
fld green;
|
|
fld blue;
|
|
fld alpha;
|
|
fld two55;
|
|
fmul st(1), st(0);
|
|
fmul st(2), st(0);
|
|
fmul st(3), st(0);
|
|
fmulp st(4), st(0);
|
|
fistp A;
|
|
fistp B;
|
|
fistp G;
|
|
fistp R;
|
|
mov edx, A;
|
|
cmp edx, 255;
|
|
jle pt1;
|
|
mov edx, 255;
|
|
pt1: mov eax, B;
|
|
cmp eax, 255;
|
|
jle pt2;
|
|
mov eax, 255;
|
|
pt2: mov ebx, G;
|
|
cmp ebx, 255;
|
|
jle pt3;
|
|
mov ebx, 255;
|
|
pt3: mov ecx, R;
|
|
cmp ecx, 255;
|
|
jle pt4;
|
|
mov ecx, 255;
|
|
pt4: shl ebx, 8;
|
|
shl ecx, 16;
|
|
shl edx, 24;
|
|
or eax, ebx;
|
|
or ecx, edx;
|
|
or eax, ecx;
|
|
mov color, eax;
|
|
}
|
|
|
|
g_OpenGLValues->m_color = color;
|
|
#else
|
|
R = (unsigned int)(red * two55);
|
|
G = (unsigned int)(green * two55);
|
|
B = (unsigned int)(blue * two55);
|
|
A = (unsigned int)(alpha * two55);
|
|
if(R > 255)
|
|
R = 255;
|
|
if(G > 255)
|
|
G = 255;
|
|
if(B > 255)
|
|
B = 255;
|
|
if(A > 255)
|
|
A = 255;
|
|
g_OpenGLValues->m_color = RGBA_MAKE(R, G, B, A);
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glColor4fv (const GLfloat *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char v0[40];
|
|
char v1[40];
|
|
char v2[40];
|
|
char v3[40];
|
|
ftoa( (double)v[0], v0 );
|
|
ftoa( (double)v[1], v1 );
|
|
ftoa( (double)v[2], v2 );
|
|
ftoa( (double)v[3], v3 );
|
|
sprintf( log, "glColor4fv: %s %s %s %s", v0, v1, v2, v3 );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
static float two55 = 255.f;
|
|
unsigned int R, G, B, A;
|
|
#ifdef _X86_
|
|
D3DCOLOR color;
|
|
|
|
_asm {
|
|
mov ebx, v;
|
|
fld [ebx];
|
|
fld [ebx + 4];
|
|
fld [ebx + 8];
|
|
fld [ebx + 12];
|
|
fld two55;
|
|
fmul st(1), st(0);
|
|
fmul st(2), st(0);
|
|
fmul st(3), st(0);
|
|
fmulp st(4), st(0);
|
|
fistp A;
|
|
fistp B;
|
|
fistp G;
|
|
fistp R;
|
|
mov edx, A;
|
|
cmp edx, 255;
|
|
jle pt1;
|
|
mov edx, 255;
|
|
pt1: mov eax, B;
|
|
cmp eax, 255;
|
|
jle pt2;
|
|
mov eax, 255;
|
|
pt2: mov ebx, G;
|
|
cmp ebx, 255;
|
|
jle pt3;
|
|
mov ebx, 255;
|
|
pt3: mov ecx, R;
|
|
cmp ecx, 255;
|
|
jle pt4;
|
|
mov ecx, 255;
|
|
pt4: shl ebx, 8;
|
|
shl ecx, 16;
|
|
shl edx, 24;
|
|
or eax, ebx;
|
|
or ecx, edx;
|
|
or eax, ecx;
|
|
mov color, eax;
|
|
}
|
|
|
|
g_OpenGLValues->m_color = color;
|
|
#else
|
|
R = (unsigned int)(v[0] * two55);
|
|
G = (unsigned int)(v[1] * two55);
|
|
B = (unsigned int)(v[2] * two55);
|
|
A = (unsigned int)(v[3] * two55);
|
|
if(R > 255)
|
|
R = 255;
|
|
if(G > 255)
|
|
G = 255;
|
|
if(B > 255)
|
|
B = 255;
|
|
if(A > 255)
|
|
A = 255;
|
|
g_OpenGLValues->m_color = RGBA_MAKE(R, G, B, A);
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glColorPointer: 0x%X 0x%X 0x%X 0x%X", size, type, stride, pointer );
|
|
#endif
|
|
if(size == 4 && (type == GL_BYTE || type == GL_UNSIGNED_BYTE))
|
|
g_OpenGLValues->m_colorary = (GLubyte*)pointer;
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Color array not supported (size:0x%X type:0x%X)\n", size, type );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
if(stride == 0)
|
|
{
|
|
stride = 4;
|
|
}
|
|
g_OpenGLValues->m_colorarystride = stride;
|
|
}
|
|
|
|
void APIENTRY glCullFace (GLenum mode)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glCullFace: 0x%X", mode );
|
|
#endif
|
|
g_OpenGLValues->m_cullMode = mode;
|
|
if(g_OpenGLValues->m_cullEnabled == TRUE){
|
|
DWORD statevalue;
|
|
if(mode == GL_BACK)
|
|
statevalue = g_OpenGLValues->m_FrontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW;
|
|
else
|
|
statevalue = g_OpenGLValues->m_FrontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CULLMODE, statevalue);
|
|
}
|
|
}
|
|
|
|
void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glDeleteTextures: 0x%X 0x%X", n, textures );
|
|
#endif
|
|
for(int i = 0; i < n; ++i) {
|
|
TexInfo &ti = g_OpenGLValues->m_tex[textures[i]];
|
|
if(ti.m_ddsurf != 0) {
|
|
ti.m_ddsurf->Release();
|
|
ti.m_ddsurf = 0;
|
|
}
|
|
if(ti.m_block != 0)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DeleteStateBlock(ti.m_block);
|
|
ti.m_block = 0;
|
|
}
|
|
ti.m_capture = FALSE;
|
|
ti.m_dwStage = 0;
|
|
ti.m_minmode = D3DTEXF_POINT;
|
|
ti.m_magmode = D3DTEXF_LINEAR;
|
|
ti.m_mipmode = D3DTEXF_LINEAR;
|
|
ti.m_addu = D3DTADDRESS_WRAP;
|
|
ti.m_addv = D3DTADDRESS_WRAP;
|
|
ti.m_next = g_OpenGLValues->m_free;
|
|
ti.m_prev = -1;
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_free].m_prev = textures[i];
|
|
g_OpenGLValues->m_free = textures[i];
|
|
}
|
|
}
|
|
|
|
void APIENTRY glDepthFunc (GLenum func)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glDepthFunc: 0x%X", func );
|
|
#endif
|
|
int state = -1;
|
|
switch(func) {
|
|
case GL_NEVER:
|
|
state=D3DCMP_NEVER;
|
|
break;
|
|
case GL_LESS:
|
|
state=D3DCMP_LESS;
|
|
break;
|
|
case GL_EQUAL:
|
|
state=D3DCMP_EQUAL;
|
|
break;
|
|
case GL_LEQUAL:
|
|
state=D3DCMP_LESSEQUAL;
|
|
break;
|
|
case GL_GREATER:
|
|
state=D3DCMP_GREATER;
|
|
break;
|
|
case GL_NOTEQUAL:
|
|
state=D3DCMP_NOTEQUAL;
|
|
break;
|
|
case GL_GEQUAL:
|
|
state=D3DCMP_GREATEREQUAL;
|
|
break;
|
|
case GL_ALWAYS:
|
|
state=D3DCMP_ALWAYS;
|
|
break;
|
|
}
|
|
if(state >= 0)
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ZFUNC, state);
|
|
}
|
|
|
|
void APIENTRY glDepthMask (GLboolean flag)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glDepthMask: 0x%X", flag );
|
|
#endif
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ZWRITEENABLE, flag);
|
|
}
|
|
|
|
void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char zn[40];
|
|
char zf[40];
|
|
ftoa( (double)zNear, zn );
|
|
ftoa( (double)zFar, zf );
|
|
sprintf( log, "glDepthRange: %s %s", zn, zf );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
Clamp(&zNear);
|
|
Clamp(&zFar);
|
|
g_OpenGLValues->m_vport.MinZ = (FLOAT)zNear;
|
|
g_OpenGLValues->m_vport.MaxZ = (FLOAT)zFar;
|
|
if(g_OpenGLValues->m_polyoffset && g_OpenGLValues->m_vport.MaxZ != 0.f)
|
|
{
|
|
D3DVIEWPORT8 vport(g_OpenGLValues->m_vport);
|
|
vport.MaxZ -= .001f;
|
|
g_OpenGLValues->m_d3ddev->SetViewport(&vport);
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_d3ddev->SetViewport(&g_OpenGLValues->m_vport);
|
|
}
|
|
}
|
|
|
|
void APIENTRY glEnd (void)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glEnd" );
|
|
#endif
|
|
if(!g_OpenGLValues->m_withinprim)
|
|
return;
|
|
g_OpenGLValues->m_vbuf->Unlock();
|
|
QuakeSetVertexShader(QUAKEVFMT);
|
|
QuakeSetStreamSource(0, g_OpenGLValues->m_vbuf, sizeof(QuakeVertex));
|
|
unsigned vcnt;
|
|
|
|
vcnt = g_OpenGLValues->m_vcnt;
|
|
|
|
switch(g_OpenGLValues->m_prim)
|
|
{
|
|
case GL_TRIANGLES:
|
|
if(vcnt >= 3)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, g_OpenGLValues->m_nfv, vcnt / 3);
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: glEnd: GL_TRIANGLES cnt=%d NOT STORED\n", vcnt );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
g_OpenGLValues->m_nfv += vcnt;
|
|
break;
|
|
case GL_QUADS:
|
|
if(vcnt >= 4)
|
|
{
|
|
unsigned i;
|
|
|
|
for(i = 0; i < vcnt; i += 4)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DrawPrimitive(D3DPT_TRIANGLEFAN, g_OpenGLValues->m_nfv, 2);
|
|
g_OpenGLValues->m_nfv += 4;
|
|
}
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: glEnd: GL_QUADS cnt=%d NOT STORED\n", vcnt );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
break;
|
|
case GL_LINES:
|
|
if(vcnt >= 2)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DrawPrimitive(D3DPT_LINELIST, g_OpenGLValues->m_nfv, vcnt / 2);
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: glEnd: GL_LINES cnt=%d NOT STORED\n", vcnt );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
g_OpenGLValues->m_nfv += vcnt;
|
|
break;
|
|
case GL_TRIANGLE_STRIP:
|
|
case GL_QUAD_STRIP:
|
|
if(vcnt > 2)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DrawPrimitive(D3DPT_TRIANGLESTRIP, g_OpenGLValues->m_nfv, vcnt-2 );
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: glEnd: GL_TRIANGLE_STRIP or GL_QUAD_STRIP cnt=%d NOT STORED\n", vcnt );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
g_OpenGLValues->m_nfv += vcnt;
|
|
break;
|
|
case GL_POLYGON:
|
|
case GL_TRIANGLE_FAN:
|
|
if(vcnt > 2)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DrawPrimitive(D3DPT_TRIANGLEFAN, g_OpenGLValues->m_nfv, vcnt-2);
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: glEnd: GL_POLYGON or GL_TRIANGLE_FAN cnt=%d NOT STORED\n", vcnt );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
g_OpenGLValues->m_nfv += vcnt;
|
|
break;
|
|
case GL_POINTS:
|
|
if(vcnt > 0)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DrawPrimitive(D3DPT_POINTLIST, g_OpenGLValues->m_nfv, vcnt);
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: glEnd: GL_POINTS cnt=%d NOT STORED\n", vcnt );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
g_OpenGLValues->m_nfv += vcnt;
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: unimplemented primitive type=0x%X cnt=%d\n", g_OpenGLValues->m_prim, vcnt );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
g_OpenGLValues->m_withinprim = FALSE;
|
|
}
|
|
|
|
void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glDrawElements: 0x%X 0x%X 0x%X 0x%X", mode, count, type, indices );
|
|
#endif
|
|
QuakeSetTexturingState();
|
|
if((DWORD)count > g_OpenGLValues->m_ibufsz)
|
|
{
|
|
GrowIB(count);
|
|
}
|
|
unsigned min, max, LockFlags;
|
|
GLsizei i;
|
|
if(g_OpenGLValues->m_lckcount != 0)
|
|
{
|
|
WORD *pIndices;
|
|
min = g_OpenGLValues->m_lckfirst;
|
|
max = g_OpenGLValues->m_lckfirst + g_OpenGLValues->m_lckcount - 1;
|
|
if(max - min + 1 > g_OpenGLValues->m_vbufsz)
|
|
{
|
|
GrowVB(max - min + 1);
|
|
}
|
|
if(g_OpenGLValues->m_vbufoff + max - min + 1 > g_OpenGLValues->m_vbufsz)
|
|
{
|
|
LockFlags = D3DLOCK_DISCARD | D3DLOCK_NOSYSLOCK;
|
|
g_OpenGLValues->m_vbufoff = 0;
|
|
}
|
|
else
|
|
{
|
|
LockFlags = D3DLOCK_NOOVERWRITE | D3DLOCK_NOSYSLOCK;
|
|
}
|
|
if(g_OpenGLValues->m_ibufoff + count > g_OpenGLValues->m_ibufsz)
|
|
{
|
|
g_OpenGLValues->m_ibufoff = 0;
|
|
g_OpenGLValues->m_ibuf->Lock(g_OpenGLValues->m_ibufoff * 2, count * 2, (BYTE**)&pIndices, D3DLOCK_DISCARD | D3DLOCK_NOSYSLOCK);
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_ibuf->Lock(g_OpenGLValues->m_ibufoff * 2, count * 2, (BYTE**)&pIndices, D3DLOCK_NOOVERWRITE | D3DLOCK_NOSYSLOCK);
|
|
}
|
|
switch(type)
|
|
{
|
|
case GL_UNSIGNED_BYTE:
|
|
for(i = 0; i < count; ++i)
|
|
pIndices[i] = (WORD)(((unsigned char*)indices)[i] - min + g_OpenGLValues->m_vbufoff);
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
for(i = 0; i < count; ++i)
|
|
pIndices[i] = (WORD)(((unsigned short*)indices)[i] - min + g_OpenGLValues->m_vbufoff);
|
|
break;
|
|
case GL_UNSIGNED_INT:
|
|
for(i = 0; i < count; ++i)
|
|
pIndices[i] = (WORD)(((unsigned int*)indices)[i] - min + g_OpenGLValues->m_vbufoff);
|
|
break;
|
|
}
|
|
g_OpenGLValues->m_ibuf->Unlock();
|
|
}
|
|
else
|
|
{
|
|
WORD *pIndices;
|
|
min = 65535;
|
|
max = 0;
|
|
switch(type)
|
|
{
|
|
case GL_UNSIGNED_BYTE:
|
|
for(i = 0; i < count; ++i)
|
|
{
|
|
unsigned t = ((unsigned char*)indices)[i];
|
|
if(t < min)
|
|
min = t;
|
|
if(t > max)
|
|
max = t;
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
for(i = 0; i < count; ++i)
|
|
{
|
|
unsigned t = ((unsigned short*)indices)[i];
|
|
if(t < min)
|
|
min = t;
|
|
if(t > max)
|
|
max = t;
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_INT:
|
|
for(i = 0; i < count; ++i)
|
|
{
|
|
unsigned t = ((unsigned int*)indices)[i];
|
|
if(t < min)
|
|
min = t;
|
|
if(t > max)
|
|
max = t;
|
|
}
|
|
break;
|
|
}
|
|
if(max - min + 1 > g_OpenGLValues->m_vbufsz)
|
|
{
|
|
GrowVB(max - min + 1);
|
|
}
|
|
if(g_OpenGLValues->m_vbufoff + max - min + 1 > g_OpenGLValues->m_vbufsz)
|
|
{
|
|
LockFlags = D3DLOCK_DISCARD | D3DLOCK_NOSYSLOCK;
|
|
g_OpenGLValues->m_vbufoff = 0;
|
|
}
|
|
else
|
|
{
|
|
LockFlags = D3DLOCK_NOOVERWRITE | D3DLOCK_NOSYSLOCK;
|
|
}
|
|
if(g_OpenGLValues->m_ibufoff + count > g_OpenGLValues->m_ibufsz)
|
|
{
|
|
g_OpenGLValues->m_ibufoff = 0;
|
|
g_OpenGLValues->m_ibuf->Lock(g_OpenGLValues->m_ibufoff * 2, count * 2, (BYTE**)&pIndices, D3DLOCK_DISCARD | D3DLOCK_NOSYSLOCK);
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_ibuf->Lock(g_OpenGLValues->m_ibufoff * 2, count * 2, (BYTE**)&pIndices, D3DLOCK_NOOVERWRITE | D3DLOCK_NOSYSLOCK);
|
|
}
|
|
switch(type)
|
|
{
|
|
case GL_UNSIGNED_BYTE:
|
|
for(i = 0; i < count; ++i)
|
|
{
|
|
pIndices[i] = (WORD)(((unsigned char*)indices)[i] - min + g_OpenGLValues->m_vbufoff);
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
for(i = 0; i < count; ++i)
|
|
{
|
|
pIndices[i] = (WORD)(((unsigned short*)indices)[i] - min + g_OpenGLValues->m_vbufoff);
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_INT:
|
|
for(i = 0; i < count; ++i)
|
|
{
|
|
pIndices[i] = (WORD)(((unsigned int*)indices)[i] - min + g_OpenGLValues->m_vbufoff);
|
|
}
|
|
break;
|
|
}
|
|
g_OpenGLValues->m_ibuf->Unlock();
|
|
}
|
|
if(g_OpenGLValues->m_usetexcoordary[1])
|
|
{
|
|
BYTE *pTex, *pSrcTex;
|
|
g_OpenGLValues->m_texbuf->Lock(g_OpenGLValues->m_vbufoff * 8, 8 * (max - min + 1), &pTex, LockFlags);
|
|
pSrcTex = (BYTE*)g_OpenGLValues->m_texcoordary[0] + min * g_OpenGLValues->m_texcoordarystride[0];
|
|
for(unsigned i = min; i <= max; ++i)
|
|
{
|
|
MEMCPY(pTex, pSrcTex, 8);
|
|
pTex += 8;
|
|
pSrcTex += g_OpenGLValues->m_texcoordarystride[0];
|
|
}
|
|
g_OpenGLValues->m_texbuf->Unlock();
|
|
BYTE *pTex2, *pSrcTex2;
|
|
g_OpenGLValues->m_tex2buf->Lock(g_OpenGLValues->m_vbufoff * 8, 8 * (max - min + 1), &pTex2, LockFlags);
|
|
pSrcTex2 = (BYTE*)g_OpenGLValues->m_texcoordary[1] + min * g_OpenGLValues->m_texcoordarystride[1];
|
|
for(unsigned i = min; i <= max; ++i)
|
|
{
|
|
MEMCPY(pTex2, pSrcTex2, 8);
|
|
pTex2 += 8;
|
|
pSrcTex2 += g_OpenGLValues->m_texcoordarystride[1];
|
|
}
|
|
g_OpenGLValues->m_tex2buf->Unlock();
|
|
}
|
|
else if(g_OpenGLValues->m_usetexcoordary[0])
|
|
{
|
|
BYTE *pTex, *pSrcTex;
|
|
g_OpenGLValues->m_texbuf->Lock(g_OpenGLValues->m_vbufoff * 8, 8 * (max - min + 1), &pTex, LockFlags);
|
|
pSrcTex = (BYTE*)g_OpenGLValues->m_texcoordary[0] + min * g_OpenGLValues->m_texcoordarystride[0];
|
|
for(unsigned i = min; i <= max; ++i)
|
|
{
|
|
MEMCPY(pTex, pSrcTex, 8);
|
|
pTex += 8;
|
|
pSrcTex += g_OpenGLValues->m_texcoordarystride[0];
|
|
}
|
|
g_OpenGLValues->m_texbuf->Unlock();
|
|
}
|
|
if(g_OpenGLValues->m_usecolorary)
|
|
{
|
|
if(max - min + 1 > VBUFSIZE)
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Insufficient color buffer (amnt:0x%X size:0x%X)\n", (max-min+1), VBUFSIZE );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return;
|
|
}
|
|
DWORD *pColor;
|
|
BYTE *pSrcColor;
|
|
g_OpenGLValues->m_colbuf->Lock(g_OpenGLValues->m_vbufoff * 4, 4 * (max - min + 1), (BYTE**)&pColor, LockFlags);
|
|
#ifdef _X86_
|
|
const void *colorary = g_OpenGLValues->m_colorary;
|
|
DWORD colorarystride = g_OpenGLValues->m_colorarystride;
|
|
|
|
_asm
|
|
{
|
|
mov esi, min;
|
|
mov ecx, colorarystride;
|
|
mov ebx, colorary;
|
|
mov edi, pColor;
|
|
mov eax, esi;
|
|
mul ecx;
|
|
mov edx, max;
|
|
sub edx, esi;
|
|
lea esi, [ebx + eax];
|
|
inc edx;
|
|
lp1: mov eax, [esi];
|
|
add esi, ecx;
|
|
mov ebx, eax;
|
|
and eax, 0x00FF00FF;
|
|
rol eax, 16;
|
|
and ebx, 0xFF00FF00;
|
|
or eax, ebx;
|
|
mov [edi], eax;
|
|
add edi, 4;
|
|
dec edx;
|
|
jnz lp1;
|
|
}
|
|
#else
|
|
pSrcColor = (BYTE*)g_OpenGLValues->m_colorary + min * g_OpenGLValues->m_colorarystride;
|
|
for(unsigned i = min; i <= max; ++i)
|
|
{
|
|
*(pColor++) = RGBA_MAKE(pSrcColor[0], pSrcColor[1], pSrcColor[2], pSrcColor[3]);
|
|
pSrcColor += g_OpenGLValues->m_colorarystride;
|
|
}
|
|
#endif
|
|
g_OpenGLValues->m_colbuf->Unlock();
|
|
}
|
|
if(g_OpenGLValues->m_usevertexary)
|
|
{
|
|
BYTE *pXYZ, *pSrcXYZ;
|
|
g_OpenGLValues->m_xyzbuf->Lock(g_OpenGLValues->m_vbufoff * 12, 12 * (max - min + 1), &pXYZ, LockFlags);
|
|
pSrcXYZ = (BYTE*)g_OpenGLValues->m_vertexary + min * g_OpenGLValues->m_vertexarystride;
|
|
for(unsigned i = min; i <= max; ++i)
|
|
{
|
|
MEMCPY(pXYZ, pSrcXYZ, 12);
|
|
pXYZ += 12;
|
|
pSrcXYZ += g_OpenGLValues->m_vertexarystride;
|
|
}
|
|
g_OpenGLValues->m_xyzbuf->Unlock();
|
|
}
|
|
QuakeSetStreamSource(0, g_OpenGLValues->m_xyzbuf, 12);
|
|
if(g_OpenGLValues->m_usecolorary)
|
|
{
|
|
QuakeSetStreamSource(1, g_OpenGLValues->m_colbuf, 4);
|
|
if(g_OpenGLValues->m_usetexcoordary[1])
|
|
{
|
|
QuakeSetStreamSource(2, g_OpenGLValues->m_texbuf, 8);
|
|
QuakeSetStreamSource(3, g_OpenGLValues->m_tex2buf, 8);
|
|
QuakeSetVertexShader(g_OpenGLValues->m_vshader[5]);
|
|
}
|
|
else if(g_OpenGLValues->m_usetexcoordary[0])
|
|
{
|
|
QuakeSetStreamSource(2, g_OpenGLValues->m_texbuf, 8);
|
|
QuakeSetVertexShader(g_OpenGLValues->m_vshader[4]);
|
|
}
|
|
else
|
|
{
|
|
QuakeSetVertexShader(g_OpenGLValues->m_vshader[1]);
|
|
}
|
|
}
|
|
else if(g_OpenGLValues->m_usetexcoordary[1])
|
|
{
|
|
QuakeSetStreamSource(1, g_OpenGLValues->m_texbuf, 8);
|
|
QuakeSetStreamSource(2, g_OpenGLValues->m_tex2buf, 8);
|
|
QuakeSetVertexShader(g_OpenGLValues->m_vshader[3]);
|
|
}
|
|
else if(g_OpenGLValues->m_usetexcoordary[0])
|
|
{
|
|
QuakeSetStreamSource(2, g_OpenGLValues->m_texbuf, 8);
|
|
QuakeSetVertexShader(g_OpenGLValues->m_vshader[2]);
|
|
}
|
|
else
|
|
{
|
|
QuakeSetVertexShader(g_OpenGLValues->m_vshader[0]);
|
|
}
|
|
switch(mode)
|
|
{
|
|
case GL_LINES:
|
|
if(count >= 2)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DrawIndexedPrimitive(D3DPT_LINELIST, g_OpenGLValues->m_vbufoff, max - min + 1, g_OpenGLValues->m_ibufoff, count / 2);
|
|
}
|
|
break;
|
|
case GL_TRIANGLES:
|
|
if(count >= 3)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, g_OpenGLValues->m_vbufoff, max - min + 1, g_OpenGLValues->m_ibufoff, count / 3);
|
|
}
|
|
break;
|
|
case GL_TRIANGLE_STRIP:
|
|
case GL_QUAD_STRIP:
|
|
if(count > 2)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, g_OpenGLValues->m_vbufoff, max - min + 1, g_OpenGLValues->m_ibufoff, count - 2);
|
|
}
|
|
break;
|
|
case GL_POLYGON:
|
|
case GL_TRIANGLE_FAN:
|
|
if(count > 2)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DrawIndexedPrimitive(D3DPT_TRIANGLEFAN, g_OpenGLValues->m_vbufoff, max - min + 1, g_OpenGLValues->m_ibufoff, count - 2);
|
|
}
|
|
break;
|
|
case GL_QUADS:
|
|
if(count >= 4)
|
|
{
|
|
for(i = 0; i < count; i += 4)
|
|
g_OpenGLValues->m_d3ddev->DrawIndexedPrimitive(D3DPT_TRIANGLEFAN, g_OpenGLValues->m_vbufoff, max - min + 1, g_OpenGLValues->m_ibufoff, 2);
|
|
}
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper (4): unimplemented primitive type (0x%X)\n", mode );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
g_OpenGLValues->m_vbufoff += (max - min + 1);
|
|
g_OpenGLValues->m_ibufoff += count;
|
|
}
|
|
|
|
void APIENTRY glFrontFace (GLenum mode)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glFrontFace: 0x%X", mode );
|
|
#endif
|
|
g_OpenGLValues->m_FrontFace = mode;
|
|
}
|
|
|
|
void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glViewport: 0x%X 0x%X 0x%X 0x%X", x, y, width, height );
|
|
#endif
|
|
|
|
g_OpenGLValues->m_vwx = x;
|
|
g_OpenGLValues->m_vwy = y;
|
|
g_OpenGLValues->m_vww = width;
|
|
g_OpenGLValues->m_vwh = height;
|
|
g_OpenGLValues->m_updvwp = TRUE;
|
|
}
|
|
|
|
void APIENTRY glLineWidth (GLfloat width)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glLineWidth: 0x%X", width );
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glLoadIdentity (void)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glLoadIdentity" );
|
|
#endif
|
|
D3DMATRIX unity;
|
|
unity._11 = 1.0f; unity._12 = 0.0f; unity._13 = 0.0f; unity._14 = 0.0f;
|
|
unity._21 = 0.0f; unity._22 = 1.0f; unity._23 = 0.0f; unity._24 = 0.0f;
|
|
unity._31 = 0.0f; unity._32 = 0.0f; unity._33 = 1.0f; unity._34 = 0.0f;
|
|
unity._41 = 0.0f; unity._42 = 0.0f; unity._43 = 0.0f; unity._44 = 1.0f;
|
|
if(g_OpenGLValues->m_matrixMode == D3DTS_TEXTURE0)
|
|
{
|
|
g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt] = unity;
|
|
QuakeSetTransform((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), &unity);
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode] = unity;
|
|
QuakeSetTransform(g_OpenGLValues->m_matrixMode, &unity);
|
|
}
|
|
}
|
|
|
|
void APIENTRY glMatrixMode (GLenum mode)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glMatrixMode: 0x%X", mode );
|
|
#endif
|
|
switch(mode)
|
|
{
|
|
case GL_MODELVIEW:
|
|
g_OpenGLValues->m_matrixMode = D3DTS_WORLD;
|
|
break;
|
|
case GL_PROJECTION:
|
|
g_OpenGLValues->m_matrixMode = D3DTS_PROJECTION;
|
|
break;
|
|
case GL_TEXTURE:
|
|
g_OpenGLValues->m_matrixMode = D3DTS_TEXTURE0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void APIENTRY glColorMaterial (GLenum face, GLenum mode)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glColorMaterial: 0x%X 0x%X", face, mode );
|
|
#endif
|
|
if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
{
|
|
switch(mode)
|
|
{
|
|
case GL_EMISSION:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
|
|
break;
|
|
case GL_AMBIENT:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_COLOR1);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
break;
|
|
case GL_DIFFUSE:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
break;
|
|
case GL_SPECULAR:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR1);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
break;
|
|
case GL_AMBIENT_AND_DIFFUSE:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_COLOR1);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
break;
|
|
}
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
OutputDebugStringA("Wrapper: Back face ColorMaterial ignored\n");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glDisable (GLenum cap)
|
|
{
|
|
switch(cap) {
|
|
case GL_LIGHTING:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_LIGHTING, FALSE);
|
|
break;
|
|
case GL_COLOR_MATERIAL:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_COLORVERTEX, FALSE);
|
|
break;
|
|
case GL_DEPTH_TEST:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ZENABLE, FALSE);
|
|
break;
|
|
case GL_CULL_FACE:
|
|
g_OpenGLValues->m_cullEnabled = FALSE;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
|
break;
|
|
case GL_FOG:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE);
|
|
break;
|
|
case GL_BLEND:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
|
break;
|
|
case GL_CLIP_PLANE0:
|
|
g_OpenGLValues->m_clippstate &= ~0x01;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CLIPPLANEENABLE, g_OpenGLValues->m_clippstate);
|
|
break;
|
|
case GL_CLIP_PLANE1:
|
|
g_OpenGLValues->m_clippstate &= ~0x02;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CLIPPLANEENABLE, g_OpenGLValues->m_clippstate);
|
|
break;
|
|
case GL_CLIP_PLANE2:
|
|
g_OpenGLValues->m_clippstate &= ~0x04;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CLIPPLANEENABLE, g_OpenGLValues->m_clippstate);
|
|
break;
|
|
case GL_CLIP_PLANE3:
|
|
g_OpenGLValues->m_clippstate &= ~0x08;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CLIPPLANEENABLE, g_OpenGLValues->m_clippstate);
|
|
break;
|
|
case GL_CLIP_PLANE4:
|
|
g_OpenGLValues->m_clippstate &= ~0x10;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CLIPPLANEENABLE, g_OpenGLValues->m_clippstate);
|
|
break;
|
|
case GL_CLIP_PLANE5:
|
|
g_OpenGLValues->m_clippstate &= ~0x20;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CLIPPLANEENABLE, g_OpenGLValues->m_clippstate);
|
|
break;
|
|
case GL_POLYGON_OFFSET_FILL:
|
|
g_OpenGLValues->m_polyoffset = FALSE;
|
|
glDepthRange(g_OpenGLValues->m_vport.MinZ, g_OpenGLValues->m_vport.MaxZ);
|
|
break;
|
|
case GL_STENCIL_TEST:
|
|
break;
|
|
case GL_SCISSOR_TEST:
|
|
g_OpenGLValues->m_scissoring = FALSE;
|
|
glViewport(g_OpenGLValues->m_vwx, g_OpenGLValues->m_vwy, g_OpenGLValues->m_vww, g_OpenGLValues->m_vwh);
|
|
QuakeSetTransform(D3DTS_PROJECTION, &g_OpenGLValues->m_xfrm[D3DTS_PROJECTION]);
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
if(g_OpenGLValues->m_curtgt == 0) {
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
g_OpenGLValues->m_texturing = FALSE;
|
|
}
|
|
else {
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
g_OpenGLValues->m_mtex = FALSE;
|
|
}
|
|
g_OpenGLValues->m_texHandleValid = FALSE;
|
|
break;
|
|
case GL_ALPHA_TEST:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
|
|
break;
|
|
case GL_LIGHT0:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(0, FALSE);
|
|
break;
|
|
case GL_LIGHT1:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(1, FALSE);
|
|
break;
|
|
case GL_LIGHT2:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(2, FALSE);
|
|
break;
|
|
case GL_LIGHT3:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(3, FALSE);
|
|
break;
|
|
case GL_LIGHT4:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(4, FALSE);
|
|
break;
|
|
case GL_LIGHT5:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(5, FALSE);
|
|
break;
|
|
case GL_LIGHT6:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(6, FALSE);
|
|
break;
|
|
case GL_LIGHT7:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(7, FALSE);
|
|
break;
|
|
case GL_TEXTURE_GEN_S:
|
|
g_OpenGLValues->m_texgen = FALSE;
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
|
|
if(g_OpenGLValues->m_usemtex == TRUE)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
|
|
}
|
|
break;
|
|
case GL_TEXTURE_GEN_T:
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: glDisable on this cap not supported (0x%X)\n", cap );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void APIENTRY glDisableClientState (GLenum array)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glDisableClientState: 0x%X", array );
|
|
#endif
|
|
switch(array)
|
|
{
|
|
case GL_COLOR_ARRAY:
|
|
g_OpenGLValues->m_usecolorary = FALSE;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
g_OpenGLValues->m_usetexcoordary[g_OpenGLValues->m_client_active_texture_arb] = FALSE;
|
|
break;
|
|
case GL_VERTEX_ARRAY:
|
|
g_OpenGLValues->m_usevertexary = FALSE;
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Array not supported (0x%X)\n", array );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void APIENTRY glDrawBuffer (GLenum mode)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glDrawBuffer: 0x%X", mode );
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glEnable (GLenum cap)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glEnable: 0x%X", cap );
|
|
#endif
|
|
switch(cap) {
|
|
case GL_LIGHTING:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_LIGHTING, TRUE);
|
|
break;
|
|
case GL_COLOR_MATERIAL:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_COLORVERTEX, TRUE);
|
|
break;
|
|
case GL_DEPTH_TEST:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ZENABLE, TRUE);
|
|
break;
|
|
case GL_CULL_FACE:
|
|
g_OpenGLValues->m_cullEnabled = TRUE;
|
|
glCullFace(g_OpenGLValues->m_cullMode);
|
|
break;
|
|
case GL_FOG:
|
|
break;
|
|
case GL_BLEND:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
|
break;
|
|
case GL_CLIP_PLANE0:
|
|
g_OpenGLValues->m_clippstate |= 0x01;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CLIPPLANEENABLE, g_OpenGLValues->m_clippstate);
|
|
break;
|
|
case GL_CLIP_PLANE1:
|
|
g_OpenGLValues->m_clippstate |= 0x02;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CLIPPLANEENABLE, g_OpenGLValues->m_clippstate);
|
|
break;
|
|
case GL_CLIP_PLANE2:
|
|
g_OpenGLValues->m_clippstate |= 0x04;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CLIPPLANEENABLE, g_OpenGLValues->m_clippstate);
|
|
break;
|
|
case GL_CLIP_PLANE3:
|
|
g_OpenGLValues->m_clippstate |= 0x08;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CLIPPLANEENABLE, g_OpenGLValues->m_clippstate);
|
|
break;
|
|
case GL_CLIP_PLANE4:
|
|
g_OpenGLValues->m_clippstate |= 0x10;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CLIPPLANEENABLE, g_OpenGLValues->m_clippstate);
|
|
break;
|
|
case GL_CLIP_PLANE5:
|
|
g_OpenGLValues->m_clippstate |= 0x20;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CLIPPLANEENABLE, g_OpenGLValues->m_clippstate);
|
|
break;
|
|
case GL_POLYGON_OFFSET_FILL:
|
|
g_OpenGLValues->m_polyoffset = TRUE;
|
|
glDepthRange(g_OpenGLValues->m_vport.MinZ, g_OpenGLValues->m_vport.MaxZ);
|
|
break;
|
|
case GL_SCISSOR_TEST:
|
|
g_OpenGLValues->m_scissoring = TRUE;
|
|
g_OpenGLValues->m_updvwp = TRUE;
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
if(g_OpenGLValues->m_curtgt == 0)
|
|
g_OpenGLValues->m_texturing = TRUE;
|
|
else
|
|
g_OpenGLValues->m_mtex = TRUE;
|
|
g_OpenGLValues->m_texHandleValid = FALSE;
|
|
break;
|
|
case GL_ALPHA_TEST:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);
|
|
break;
|
|
case GL_LIGHT0:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(0, TRUE);
|
|
break;
|
|
case GL_LIGHT1:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(1, TRUE);
|
|
break;
|
|
case GL_LIGHT2:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(2, TRUE);
|
|
break;
|
|
case GL_LIGHT3:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(3, TRUE);
|
|
break;
|
|
case GL_LIGHT4:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(4, TRUE);
|
|
break;
|
|
case GL_LIGHT5:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(5, TRUE);
|
|
break;
|
|
case GL_LIGHT6:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(6, TRUE);
|
|
break;
|
|
case GL_LIGHT7:
|
|
g_OpenGLValues->m_d3ddev->LightEnable(7, TRUE);
|
|
break;
|
|
case GL_TEXTURE_GEN_S:
|
|
g_OpenGLValues->m_texgen = TRUE;
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0 | D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR);
|
|
if(g_OpenGLValues->m_usemtex == TRUE)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1 | D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR);
|
|
}
|
|
break;
|
|
case GL_TEXTURE_GEN_T:
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: glEnable on this cap not supported (0x%X)\n", cap );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void APIENTRY glEnableClientState (GLenum array)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glEnableClientState: 0x%X", array );
|
|
#endif
|
|
switch(array)
|
|
{
|
|
case GL_COLOR_ARRAY:
|
|
g_OpenGLValues->m_usecolorary = TRUE;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
g_OpenGLValues->m_usetexcoordary[g_OpenGLValues->m_client_active_texture_arb] = TRUE;
|
|
break;
|
|
case GL_VERTEX_ARRAY:
|
|
g_OpenGLValues->m_usevertexary = TRUE;
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Array not supported (0x%X)\n", array );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void APIENTRY glFogf (GLenum pname, GLfloat param)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char p[40];
|
|
ftoa( (double)param, p );
|
|
sprintf( log, "glFogf: 0x%X %s", pname, p );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
FLOAT start, end;
|
|
switch(pname)
|
|
{
|
|
case GL_FOG_MODE:
|
|
switch((int)param)
|
|
{
|
|
case GL_LINEAR:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
|
|
break;
|
|
case GL_EXP:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_EXP);
|
|
break;
|
|
case GL_EXP2:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_EXP2);
|
|
break;
|
|
}
|
|
break;
|
|
case GL_FOG_START:
|
|
start = param;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_FOGSTART, *(DWORD*)(&start));
|
|
break;
|
|
case GL_FOG_END:
|
|
end = param;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_FOGEND, *(DWORD*)(&end));
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Fog pname not supported (0x%X)\n", pname );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void APIENTRY glFogi (GLenum pname, GLint param)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glFogi: 0x%X 0x%X", pname, param );
|
|
#endif
|
|
glFogf(pname, (GLfloat)param);
|
|
}
|
|
|
|
void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char l[40];
|
|
char r[40];
|
|
char b[40];
|
|
char t[40];
|
|
char zn[40];
|
|
char zf[40];
|
|
ftoa( (double)left, l );
|
|
ftoa( (double)right, r );
|
|
ftoa( (double)bottom, b );
|
|
ftoa( (double)top, t );
|
|
ftoa( (double)zNear, zn );
|
|
ftoa( (double)zFar, zf );
|
|
sprintf( log, "glFrustum: %s %s %s %s %s %s", l, r, b, t, zn, zf );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
D3DMATRIX f;
|
|
f._11 = (FLOAT)((2.0 * zNear) / (right - left));
|
|
f._21 = 0.f;
|
|
f._31 = (FLOAT)((right + left) / (right - left));
|
|
f._41 = 0.f;
|
|
f._12 = 0.f;
|
|
f._22 = (FLOAT)((2.0 * zNear) / (top - bottom));
|
|
f._32 = (FLOAT)((top + bottom) / (top - bottom));
|
|
f._42 = 0.f;
|
|
f._13 = 0.f;
|
|
f._23 = 0.f;
|
|
f._33 = (FLOAT)(-(zFar + zNear) / (zFar - zNear));
|
|
f._43 = (FLOAT)(-(2.0 * zFar * zNear) / (zFar - zNear));
|
|
f._14 = 0.f;
|
|
f._24 = 0.f;
|
|
f._34 = -1.f;
|
|
f._44 = 0.f;
|
|
if(g_OpenGLValues->m_matrixMode == D3DTS_TEXTURE0)
|
|
{
|
|
MultiplyMatrix((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), f);
|
|
QuakeSetTransform((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt]);
|
|
}
|
|
else
|
|
{
|
|
MultiplyMatrix(g_OpenGLValues->m_matrixMode, f);
|
|
QuakeSetTransform(g_OpenGLValues->m_matrixMode, &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode]);
|
|
}
|
|
}
|
|
|
|
void APIENTRY glGenTextures (GLsizei n, GLuint *textures)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glGenTextures: 0x%X 0x%X", n, textures );
|
|
#endif
|
|
for(GLsizei i = 0; i < n; ++i)
|
|
{
|
|
textures[i] = g_OpenGLValues->m_free;
|
|
int t = g_OpenGLValues->m_free;
|
|
g_OpenGLValues->m_free = g_OpenGLValues->m_tex[g_OpenGLValues->m_free].m_next;
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_free].m_prev = -1;
|
|
g_OpenGLValues->m_tex[t].m_next = g_OpenGLValues->m_tex[t].m_prev = -1;
|
|
}
|
|
}
|
|
|
|
GLenum APIENTRY glGetError (void)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glGetError" );
|
|
#endif
|
|
return GL_NO_ERROR;
|
|
}
|
|
|
|
void APIENTRY glGetFloatv (GLenum pname, GLfloat *params)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glGetFloatv: 0x%X 0x%X", pname, params );
|
|
#endif
|
|
switch (pname) {
|
|
case GL_MODELVIEW_MATRIX:
|
|
*((D3DMATRIX*)params) = g_OpenGLValues->m_xfrm[D3DTS_WORLD];
|
|
break;
|
|
case GL_PROJECTION_MATRIX:
|
|
*((D3DMATRIX*)params) = g_OpenGLValues->m_xfrm[D3DTS_PROJECTION];
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Unimplemented GetFloatv query (0x%X)\n", pname );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void APIENTRY glGetIntegerv (GLenum pname, GLint *params)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glGetIntegerv: 0x%X 0x%X", pname, params );
|
|
#endif
|
|
switch(pname)
|
|
{
|
|
case GL_MAX_TEXTURE_SIZE:
|
|
*params = max(g_OpenGLValues->m_dd.MaxTextureWidth, g_OpenGLValues->m_dd.MaxTextureHeight);
|
|
break;
|
|
case GL_MAX_ACTIVE_TEXTURES_ARB:
|
|
*params = g_OpenGLValues->m_usemtex ? 2 : 1;
|
|
break;
|
|
case GL_PACK_LSB_FIRST:
|
|
case GL_PACK_SWAP_BYTES:
|
|
case GL_UNPACK_SWAP_BYTES:
|
|
case GL_UNPACK_LSB_FIRST:
|
|
*params = GL_FALSE;
|
|
break;
|
|
case GL_PACK_ROW_LENGTH:
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
case GL_PACK_SKIP_ROWS:
|
|
case GL_PACK_SKIP_PIXELS:
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
*params = 0;
|
|
break;
|
|
case GL_PACK_ALIGNMENT:
|
|
case GL_UNPACK_ALIGNMENT:
|
|
*params = 4;
|
|
break;
|
|
case GL_TEXTURE_1D:
|
|
*params = FALSE;
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
*params = TRUE;
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Unimplemented GetIntegerv query (0x%X)\n", pname );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
const GLubyte* APIENTRY glGetString (GLenum name)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glGetString: 0x%X", name );
|
|
#endif
|
|
if (!g_OpenGLValues->m_d3ddev)
|
|
return NULL; // No current RC!
|
|
|
|
switch(name) {
|
|
case GL_VENDOR:
|
|
return (const GLubyte*)"Microsoft Corp.";
|
|
case GL_RENDERER:
|
|
return (const GLubyte*)"Direct3D";
|
|
case GL_VERSION:
|
|
return (const GLubyte*)"1.1";
|
|
case GL_EXTENSIONS:
|
|
if(g_OpenGLValues->m_usemtex != FALSE)
|
|
return (const GLubyte*)"GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_SGIS_multitexture";
|
|
else
|
|
return (const GLubyte*)"GL_EXT_compiled_vertex_array";
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Unimplemented GetString query (0x%X)\n", name );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
return (const GLubyte*)"";
|
|
}
|
|
|
|
GLboolean APIENTRY glIsTexture (GLuint texture)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glIsTexture: 0x%X", texture );
|
|
#endif
|
|
if(texture != 0 && texture < MAXGLTEXHANDLES && g_OpenGLValues->m_tex[texture].m_block != 0)
|
|
{
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char p[40];
|
|
ftoa( (double)param, p );
|
|
sprintf( log, "glLightf: 0x%X 0x%X %s", light, pname, p );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
unsigned i = (DWORD)light - GL_LIGHT0;
|
|
switch(pname)
|
|
{
|
|
case GL_SPOT_EXPONENT:
|
|
g_OpenGLValues->m_light[i].Falloff = param;
|
|
break;
|
|
case GL_SPOT_CUTOFF:
|
|
g_OpenGLValues->m_light[i].Phi = param;
|
|
break;
|
|
case GL_CONSTANT_ATTENUATION:
|
|
g_OpenGLValues->m_light[i].Attenuation0 = param;
|
|
break;
|
|
case GL_LINEAR_ATTENUATION:
|
|
g_OpenGLValues->m_light[i].Attenuation1 = param;
|
|
break;
|
|
case GL_QUADRATIC_ATTENUATION:
|
|
g_OpenGLValues->m_light[i].Attenuation2 = param;
|
|
break;
|
|
}
|
|
g_OpenGLValues->m_lightdirty |= (1 << i);
|
|
}
|
|
|
|
void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char p[40];
|
|
ftoa( (double)*params, p );
|
|
sprintf( log, "glLightfv: 0x%X 0x%X %s", light, pname, p );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
unsigned i = (DWORD)light - GL_LIGHT0;
|
|
switch(pname)
|
|
{
|
|
case GL_AMBIENT:
|
|
MEMCPY(&g_OpenGLValues->m_light[i].Ambient, params, sizeof(D3DCOLORVALUE));
|
|
break;
|
|
case GL_DIFFUSE:
|
|
MEMCPY(&g_OpenGLValues->m_light[i].Diffuse, params, sizeof(D3DCOLORVALUE));
|
|
break;
|
|
case GL_SPECULAR:
|
|
MEMCPY(&g_OpenGLValues->m_light[i].Specular, params, sizeof(D3DCOLORVALUE));
|
|
break;
|
|
case GL_POSITION:
|
|
MEMCPY(&g_OpenGLValues->m_light[i].Position, params, sizeof(D3DVECTOR));
|
|
g_OpenGLValues->m_lightPositionW[i] = params[3];
|
|
break;
|
|
case GL_SPOT_DIRECTION:
|
|
MEMCPY(&g_OpenGLValues->m_light[i].Direction, params, sizeof(D3DVECTOR));
|
|
break;
|
|
case GL_SPOT_EXPONENT:
|
|
g_OpenGLValues->m_light[i].Falloff = *params;
|
|
break;
|
|
case GL_SPOT_CUTOFF:
|
|
g_OpenGLValues->m_light[i].Phi = *params;
|
|
break;
|
|
case GL_CONSTANT_ATTENUATION:
|
|
g_OpenGLValues->m_light[i].Attenuation0 = *params;
|
|
break;
|
|
case GL_LINEAR_ATTENUATION:
|
|
g_OpenGLValues->m_light[i].Attenuation1 = *params;
|
|
break;
|
|
case GL_QUADRATIC_ATTENUATION:
|
|
g_OpenGLValues->m_light[i].Attenuation2 = *params;
|
|
break;
|
|
}
|
|
g_OpenGLValues->m_lightdirty |= (1 << i);
|
|
}
|
|
|
|
void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char p[40];
|
|
ftoa( (double)*params, p );
|
|
sprintf( log, "glLightModelfv: 0x%X %s", pname, p );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
static float two55 = 255.f;
|
|
unsigned int R, G, B, A;
|
|
|
|
switch(pname)
|
|
{
|
|
case GL_LIGHT_MODEL_AMBIENT:
|
|
R = (unsigned int)(params[0] * two55);
|
|
G = (unsigned int)(params[1] * two55);
|
|
B = (unsigned int)(params[2] * two55);
|
|
A = (unsigned int)(params[3] * two55);
|
|
if(R > 255)
|
|
R = 255;
|
|
if(G > 255)
|
|
G = 255;
|
|
if(B > 255)
|
|
B = 255;
|
|
if(A > 255)
|
|
A = 255;
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_AMBIENT, RGBA_MAKE(R, G, B, A));
|
|
break;
|
|
case GL_LIGHT_MODEL_TWO_SIDE:
|
|
#if DODPFS
|
|
if(*params != 0.f)
|
|
{
|
|
OutputDebugStringA("Wrapper: Two sided lighting not supported\n");
|
|
}
|
|
#endif
|
|
break;
|
|
case GL_LIGHT_MODEL_LOCAL_VIEWER:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_LOCALVIEWER, (DWORD)(*params));
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
OutputDebugStringA("Wrapper: LIGHT_MODEL_COLOR_CONTROL not supported\n" );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void APIENTRY glLightModeli (GLenum pname, GLint param)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glLightModeli: 0x%X 0x%X", pname, param );
|
|
#endif
|
|
switch(pname)
|
|
{
|
|
case GL_LIGHT_MODEL_TWO_SIDE:
|
|
#if DODPFS
|
|
if(param != 0)
|
|
{
|
|
OutputDebugStringA("Wrapper: Two sided lighting not supported\n" );
|
|
}
|
|
#endif
|
|
break;
|
|
case GL_LIGHT_MODEL_LOCAL_VIEWER:
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_LOCALVIEWER, param);
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
OutputDebugStringA("Wrapper: LIGHT_MODEL_COLOR_CONTROL not supported\n");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void APIENTRY glLoadMatrixf (const GLfloat *m)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glLoadMatrixf: 0x%X", m );
|
|
#endif
|
|
if(g_OpenGLValues->m_matrixMode == D3DTS_TEXTURE0)
|
|
{
|
|
g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt] = *((const D3DMATRIX*)m);
|
|
QuakeSetTransform((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), (const D3DMATRIX*)m);
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode] = *((const D3DMATRIX*)m);
|
|
QuakeSetTransform(g_OpenGLValues->m_matrixMode, (const D3DMATRIX*)m);
|
|
}
|
|
}
|
|
|
|
void APIENTRY glLockArraysEXT(GLint first, GLsizei count)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glLockArraysEXT: 0x%X 0x%X", first, count );
|
|
#endif
|
|
g_OpenGLValues->m_lckfirst = first;
|
|
g_OpenGLValues->m_lckcount = count;
|
|
}
|
|
|
|
void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char p[40];
|
|
ftoa( (double)param, p );
|
|
sprintf( log, "glMaterialf: 0x%X 0x%X %s", face, pname, p );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
{
|
|
switch(pname)
|
|
{
|
|
case GL_SHININESS:
|
|
g_OpenGLValues->m_material.Power = param;
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Unimplemented Material (0x%X)\n", pname );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
g_OpenGLValues->m_d3ddev->SetMaterial(&g_OpenGLValues->m_material);
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
OutputDebugStringA("Wrapper: Back face material properties ignored\n");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char p[40];
|
|
ftoa( (double)*params, p );
|
|
sprintf( log, "glMaterialfv: 0x%X 0x%X %s", face, pname, p );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
{
|
|
switch(pname)
|
|
{
|
|
case GL_AMBIENT:
|
|
MEMCPY(&g_OpenGLValues->m_material.Ambient, params, sizeof(D3DCOLORVALUE));
|
|
break;
|
|
case GL_DIFFUSE:
|
|
MEMCPY(&g_OpenGLValues->m_material.Diffuse, params, sizeof(D3DCOLORVALUE));
|
|
break;
|
|
case GL_SPECULAR:
|
|
MEMCPY(&g_OpenGLValues->m_material.Specular, params, sizeof(D3DCOLORVALUE));
|
|
break;
|
|
case GL_EMISSION:
|
|
MEMCPY(&g_OpenGLValues->m_material.Emissive, params, sizeof(D3DCOLORVALUE));
|
|
break;
|
|
case GL_SHININESS:
|
|
g_OpenGLValues->m_material.Power = *params;
|
|
break;
|
|
case GL_AMBIENT_AND_DIFFUSE:
|
|
MEMCPY(&g_OpenGLValues->m_material.Ambient, params, sizeof(D3DCOLORVALUE));
|
|
MEMCPY(&g_OpenGLValues->m_material.Diffuse, params, sizeof(D3DCOLORVALUE));
|
|
break;
|
|
#if DODPFS
|
|
default:
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Unimplemented Material (0x%X)\n", pname );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
}
|
|
g_OpenGLValues->m_d3ddev->SetMaterial(&g_OpenGLValues->m_material);
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
OutputDebugStringA("Wrapper: Back face material properties ignored\n");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glMTexCoord2fSGIS(GLenum target, GLfloat s, GLfloat t)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char ps[40];
|
|
char pt[40];
|
|
ftoa( (double)s, ps );
|
|
ftoa( (double)t, pt );
|
|
sprintf( log, "glMTexCoord2fSGIS: 0x%X %s %s", target, ps, pt );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
if(target == GL_TEXTURE0_SGIS) {
|
|
g_OpenGLValues->m_tu = s;
|
|
g_OpenGLValues->m_tv = t;
|
|
}
|
|
else {
|
|
g_OpenGLValues->m_tu2 = s;
|
|
g_OpenGLValues->m_tv2 = t;
|
|
}
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord2fARB (GLenum texture, GLfloat s, GLfloat t)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char ps[40];
|
|
char pt[40];
|
|
ftoa( (double)s, ps );
|
|
ftoa( (double)t, pt );
|
|
sprintf( log, "glMultiTexCoord2fARB: 0x%X %s %s", texture, ps, pt );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
if(texture == GL_TEXTURE0_ARB)
|
|
{
|
|
g_OpenGLValues->m_tu = s;
|
|
g_OpenGLValues->m_tv = t;
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_tu2 = s;
|
|
g_OpenGLValues->m_tv2 = t;
|
|
}
|
|
}
|
|
|
|
void APIENTRY glMultiTexCoord2fvARB (GLenum texture, const GLfloat *t)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char ps[40];
|
|
char pt[40];
|
|
ftoa( (double)t[0], ps );
|
|
ftoa( (double)t[1], pt );
|
|
sprintf( log, "glMultiTexCoord2fvARB: 0x%X %s %s", texture, ps, pt );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
if(texture == GL_TEXTURE0_ARB)
|
|
{
|
|
g_OpenGLValues->m_tu = t[0];
|
|
g_OpenGLValues->m_tv = t[1];
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_tu2 = t[0];
|
|
g_OpenGLValues->m_tv2 = t[1];
|
|
}
|
|
}
|
|
|
|
void APIENTRY glMultMatrixd (const GLdouble *m)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glMultMatrixd: 0x%X", m );
|
|
#endif
|
|
D3DMATRIX f;
|
|
for(unsigned i = 0; i < 16; ++i)
|
|
{
|
|
((FLOAT*)&f)[i] = (FLOAT)m[i];
|
|
}
|
|
if(g_OpenGLValues->m_matrixMode == D3DTS_TEXTURE0)
|
|
{
|
|
MultiplyMatrix((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), f);
|
|
QuakeSetTransform((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt]);
|
|
}
|
|
else
|
|
{
|
|
MultiplyMatrix(g_OpenGLValues->m_matrixMode, f);
|
|
QuakeSetTransform(g_OpenGLValues->m_matrixMode, &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode]);
|
|
}
|
|
}
|
|
|
|
void APIENTRY glMultMatrixf (const GLfloat *m)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glMultMatrixf: 0x%X", m );
|
|
#endif
|
|
if(g_OpenGLValues->m_matrixMode == D3DTS_TEXTURE0)
|
|
{
|
|
MultiplyMatrix((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), *((const D3DMATRIX*)m));
|
|
QuakeSetTransform((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt]);
|
|
}
|
|
else
|
|
{
|
|
MultiplyMatrix(g_OpenGLValues->m_matrixMode, *((const D3DMATRIX*)m));
|
|
QuakeSetTransform(g_OpenGLValues->m_matrixMode, &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode]);
|
|
}
|
|
}
|
|
|
|
void APIENTRY glNormal3bv (const GLbyte *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glNormal3bv: 0x%X 0x%X 0x%X", v[0], v[1], v[2] );
|
|
#endif
|
|
g_OpenGLValues->m_nx = v[0];
|
|
g_OpenGLValues->m_ny = v[1];
|
|
g_OpenGLValues->m_nz = v[2];
|
|
}
|
|
|
|
void APIENTRY glNormal3fv (const GLfloat *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char v0[40];
|
|
char v1[40];
|
|
char v2[40];
|
|
ftoa( (double)v[0], v0 );
|
|
ftoa( (double)v[1], v1 );
|
|
ftoa( (double)v[2], v2 );
|
|
sprintf( log, "glNormal3fv: %s %s %s", v0, v1, v2 );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
g_OpenGLValues->m_nx = v[0];
|
|
g_OpenGLValues->m_ny = v[1];
|
|
g_OpenGLValues->m_nz = v[2];
|
|
}
|
|
|
|
void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char l[40], r[40], b[40], t[40], zn[40], zf[40];
|
|
ftoa( (double)left, l );
|
|
ftoa( (double)right, r );
|
|
ftoa( (double)bottom, b );
|
|
ftoa( (double)top, t );
|
|
ftoa( (double)zNear, zn );
|
|
ftoa( (double)zFar, zf );
|
|
sprintf( log, "glOrtho: %s %s %s %s %s %s", l, r, b, t, zn, zf );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
D3DMATRIX f;
|
|
f._11 = (FLOAT)(2.0 / (right - left));
|
|
f._21 = 0.f;
|
|
f._31 = 0.f;
|
|
f._41 = (FLOAT)(-(right + left) / (right - left));
|
|
f._12 = 0.f;
|
|
f._22 = (FLOAT)(2.0 / (top - bottom));
|
|
f._32 = 0.f;
|
|
f._42 = (FLOAT)(-(top + bottom) / (top - bottom));
|
|
f._13 = 0.f;
|
|
f._23 = 0.f;
|
|
f._33 = (FLOAT)(-2.0 / (zFar - zNear));
|
|
f._43 = (FLOAT)(-(zFar + zNear) / (zFar - zNear));
|
|
f._14 = 0.f;
|
|
f._24 = 0.f;
|
|
f._34 = 0.f;
|
|
f._44 = 1.f;
|
|
if(g_OpenGLValues->m_matrixMode == D3DTS_TEXTURE0)
|
|
{
|
|
MultiplyMatrix((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), f);
|
|
QuakeSetTransform((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt]);
|
|
}
|
|
else
|
|
{
|
|
MultiplyMatrix(g_OpenGLValues->m_matrixMode, f);
|
|
QuakeSetTransform(g_OpenGLValues->m_matrixMode, &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode]);
|
|
}
|
|
}
|
|
|
|
void APIENTRY glPolygonMode (GLenum face, GLenum mode)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glPolygonMode: 0x%X 0x%X", face, mode );
|
|
#endif
|
|
int statevalue=-1;
|
|
switch(mode) {
|
|
case GL_POINT:
|
|
statevalue=D3DFILL_POINT;
|
|
break;
|
|
case GL_LINE:
|
|
statevalue=D3DFILL_WIREFRAME;
|
|
break;
|
|
case GL_FILL:
|
|
statevalue=D3DFILL_SOLID;
|
|
break;
|
|
}
|
|
if(statevalue >= 0) {
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_FILLMODE, (DWORD)statevalue);
|
|
}
|
|
}
|
|
|
|
void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char f[40];
|
|
char u[40];
|
|
ftoa( (double)factor, f );
|
|
ftoa( (double)units, u );
|
|
sprintf( log, "glPolygonOffset: %s %s", f, u );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glPopAttrib (void)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glPopAttrib" );
|
|
#endif
|
|
g_OpenGLValues->m_d3ddev->ApplyStateBlock(g_OpenGLValues->m_cbufbit);
|
|
}
|
|
|
|
void APIENTRY glPopMatrix (void)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glPopMatrix" );
|
|
#endif
|
|
if(g_OpenGLValues->m_matrixMode == D3DTS_WORLD) {
|
|
if(g_OpenGLValues->m_matrixStack[0].length() == 0)
|
|
return;
|
|
LListManip<D3DMATRIX> m(&g_OpenGLValues->m_matrixStack[0]);
|
|
g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode] = m();
|
|
QuakeSetTransform(g_OpenGLValues->m_matrixMode, &(m()));
|
|
m.remove();
|
|
}
|
|
else if(g_OpenGLValues->m_matrixMode == D3DTS_PROJECTION) {
|
|
if(g_OpenGLValues->m_matrixStack[1].length() == 0)
|
|
return;
|
|
LListManip<D3DMATRIX> m(&g_OpenGLValues->m_matrixStack[1]);
|
|
g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode] = m();
|
|
QuakeSetTransform(g_OpenGLValues->m_matrixMode, &(m()));
|
|
m.remove();
|
|
}
|
|
else {
|
|
if(g_OpenGLValues->m_matrixStack[2 + g_OpenGLValues->m_curtgt].length() == 0)
|
|
return;
|
|
LListManip<D3DMATRIX> m(&g_OpenGLValues->m_matrixStack[2 + g_OpenGLValues->m_curtgt]);
|
|
g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt] = m();
|
|
QuakeSetTransform((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), &(m()));
|
|
m.remove();
|
|
}
|
|
}
|
|
|
|
void APIENTRY glPushAttrib (GLbitfield mask)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glPushAttrib: 0x%X", mask );
|
|
#endif
|
|
if(mask & GL_COLOR_BUFFER_BIT)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->CaptureStateBlock(g_OpenGLValues->m_cbufbit);
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Attrib push not implemented (0x%X)\n", mask );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glPushMatrix (void)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glPushMatrix" );
|
|
#endif
|
|
if(g_OpenGLValues->m_matrixMode == D3DTS_WORLD)
|
|
{
|
|
g_OpenGLValues->m_matrixStack[0].prepend(g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode]);
|
|
}
|
|
else if(g_OpenGLValues->m_matrixMode == D3DTS_PROJECTION)
|
|
{
|
|
g_OpenGLValues->m_matrixStack[1].prepend(g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode]);
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_matrixStack[2 + g_OpenGLValues->m_curtgt].prepend(g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt]);
|
|
}
|
|
}
|
|
|
|
void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char va[40];
|
|
char vx[40];
|
|
char vy[40];
|
|
char vz[40];
|
|
ftoa( (double)angle, va );
|
|
ftoa( (double)x, vx );
|
|
ftoa( (double)y, vy );
|
|
ftoa( (double)z, vz );
|
|
sprintf( log, "glRotatef: %s %s %s %s", va, vx, vy, vz );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
if(angle == 0.f)
|
|
{
|
|
// Early out for Quake II engine since angle = 0 does not prevent the matrix from getting bad when x, y & z are 0.
|
|
return;
|
|
}
|
|
float u[3];
|
|
double norm = sqrt(x * x + y * y + z * z);
|
|
u[0] = (float)(x / norm);
|
|
u[1] = (float)(y / norm);
|
|
u[2] = (float)(z / norm);
|
|
double ra = angle * PI / 180.f;
|
|
float ca = (float)cos(ra);
|
|
float sa = (float)sin(ra);
|
|
D3DMATRIX s;
|
|
s._11 = 0.f; s._21 = -u[2]; s._31 = u[1];
|
|
s._12 = u[2]; s._22 = 0.f; s._32 = -u[0];
|
|
s._13 = -u[1]; s._23 = u[0]; s._33 = 0.f;
|
|
D3DMATRIX uu;
|
|
uu._11 = u[0] * u[0]; uu._21 = u[0] * u[1]; uu._31 = u[0] * u[2];
|
|
uu._12 = u[1] * u[0]; uu._22 = u[1] * u[1]; uu._32 = u[1] * u[2];
|
|
uu._13 = u[2] * u[0]; uu._23 = u[2] * u[1]; uu._33 = u[2] * u[2];
|
|
D3DMATRIX r;
|
|
r._11 = uu._11 + ca * (1.f - uu._11) + sa * s._11;
|
|
r._21 = uu._21 + ca * (0.f - uu._21) + sa * s._21;
|
|
r._31 = uu._31 + ca * (0.f - uu._31) + sa * s._31;
|
|
r._41 = 0.f;
|
|
r._12 = uu._12 + ca * (0.f - uu._12) + sa * s._12;
|
|
r._22 = uu._22 + ca * (1.f - uu._22) + sa * s._22;
|
|
r._32 = uu._32 + ca * (0.f - uu._32) + sa * s._32;
|
|
r._42 = 0.f;
|
|
r._13 = uu._13 + ca * (0.f - uu._13) + sa * s._13;
|
|
r._23 = uu._23 + ca * (0.f - uu._23) + sa * s._23;
|
|
r._33 = uu._33 + ca * (1.f - uu._33) + sa * s._33;
|
|
r._43 = 0.f;
|
|
r._14 = 0.f;
|
|
r._24 = 0.f;
|
|
r._34 = 0.f;
|
|
r._44 = 1.f;
|
|
if(g_OpenGLValues->m_matrixMode == D3DTS_TEXTURE0)
|
|
{
|
|
MultiplyMatrix((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), r);
|
|
QuakeSetTransform((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt]);
|
|
}
|
|
else
|
|
{
|
|
MultiplyMatrix(g_OpenGLValues->m_matrixMode, r);
|
|
QuakeSetTransform(g_OpenGLValues->m_matrixMode, &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode]);
|
|
}
|
|
}
|
|
|
|
void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
char vz[40];
|
|
ftoa( (double)x, vx );
|
|
ftoa( (double)y, vy );
|
|
ftoa( (double)z, vz );
|
|
sprintf( log, "glScalef: %s %s %s", vx, vy, vz );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
D3DMATRIX f;
|
|
f._11 = x; f._21 = 0.f; f._31 = 0.f; f._41 = 0.f;
|
|
f._12 = 0.f; f._22 = y; f._32 = 0.f; f._42 = 0.f;
|
|
f._13 = 0.f; f._23 = 0.f; f._33 = z; f._43 = 0.f;
|
|
f._14 = 0.f; f._24 = 0.f; f._34 = 0.f; f._44 = 1.f;
|
|
if(g_OpenGLValues->m_matrixMode == D3DTS_TEXTURE0)
|
|
{
|
|
MultiplyMatrix((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), f);
|
|
QuakeSetTransform((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt]);
|
|
}
|
|
else
|
|
{
|
|
MultiplyMatrix(g_OpenGLValues->m_matrixMode, f);
|
|
QuakeSetTransform(g_OpenGLValues->m_matrixMode, &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode]);
|
|
}
|
|
}
|
|
|
|
void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glScissor: 0x%X 0x%X 0x%X 0x%X", x, y, width, height );
|
|
#endif
|
|
|
|
RECT wrect, screct, xrect;
|
|
|
|
wrect.left = 0;
|
|
wrect.top = 0;
|
|
wrect.right = g_OpenGLValues->m_winWidth;
|
|
wrect.bottom = g_OpenGLValues->m_winHeight;
|
|
|
|
screct.left = x;
|
|
screct.top = y;
|
|
screct.right = x + width;
|
|
screct.bottom = y + height;
|
|
|
|
IntersectRect(&xrect, &wrect, &screct);
|
|
|
|
// LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glScissor: %d %d %d %d WRECT: %d %d %d %d SCRECT: %d %d %d %d XRECT %d %d %d %d", x, y, width, height, wrect.left, wrect.top, wrect.right, wrect.bottom, screct.left, screct.top, screct.right, screct.bottom, xrect.left, xrect.top, xrect.right, xrect.bottom );
|
|
|
|
g_OpenGLValues->m_scix = xrect.left;
|
|
g_OpenGLValues->m_sciy = xrect.top;
|
|
g_OpenGLValues->m_sciw = xrect.right - xrect.left;
|
|
g_OpenGLValues->m_scih = xrect.bottom - xrect.top;
|
|
g_OpenGLValues->m_updvwp = TRUE;
|
|
}
|
|
|
|
void APIENTRY glSelectTextureSGIS(GLenum target)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glSelectTextureSGIS: 0x%X", target );
|
|
#endif
|
|
g_OpenGLValues->m_curtgt = target == GL_TEXTURE0_SGIS ? 0 : 1;
|
|
}
|
|
|
|
void APIENTRY glShadeModel (GLenum mode)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glShadeModel: 0x%X", mode );
|
|
#endif
|
|
if(mode == GL_SMOOTH)
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
|
|
else
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
|
|
}
|
|
|
|
void APIENTRY glTexCoord2f (GLfloat s, GLfloat t)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char ps[40];
|
|
char pt[40];
|
|
ftoa( (double)s, ps );
|
|
ftoa( (double)t, pt );
|
|
sprintf( log, "glTexCoord2f: %s %s", ps, pt );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
g_OpenGLValues->m_tu = s;
|
|
g_OpenGLValues->m_tv = t;
|
|
}
|
|
|
|
void APIENTRY glTexCoord2fv (const GLfloat *t)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char ps[40];
|
|
char pt[40];
|
|
ftoa( (double)t[0], ps );
|
|
ftoa( (double)t[1], pt );
|
|
sprintf( log, "glTexCoord2fv: %s %s", ps, pt );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
g_OpenGLValues->m_tu = t[0];
|
|
g_OpenGLValues->m_tv = t[1];
|
|
}
|
|
|
|
void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glTexCoordPointer: 0x%X 0x%X 0x%X 0x%X", size, type, stride, pointer );
|
|
#endif
|
|
if(size == 2 && type == GL_FLOAT)
|
|
g_OpenGLValues->m_texcoordary[g_OpenGLValues->m_client_active_texture_arb] = (GLfloat*)pointer;
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "TexCoord array not supported (size:0x%X type:0x%X)\n", size, type );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
if(stride == 0)
|
|
{
|
|
stride = 8;
|
|
}
|
|
g_OpenGLValues->m_texcoordarystride[g_OpenGLValues->m_client_active_texture_arb] = stride;
|
|
}
|
|
|
|
void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
sprintf( log, "glTexEnvf: 0x%X 0x%X 0x%X", target, pname, (int)param );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
if(pname == GL_TEXTURE_ENV_MODE) {
|
|
g_OpenGLValues->m_blendmode[g_OpenGLValues->m_curtgt] = (int)param;
|
|
g_OpenGLValues->m_texHandleValid = FALSE;
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: GL_TEXTURE_ENV_COLOR not implemented (0x%X)\n", pname );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glTexEnvi: 0x%X 0x%X 0x%X", target, pname, param );
|
|
#endif
|
|
if(pname == GL_TEXTURE_ENV_MODE) {
|
|
g_OpenGLValues->m_blendmode[g_OpenGLValues->m_curtgt] = param;
|
|
g_OpenGLValues->m_texHandleValid = FALSE;
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: GL_TEXTURE_ENV_COLOR not implemented (0x%X)\n", pname );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glTexGeni: 0x%X 0x%X 0x%X", coord, pname, param );
|
|
#endif
|
|
if(coord == GL_S)
|
|
{
|
|
if(pname == GL_TEXTURE_GEN_MODE)
|
|
{
|
|
if(param == GL_SPHERE_MAP)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState(g_OpenGLValues->m_curtgt, D3DTSS_TEXCOORDINDEX, g_OpenGLValues->m_curtgt | D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR);
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: TexGen param not implemented (0x%X)\n", param );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: TexGen pname not implemented (0x%X)\n", pname );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei glwidth, GLsizei glheight, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glTexImage2D: 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X", target, level, internalformat, glwidth, glheight, border, format, type, pixels );
|
|
#endif
|
|
DWORD width, height;
|
|
TexInfo &ti = g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]];
|
|
if(ti.m_next >= 0)
|
|
{
|
|
if(ti.m_prev < 0)
|
|
{
|
|
g_OpenGLValues->m_free = ti.m_next;
|
|
g_OpenGLValues->m_tex[ti.m_next].m_prev = ti.m_prev;
|
|
ti.m_next = ti.m_prev = -1;
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_tex[ti.m_prev].m_next = ti.m_next;
|
|
g_OpenGLValues->m_tex[ti.m_next].m_prev = ti.m_prev;
|
|
ti.m_next = ti.m_prev = -1;
|
|
}
|
|
}
|
|
|
|
/* See if texture needs to be subsampled */
|
|
if(g_OpenGLValues->m_subsample) {
|
|
if(glwidth > 256 || glheight > 256) {
|
|
if(glwidth > glheight) {
|
|
width = 256;
|
|
height = (glheight * 256) / glwidth;
|
|
}
|
|
else {
|
|
height = 256;
|
|
width = (glwidth * 256) / glheight;
|
|
}
|
|
}
|
|
else {
|
|
width = glwidth;
|
|
height = glheight;
|
|
}
|
|
}
|
|
else {
|
|
width = glwidth;
|
|
height = glheight;
|
|
}
|
|
|
|
/* See if texture needs to be square */
|
|
if(g_OpenGLValues->m_makeSquare) {
|
|
if(height > width) {
|
|
width = height;
|
|
}
|
|
else {
|
|
height = width;
|
|
}
|
|
}
|
|
|
|
if(level == 0) {
|
|
IDirect3DTexture8 *ddsurf;
|
|
D3DFORMAT fmt;
|
|
switch(internalformat) {
|
|
case 1:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE8:
|
|
fmt = g_OpenGLValues->m_ddLuminanceSurfFormat;
|
|
break;
|
|
case 3:
|
|
case GL_RGB:
|
|
case GL_RGB5:
|
|
fmt = g_OpenGLValues->m_ddFiveBitSurfFormat;
|
|
break;
|
|
case 4:
|
|
case GL_RGBA:
|
|
case GL_RGBA4:
|
|
fmt = g_OpenGLValues->m_ddFourBitAlphaSurfFormat;
|
|
break;
|
|
case GL_RGB8:
|
|
fmt = g_OpenGLValues->m_ddEightBitSurfFormat;
|
|
break;
|
|
case GL_RGBA8:
|
|
fmt = g_OpenGLValues->m_ddEightBitAlphaSurfFormat;
|
|
break;
|
|
case GL_ALPHA:
|
|
case GL_ALPHA8:
|
|
fmt = g_OpenGLValues->m_ddEightBitAlphaOnlySurfFormat;
|
|
break;
|
|
default:
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Unimplemented internalformat (0x%X)\n", internalformat );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
HRESULT ddrval = g_OpenGLValues->m_d3ddev->CreateTexture(width,
|
|
height,
|
|
1, // levels
|
|
0,
|
|
fmt,
|
|
D3DPOOL_MANAGED,
|
|
&ddsurf);
|
|
if (FAILED(ddrval))
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: CreateTexture failed (0x%X)\n", ddrval );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return;
|
|
}
|
|
LPDIRECT3DSURFACE8 pLevel;
|
|
ddrval = ddsurf->GetSurfaceLevel(0, &pLevel);
|
|
if (FAILED(ddrval))
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Failed to retrieve surface (0x%X)\n", ddrval );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
LoadSurface(pLevel, format, internalformat, glwidth, glheight, width, height, (const DWORD*)pixels);
|
|
pLevel->Release();
|
|
if(ti.m_ddsurf != 0) {
|
|
ti.m_ddsurf->Release();
|
|
}
|
|
ti.m_dwStage = g_OpenGLValues->m_curtgt;
|
|
ti.m_fmt = fmt;
|
|
ti.m_internalformat = internalformat;
|
|
ti.m_width = width;
|
|
ti.m_height = height;
|
|
ti.m_ddsurf = ddsurf;
|
|
ti.m_oldwidth = glwidth;
|
|
ti.m_oldheight = glheight;
|
|
if(ti.m_block == 0)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (g_OpenGLValues->m_curtgt, D3DTSS_ADDRESSU,ti.m_addu);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (g_OpenGLValues->m_curtgt, D3DTSS_ADDRESSV,ti.m_addv);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (g_OpenGLValues->m_curtgt, D3DTSS_MAGFILTER,ti.m_magmode);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (g_OpenGLValues->m_curtgt, D3DTSS_MINFILTER,ti.m_minmode);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (g_OpenGLValues->m_curtgt, D3DTSS_MIPFILTER,ti.m_mipmode);
|
|
g_OpenGLValues->m_d3ddev->SetTexture(g_OpenGLValues->m_curtgt, ti.m_ddsurf);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&ti.m_block);
|
|
ti.m_capture = FALSE;
|
|
}
|
|
else
|
|
{
|
|
ti.m_capture = TRUE;
|
|
}
|
|
}
|
|
else if(level == 1 && g_OpenGLValues->m_usemipmap) { // oops, a mipmap
|
|
IDirect3DTexture8 *ddsurf;
|
|
LPDIRECT3DSURFACE8 pLevel, pSrcLevel;
|
|
|
|
HRESULT ddrval = g_OpenGLValues->m_d3ddev->CreateTexture(ti.m_width,
|
|
ti.m_height,
|
|
miplevels(ti.m_width, ti.m_height),
|
|
0,
|
|
ti.m_fmt,
|
|
D3DPOOL_MANAGED,
|
|
&ddsurf);
|
|
if (FAILED(ddrval)) {
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: CreateTexture failed (0x%X)\n", ddrval );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return;
|
|
}
|
|
ddsurf->GetSurfaceLevel(0, &pLevel);
|
|
ti.m_ddsurf->GetSurfaceLevel(0, &pSrcLevel);
|
|
ddrval = g_OpenGLValues->m_d3ddev->CopyRects(pSrcLevel, NULL, 0, pLevel, NULL);
|
|
if(FAILED(ddrval))
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: CopyRects failed (0x%X)\n", ddrval );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return;
|
|
}
|
|
pLevel->Release();
|
|
pSrcLevel->Release();
|
|
ti.m_ddsurf->Release();
|
|
ti.m_ddsurf = ddsurf;
|
|
ti.m_ddsurf->GetSurfaceLevel(1, &pLevel);
|
|
LoadSurface(pLevel, format, internalformat, glwidth, glheight, width, height, (const DWORD*)pixels);
|
|
pLevel->Release();
|
|
ti.m_capture = TRUE;
|
|
}
|
|
else if(g_OpenGLValues->m_usemipmap) {
|
|
if (ti.m_ddsurf!=NULL)
|
|
{
|
|
LPDIRECT3DSURFACE8 pLevel;
|
|
ti.m_ddsurf->GetSurfaceLevel(level, &pLevel);
|
|
LoadSurface(pLevel, format, internalformat, glwidth, glheight, width, height, (const DWORD*)pixels);
|
|
pLevel->Release();
|
|
}
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "NULL surface pointer %d %d %d %d %d %d %d\n", level, ti.m_width, ti.m_height, glwidth, glheight, width, height );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
}
|
|
g_OpenGLValues->m_texHandleValid = FALSE;
|
|
}
|
|
|
|
void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glTexSubImage2D: 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X", target, level, xoffset, yoffset, width, height, format, type, pixels );
|
|
#endif
|
|
if(level > 1 && !g_OpenGLValues->m_usemipmap)
|
|
return;
|
|
|
|
TexInfo &ti = g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]];
|
|
|
|
RECT subimage;
|
|
LPDIRECT3DSURFACE8 pLevel;
|
|
|
|
HRESULT ddrval = ti.m_ddsurf->GetSurfaceLevel(level, &pLevel);
|
|
|
|
if (FAILED(ddrval))
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Failed to retrieve surface (0x%X)\n", ddrval );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
xoffset = (xoffset * ti.m_width) / ti.m_oldwidth;
|
|
yoffset = (yoffset * ti.m_height) / ti.m_oldheight;
|
|
|
|
SetRect(&subimage, xoffset, yoffset,
|
|
(width * ti.m_width) / ti.m_oldwidth + xoffset,
|
|
(height * ti.m_height) / ti.m_oldheight + yoffset);
|
|
|
|
ddrval = LoadSubSurface( pLevel, format, ti.m_internalformat, width, height, (const DWORD*)pixels, &subimage );
|
|
if (FAILED(ddrval)) {
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: LoadSubSurface Failure (0x%X)\n", ddrval );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
// return;
|
|
}
|
|
|
|
pLevel->Release();
|
|
}
|
|
|
|
void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
sprintf( log, "glTexParameterf: 0x%X 0x%X 0x%X", target, pname, (int)param );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
switch(pname) {
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
switch((int)param) {
|
|
case GL_NEAREST:
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_minmode = D3DTEXF_POINT;
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_mipmode = D3DTEXF_NONE;
|
|
break;
|
|
case GL_LINEAR:
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_minmode = D3DTEXF_LINEAR;
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_mipmode = D3DTEXF_NONE;
|
|
break;
|
|
case GL_NEAREST_MIPMAP_NEAREST:
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_minmode = D3DTEXF_POINT;
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_mipmode = D3DTEXF_POINT;
|
|
break;
|
|
case GL_NEAREST_MIPMAP_LINEAR:
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_minmode = D3DTEXF_POINT;
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_mipmode = D3DTEXF_LINEAR;
|
|
break;
|
|
case GL_LINEAR_MIPMAP_NEAREST:
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_minmode = D3DTEXF_LINEAR;
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_mipmode = D3DTEXF_POINT;
|
|
break;
|
|
case GL_LINEAR_MIPMAP_LINEAR:
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_minmode = D3DTEXF_LINEAR;
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_mipmode = D3DTEXF_LINEAR;
|
|
break;
|
|
}
|
|
break;
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
if((int)param == GL_NEAREST)
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_magmode = D3DTEXF_POINT;
|
|
else
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_magmode = D3DTEXF_LINEAR;
|
|
break;
|
|
case GL_TEXTURE_WRAP_S:
|
|
if((int)param == GL_CLAMP)
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_addu = D3DTADDRESS_CLAMP;
|
|
else
|
|
//GL_REPEAT falls here
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_addu = D3DTADDRESS_WRAP;
|
|
break;
|
|
case GL_TEXTURE_WRAP_T:
|
|
if((int)param == GL_CLAMP)
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_addv = D3DTADDRESS_CLAMP;
|
|
else
|
|
//GL_REPEAT falls here
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_addv = D3DTADDRESS_WRAP;
|
|
break;
|
|
}
|
|
g_OpenGLValues->m_tex[g_OpenGLValues->m_curstagebinding[g_OpenGLValues->m_curtgt]].m_capture = TRUE;
|
|
g_OpenGLValues->m_texHandleValid = FALSE;
|
|
}
|
|
|
|
void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glTexParameteri: 0x%X 0x%X 0x%X", target, pname, param );
|
|
#endif
|
|
glTexParameterf(target, pname, (GLfloat)param);
|
|
}
|
|
|
|
void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
char vz[40];
|
|
ftoa( (double)x, vx );
|
|
ftoa( (double)y, vy );
|
|
ftoa( (double)z, vz );
|
|
sprintf( log, "glTranslatef: %s %s %s", vx, vy, vz );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
D3DMATRIX f;
|
|
f._11 = 1.f; f._21 = 0.f; f._31 = 0.f; f._41 = x;
|
|
f._12 = 0.f; f._22 = 1.f; f._32 = 0.f; f._42 = y;
|
|
f._13 = 0.f; f._23 = 0.f; f._33 = 1.f; f._43 = z;
|
|
f._14 = 0.f; f._24 = 0.f; f._34 = 0.f; f._44 = 1.f;
|
|
if(g_OpenGLValues->m_matrixMode == D3DTS_TEXTURE0)
|
|
{
|
|
MultiplyMatrix((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), f);
|
|
QuakeSetTransform((D3DTRANSFORMSTATETYPE)(g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt), &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode + g_OpenGLValues->m_curtgt]);
|
|
}
|
|
else
|
|
{
|
|
MultiplyMatrix(g_OpenGLValues->m_matrixMode, f);
|
|
QuakeSetTransform(g_OpenGLValues->m_matrixMode, &g_OpenGLValues->m_xfrm[g_OpenGLValues->m_matrixMode]);
|
|
}
|
|
}
|
|
|
|
void APIENTRY glUnlockArraysEXT()
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glUnlockArraysEXT" );
|
|
#endif
|
|
g_OpenGLValues->m_lckfirst = 0;
|
|
g_OpenGLValues->m_lckcount = 0;
|
|
}
|
|
|
|
void APIENTRY glVertex2d (GLdouble x, GLdouble y)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
ftoa( (double)x, vx );
|
|
ftoa( (double)y, vy );
|
|
sprintf( log, "glVertex2d: %s %s", vx, vy );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat)x;
|
|
*(d3dv++) = (GLfloat)y;
|
|
*(d3dv++) = 0.f;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex2dv (const GLdouble *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
ftoa( (double)v[0], vx );
|
|
ftoa( (double)v[1], vy );
|
|
sprintf( log, "glVertex2dv: %s %s", vx, vy );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat)*(v++);
|
|
*(d3dv++) = (GLfloat)*(v++);
|
|
*(d3dv++) = 0.f;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex2f (GLfloat x, GLfloat y)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
ftoa( (double)x, vx );
|
|
ftoa( (double)y, vy );
|
|
sprintf( log, "glVertex2f: %s %s", vx, vy );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = x;
|
|
*(d3dv++) = y;
|
|
*(d3dv++) = 0.f;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex2fv (const GLfloat *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
ftoa( (double)v[0], vx );
|
|
ftoa( (double)v[1], vy );
|
|
sprintf( log, "glVertex2fv: %s %s", vx, vy );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = *(v++);
|
|
*(d3dv++) = *(v++);
|
|
*(d3dv++) = 0.f;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex2i (GLint x, GLint y)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glVertex2i: %d %d", x, y );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat)x;
|
|
*(d3dv++) = (GLfloat)y;
|
|
*(d3dv++) = 0.f;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex2iv (const GLint *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glVertex2iv: %d %d", v[0], v[1] );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = 0.f;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex2s (GLshort x, GLshort y)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glVertex2s: %d %d", x, y );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat)x;
|
|
*(d3dv++) = (GLfloat)y;
|
|
*(d3dv++) = 0.f;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex2sv (const GLshort *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glVertex2sv: %s %s", v[0], v[1] );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = 0.f;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
char vz[40];
|
|
ftoa( (double)x, vx );
|
|
ftoa( (double)y, vy );
|
|
ftoa( (double)z, vz );
|
|
sprintf( log, "glVertex3d: %s %s %s", vx, vy, vz );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat) x;
|
|
*(d3dv++) = (GLfloat) y;
|
|
*(d3dv++) = (GLfloat) z;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex3dv (const GLdouble *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
char vz[40];
|
|
ftoa( (double)v[0], vx );
|
|
ftoa( (double)v[1], vy );
|
|
ftoa( (double)v[2], vz );
|
|
sprintf( log, "glVertex3dv: %s %s %s", vx, vy, vz );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
char vz[40];
|
|
ftoa( (double)x, vx );
|
|
ftoa( (double)y, vy );
|
|
ftoa( (double)z, vz );
|
|
sprintf( log, "glVertex3f: %s %s %s", vx, vy, vz );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = x;
|
|
*(d3dv++) = y;
|
|
*(d3dv++) = z;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex3fv (const GLfloat *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
char vz[40];
|
|
ftoa( (double)v[0], vx );
|
|
ftoa( (double)v[1], vy );
|
|
ftoa( (double)v[2], vz );
|
|
sprintf( log, "glVertex3fv: %s %s %s", vx, vy, vz );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = *(v++);
|
|
*(d3dv++) = *(v++);
|
|
*(d3dv++) = *(v++);
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex3i (GLint x, GLint y, GLint z)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glVertex3i: %d %d %d", x, y, z );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat)x;
|
|
*(d3dv++) = (GLfloat)y;
|
|
*(d3dv++) = (GLfloat)z;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex3iv (const GLint *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glVertex3iv: %d %d %d", v[0], v[1], v[2] );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glVertex3s: %d %d %d", x, y, z );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat)x;
|
|
*(d3dv++) = (GLfloat)y;
|
|
*(d3dv++) = (GLfloat)z;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex3sv (const GLshort *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glVertex3sv: %d %d %d", v[0], v[1], v[2] );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
char vz[40];
|
|
char vw[40];
|
|
ftoa( (double)x, vx );
|
|
ftoa( (double)y, vy );
|
|
ftoa( (double)z, vz );
|
|
ftoa( (double)w, vw );
|
|
sprintf( log, "glVertex4d: %s %s %s %s", vx, vy, vz, vw );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat)x;
|
|
*(d3dv++) = (GLfloat)y;
|
|
*(d3dv++) = (GLfloat)z;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex4dv (const GLdouble *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
char vz[40];
|
|
char vw[40];
|
|
ftoa( (double)v[0], vx );
|
|
ftoa( (double)v[1], vy );
|
|
ftoa( (double)v[2], vz );
|
|
ftoa( (double)v[3], vw );
|
|
sprintf( log, "glVertex4dv: %s %s %s %s", vx, vy, vz, vw );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
char vz[40];
|
|
char vw[40];
|
|
ftoa( (double)x, vx );
|
|
ftoa( (double)x, vy );
|
|
ftoa( (double)y, vz );
|
|
ftoa( (double)w, vw );
|
|
sprintf( log, "glVertex4f: %s %s %s %s", vx, vy, vz, vw );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = x;
|
|
*(d3dv++) = y;
|
|
*(d3dv++) = z;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex4fv (const GLfloat *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
char log[256];
|
|
char vx[40];
|
|
char vy[40];
|
|
char vz[40];
|
|
char vw[40];
|
|
ftoa( (double)v[0], vx );
|
|
ftoa( (double)v[1], vy );
|
|
ftoa( (double)v[2], vz );
|
|
ftoa( (double)v[3], vw );
|
|
sprintf( log, "glVertex4fv: %s %s %s %s", vx, vy, vz, vw );
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, log );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = *(v++);
|
|
*(d3dv++) = *(v++);
|
|
*(d3dv++) = *(v++);
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glVertex4i: %d %d %d %d", x, y, z, w );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat)x;
|
|
*(d3dv++) = (GLfloat)y;
|
|
*(d3dv++) = (GLfloat)z;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex4iv (const GLint *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glVertex4iv: %d %d %d %d", v[0], v[1], v[2], v[3] );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glVertex4s: %d %d %d %d", x, y, z, w );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat)x;
|
|
*(d3dv++) = (GLfloat)y;
|
|
*(d3dv++) = (GLfloat)z;
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertex4sv (const GLshort *v)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glVertex4sv: %d %d %d %d", v[0], v[1], v[2], v[3] );
|
|
#endif
|
|
VertexBufferFilled();
|
|
|
|
FLOAT *d3dv = (FLOAT*)&g_OpenGLValues->m_verts[g_OpenGLValues->m_vcnt++];
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
*(d3dv++) = (GLfloat) *(v++);
|
|
MEMCPY(d3dv, &g_OpenGLValues->m_nx, sizeof(FLOAT) * 7 + sizeof(D3DCOLOR));
|
|
}
|
|
|
|
void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "glVertexPointer: 0x%X 0x%X 0x%X 0x%X", size, type, stride, pointer );
|
|
#endif
|
|
if(size == 3 && type == GL_FLOAT)
|
|
g_OpenGLValues->m_vertexary = (GLfloat*)pointer;
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Vertex array not supported (size:0x%X type:0x%X)\n", size, type );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
if(stride == 0)
|
|
{
|
|
stride = 12;
|
|
}
|
|
g_OpenGLValues->m_vertexarystride = stride;
|
|
}
|
|
|
|
int WINAPI wglChoosePixelFormat(HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "wglChoosePixelFormat: 0x%X 0x%X", hdc, ppfd );
|
|
#endif
|
|
return 1;
|
|
}
|
|
|
|
#if HOOK_WINDOW_PROC // Custom message loop to test SetLOD
|
|
LRESULT CALLBACK MyMsgHandler(
|
|
HWND hwnd, // handle to window
|
|
UINT uMsg, // message identifier
|
|
WPARAM wParam, // first message parameter
|
|
LPARAM lParam // second message parameter
|
|
)
|
|
{
|
|
if(uMsg == WM_CHAR)
|
|
{
|
|
if(wParam == 0x2F)
|
|
{
|
|
++g_OpenGLValues->m_lod;
|
|
if(g_OpenGLValues->m_lod == 8)
|
|
g_OpenGLValues->m_lod = 0;
|
|
int changedLOD = 0;
|
|
static char str[256];
|
|
for(int i = 0; i < MAXGLTEXHANDLES; ++i)
|
|
{
|
|
if(g_OpenGLValues->m_tex[i].m_ddsurf != 0)
|
|
{
|
|
DWORD mipcount = g_OpenGLValues->m_tex[i].m_ddsurf->GetLevelCount();
|
|
if(mipcount > 1)
|
|
{
|
|
if(g_OpenGLValues->m_lod >= mipcount)
|
|
g_OpenGLValues->m_tex[i].m_ddsurf->SetLOD(mipcount - 1);
|
|
else
|
|
{
|
|
g_OpenGLValues->m_tex[i].m_ddsurf->SetLOD(g_OpenGLValues->m_lod);
|
|
++changedLOD;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_itoa(changedLOD, str, 10);
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "MyMsgHandler:%s", str );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
return CallWindowProc(g_OpenGLValues->m_wndproc, hwnd, uMsg, wParam, lParam);
|
|
}
|
|
#endif
|
|
|
|
HGLRC WINAPI wglCreateContext(HDC hdc)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "wglCreateContext: 0x%X", hdc );
|
|
#endif
|
|
/*
|
|
This IF/ELSE block is necessary in order to allow apps to delete a
|
|
context and then create a new one (as in changing screen resolution
|
|
or changing from a software renderer to using OpenGL32.DLL). We need
|
|
to make sure that the pre-existing DirectX8Device is freed and that
|
|
the g_OpenGLValues data structure is cleared as it would be when
|
|
created. If we do not the results can range from rendering the screen
|
|
inaccurately or not at all to crashing the app. (a-brienw 03/07/2001)
|
|
*/
|
|
if (g_OpenGLValues != NULL)
|
|
{
|
|
if (g_OpenGLValues->m_d3ddev != NULL)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
g_OpenGLValues->m_d3ddev = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues = new Globals;
|
|
}
|
|
|
|
if (g_OpenGLValues == NULL)
|
|
return 0;
|
|
|
|
memset( g_OpenGLValues, 0, sizeof(Globals) );
|
|
|
|
g_OpenGLValues->m_hdc = hdc;
|
|
g_OpenGLValues->m_hwnd = WindowFromDC(g_OpenGLValues->m_hdc);
|
|
RECT rect;
|
|
GetClientRect(g_OpenGLValues->m_hwnd, &rect);
|
|
g_OpenGLValues->m_winWidth = (USHORT)rect.right;
|
|
g_OpenGLValues->m_winHeight = (USHORT)rect.bottom;
|
|
g_OpenGLValues->m_vwx = rect.left;
|
|
g_OpenGLValues->m_vwy = rect.top;
|
|
g_OpenGLValues->m_vww = rect.right - rect.left;
|
|
g_OpenGLValues->m_vwh = rect.bottom - rect.top;
|
|
g_OpenGLValues->m_vport.X = g_OpenGLValues->m_vwx;
|
|
g_OpenGLValues->m_vport.Y = g_OpenGLValues->m_winHeight - (g_OpenGLValues->m_vwy + g_OpenGLValues->m_vwh);
|
|
g_OpenGLValues->m_vport.Width = g_OpenGLValues->m_vww;
|
|
g_OpenGLValues->m_vport.Height = g_OpenGLValues->m_vwh;
|
|
g_OpenGLValues->m_vport.MinZ = 0.f;
|
|
g_OpenGLValues->m_vport.MaxZ = 1.f;
|
|
|
|
D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
|
|
// Check registry key to see if we need to do software emulation
|
|
HKEY hKey;
|
|
if(ERROR_SUCCESS == RegOpenKey(HKEY_LOCAL_MACHINE, RESPATH_QUAKE, &hKey)) {
|
|
DWORD dwType;
|
|
DWORD dwValue;
|
|
DWORD dwSize = 4;
|
|
if (ERROR_SUCCESS == RegQueryValueEx( hKey, L"Emulation", NULL, &dwType, (LPBYTE) &dwValue, &dwSize) &&
|
|
dwType == REG_DWORD &&
|
|
dwValue != 0) {
|
|
DeviceType = D3DDEVTYPE_REF;
|
|
}
|
|
RegCloseKey( hKey );
|
|
}
|
|
|
|
//
|
|
// get the current display settings so they can be restored
|
|
// after the call to Direct3DCreate8.
|
|
//
|
|
DEVMODEW dm;
|
|
dm.dmSize = sizeof(DEVMODEW);
|
|
dm.dmDriverExtra = 0;
|
|
if (!EnumDisplaySettings(0, ENUM_CURRENT_SETTINGS, &dm))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
IDirect3D8 *pEnum = Direct3DCreate8(D3D_SDK_VERSION);
|
|
if (pEnum == NULL)
|
|
{
|
|
#if DODPFS
|
|
OutputDebugStringA("Wrapper: Direct3DCreate8 failed\n");
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
memset(&d3dpp, 0, sizeof(D3DPRESENT_PARAMETERS));
|
|
|
|
// See if the window is full screen
|
|
if( rect.right == GetDeviceCaps(hdc, HORZRES) && rect.bottom == GetDeviceCaps(hdc, VERTRES) )
|
|
{
|
|
// We are full screen
|
|
d3dpp.Windowed = FALSE;
|
|
}
|
|
else
|
|
{
|
|
d3dpp.Windowed = TRUE;
|
|
}
|
|
|
|
int bpp = GetDeviceCaps(hdc, BITSPIXEL);
|
|
|
|
/*
|
|
If this device is a 3dfx Voodoo then make sure we don't allow the
|
|
display to be set to more than 16bpp because of the bug in the drivers
|
|
that the 3dfx team is (hopefully) going to get to at a later date.
|
|
*/
|
|
if (wcsstr(dm.dmDeviceName,L"3dfx"))
|
|
{
|
|
if (bpp > 16)
|
|
{
|
|
bpp = 16;
|
|
dm.dmBitsPerPel = 16;
|
|
}
|
|
}
|
|
|
|
d3dpp.hDeviceWindow = g_OpenGLValues->m_hwnd;
|
|
d3dpp.BackBufferWidth = rect.right;
|
|
d3dpp.BackBufferHeight = rect.bottom;
|
|
d3dpp.BackBufferFormat = bpp == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
|
|
d3dpp.BackBufferCount = 1;
|
|
d3dpp.EnableAutoDepthStencil = TRUE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
|
|
|
|
// check to see if the current format is supported
|
|
// if not and we are in 32 bpp change to 16 bpp
|
|
HRESULT hr = pEnum->CheckDeviceType( D3DADAPTER_DEFAULT, DeviceType, d3dpp.BackBufferFormat, d3dpp.BackBufferFormat, d3dpp.Windowed );
|
|
if(FAILED(hr))
|
|
{
|
|
if( bpp == 32 )
|
|
{
|
|
d3dpp.BackBufferFormat = D3DFMT_R5G6B5;
|
|
dm.dmBitsPerPel = 16;
|
|
}
|
|
}
|
|
|
|
// restore to the saved display settings.
|
|
ChangeDisplaySettingsExW(0, &dm, 0, CDS_FULLSCREEN, 0);
|
|
|
|
hr = pEnum->GetDeviceCaps( D3DADAPTER_DEFAULT, DeviceType, &g_OpenGLValues->m_dd );
|
|
if(FAILED(hr))
|
|
{
|
|
pEnum->Release();
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: GetDeviceCaps failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
DWORD Behaviour;
|
|
|
|
#if 1
|
|
if(g_OpenGLValues->m_dd.MaxStreams >= 4 &&
|
|
(g_OpenGLValues->m_dd.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) != 0 &&
|
|
g_OpenGLValues->m_dd.MaxActiveLights >= 8 &&
|
|
(g_OpenGLValues->m_dd.TextureCaps & D3DPTEXTURECAPS_PROJECTED) != 0)
|
|
{
|
|
Behaviour = D3DCREATE_HARDWARE_VERTEXPROCESSING | ((g_OpenGLValues->m_dd.DevCaps & D3DDEVCAPS_PUREDEVICE) != 0 ? D3DCREATE_PUREDEVICE : 0);
|
|
#if DODPFS
|
|
OutputDebugStringA("Wrapper: Using T&L hardware\n");
|
|
#endif
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
Behaviour = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
|
#if DODPFS
|
|
OutputDebugStringA("Wrapper: Using software pipeline\n");
|
|
#endif
|
|
}
|
|
|
|
hr = pEnum->CreateDevice(D3DADAPTER_DEFAULT, DeviceType, g_OpenGLValues->m_hwnd, Behaviour, &d3dpp, &g_OpenGLValues->m_d3ddev);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: CreateDevice failed (hr:0x%X windowed:%d)\n", hr, d3dpp.Windowed );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
pEnum->Release();
|
|
return 0;
|
|
}
|
|
|
|
// Check registry key to see if we need to turn off mipmapping
|
|
if(ERROR_SUCCESS == RegOpenKey(HKEY_LOCAL_MACHINE, RESPATH_QUAKE, &hKey)) {
|
|
DWORD dwType;
|
|
DWORD dwValue;
|
|
DWORD dwSize = 4;
|
|
if (ERROR_SUCCESS == RegQueryValueEx( hKey, L"DisableMipMap", NULL, &dwType, (LPBYTE) &dwValue, &dwSize) &&
|
|
dwType == REG_DWORD &&
|
|
dwValue != 0) {
|
|
g_OpenGLValues->m_usemipmap = FALSE;
|
|
#if DODPFS
|
|
OutputDebugStringA("Wrapper: Mipmapping disabled\n");
|
|
#endif
|
|
}
|
|
else {
|
|
g_OpenGLValues->m_usemipmap = TRUE;
|
|
}
|
|
RegCloseKey( hKey );
|
|
}
|
|
else {
|
|
g_OpenGLValues->m_usemipmap = TRUE;
|
|
}
|
|
|
|
// Enumerate texture formats and find the right ones to use
|
|
// Look for a four bit alpha surface
|
|
hr = pEnum->CheckDeviceFormat(D3DADAPTER_DEFAULT, DeviceType, d3dpp.BackBufferFormat, 0, D3DRTYPE_TEXTURE, D3DFMT_A4R4G4B4);
|
|
if ( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Unable to find 4444 texture (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
pEnum->Release();
|
|
return 0;
|
|
}
|
|
g_OpenGLValues->m_ddFourBitAlphaSurfFormat = D3DFMT_A4R4G4B4;
|
|
|
|
// Look for an eight bit alpha surface
|
|
hr = pEnum->CheckDeviceFormat(D3DADAPTER_DEFAULT, DeviceType, d3dpp.BackBufferFormat, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
|
|
if ( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Not using 8888 texture (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_ddEightBitAlphaSurfFormat = g_OpenGLValues->m_ddFourBitAlphaSurfFormat;
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_ddEightBitAlphaSurfFormat = D3DFMT_A8R8G8B8;
|
|
}
|
|
|
|
// Look for a surface
|
|
hr = pEnum->CheckDeviceFormat(D3DADAPTER_DEFAULT, DeviceType, d3dpp.BackBufferFormat, 0, D3DRTYPE_TEXTURE, D3DFMT_R5G6B5);
|
|
if ( FAILED(hr) )
|
|
{
|
|
hr = pEnum->CheckDeviceFormat(D3DADAPTER_DEFAULT, DeviceType, d3dpp.BackBufferFormat, 0, D3DRTYPE_TEXTURE, D3DFMT_X1R5G5B5);
|
|
if ( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Unable to find 555 or 565 texture (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
pEnum->Release();
|
|
return 0;
|
|
}
|
|
g_OpenGLValues->m_ddFiveBitSurfFormat = D3DFMT_X1R5G5B5;
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_ddFiveBitSurfFormat = D3DFMT_R5G6B5;
|
|
}
|
|
|
|
// Look for an 8-bit surface
|
|
hr = pEnum->CheckDeviceFormat(D3DADAPTER_DEFAULT, DeviceType, d3dpp.BackBufferFormat, 0, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
|
|
if ( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Not using 888 texture (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_ddEightBitSurfFormat = g_OpenGLValues->m_ddFiveBitSurfFormat;
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_ddEightBitSurfFormat = D3DFMT_X8R8G8B8;
|
|
}
|
|
|
|
// Look for a luminance surface
|
|
hr = pEnum->CheckDeviceFormat(D3DADAPTER_DEFAULT, DeviceType, d3dpp.BackBufferFormat, 0, D3DRTYPE_TEXTURE, D3DFMT_L8);
|
|
if ( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Not using luminance texture (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_ddLuminanceSurfFormat = g_OpenGLValues->m_ddEightBitSurfFormat;
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_ddLuminanceSurfFormat = D3DFMT_L8;
|
|
}
|
|
|
|
// Look for a alpha surface
|
|
hr = pEnum->CheckDeviceFormat(D3DADAPTER_DEFAULT, DeviceType, d3dpp.BackBufferFormat, 0, D3DRTYPE_TEXTURE, D3DFMT_A8);
|
|
if ( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Not using alpha-only texture (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_ddEightBitAlphaOnlySurfFormat = g_OpenGLValues->m_ddEightBitAlphaSurfFormat;
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_ddEightBitAlphaOnlySurfFormat = D3DFMT_A8;
|
|
}
|
|
|
|
// Done with enumerator
|
|
pEnum->Release();
|
|
|
|
// Do misc init stuff
|
|
if(g_OpenGLValues->m_dd.MaxTextureWidth < 512 || g_OpenGLValues->m_dd.MaxTextureHeight < 512) {
|
|
g_OpenGLValues->m_subsample = TRUE;
|
|
#if DODPFS
|
|
OutputDebugStringA("Wrapper: Subsampling textures to 256 x 256\n");
|
|
#endif
|
|
}
|
|
else
|
|
g_OpenGLValues->m_subsample = FALSE;
|
|
if(g_OpenGLValues->m_dd.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY) {
|
|
g_OpenGLValues->m_makeSquare = TRUE;
|
|
#if DODPFS
|
|
OutputDebugStringA("Wrapper: Forcing all textures to be square\n");
|
|
#endif
|
|
}
|
|
else
|
|
g_OpenGLValues->m_makeSquare = FALSE;
|
|
if(g_OpenGLValues->m_dd.MaxSimultaneousTextures > 1) {
|
|
g_OpenGLValues->m_usemtex = TRUE;
|
|
#if DODPFS
|
|
OutputDebugStringA("Wrapper: Multitexturing enabled\n");
|
|
#endif
|
|
}
|
|
else {
|
|
g_OpenGLValues->m_usemtex = FALSE;
|
|
#if DODPFS
|
|
OutputDebugStringA("Wrapper: Multitexturing not available with this driver\n");
|
|
#endif
|
|
}
|
|
if(!(g_OpenGLValues->m_dd.TextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT) &&
|
|
!(g_OpenGLValues->m_dd.TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)) {
|
|
g_OpenGLValues->m_usemipmap = FALSE;
|
|
#if DODPFS
|
|
OutputDebugStringA("Wrapper: Mipmapping disabled\n");
|
|
#endif
|
|
}
|
|
if(ERROR_SUCCESS == RegOpenKey(HKEY_LOCAL_MACHINE, RESPATH_QUAKE, &hKey)) {
|
|
DWORD dwType;
|
|
DWORD dwValue;
|
|
DWORD dwSize = 4;
|
|
if (ERROR_SUCCESS == RegQueryValueEx( hKey, L"DoFlip", NULL, &dwType, (LPBYTE) &dwValue, &dwSize) &&
|
|
dwType == REG_DWORD &&
|
|
dwValue != 0) {
|
|
g_OpenGLValues->m_doFlip = TRUE;
|
|
}
|
|
else {
|
|
g_OpenGLValues->m_doFlip = FALSE;
|
|
}
|
|
RegCloseKey( hKey );
|
|
}
|
|
else {
|
|
g_OpenGLValues->m_doFlip = FALSE;
|
|
}
|
|
|
|
// Create shaders
|
|
DWORD decl0[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG( D3DVSDE_POSITION, D3DVSDT_FLOAT3),
|
|
D3DVSD_END()
|
|
};
|
|
hr = g_OpenGLValues->m_d3ddev->CreateVertexShader( decl0, NULL, &g_OpenGLValues->m_vshader[0], 0 );
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: CreateVertexShader(1) failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
return 0;
|
|
}
|
|
DWORD decl1[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG( D3DVSDE_POSITION, D3DVSDT_FLOAT3),
|
|
D3DVSD_STREAM(1),
|
|
D3DVSD_REG( D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR),
|
|
D3DVSD_END()
|
|
};
|
|
hr = g_OpenGLValues->m_d3ddev->CreateVertexShader( decl1, NULL, &g_OpenGLValues->m_vshader[1], 0 );
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: CreateVertexShader(2) failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
return 0;
|
|
}
|
|
DWORD decl2[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG( D3DVSDE_POSITION, D3DVSDT_FLOAT3),
|
|
D3DVSD_STREAM(1),
|
|
D3DVSD_REG( D3DVSDE_TEXCOORD0, D3DVSDT_FLOAT2),
|
|
D3DVSD_END()
|
|
};
|
|
hr = g_OpenGLValues->m_d3ddev->CreateVertexShader( decl2, NULL, &g_OpenGLValues->m_vshader[2], 0 );
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: CreateVertexShader(3) failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
return 0;
|
|
}
|
|
DWORD decl3[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG( D3DVSDE_POSITION, D3DVSDT_FLOAT3),
|
|
D3DVSD_STREAM(1),
|
|
D3DVSD_REG( D3DVSDE_TEXCOORD0, D3DVSDT_FLOAT2),
|
|
D3DVSD_STREAM(2),
|
|
D3DVSD_REG( D3DVSDE_TEXCOORD1, D3DVSDT_FLOAT2),
|
|
D3DVSD_END()
|
|
};
|
|
hr = g_OpenGLValues->m_d3ddev->CreateVertexShader( decl3, NULL, &g_OpenGLValues->m_vshader[3], 0 );
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: CreateVertexShader(4) failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
return 0;
|
|
}
|
|
DWORD decl4[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG( D3DVSDE_POSITION, D3DVSDT_FLOAT3),
|
|
D3DVSD_STREAM(1),
|
|
D3DVSD_REG( D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR),
|
|
D3DVSD_STREAM(2),
|
|
D3DVSD_REG( D3DVSDE_TEXCOORD0, D3DVSDT_FLOAT2),
|
|
D3DVSD_END()
|
|
};
|
|
hr = g_OpenGLValues->m_d3ddev->CreateVertexShader( decl4, NULL, &g_OpenGLValues->m_vshader[4], 0 );
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: CreateVertexShader(5) failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
return 0;
|
|
}
|
|
DWORD decl5[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG( D3DVSDE_POSITION, D3DVSDT_FLOAT3),
|
|
D3DVSD_STREAM(1),
|
|
D3DVSD_REG( D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR),
|
|
D3DVSD_STREAM(2),
|
|
D3DVSD_REG( D3DVSDE_TEXCOORD0, D3DVSDT_FLOAT2),
|
|
D3DVSD_STREAM(3),
|
|
D3DVSD_REG( D3DVSDE_TEXCOORD1, D3DVSDT_FLOAT2),
|
|
D3DVSD_END()
|
|
};
|
|
hr = g_OpenGLValues->m_d3ddev->CreateVertexShader( decl5, NULL, &g_OpenGLValues->m_vshader[5], 0 );
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: CreateVertexShader(6) failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
return 0;
|
|
}
|
|
|
|
// Create vertex buffers
|
|
hr = g_OpenGLValues->m_d3ddev->CreateVertexBuffer(sizeof(QuakeVertex) * VBUFSIZE, D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, QUAKEVFMT, D3DPOOL_DEFAULT, &g_OpenGLValues->m_vbuf);
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: CreateVertexBuffer failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
return 0;
|
|
}
|
|
|
|
g_OpenGLValues->m_vertexarystride = 12;
|
|
g_OpenGLValues->m_colorarystride = 4;
|
|
g_OpenGLValues->m_texcoordarystride[0] = 8;
|
|
g_OpenGLValues->m_texcoordarystride[1] = 8;
|
|
g_OpenGLValues->m_xyzbuf = 0;
|
|
g_OpenGLValues->m_colbuf = 0;
|
|
g_OpenGLValues->m_texbuf = 0;
|
|
g_OpenGLValues->m_tex2buf = 0;
|
|
g_OpenGLValues->m_vbufsz = 0;
|
|
hr = GrowVB(VBUFSIZE);
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: GrowVB failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_vbuf->Release();
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
return 0;
|
|
}
|
|
g_OpenGLValues->m_ibuf = 0;
|
|
g_OpenGLValues->m_ibufsz = 0;
|
|
hr = GrowIB(VBUFSIZE);
|
|
if( FAILED(hr) )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: GrowIB failed (0x%X)\n", hr );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
g_OpenGLValues->m_vbuf->Release();
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
return 0;
|
|
}
|
|
|
|
// Some more init stuff
|
|
g_OpenGLValues->m_cullMode = GL_BACK;
|
|
g_OpenGLValues->m_FrontFace = GL_CCW;
|
|
g_OpenGLValues->m_cullEnabled = FALSE;
|
|
g_OpenGLValues->m_texHandleValid = FALSE;
|
|
g_OpenGLValues->m_texturing = FALSE;
|
|
g_OpenGLValues->m_updvwp = TRUE;
|
|
g_OpenGLValues->m_blendmode[0] = GL_MODULATE;
|
|
g_OpenGLValues->m_blendmode[1] = GL_MODULATE;
|
|
g_OpenGLValues->m_nfv = 0;
|
|
g_OpenGLValues->m_curtgt = 0;
|
|
g_OpenGLValues->m_client_active_texture_arb = 0;
|
|
g_OpenGLValues->m_tu = g_OpenGLValues->m_tv = g_OpenGLValues->m_tu2 = g_OpenGLValues->m_tv2 = 0.f;
|
|
g_OpenGLValues->m_color = 0xFFFFFFFF;
|
|
g_OpenGLValues->m_material.Ambient.r = 0.2f;
|
|
g_OpenGLValues->m_material.Ambient.g = 0.2f;
|
|
g_OpenGLValues->m_material.Ambient.b = 0.2f;
|
|
g_OpenGLValues->m_material.Ambient.a = 1.0f;
|
|
g_OpenGLValues->m_material.Diffuse.r = 0.8f;
|
|
g_OpenGLValues->m_material.Diffuse.g = 0.8f;
|
|
g_OpenGLValues->m_material.Diffuse.b = 0.8f;
|
|
g_OpenGLValues->m_material.Diffuse.a = 1.0f;
|
|
g_OpenGLValues->m_material.Specular.r = 0.0f;
|
|
g_OpenGLValues->m_material.Specular.g = 0.0f;
|
|
g_OpenGLValues->m_material.Specular.b = 0.0f;
|
|
g_OpenGLValues->m_material.Specular.a = 1.0f;
|
|
g_OpenGLValues->m_material.Emissive.r = 0.0f;
|
|
g_OpenGLValues->m_material.Emissive.g = 0.0f;
|
|
g_OpenGLValues->m_material.Emissive.b = 0.0f;
|
|
g_OpenGLValues->m_material.Emissive.a = 1.0f;
|
|
g_OpenGLValues->m_material.Power = 0.f;
|
|
g_OpenGLValues->m_clearColor = 0;
|
|
g_OpenGLValues->m_clearDepth = 1.f;
|
|
g_OpenGLValues->m_usecolorary = FALSE;
|
|
g_OpenGLValues->m_usetexcoordary[0] = FALSE;
|
|
g_OpenGLValues->m_usetexcoordary[1] = FALSE;
|
|
g_OpenGLValues->m_usevertexary = FALSE;
|
|
g_OpenGLValues->m_polyoffset = FALSE;
|
|
g_OpenGLValues->m_withinprim = FALSE;
|
|
g_OpenGLValues->m_scix = 0;
|
|
g_OpenGLValues->m_sciy = 0;
|
|
g_OpenGLValues->m_sciw = g_OpenGLValues->m_winWidth;
|
|
g_OpenGLValues->m_scih = g_OpenGLValues->m_winHeight;
|
|
g_OpenGLValues->m_lckfirst = 0;
|
|
g_OpenGLValues->m_lckcount = 0;
|
|
g_OpenGLValues->m_clippstate = 0;
|
|
g_OpenGLValues->m_ibufoff = 0;
|
|
g_OpenGLValues->m_vbufoff = 0;
|
|
g_OpenGLValues->m_lightdirty = 0;
|
|
g_OpenGLValues->m_pStreams[0] = 0;
|
|
g_OpenGLValues->m_pStreams[1] = 0;
|
|
g_OpenGLValues->m_pStreams[2] = 0;
|
|
g_OpenGLValues->m_pStreams[3] = 0;
|
|
g_OpenGLValues->m_pStrides[0] = 0;
|
|
g_OpenGLValues->m_pStrides[1] = 0;
|
|
g_OpenGLValues->m_pStrides[2] = 0;
|
|
g_OpenGLValues->m_pStrides[3] = 0;
|
|
for(unsigned i = 0; i < MAXGLTEXHANDLES; ++i) {
|
|
g_OpenGLValues->m_tex[i].m_ddsurf = 0;
|
|
g_OpenGLValues->m_tex[i].m_block = 0;
|
|
g_OpenGLValues->m_tex[i].m_capture = FALSE;
|
|
g_OpenGLValues->m_tex[i].m_dwStage = 0;
|
|
g_OpenGLValues->m_tex[i].m_minmode = D3DTEXF_POINT;
|
|
g_OpenGLValues->m_tex[i].m_magmode = D3DTEXF_LINEAR;
|
|
g_OpenGLValues->m_tex[i].m_mipmode = D3DTEXF_LINEAR;
|
|
g_OpenGLValues->m_tex[i].m_addu = D3DTADDRESS_WRAP;
|
|
g_OpenGLValues->m_tex[i].m_addv = D3DTADDRESS_WRAP;
|
|
g_OpenGLValues->m_tex[i].m_prev = (int)i - 1;
|
|
g_OpenGLValues->m_tex[i].m_next = (int)i + 1;
|
|
}
|
|
for(i = 0; i < 8; ++i)
|
|
{
|
|
g_OpenGLValues->m_light[i].Ambient.r = 0.0f;
|
|
g_OpenGLValues->m_light[i].Ambient.g = 0.0f;
|
|
g_OpenGLValues->m_light[i].Ambient.b = 0.0f;
|
|
g_OpenGLValues->m_light[i].Ambient.a = 1.0f;
|
|
if(i == 0)
|
|
{
|
|
g_OpenGLValues->m_light[i].Diffuse.r = 1.0f;
|
|
g_OpenGLValues->m_light[i].Diffuse.g = 1.0f;
|
|
g_OpenGLValues->m_light[i].Diffuse.b = 1.0f;
|
|
g_OpenGLValues->m_light[i].Diffuse.a = 1.0f;
|
|
g_OpenGLValues->m_light[i].Specular.r = 1.0f;
|
|
g_OpenGLValues->m_light[i].Specular.g = 1.0f;
|
|
g_OpenGLValues->m_light[i].Specular.b = 1.0f;
|
|
g_OpenGLValues->m_light[i].Specular.a = 1.0f;
|
|
}
|
|
else
|
|
{
|
|
g_OpenGLValues->m_light[i].Diffuse.r = 0.0f;
|
|
g_OpenGLValues->m_light[i].Diffuse.g = 0.0f;
|
|
g_OpenGLValues->m_light[i].Diffuse.b = 0.0f;
|
|
g_OpenGLValues->m_light[i].Diffuse.a = 1.0f;
|
|
g_OpenGLValues->m_light[i].Specular.r = 0.0f;
|
|
g_OpenGLValues->m_light[i].Specular.g = 0.0f;
|
|
g_OpenGLValues->m_light[i].Specular.b = 0.0f;
|
|
g_OpenGLValues->m_light[i].Specular.a = 1.0f;
|
|
}
|
|
g_OpenGLValues->m_light[i].Position.x = 0.f;
|
|
g_OpenGLValues->m_light[i].Position.y = 0.f;
|
|
g_OpenGLValues->m_light[i].Position.z = 1.f;
|
|
g_OpenGLValues->m_lightPositionW[i] = 0.f;
|
|
g_OpenGLValues->m_light[i].Direction.x = 0.f;
|
|
g_OpenGLValues->m_light[i].Direction.y = 0.f;
|
|
g_OpenGLValues->m_light[i].Direction.z = -1.f;
|
|
g_OpenGLValues->m_light[i].Range = (float)sqrt(FLT_MAX);
|
|
g_OpenGLValues->m_light[i].Falloff = 0.f;
|
|
g_OpenGLValues->m_light[i].Attenuation0 = 1.f;
|
|
g_OpenGLValues->m_light[i].Attenuation1 = 0.f;
|
|
g_OpenGLValues->m_light[i].Attenuation2 = 0.f;
|
|
g_OpenGLValues->m_light[i].Theta = 0.f;
|
|
g_OpenGLValues->m_light[i].Phi = 180.f;
|
|
g_OpenGLValues->m_lightdirty |= (1 << i);
|
|
}
|
|
g_OpenGLValues->m_free = 0;
|
|
D3DMATRIX unity;
|
|
unity._11 = 1.0f; unity._12 = 0.0f; unity._13 = 0.0f; unity._14 = 0.0f;
|
|
unity._21 = 0.0f; unity._22 = 1.0f; unity._23 = 0.0f; unity._24 = 0.0f;
|
|
unity._31 = 0.0f; unity._32 = 0.0f; unity._33 = 1.0f; unity._34 = 0.0f;
|
|
unity._41 = 0.0f; unity._42 = 0.0f; unity._43 = 0.0f; unity._44 = 1.0f;
|
|
g_OpenGLValues->m_xfrm[D3DTS_WORLD] = unity;
|
|
QuakeSetTransform(D3DTS_WORLD, &unity);
|
|
g_OpenGLValues->m_xfrm[D3DTS_PROJECTION] = unity;
|
|
QuakeSetTransform(D3DTS_PROJECTION, &unity);
|
|
g_OpenGLValues->m_xfrm[D3DTS_TEXTURE0] = unity;
|
|
QuakeSetTransform(D3DTS_TEXTURE0, &unity);
|
|
if(g_OpenGLValues->m_usemtex == TRUE)
|
|
{
|
|
g_OpenGLValues->m_xfrm[D3DTS_TEXTURE1] = unity;
|
|
QuakeSetTransform(D3DTS_TEXTURE1, &unity);
|
|
}
|
|
g_OpenGLValues->m_matrixMode = D3DTS_WORLD;
|
|
g_OpenGLValues->m_d3ddev->SetViewport(&g_OpenGLValues->m_vport);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_SPECULARENABLE, TRUE);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_DITHERENABLE, TRUE);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CLIPPING, TRUE);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_LIGHTING, FALSE);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_TEXCOORDINDEX,0);
|
|
if(g_OpenGLValues->m_usemtex == TRUE)
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_TEXCOORDINDEX,1);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_AMBIENT, RGBA_MAKE(51, 51, 51, 255));
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_COLOR1);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_NORMALIZENORMALS, FALSE);
|
|
g_OpenGLValues->m_d3ddev->SetMaterial(&g_OpenGLValues->m_material);
|
|
|
|
// State block for capturing color buffer bit
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ALPHAREF, 0);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
|
|
g_OpenGLValues->m_d3ddev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ZERO);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_cbufbit);
|
|
|
|
// Create shaders
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[0][0]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[0][1]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[0][2]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[0][3]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[0][4]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[0][5]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG1, D3DTA_TEXTURE | D3DTA_COMPLEMENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[0][6]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG1, D3DTA_TEXTURE | D3DTA_COMPLEMENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[0][7]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[0][8]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[0][9]);
|
|
|
|
if(g_OpenGLValues->m_usemtex)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[1][0]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[1][1]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[1][2]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[1][3]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[1][4]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[1][5]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG1, D3DTA_TEXTURE | D3DTA_COMPLEMENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[1][6]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG1, D3DTA_TEXTURE | D3DTA_COMPLEMENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[1][7]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[1][8]);
|
|
|
|
g_OpenGLValues->m_d3ddev->BeginStateBlock();
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
|
|
// following stage state to speedup software rasterizer
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
|
g_OpenGLValues->m_d3ddev->SetTextureStageState (1, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
g_OpenGLValues->m_d3ddev->EndStateBlock(&g_OpenGLValues->m_shaders[1][9]);
|
|
}
|
|
|
|
#if HOOK_WINDOW_PROC
|
|
// Hook into message loop
|
|
g_OpenGLValues->m_wndproc = (WNDPROC)SetWindowLong(g_OpenGLValues->m_hwnd, GWL_WNDPROC, (LONG)MyMsgHandler);
|
|
g_OpenGLValues->m_lod = 0;
|
|
#endif
|
|
|
|
// Start a scene
|
|
g_OpenGLValues->m_d3ddev->BeginScene();
|
|
|
|
return (HGLRC)1;
|
|
}
|
|
|
|
BOOL WINAPI wglDeleteContext(HGLRC hglrc)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "wglDeleteContext: 0x%X", hglrc );
|
|
#endif
|
|
|
|
if (g_OpenGLValues != NULL)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->EndScene();
|
|
#if HOOK_WINDOW_PROC
|
|
SetWindowLong(g_OpenGLValues->m_hwnd, GWL_WNDPROC, (LONG)g_OpenGLValues->m_wndproc);
|
|
#endif
|
|
for(int i = 0; i < MAXGLTEXHANDLES; ++i){
|
|
if(g_OpenGLValues->m_tex[i].m_ddsurf != 0) {
|
|
g_OpenGLValues->m_tex[i].m_ddsurf->Release();
|
|
g_OpenGLValues->m_tex[i].m_ddsurf = 0;
|
|
if(g_OpenGLValues->m_tex[i].m_block != 0)
|
|
{
|
|
g_OpenGLValues->m_d3ddev->DeleteStateBlock(g_OpenGLValues->m_tex[i].m_block);
|
|
g_OpenGLValues->m_tex[i].m_block = 0;
|
|
}
|
|
g_OpenGLValues->m_tex[i].m_capture = FALSE;
|
|
}
|
|
}
|
|
for(i = 0; i < 8; ++i)
|
|
g_OpenGLValues->m_d3ddev->DeleteStateBlock(g_OpenGLValues->m_shaders[0][i]);
|
|
if(g_OpenGLValues->m_usemtex)
|
|
{
|
|
for(i = 0; i < 8; ++i)
|
|
g_OpenGLValues->m_d3ddev->DeleteStateBlock(g_OpenGLValues->m_shaders[1][i]);
|
|
}
|
|
g_OpenGLValues->m_ibuf->Release();
|
|
g_OpenGLValues->m_ibuf = 0;
|
|
g_OpenGLValues->m_tex2buf->Release();
|
|
g_OpenGLValues->m_tex2buf = 0;
|
|
g_OpenGLValues->m_texbuf->Release();
|
|
g_OpenGLValues->m_texbuf = 0;
|
|
g_OpenGLValues->m_colbuf->Release();
|
|
g_OpenGLValues->m_colbuf = 0;
|
|
g_OpenGLValues->m_xyzbuf->Release();
|
|
g_OpenGLValues->m_xyzbuf = 0;
|
|
g_OpenGLValues->m_vbuf->Release();
|
|
g_OpenGLValues->m_vbuf = 0;
|
|
|
|
/*
|
|
Although this is the correct location to release the m_d3ddev object
|
|
we aren't going to do it here and instead we will do it in the
|
|
NOTIFY_FUNCTION when the DLL is detached from the process. I am
|
|
doing this to prevent apps (such as MDK2) from crashing on exit due
|
|
to the fact that they continue to call GL functions after deleting
|
|
the context which causes an access violation. (a-brienw 03/02/2001)
|
|
|
|
g_OpenGLValues->m_d3ddev->Release();
|
|
g_OpenGLValues->m_d3ddev = 0;
|
|
*/
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
int WINAPI wglDescribePixelFormat(HDC hdc, INT iPixelFormat, UINT nBytes, PIXELFORMATDESCRIPTOR *ppfd)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "wglDescribePixelFormat: 0x%X 0x%X 0x%X 0x%X", hdc, iPixelFormat, nBytes, ppfd );
|
|
#endif
|
|
if (ppfd != NULL)
|
|
{
|
|
ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
|
|
ppfd->nVersion = 1;
|
|
ppfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_GENERIC_ACCELERATED | PFD_DOUBLEBUFFER;
|
|
ppfd->iPixelType = PFD_TYPE_RGBA;
|
|
ppfd->cColorBits = (unsigned char)GetDeviceCaps(hdc, BITSPIXEL);
|
|
ppfd->cAccumBits = 0;
|
|
ppfd->cAccumRedBits = 0;
|
|
ppfd->cAccumGreenBits = 0;
|
|
ppfd->cAccumBlueBits = 0;
|
|
ppfd->cAccumAlphaBits = 0;
|
|
ppfd->cStencilBits = 0;
|
|
ppfd->cAuxBuffers = 0;
|
|
ppfd->iLayerType = 0;
|
|
ppfd->bReserved = 0;
|
|
ppfd->dwLayerMask = 0;
|
|
ppfd->dwVisibleMask = 0;
|
|
ppfd->dwDamageMask = 0;
|
|
if(GetDeviceCaps(hdc, BITSPIXEL) == 16)
|
|
{
|
|
ppfd->cRedBits = 5;
|
|
ppfd->cRedShift = 11;
|
|
ppfd->cGreenBits = 6;
|
|
ppfd->cGreenShift = 5;
|
|
ppfd->cBlueBits = 5;
|
|
ppfd->cBlueShift = 0;
|
|
ppfd->cAlphaBits = 0;
|
|
ppfd->cAlphaShift = 0;
|
|
ppfd->cDepthBits = 16;
|
|
}
|
|
else if(GetDeviceCaps(hdc, BITSPIXEL) == 24 || GetDeviceCaps(hdc, BITSPIXEL) == 32)
|
|
{
|
|
ppfd->cRedBits = 8;
|
|
ppfd->cRedShift = 16;
|
|
ppfd->cGreenBits = 8;
|
|
ppfd->cGreenShift = 8;
|
|
ppfd->cBlueBits = 8;
|
|
ppfd->cBlueShift = 0;
|
|
ppfd->cAlphaBits = 0;
|
|
ppfd->cAlphaShift = 0;
|
|
ppfd->cDepthBits = 16;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
HGLRC WINAPI wglGetCurrentContext(VOID)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "wglGetCurrentContext" );
|
|
#endif
|
|
return (HGLRC)1;
|
|
}
|
|
|
|
HDC WINAPI wglGetCurrentDC(VOID)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "wglGetCurrentDC" );
|
|
#endif
|
|
return g_OpenGLValues->m_hdc;
|
|
}
|
|
|
|
int WINAPI wglGetPixelFormat(HDC hdc)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "wglGetPixelFormat: 0x%X", hdc );
|
|
#endif
|
|
return 1;
|
|
}
|
|
|
|
PROC WINAPI wglGetProcAddress(LPCSTR str)
|
|
{
|
|
if(strcmp(str, "glMTexCoord2fSGIS") == 0)
|
|
return (PROC)glMTexCoord2fSGIS;
|
|
else if(strcmp(str, "glSelectTextureSGIS") == 0)
|
|
return (PROC)glSelectTextureSGIS;
|
|
else if(strcmp(str, "glActiveTextureARB") == 0)
|
|
return (PROC)glActiveTextureARB;
|
|
else if(strcmp(str, "glClientActiveTextureARB") == 0)
|
|
return (PROC)glClientActiveTextureARB;
|
|
else if(strcmp(str, "glMultiTexCoord2fARB") == 0)
|
|
return (PROC)glMultiTexCoord2fARB;
|
|
else if(strcmp(str, "glMultiTexCoord2fvARB") == 0)
|
|
return (PROC)glMultiTexCoord2fvARB;
|
|
else if(strcmp(str, "glLockArraysEXT") == 0)
|
|
return (PROC)glLockArraysEXT;
|
|
else if(strcmp(str, "glUnlockArraysEXT") == 0)
|
|
return (PROC)glUnlockArraysEXT;
|
|
else if(strcmp(str, "wglSwapIntervalEXT") == 0)
|
|
return (PROC)wglSwapIntervalEXT;
|
|
#if DODPFS
|
|
else
|
|
{
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: Unimplemented function (%s)\n", str );
|
|
OutputDebugStringA( junk );
|
|
}
|
|
#endif
|
|
return NULL;
|
|
}
|
|
|
|
BOOL wglMakeCurrent(HDC hdc, HGLRC hglrc)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "wglMakeCurrent: 0x%X 0x%X", hdc, hglrc );
|
|
#endif
|
|
return g_OpenGLValues->m_d3ddev != NULL; // Fail if no device
|
|
}
|
|
|
|
BOOL WINAPI wglSetPixelFormat(HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "wglSetPixelFormat: 0x%X 0x%X 0x%X", hdc, iPixelFormat, ppfd );
|
|
#endif
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL WINAPI wglSwapBuffers(HDC hdc)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "wglSwapBuffers: 0x%X", hdc );
|
|
#endif
|
|
|
|
if( g_OpenGLValues->m_withinprim == TRUE )
|
|
{
|
|
#if DODPFS
|
|
char junk[256];
|
|
sprintf( junk, "Wrapper: wglSwapBuffers primitive=%d cnt=%d\n", g_OpenGLValues->m_prim, g_OpenGLValues->m_vcnt );
|
|
OutputDebugStringA( junk );
|
|
#endif
|
|
glEnd();
|
|
}
|
|
|
|
g_OpenGLValues->m_d3ddev->EndScene();
|
|
g_OpenGLValues->m_d3ddev->Present(NULL, NULL, NULL, NULL);
|
|
g_OpenGLValues->m_d3ddev->BeginScene();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL WINAPI wglSwapIntervalEXT(GLint interval)
|
|
{
|
|
#if GETPARMSFORDEBUG
|
|
LOG("EmulateOpenGL - PARMS", eDbgLevelInfo, "wglSwapIntervalEXT: 0x%X", interval );
|
|
#endif
|
|
return TRUE;
|
|
}
|