Source code of Windows XP (NT5)
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88 lines
2.5 KiB

// defines
#define BUFFER_SIZE 1024
#define RETURN_BUFFER_SIZE 1024
#define cListItemsMax 0x07FF
#define cbItemMax (CB)0x2000
//
// stuff from comstf.h
//
typedef BYTE *SZ;
typedef BYTE *PB;
typedef BYTE **RGSZ;
typedef unsigned CB;
#define fFalse ((BOOL)0)
#define fTrue ((BOOL)1)
#define SzNextChar(sz) ((SZ)AnsiNext(sz))
// external data
extern HANDLE ThisDLLHandle;
// common (shared) routines
//*************************************************************************
//
// RETURN BUFFER MANIPULATION
//
//*************************************************************************
VOID SetErrorText( DWORD ResID );
VOID SetReturnText( LPSTR Text );
//*************************************************************************
//
// MEMORY MANIPULATION
//
//*************************************************************************
PVOID MyMalloc( size_t Size );
VOID MyFree( PVOID p );
PVOID MyRealloc( PVOID p, size_t Size );
//*************************************************************************
//
// LIST MANIPULATION
//
//*************************************************************************
BOOL FListValue( SZ szValue );
RGSZ RgszAlloc( DWORD Size );
VOID RgszFree( RGSZ rgsz );
RGSZ RgszFromSzListValue( SZ szListValue );
SZ SzListValueFromRgsz( RGSZ rgsz );
DWORD RgszCount( RGSZ rgsz );
SZ SzDup( SZ sz );
//*************************************************************************
//
// FILE MANIPULATION
//
//*************************************************************************
BOOL FFileFound( IN LPSTR szPath );
BOOL FTransferSecurity( PCHAR Source, PCHAR Dest );
//*************************************************************************
//
// ARCNAME MANIPULATION
//
//*************************************************************************
VOID ProcessArcName( IN LPSTR NameIn, IN LPSTR NameOut );
BOOL CompareArcNames( IN LPSTR Name1, IN LPSTR Name2 );
BOOL DosPathToArcPathWorker( IN LPSTR DosPath, OUT LPSTR ArcPath );
//*************************************************************************
//
// OBJECT MANIPULATION
//
//*************************************************************************
BOOL IsSymbolicLinkType( IN PUNICODE_STRING Type );
BOOL GetSymbolicLinkSource( IN PUNICODE_STRING pObjDir_U, IN PUNICODE_STRING pTarget_U, OUT PUNICODE_STRING pSource_U);
BOOL GetSymbolicLinkTarget( IN PUNICODE_STRING pSourceString_U, IN OUT PUNICODE_STRING pDestString_U);