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151 lines
3.4 KiB
151 lines
3.4 KiB
/*++
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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apiinit.c
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Abstract:
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This module contains the code to initialize the ApiPort of the POSIX
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Emulation Subsystem.
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Author:
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Steve Wood (stevewo) 22-Aug-1989
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Environment:
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User Mode Only
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Revision History:
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Ellen Aycock-Wright (ellena) 15-Jul-91 Modified for POSIX
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--*/
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#include "psxsrv.h"
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#include "sesport.h"
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#include <ntcsrdll.h>
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#include <windef.h>
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#include <winbase.h>
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NTSTATUS
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PsxApiPortInitialize( VOID )
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{
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NTSTATUS Status;
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OBJECT_ATTRIBUTES ObjectAttributes;
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ULONG i;
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CHAR buf[SECURITY_DESCRIPTOR_MIN_LENGTH];
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PSECURITY_DESCRIPTOR securityDescriptor;
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PSX_GET_SESSION_OBJECT_NAME(&PsxApiPortName, PSX_SS_API_PORT_NAME);
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securityDescriptor = (PSECURITY_DESCRIPTOR)buf;
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Status = RtlCreateSecurityDescriptor(securityDescriptor,
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SECURITY_DESCRIPTOR_REVISION);
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ASSERT(NT_SUCCESS(Status));
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Status = RtlSetDaclSecurityDescriptor(securityDescriptor, TRUE,
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NULL, FALSE);
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InitializeObjectAttributes(&ObjectAttributes, &PsxApiPortName, 0,
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NULL, securityDescriptor);
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IF_PSX_DEBUG(INIT) {
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KdPrint(("PSXSS: Creating %wZ port and associated threads\n",
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&PsxApiPortName));
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}
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Status = NtCreatePort(&PsxApiPort, &ObjectAttributes,
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sizeof(PSX_API_CONNECTINFO), sizeof(PSX_API_MSG),
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4096 * 16);
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ASSERT(NT_SUCCESS(Status));
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if (!NT_SUCCESS(Status)) {
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NtTerminateProcess(NtCurrentProcess(), 1);
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}
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for (i = 0; i < PsxNumberApiRequestThreads; i++) {
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PsxServerThreadHandles[i + PSX_SS_FIRST_API_REQUEST_THREAD] =
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CreateThread(NULL, (DWORD)0,
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(LPTHREAD_START_ROUTINE)PsxApiRequestThread,
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NULL, CREATE_SUSPENDED,
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(LPDWORD)&PsxServerThreadClientIds[i +
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PSX_SS_FIRST_API_REQUEST_THREAD]);
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if (NULL == PsxServerThreadHandles[i +
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PSX_SS_FIRST_API_REQUEST_THREAD]) {
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NtTerminateProcess(NtCurrentProcess(), 1);
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}
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}
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for (i = 0; i < PsxNumberApiRequestThreads; i++) {
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Status = ResumeThread(PsxServerThreadHandles[i +
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PSX_SS_FIRST_API_REQUEST_THREAD]);
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if (-1 == Status) {
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NtTerminateProcess(NtCurrentProcess(), 1);
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}
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}
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//
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// Create the Alarm-handling thread here, 'cuz there's no better
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// place. See timer.c for AlarmThreadRoutine.
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//
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{
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ULONG ThreadId;
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AlarmThreadHandle = CreateThread(NULL, (DWORD)0,
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(LPTHREAD_START_ROUTINE)AlarmThreadRoutine, NULL,
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CREATE_SUSPENDED, &ThreadId);
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if (NULL == AlarmThreadHandle) {
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NtTerminateProcess(NtCurrentProcess(), 1);
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return STATUS_INSUFFICIENT_RESOURCES;
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}
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Status = ResumeThread(AlarmThreadHandle);
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}
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return Status;
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}
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#if 0
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//
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// This thread is here solely to allow NTSD -p to attach to the Posix subsystem
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// process to debug it. It is required because all of the other thread in the
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// Posix subsystem server are waiting non-alertable in an LPC system servive.
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//
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NTSTATUS
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PsxDebugAttachThread (
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IN PVOID Parameter
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)
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{
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LARGE_INTEGER TimeOut;
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NTSTATUS Status;
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// CsrIdentifyAlertableThread(); // So the debugger can interrupt us
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while (TRUE) {
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//
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// Delay alertable for the longest possible integer relative to now.
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//
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TimeOut.LowPart = 0x0;
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TimeOut.HighPart = 0x80000000;
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Status = NtDelayExecution( TRUE, &TimeOut );
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//
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// Do this forever, so the debugger can attach whenever it wants.
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//
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}
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return 0;
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}
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#endif
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