Source code of Windows XP (NT5)
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/*
* @(#)CharEncoder.cxx 1.0 6/10/97
*
* Copyright (c) 1997 - 1999 Microsoft Corporation. All rights reserved. *
*/
#include "stdinc.h"
#include "core.hxx"
#pragma hdrstop
#include "charencoder.hxx"
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
#include <shlwapip.h> // IsCharSpace
#ifdef UNIX
#include <lendian.hpp>
#endif
#ifdef UNIX
// Not needed under UNIX
#else
#ifndef _WIN64
#include <w95wraps.h>
#endif // _WIN64
#endif /* UNIX */
#endif
//
// Delegate other charsets to mlang
//
const EncodingEntry CharEncoder::charsetInfo [] =
{
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
{ CP_1250, _T("WINDOWS-1250"), 1, wideCharFromMultiByteWin32, wideCharToMultiByteWin32 },
{ CP_1251, _T("WINDOWS-1251"), 1, wideCharFromMultiByteWin32, wideCharToMultiByteWin32 },
{ CP_1252, _T("WINDOWS-1252"), 1, wideCharFromMultiByteWin32, wideCharToMultiByteWin32 },
{ CP_1253, _T("WINDOWS-1253"), 1, wideCharFromMultiByteWin32, wideCharToMultiByteWin32 },
{ CP_1254, _T("WINDOWS-1254"), 1, wideCharFromMultiByteWin32, wideCharToMultiByteWin32 },
{ CP_1257, _T("WINDOWS-1257"), 1, wideCharFromMultiByteWin32, wideCharToMultiByteWin32 },
{ CP_UCS_4, _T("UCS-4"), 4, wideCharFromUcs4Bigendian, wideCharToUcs4Bigendian },
{ CP_UCS_2, _T("ISO-10646-UCS-2"), 2, wideCharFromUcs2Bigendian, wideCharToUcs2Bigendian },
{ CP_UCS_2, _T("UNICODE-2-0-UTF-16"), 2, wideCharFromUcs2Bigendian, wideCharToUcs2Bigendian },
{ CP_UCS_2, _T("UTF-16"), 2, wideCharFromUcs2Bigendian, wideCharToUcs2Bigendian },
{ CP_UTF_8, _T("UNICODE-1-1-UTF-8"), 3, wideCharFromUtf8, wideCharToUtf8 },
{ CP_UTF_8, _T("UNICODE-2-0-UTF-8"), 3, wideCharFromUtf8, wideCharToUtf8 },
#endif
{ CP_UCS_2, L"UTF-16", 2, wideCharFromUcs2Bigendian },
{ CP_UCS_2, L"UCS-2", 2, wideCharFromUcs2Bigendian },
{ CP_UTF_8, L"UTF-8", 3, wideCharFromUtf8 },
};
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
IMultiLanguage * CharEncoder::pMultiLanguage = NULL;
#endif
Encoding * Encoding::newEncoding(const WCHAR * s, ULONG len, bool endian, bool mark)
{
//Encoding * e = new Encoding();
Encoding * e = NEW (Encoding());
if (e == NULL)
return NULL;
e->charset = NEW (WCHAR[len + 1]);
if (e->charset == NULL)
{
delete e;
return NULL;
}
::memcpy(e->charset, s, sizeof(WCHAR) * len);
e->charset[len] = 0; // guarentee NULL termination.
e->littleendian = endian;
e->byteOrderMark = mark;
return e;
}
Encoding::~Encoding()
{
if (charset != NULL)
{
delete [] charset;
}
}
int CharEncoder::getCharsetInfo(const WCHAR * charset, CODEPAGE * pcodepage, UINT * mCharSize)
{
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
CPINFO cpinfo;
#endif
for (int i = LENGTH(charsetInfo) - 1; i >= 0; i--)
{
//if (StrCmpI(charset, charsetInfo[i].charset) == 0)
if (::FusionpCompareStrings(charset, ::wcslen(charset), charsetInfo[i].charset, ::wcslen(charsetInfo[i].charset), true) == 0)
{
//
// test whether we can handle it locally or not
// BUGBUG(HACK) the index number may change if we change charsetInfo
//
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
if (i > 5 || GetCPInfo(charsetInfo[i].codepage, &cpinfo))
#endif
{
*pcodepage = charsetInfo[i].codepage;
*mCharSize = charsetInfo[i].maxCharSize;
return i;
}
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
else
{
break;
}
#endif
} // end of if
}// end of for
// xiaoyu: It is assumed that an error would return if neither UTF-8 nor UCS-2
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
//
// delegate to MLANG then
//
MIMECSETINFO mimeCharsetInfo;
HRESULT hr;
hr = _EnsureMultiLanguage();
if (hr == S_OK)
{
hr = pMultiLanguage->GetCharsetInfo((WCHAR*)charset, &mimeCharsetInfo);
if (hr == S_OK)
{
*pcodepage = mimeCharsetInfo.uiInternetEncoding;
if (GetCPInfo(*pcodepage, &cpinfo))
*mCharSize = cpinfo.MaxCharSize;
else // if we don't know the max size, assume a large size
*mCharSize = 4;
return -1;
}
}
#endif
return -2;
}
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
extern HRESULT CreateMultiLanguage(IMultiLanguage ** ppUnk);
HRESULT CharEncoder::_EnsureMultiLanguage()
{
return CreateMultiLanguage(&pMultiLanguage);
}
#endif
/**
* get information about a code page identified by <code> encoding </code>
*/
HRESULT CharEncoder::getWideCharFromMultiByteInfo(Encoding * encoding, CODEPAGE * pcodepage, WideCharFromMultiByteFunc ** pfnWideCharFromMultiByte, UINT * mCharSize)
{
HRESULT hr = S_OK;
int i = getCharsetInfo(encoding->charset, pcodepage, mCharSize);
if (i >= 0) // in our short list
{
switch (*pcodepage)
{
case CP_UCS_2:
if (encoding->littleendian)
*pfnWideCharFromMultiByte = wideCharFromUcs2Littleendian;
else
*pfnWideCharFromMultiByte = wideCharFromUcs2Bigendian;
break;
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
case CP_UCS_4:
if (encoding->littleendian)
*pfnWideCharFromMultiByte = wideCharFromUcs4Littleendian;
else
*pfnWideCharFromMultiByte = wideCharFromUcs4Bigendian;
break;
#endif
default:
*pfnWideCharFromMultiByte = charsetInfo[i].pfnWideCharFromMultiByte;
break;
}
}
// xiaoyu : we do not deal this case
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
else if (i == -1) // delegate to MLANG
{
hr = pMultiLanguage->IsConvertible(*pcodepage, CP_UCS_2);
if (S_OK == hr)
*pfnWideCharFromMultiByte = wideCharFromMultiByteMlang;
}
#endif
else // invalid encoding
{
hr = E_FAIL;
}
return hr;
}
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
/**
* get information about a code page identified by <code> encoding </code>
*/
HRESULT CharEncoder::getWideCharToMultiByteInfo(Encoding * encoding, CODEPAGE * pcodepage, WideCharToMultiByteFunc ** pfnWideCharToMultiByte, UINT * mCharSize)
{
HRESULT hr = S_OK;
int i = getCharsetInfo(encoding->charset, pcodepage, mCharSize);
if (i >= 0) // in our short list
{
switch (*pcodepage)
{
case CP_UCS_2:
if (encoding->littleendian)
*pfnWideCharToMultiByte = wideCharToUcs2Littleendian;
else
*pfnWideCharToMultiByte = wideCharToUcs2Bigendian;
break;
case CP_UCS_4:
if (encoding->littleendian)
*pfnWideCharToMultiByte = wideCharToUcs4Littleendian;
else
*pfnWideCharToMultiByte = wideCharToUcs4Bigendian;
break;
default:
*pfnWideCharToMultiByte = charsetInfo[i].pfnWideCharToMultiByte;
break;
}
}
else if (i == -1) // delegate to MLANG
{
hr = pMultiLanguage->IsConvertible(CP_UCS_2, *pcodepage);
if (hr == S_OK)
*pfnWideCharToMultiByte = wideCharToMultiByteMlang;
else
hr = E_FAIL;
}
else
{
hr = E_FAIL;
}
return hr;
}
#endif
/**
* Scans rawbuffer and translates UTF8 characters into UNICODE characters
*/
HRESULT CharEncoder::wideCharFromUtf8(DWORD* pdwMode, CODEPAGE codepage, BYTE* bytebuffer,
UINT * cb, WCHAR * buffer, UINT * cch)
{
UNUSED(pdwMode);
UNUSED(codepage);
#if 0
// Just for the record - I tried this and measured it and it's twice as
// slow as our hand-crafted code.
// Back up if end of buffer is the second or third byte of a multi-byte
// encoding since MultiByteToWideChar cannot handle this case. These second
// and third bytes are easy to identify - they always start with the bit
// pattern 0x10xxxxxx.
UINT remaining = 0;
UINT count;
int endpos = (int)*cb;
while (endpos > 0 && (bytebuffer[endpos-1] & 0xc0) == 0x80)
{
endpos--;
remaining++;
}
if (endpos > 0)
{
count = MultiByteToWideChar(CP_UTF8, 0, bytebuffer, endpos, buffer, *cch);
if (count == 0)
{
return HRESULT_FROM_WIN32(GetLastError());
}
}
#else
UINT remaining = *cb;
UINT count = 0;
UINT max = *cch;
ULONG ucs4;
// UTF-8 multi-byte encoding. See Appendix A.2 of the Unicode book for more info.
//
// Unicode value 1st byte 2nd byte 3rd byte 4th byte
// 000000000xxxxxxx 0xxxxxxx
// 00000yyyyyxxxxxx 110yyyyy 10xxxxxx
// zzzzyyyyyyxxxxxx 1110zzzz 10yyyyyy 10xxxxxx
// 110110wwwwzzzzyy+ 11110uuu 10uuzzzz 10yyyyyy 10xxxxxx
// 110111yyyyxxxxxx, where uuuuu = wwww + 1
WCHAR c;
bool valid = true;
while (remaining > 0 && count < max)
{
// This is an optimization for straight runs of 7-bit ascii
// inside the UTF-8 data.
c = *bytebuffer;
if (c & 0x80) // check 8th-bit and get out of here
break; // so we can do proper UTF-8 decoding.
*buffer++ = c;
bytebuffer++;
count++;
remaining--;
}
while (remaining > 0 && count < max)
{
UINT bytes = 0;
for (c = *bytebuffer; c & 0x80; c <<= 1)
bytes++;
if (bytes == 0)
bytes = 1;
if (remaining < bytes)
{
break;
}
c = 0;
switch ( bytes )
{
case 6: bytebuffer++; // We do not handle ucs4 chars
case 5: bytebuffer++; // except those on plane 1
valid = false;
// fall through
case 4:
// Do we have enough buffer?
if (count >= max - 1)
goto Cleanup;
// surrogate pairs
ucs4 = ULONG(*bytebuffer++ & 0x07) << 18;
if ((*bytebuffer & 0xc0) != 0x80)
valid = false;
ucs4 |= ULONG(*bytebuffer++ & 0x3f) << 12;
if ((*bytebuffer & 0xc0) != 0x80)
valid = false;
ucs4 |= ULONG(*bytebuffer++ & 0x3f) << 6;
if ((*bytebuffer & 0xc0) != 0x80)
valid = false;
ucs4 |= ULONG(*bytebuffer++ & 0x3f);
// For non-BMP code values of ISO/IEC 10646,
// only those in plane 1 are valid xml characters
if (ucs4 > 0x10ffff)
valid = false;
if (valid)
{
// first ucs2 char
*buffer++ = static_cast<WCHAR>((ucs4 - 0x10000) / 0x400 + 0xd800);
count++;
// second ucs2 char
c = static_cast<WCHAR>((ucs4 - 0x10000) % 0x400 + 0xdc00);
}
break;
case 3: c = WCHAR(*bytebuffer++ & 0x0f) << 12; // 0x0800 - 0xffff
if ((*bytebuffer & 0xc0) != 0x80)
valid = false;
// fall through
case 2: c |= WCHAR(*bytebuffer++ & 0x3f) << 6; // 0x0080 - 0x07ff
if ((*bytebuffer & 0xc0) != 0x80)
valid = false;
c |= WCHAR(*bytebuffer++ & 0x3f);
break;
case 1:
c = WCHAR(*bytebuffer++); // 0x0000 - 0x007f
break;
default:
valid = false; // not a valid UTF-8 character.
break;
}
// If the multibyte sequence was illegal, store a FFFF character code.
// The Unicode spec says this value may be used as a signal like this.
// This will be detected later by the parser and an error generated.
// We don't throw an exception here because the parser would not yet know
// the line and character where the error occurred and couldn't produce a
// detailed error message.
if (! valid)
{
c = 0xffff;
valid = true;
}
*buffer++ = c;
count++;
remaining -= bytes;
}
#endif
Cleanup:
// tell caller that there are bytes remaining in the buffer to
// be processed next time around when we have more data.
*cb -= remaining;
*cch = count;
return S_OK;
}
/**
* Scans bytebuffer and translates UCS2 big endian characters into UNICODE characters
*/
HRESULT CharEncoder::wideCharFromUcs2Bigendian(DWORD* pdwMode, CODEPAGE codepage, BYTE* bytebuffer,
UINT * cb, WCHAR * buffer, UINT * cch)
{
UNUSED(codepage);
UNUSED(pdwMode);
UINT num = *cb >> 1;
if (num > *cch)
num = *cch;
for (UINT i = num; i > 0; i--)
{
*buffer++ = ((*bytebuffer) << 8) | (*(bytebuffer + 1));
bytebuffer += 2;
}
*cch = num;
*cb = num << 1;
return S_OK;
}
/**
* Scans bytebuffer and translates UCS2 little endian characters into UNICODE characters
*/
HRESULT CharEncoder::wideCharFromUcs2Littleendian(DWORD* pdwMode, CODEPAGE codepage, BYTE* bytebuffer,
UINT * cb, WCHAR * buffer, UINT * cch)
{
UNUSED(codepage);
UNUSED(pdwMode);
UINT num = *cb / 2; // Ucs2 is two byte unicode.
if (num > *cch)
num = *cch;
#ifndef UNIX
// Optimization for windows platform where little endian maps directly to WCHAR.
// (This increases overall parser performance by 5% for large unicode files !!)
::memcpy(buffer, bytebuffer, num * sizeof(WCHAR));
#else
for (UINT i = num; i > 0 ; i--)
{
// we want the letter 'a' to be 0x0000006a.
*buffer++ = (*(bytebuffer+1)<<8) | (*bytebuffer);
bytebuffer += 2;
}
#endif
*cch = num;
*cb = num * 2;
return S_OK;
}
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
/**
* Scans bytebuffer and translates UCS4 big endian characters into UNICODE characters
*/
HRESULT CharEncoder::wideCharFromUcs4Bigendian(DWORD* pdwMode, CODEPAGE codepage, BYTE* bytebuffer,
UINT * cb, WCHAR * buffer, UINT * cch)
{
UINT num = *cb >> 2;
if (num > *cch)
num = *cch;
for (UINT i = num; i > 0; i--)
{
#ifndef UNIX
if (*bytebuffer != 0 || *(bytebuffer + 1) != 0)
{
return XML_E_INVALID_UNICODE;
}
*buffer++ = (*(bytebuffer + 2) << 8) | (*(bytebuffer + 3));
#else
*buffer++ = ((*bytebuffer)<<24) | (*(bytebuffer+1)<<16) | (*(bytebuffer+2)<<8) | (*(bytebuffer+3));
#endif
bytebuffer += 4;
}
*cch = num;
*cb = num << 2;
return S_OK;
}
#endif
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
/**
* Scans bytebuffer and translates UCS4 little endian characters into UNICODE characters
*/
HRESULT CharEncoder::wideCharFromUcs4Littleendian(DWORD* pdwMode, CODEPAGE codepage, BYTE* bytebuffer,
UINT * cb, WCHAR * buffer, UINT * cch)
{
UINT num = *cb >> 2; // Ucs4 is two byte unicode.
if (num > *cch)
num = *cch;
for (UINT i = num; i > 0 ; i--)
{
#ifndef UNIX
*buffer++ = (*(bytebuffer+1)<<8) | (*bytebuffer);
if (*(bytebuffer + 2) != 0 || *(bytebuffer + 3) != 0)
{
return XML_E_INVALID_UNICODE;
}
#else
*buffer++ = (*(bytebuffer+3)<<24) | (*(bytebuffer+2)<<16) | (*(bytebuffer+1)<<8) | (*bytebuffer);
#endif
bytebuffer += 4;
}
*cch = num;
*cb = num << 2;
return S_OK;
}
#endif
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
/**
* Scans bytebuffer and translates characters of charSet identified by
* <code> codepage </code> into UNICODE characters,
* using Win32 function MultiByteToWideChar() for encoding
*/
HRESULT CharEncoder::wideCharFromMultiByteWin32(DWORD* pdwMode, CODEPAGE codepage, BYTE* bytebuffer,
UINT * cb, WCHAR * buffer, UINT * cch)
{
HRESULT hr = S_OK;
*cch = ::MultiByteToWideChar(codepage, MB_PRECOMPOSED,
(char*)bytebuffer, *cb,
buffer, *cch);
if (*cch == 0)
hr = GetLastError();
return hr;
}
#endif
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
/**
* Scans bytebuffer and translates multibyte characters into UNICODE characters,
* using Mlang for encoding
*/
HRESULT CharEncoder::wideCharFromMultiByteMlang(DWORD* pdwMode, CODEPAGE codepage, BYTE* bytebuffer,
UINT * cb, WCHAR * buffer, UINT * cch)
{
HRESULT hr;
checkhr2(_EnsureMultiLanguage());
checkhr2(pMultiLanguage->ConvertStringToUnicode(pdwMode, codepage,
(char*)bytebuffer, cb,
buffer, cch ));
return S_OK;
}
#endif
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
/**
* Scans buffer and translates Unicode characters into Ucs2 big endian characters
*/
HRESULT CharEncoder::wideCharToUcs2Bigendian(DWORD* pdwMode, CODEPAGE codepage, WCHAR * buffer,
UINT *cch, BYTE* bytebuffer, UINT * cb)
{
UINT num = (*cb) >> 1;
if (num > *cch)
num = *cch;
// BUGBUG - what do we do about Unix where WCHAR is 4 bytes ?
// Currently we just throw away the high WORD - but I don't know how else
// to do it, since UCS2 is 2-byte unicode by definition.
for (UINT i = num; i > 0; i--)
{
*bytebuffer++ = (*buffer) >> 8;
*bytebuffer++ = (*buffer++) & 0xFF;
}
*cch = num;
*cb = num << 1;
return S_OK;
}
#endif
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
/**
* Scans buffer and translates Unicode characters into Ucs2 little endian characters
*/
HRESULT CharEncoder::wideCharToUcs2Littleendian(DWORD* pdwMode, CODEPAGE codepage, WCHAR * buffer,
UINT *cch, BYTE* bytebuffer, UINT * cb)
{
UINT num = (*cb) >> 1;
if (num > *cch)
num = *cch;
// BUGBUG - what do we do about Unix where WCHAR is 4 bytes ?
// Currently we just throw away the high WORD - but I don't know how else
// to do it, since UCS2 is 2-byte unicode by definition.
#ifndef UNIX
// Optimization for windows platform where little endian maps directly to WCHAR.
// (This increases overall parser performance by 5% for large unicode files !!)
::memcpy(bytebuffer, buffer, num * sizeof(WCHAR));
#else
for (UINT i = num; i > 0; i--)
{
*bytebuffer++ = (*buffer) & 0xFF;
*bytebuffer++ = (*buffer++) >> 8;
}
#endif
*cch = num;
*cb = num << 1;
return S_OK;
}
#endif
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
/**
* Scans buffer and translates Unicode characters into Ucs4 big endian characters
*/
HRESULT CharEncoder::wideCharToUcs4Bigendian(DWORD* pdwMode, CODEPAGE codepage, WCHAR * buffer,
UINT *cch, BYTE* bytebuffer, UINT * cb)
{
UINT num = (*cb) >> 2;
if (num > *cch)
num = *cch;
for (UINT i = num; i > 0; i--)
{
#ifndef UNIX
*bytebuffer++ = 0;
*bytebuffer++ = 0;
*bytebuffer++ = (*buffer) >> 8;
*bytebuffer++ = (*buffer) & 0xFF;
#else
*bytebuffer++ = (*buffer) >> 24;
*bytebuffer++ = ((*buffer) >> 16) & 0xFF;
*bytebuffer++ = ((*buffer) >> 8) & 0xFF;
*bytebuffer++ = (*buffer) & 0xFF;
#endif
buffer++;
}
*cch = num;
*cb = num << 2;
return S_OK;
}
#endif
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
/**
* Scans buffer and translates Unicode characters into Ucs4 little endian characters
*/
HRESULT CharEncoder::wideCharToUcs4Littleendian(DWORD* pdwMode, CODEPAGE codepage, WCHAR * buffer,
UINT *cch, BYTE* bytebuffer, UINT * cb)
{
UINT num = (*cb) >> 2;
if (num > *cch)
num = *cch;
for (UINT i = num; i > 0; i--)
{
#ifndef UNIX
*bytebuffer++ = (*buffer) & 0xFF;
*bytebuffer++ = (*buffer) >> 8;
*bytebuffer++ = 0;
*bytebuffer++ = 0;
#else
*bytebuffer++ = (*buffer) & 0xFF;
*bytebuffer++ = ((*buffer) >> 8) & 0xFF;
*bytebuffer++ = ((*buffer) >> 16) & 0xFF;
*bytebuffer++ = (*buffer) >> 24;
#endif
buffer++;
}
*cch = num;
*cb = num << 2;
return S_OK;
}
#endif
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
/**
* Scans buffer and translates Unicode characters into UTF8 characters
*/
HRESULT CharEncoder::wideCharToUtf8(DWORD* pdwMode, CODEPAGE codepage, WCHAR * buffer,
UINT *cch, BYTE* bytebuffer, UINT * cb)
{
UINT count = 0, num = *cch, m1 = *cb, m2 = m1 - 1, m3 = m2 - 1, m4 = m3 - 1;
DWORD dw1;
bool surrogate = false;
for (UINT i = num; i > 0; i--)
{
#ifdef UNIX
// Solaris a WCHAR is 4 bytes (DWORD)
DWORD dw = 0;
DWORD dwTemp[4];
BYTE* pByte = (BYTE*)buffer;
dwTemp[3] = (DWORD)pByte[0];
dwTemp[2] = (DWORD)pByte[1];
dwTemp[1] = (DWORD)pByte[2];
dwTemp[0] = (DWORD)pByte[3];
dw = dwTemp[0]+(dwTemp[1]<<8)+(dwTemp[2]<<16)+(dwTemp[3]<<24);
#else
DWORD dw = *buffer;
#endif
if (surrogate) // is it the second char of a surrogate pair?
{
if (dw >= 0xdc00 && dw <= 0xdfff)
{
// four bytes 0x11110xxx 0x10xxxxxx 0x10xxxxxx 0x10xxxxxx
if (count < m4)
count += 4;
else
break;
ULONG ucs4 = (dw1 - 0xd800) * 0x400 + (dw - 0xdc00) + 0x10000;
*bytebuffer++ = (byte)(( ucs4 >> 18) | 0xF0);
*bytebuffer++ = (byte)((( ucs4 >> 12) & 0x3F) | 0x80);
*bytebuffer++ = (byte)((( ucs4 >> 6) & 0x3F) | 0x80);
*bytebuffer++ = (byte)(( ucs4 & 0x3F) | 0x80);
surrogate = false;
buffer++;
continue;
}
else // Then dw1 must be a three byte character
{
if (count < m3)
count += 3;
else
break;
*bytebuffer++ = (byte)(( dw1 >> 12) | 0xE0);
*bytebuffer++ = (byte)((( dw1 >> 6) & 0x3F) | 0x80);
*bytebuffer++ = (byte)(( dw1 & 0x3F) | 0x80);
}
surrogate = false;
}
if (dw < 0x80) // one byte, 0xxxxxxx
{
if (count < m1)
count++;
else
break;
*bytebuffer++ = (byte)dw;
}
else if ( dw < 0x800) // two WORDS, 110xxxxx 10xxxxxx
{
if (count < m2)
count += 2;
else
break;
*bytebuffer++ = (byte)((dw >> 6) | 0xC0);
*bytebuffer++ = (byte)((dw & 0x3F) | 0x80);
}
else if (dw >= 0xd800 && dw <= 0xdbff) // Assume that it is the first char of surrogate pair
{
if (i == 1) // last wchar in buffer
break;
dw1 = dw;
surrogate = true;
}
else // three bytes, 1110xxxx 10xxxxxx 10xxxxxx
{
if (count < m3)
count += 3;
else
break;
*bytebuffer++ = (byte)(( dw >> 12) | 0xE0);
*bytebuffer++ = (byte)((( dw >> 6) & 0x3F) | 0x80);
*bytebuffer++ = (byte)(( dw & 0x3F) | 0x80);
}
buffer++;
}
*cch = surrogate ? num - i - 1 : num - i;
*cb = count;
return S_OK;
}
#endif
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
/**
* Scans buffer and translates Unicode characters into characters identified
* by <code> codepage </>, using Win32 function WideCharToMultiByte for encoding
*/
HRESULT CharEncoder::wideCharToMultiByteWin32(DWORD* pdwMode, CODEPAGE codepage, WCHAR * buffer,
UINT *cch, BYTE* bytebuffer, UINT * cb)
{
HRESULT hr = S_OK;
BOOL fBadChar = false;
*cb = ::WideCharToMultiByte(codepage, NULL, buffer, *cch, (char*)bytebuffer, *cb, NULL, &fBadChar);
if (*cb == 0)
hr = ::GetLastError();
else if (fBadChar)
// BUGBUG: how do we inform the caller which character failed?
hr = S_FALSE;
return hr;
}
#endif
#ifdef FUSION_USE_OLD_XML_PARSER_SOURCE
/**
* Scans buffer and translates Unicode characters into characters of charSet
* identified by <code> codepage </code>, using Mlang for encoding
*/
HRESULT CharEncoder::wideCharToMultiByteMlang(DWORD* pdwMode, CODEPAGE codepage, WCHAR * buffer,
UINT *cch, BYTE* bytebuffer, UINT * cb)
{
HRESULT hr;
checkhr2(_EnsureMultiLanguage());
checkhr2(pMultiLanguage->ConvertStringFromUnicode(pdwMode, codepage,
buffer, cch, (char*)bytebuffer, cb ));
return S_OK;
}
#endif