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81 lines
2.4 KiB
81 lines
2.4 KiB
/*++ BUILD Version: 0003
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*
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* WOW v1.0
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*
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* Copyright (c) 1991, 1992, 1993 Microsoft Corporation
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*
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* FASTWOW.H
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* WOW32 x86 fast callback/API support
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*
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* History:
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* Created 4-Dec-1992 by barry bradie (barryb)
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--*/
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#if defined(i386) && !defined(DEBUG_OR_WOWPROFILE)
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#define FASTBOPPING 1
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#else
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#define FASTBOPPING 0
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#endif
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#if FASTBOPPING
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extern BYTE fKernelCSIPFixed;
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// Used by the monitor to dispatch interupts. Updated for callbacks and bops
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extern DECLSPEC_IMPORT PVOID CurrentMonitorTeb;
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#endif
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#if FASTBOPPING
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VOID WOWBopEntry(VOID);
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VPVOID FastBopVDMStack(void);
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VOID FastBopSetVDMStack(VPVOID vp);
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VOID FastWOWCallbackCall(VOID);
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VOID FastWOWCallbackRet(VOID);
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#define FASTVDMSTACK() FastBopVDMStack()
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#define SETFASTVDMSTACK(vp) FastBopSetVDMStack(vp)
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#endif
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//#if FASTBOPPING
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//
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// Used to put lock prefixes in appropriate places for MP machines
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//
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extern VOID FastWowFirstCode(VOID);
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extern VOID FixLocks(VOID);
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//#endif
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#if 0
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How to set a 16-bit register from the 32-bit side:
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WOW16Call is called by all API thunks. this routine sets up a stack
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frame (the VDMFRAME) before getting over to WOW32. the VDMFRAME is where
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all the registers are stored - whenever a task has crossed over to WOW32
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either via an API call or by returning from a callback, it saves
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its registers in the frame. immediately upon returning from WOW32
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it pops the stuff off the stack back into the registers. the way
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to get a value into a specific register when the task starts executing
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16-bit code again is to put it in the frame.
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*** do not use the setAX(), setDX(), etc. functions for this purpose ***
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those routines update a context block. when the app re-enters 16-bit
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code the registers will have the requested values but will be
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immediately overwritten by the values on the stack.
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similarly, to retrieve a value that was in a register at the time
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of the API call you should fetch it out of the frame.
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note that this is only valid for a few registers, because the
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validation layer may modify the general-purpose registers.
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upon returning from a callback everything on the 16-bit stack
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should be valid. to get the value that was in a register
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after a callback, pull it out of the callback frame. note that
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there are general-purpose words in the callback frame for passing
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extra data from the 16-bit callback routine to WOW32.
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*** do not use the getAX(), getDX(), etc. functions for this purpose ***
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#endif
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