Source code of Windows XP (NT5)
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/*++
Copyright (c) 1989-2000 Microsoft Corporation
Module Name:
PrefxSup.c
Abstract:
This module implements the Fat Name lookup Suport routines
// @@BEGIN_DDKSPLIT
Author:
David Goebel [DavidGoe] 31-Jan-1994
Revision History:
// @@END_DDKSPLIT
--*/
#include "FatProcs.h"
//
// The Bug check file id for this module
//
#define BugCheckFileId (FAT_BUG_CHECK_SPLAYSUP)
//
// The debug trace level for this module
//
#define Dbg (DEBUG_TRACE_SPLAYSUP)
//
// Local procedures and types used only in this package
//
typedef enum _COMPARISON {
IsLessThan,
IsGreaterThan,
IsEqual
} COMPARISON;
COMPARISON
FatCompareNames (
IN PSTRING NameA,
IN PSTRING NameB
);
//
// Do a macro here to check for a common case.
//
#define CompareNames(NAMEA,NAMEB) ( \
*(PUCHAR)(NAMEA)->Buffer != *(PUCHAR)(NAMEB)->Buffer ? \
*(PUCHAR)(NAMEA)->Buffer < *(PUCHAR)(NAMEB)->Buffer ? \
IsLessThan : IsGreaterThan : \
FatCompareNames((PSTRING)(NAMEA), (PSTRING)(NAMEB)) \
)
#ifdef ALLOC_PRAGMA
#pragma alloc_text(PAGE, FatInsertName)
#pragma alloc_text(PAGE, FatRemoveNames)
#pragma alloc_text(PAGE, FatFindFcb)
#pragma alloc_text(PAGE, FatCompareNames)
#endif
VOID
FatInsertName (
IN PIRP_CONTEXT IrpContext,
IN PRTL_SPLAY_LINKS *RootNode,
IN PFILE_NAME_NODE Name
)
/*++
Routine Description:
This routine will insert a name in the splay tree pointed to
by RootNode.
The name must not already exist in the splay tree.
Arguments:
RootNode - Supplies a pointer to the table.
Name - Contains the New name to enter.
Return Value:
None.
--*/
{
COMPARISON Comparison;
PFILE_NAME_NODE Node;
RtlInitializeSplayLinks(&Name->Links);
//
// If we are the first entry in the tree, just become the root.
//
if (*RootNode == NULL) {
*RootNode = &Name->Links;
return;
}
Restart:
Node = CONTAINING_RECORD( *RootNode, FILE_NAME_NODE, Links );
while (TRUE) {
//
// Compare the prefix in the tree with the prefix we want
// to insert. Note that Oem here doesn't mean anything.
//
Comparison = CompareNames(&Node->Name.Oem, &Name->Name.Oem);
//
// We should never find the name in the table already.
//
if (Comparison == IsEqual) {
//
// Almost. If the removable media was taken to another machine and
// back, and we have something like:
//
// Old: foobar~1 / foobarbaz
// New: foobar~1 / foobarbazbaz
//
// but a handle was kept open to foobarbaz so we couldn't purge
// away the Fcb in the verify path ... opening foobarbazbaz will
// try to insert a duplicate shortname. Bang!
//
// Invalidate it and the horse it came in on. This new one wins.
// The old one is gone. Only if the old one is in normal state
// do we really have a problem.
//
if (Node->Fcb->FcbState == FcbGood) {
FatBugCheck( (ULONG_PTR)*RootNode, (ULONG_PTR)Name, (ULONG_PTR)Node );
}
//
// Note, once we zap the prefix links we need to restart our walk
// of the tree.
//
FatMarkFcbCondition( IrpContext, Node->Fcb, FcbBad, TRUE );
FatRemoveNames( IrpContext, Node->Fcb );
goto Restart;
}
//
// If the tree prefix is greater than the new prefix then
// we go down the left subtree
//
if (Comparison == IsGreaterThan) {
//
// We want to go down the left subtree, first check to see
// if we have a left subtree
//
if (RtlLeftChild(&Node->Links) == NULL) {
//
// there isn't a left child so we insert ourselves as the
// new left child
//
RtlInsertAsLeftChild(&Node->Links, &Name->Links);
//
// and exit the while loop
//
break;
} else {
//
// there is a left child so simply go down that path, and
// go back to the top of the loop
//
Node = CONTAINING_RECORD( RtlLeftChild(&Node->Links),
FILE_NAME_NODE,
Links );
}
} else {
//
// The tree prefix is either less than or a proper prefix
// of the new string. We treat both cases a less than when
// we do insert. So we want to go down the right subtree,
// first check to see if we have a right subtree
//
if (RtlRightChild(&Node->Links) == NULL) {
//
// These isn't a right child so we insert ourselves as the
// new right child
//
RtlInsertAsRightChild(&Node->Links, &Name->Links);
//
// and exit the while loop
//
break;
} else {
//
// there is a right child so simply go down that path, and
// go back to the top of the loop
//
Node = CONTAINING_RECORD( RtlRightChild(&Node->Links),
FILE_NAME_NODE,
Links );
}
}
}
return;
}
VOID
FatRemoveNames (
IN PIRP_CONTEXT IrpContext,
IN PFCB Fcb
)
/*++
Routine Description:
This routine will remove the short name and any long names associated
with the files from their repsective splay tree.
Arguments:
Name - Supplies the Fcb to process.
Return Value:
None.
--*/
{
PDCB Parent;
PRTL_SPLAY_LINKS NewRoot;
Parent = Fcb->ParentDcb;
//
// We used to assert this condition, but it really isn't good. If
// someone rapidly renames a directory multiple times and we can't
// flush the lower fcbs fast enough (that didn't go away synch.)
// well, well hit some of them again.
//
// ASSERT( FlagOn( Fcb->FcbState, FCB_STATE_NAMES_IN_SPLAY_TREE ));
//
if (FlagOn( Fcb->FcbState, FCB_STATE_NAMES_IN_SPLAY_TREE )) {
//
// Delete the node short name.
//
NewRoot = RtlDelete(&Fcb->ShortName.Links);
Parent->Specific.Dcb.RootOemNode = NewRoot;
//
// Now check for the presence of long name and delete it.
//
if (FlagOn( Fcb->FcbState, FCB_STATE_HAS_OEM_LONG_NAME )) {
NewRoot = RtlDelete(&Fcb->LongName.Oem.Links);
Parent->Specific.Dcb.RootOemNode = NewRoot;
RtlFreeOemString( &Fcb->LongName.Oem.Name.Oem );
ClearFlag( Fcb->FcbState, FCB_STATE_HAS_OEM_LONG_NAME );
}
if (FlagOn( Fcb->FcbState, FCB_STATE_HAS_UNICODE_LONG_NAME )) {
NewRoot = RtlDelete(&Fcb->LongName.Unicode.Links);
Parent->Specific.Dcb.RootUnicodeNode = NewRoot;
RtlFreeUnicodeString( &Fcb->LongName.Unicode.Name.Unicode );
ClearFlag( Fcb->FcbState, FCB_STATE_HAS_UNICODE_LONG_NAME );
}
ClearFlag( Fcb->FcbState, FCB_STATE_NAMES_IN_SPLAY_TREE );
}
return;
}
PFCB
FatFindFcb (
IN PIRP_CONTEXT IrpContext,
IN OUT PRTL_SPLAY_LINKS *RootNode,
IN PSTRING Name,
OUT PBOOLEAN FileNameDos OPTIONAL
)
/*++
Routine Description:
This routine searches either the Oem or Unicode splay tree looking
for an Fcb with the specified name. In the case the Fcb is found,
rebalance the tree.
Arguments:
RootNode - Supplies the parent to search.
Name - If present, search the Oem tree.
UnicodeName - If present, search the Unicode tree.
Return Value:
PFCB - The Fcb, or NULL if none was found.
--*/
{
COMPARISON Comparison;
PFILE_NAME_NODE Node;
PRTL_SPLAY_LINKS Links;
Links = *RootNode;
while (Links != NULL) {
Node = CONTAINING_RECORD(Links, FILE_NAME_NODE, Links);
//
// Compare the prefix in the tree with the full name
//
Comparison = CompareNames(&Node->Name.Oem, Name);
//
// See if they don't match
//
if (Comparison == IsGreaterThan) {
//
// The prefix is greater than the full name
// so we go down the left child
//
Links = RtlLeftChild(Links);
//
// And continue searching down this tree
//
} else if (Comparison == IsLessThan) {
//
// The prefix is less than the full name
// so we go down the right child
//
Links = RtlRightChild(Links);
//
// And continue searching down this tree
//
} else {
//
// We found it.
//
// Splay the tree and save the new root.
//
*RootNode = RtlSplay(Links);
//
// Tell the caller what kind of name we hit
//
if (FileNameDos) {
*FileNameDos = Node->FileNameDos;
}
return Node->Fcb;
}
}
//
// We didn't find the Fcb.
//
return NULL;
}
//
// Local support routine
//
COMPARISON
FatCompareNames (
IN PSTRING NameA,
IN PSTRING NameB
)
/*++
Routine Description:
This function compares two names as fast as possible. Note that since
this comparison is case sensitive, I neither know nor case if the names
are UNICODE or OEM. All that is important is that the result is
deterministic.
Arguments:
NameA & NameB - The names to compare.
Return Value:
COMPARISON - returns
IsLessThan if NameA < NameB lexicalgraphically,
IsGreaterThan if NameA > NameB lexicalgraphically,
IsEqual if NameA is equal to NameB
--*/
{
ULONG i;
ULONG MinLength;
PAGED_CODE();
//
// Figure out the minimum of the two lengths
//
MinLength = NameA->Length < NameB->Length ? NameA->Length :
NameB->Length;
//
// Loop through looking at all of the characters in both strings
// testing for equalilty, less than, and greater than
//
i = (ULONG)RtlCompareMemory( NameA->Buffer, NameB->Buffer, MinLength );
if (i < MinLength) {
return NameA->Buffer[i] < NameB->Buffer[i] ? IsLessThan :
IsGreaterThan;
}
if (NameA->Length < NameB->Length) {
return IsLessThan;
}
if (NameA->Length > NameB->Length) {
return IsGreaterThan;
}
return IsEqual;
}