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125 lines
2.2 KiB
125 lines
2.2 KiB
/*++
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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procblk.c
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Abstract:
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This module implements process block and unblock
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Author:
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Mark Lucovsky (markl) 30-Mar-1989
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Revision History:
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--*/
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#include "psxsrv.h"
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NTSTATUS
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BlockProcess(
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IN PPSX_PROCESS p,
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IN PVOID Context,
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IN INTHANDLER Handler,
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IN PPSX_API_MSG m,
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IN PLIST_ENTRY BlockList OPTIONAL,
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IN PRTL_CRITICAL_SECTION CriticalSectionToRelease OPTIONAL
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)
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{
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PINTCB IntCb;
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PPSX_API_MSG NewM;
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int Sig;
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IntCb = RtlAllocateHeap(PsxHeap, 0, sizeof(INTCB));
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if (NULL == IntCb) {
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return STATUS_NO_MEMORY;
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}
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NewM = RtlAllocateHeap(PsxHeap, 0, sizeof(PSX_API_MSG));
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if (NULL == NewM) {
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RtlFreeHeap(PsxHeap, 0, IntCb);
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return STATUS_NO_MEMORY;
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}
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*NewM = *m;
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IntCb->IntHandler = Handler;
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IntCb->IntMessage = NewM;
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IntCb->IntContext = Context;
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RtlEnterCriticalSection(&BlockLock);
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p->IntControlBlock = IntCb;
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if (ARGUMENT_PRESENT(BlockList)) {
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InsertTailList(BlockList, &IntCb->Links);
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} else {
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InsertTailList(&DefaultBlockList, &IntCb->Links);
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}
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AcquireProcessLock(p);
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//
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// Check for signals
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//
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if (0 != (Sig = PsxCheckPendingSignals(p))) {
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ReleaseProcessLock(p);
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//
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// Block is interrupted by a signal
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//
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if (ARGUMENT_PRESENT(CriticalSectionToRelease)) {
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RtlLeaveCriticalSection(CriticalSectionToRelease);
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}
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UnblockProcess(p, SignalInterrupt, TRUE, Sig);
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return STATUS_SUCCESS;
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}
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if (ARGUMENT_PRESENT(CriticalSectionToRelease)) {
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RtlLeaveCriticalSection(CriticalSectionToRelease);
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}
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ReleaseProcessLock(p);
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RtlLeaveCriticalSection(&BlockLock);
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return STATUS_SUCCESS;
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}
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BOOLEAN
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UnblockProcess(
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IN PPSX_PROCESS p,
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IN PSX_INTERRUPTREASON InterruptReason,
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IN BOOLEAN BlockLockHeld,
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IN int Signal // Signal causing wakeup, if any
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)
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{
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PINTCB IntCb;
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if (!BlockLockHeld) {
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RtlEnterCriticalSection(&BlockLock);
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}
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if (p->IntControlBlock) {
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IntCb = p->IntControlBlock;
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RemoveEntryList(&IntCb->Links);
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p->IntControlBlock = (PINTCB) NULL;
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(IntCb->IntHandler)(p,IntCb,InterruptReason,Signal);
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return TRUE;
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}
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if (!BlockLockHeld) {
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RtlLeaveCriticalSection(&BlockLock);
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}
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return FALSE;
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}
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