Source code of Windows XP (NT5)
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/*++
Copyright (c) 1992 Microsoft Corporation
Module Name:
et4000.h
Abstract:
This module contains the definitions for the code that implements the
tseng et4000 device driver.
Environment:
Kernel mode
Revision History:
--*/
#ifndef NO_INT10_MODE_SET
#define INT10_MODE_SET 1
#endif
//////////////////////////////////////////////////////////////////////////////
// private IOCTL info - if you touch this, do the same to the display drivers
//
#define IOCTL_VIDEO_GET_VIDEO_CARD_INFO \
CTL_CODE (FILE_DEVICE_VIDEO, 2048, METHOD_BUFFERED, FILE_ANY_ACCESS)
typedef struct _VIDEO_COPROCESSOR_INFORMATION {
ULONG ulChipID; // ET3000, ET4000, W32, W32I, W32P, or ET6000
ULONG ulRevLevel; // REV_A, REV_B, REV_C, REV_D, REV_UNDEF
ULONG ulVideoMemory; // in bytes
} VIDEO_COPROCESSOR_INFORMATION, *PVIDEO_COPROCESSOR_INFORMATION;
typedef enum _CHIP_TYPE {
ET3000 = 1,
ET4000,
W32,
W32I,
W32P,
ET6000
} CHIP_TYPE;
typedef enum _REV_TYPE {
REV_UNDEF = 1,
REV_A,
REV_B,
REV_C,
REV_D,
} REV_TYPE;
//
// ET6000 PCI defines
//
#define ET6000_VENDOR_ID 0x100C
#define ET6000_DEVICE_ID 0x3208
//////////////////////////////////////////////////////////////////////////////
//
// Do full save and restore.
//
#define EXTENDED_REGISTER_SAVE_RESTORE 1
//
// BIOS Variables
//
#define BIOS_INFO_1 0x488
#define PRODESIGNER_BIOS_INFO 0x4E8
//
// Define type of ET4000 boards
//
typedef enum _BOARD_TYPE {
SPEEDSTARPLUS = 1,
SPEEDSTAR24,
SPEEDSTAR,
PRODESIGNERIISEISA,
PRODESIGNERIIS,
PRODESIGNER2,
TSENG3000,
TSENG4000,
TSENG4000W32,
STEALTH32,
TSENG6000,
OTHER
} BOARD_TYPE;
//
// Base address of VGA memory range. Also used as base address of VGA
// memory when loading a font, which is done with the VGA mapped at A0000.
//
#define MEM_VGA 0xA0000
#define MEM_VGA_SIZE 0x20000
#define BANKED_FRAME_BUFFER 3
#define LINEAR_FRAME_BUFFER 4
//
// W32 MMU stuff
//
#define PORT_IO_ADDR 0
#define PORT_IO_LEN 0x10000
// When we are banked
#define BANKED_MMU_BUFFER_MEMORY_ADDR 0xB8000
#define BANKED_MMU_BUFFER_MEMORY_LEN (0xBE000 - 0xB8000)
#define BANKED_MMU_MEMORY_MAPPED_REGS_ADDR 0xBFF00
#define BANKED_MMU_MEMORY_MAPPED_REGS_LEN (0xC0000 - 0xBFF00)
#define BANKED_MMU_EXTERNAL_MAPPED_REGS_ADDR 0xBE000
#define BANKED_MMU_EXTERNAL_MAPPED_REGS_LEN (0xBF000 - 0xBE000)
#define BANKED_APERTURE_0_OFFSET 0x0000
#define BANKED_APERTURE_1_OFFSET 0x2000
#define BANKED_APERTURE_2_OFFSET 0x4000
// When we are linear
#define MMU_BUFFER_MEMORY_ADDR 0x200000
#define MMU_BUFFER_MEMORY_LEN 0x180000
#define MMU_MEMORY_MAPPED_REGS_ADDR 0x3FFF00
#define MMU_MEMORY_MAPPED_REGS_LEN 0x000100
#define MMU_EXTERNAL_MAPPED_REGS_ADDR 0x3FE000
#define MMU_EXTERNAL_MAPPED_REGS_LEN 0x001000
typedef struct {
ULONG ulOffset;
ULONG ulLength;
} RANGE_OFFSETS;
#define APERTURE_0_OFFSET 0x000000
#define APERTURE_1_OFFSET 0x080000
#define APERTURE_2_OFFSET 0x100000
#define MMU_APERTURE_2_ACL_BIT 0x04
typedef struct {
ULONG ulPhysicalAddress;
ULONG ulLength;
ULONG ulInIoSpace;
PVOID pvVirtualAddress;
} W32_ADDRESS_MAPPING_INFORMATION, *PW32_ADDRESS_MAPPING_INFORMATION;
//
// Port definitions for filling the ACCESS_RANGES structure in the miniport
// information, defines the range of I/O ports the VGA spans.
// There is a break in the IO ports - a few ports are used for the parallel
// port. Those cannot be defined in the ACCESS_RANGE, but are still mapped
// so all VGA ports are in one address range.
//
#define VGA_BASE_IO_PORT 0x000003B0
#define VGA_START_BREAK_PORT 0x000003BB
#define VGA_END_BREAK_PORT 0x000003C0
#define VGA_MAX_IO_PORT 0x000003DF
//
// W32 CRTCB port addresses (used for ID)
//
#define CRTCB_IO_PORT_BASE 0x0000217A
#define CRTCB_IO_PORT_LEN 0x00000002
#define CRTCB_IO_PORT_INDEX CRTCB_IO_PORT_BASE
#define CRTCB_IO_PORT_DATA (CRTCB_IO_PORT_INDEX+1)
#define IND_CRTCB_CHIP_ID 0xEC
//
// VGA register definitions
//
// ports in monochrome mode
#define CRTC_ADDRESS_PORT_MONO 0x03B4 // CRT Controller Address and
#define CRTC_DATA_PORT_MONO 0x03B5 // Data registers in mono mode
#define MODE_CONTROL_PORT_MONO 0x03B8 // Tseng Mode Control port, used
// here only for unlocking the
// key so we can get at extended
// registers
#define FEAT_CTRL_WRITE_PORT_MONO 0x03BA // Feature Control write port
// in mono mode
#define INPUT_STATUS_1_MONO 0x03BA // Input Status 1 register read
// port in mono mode
#define ATT_INITIALIZE_PORT_MONO INPUT_STATUS_1_MONO
// Register to read to reset
// Attribute Controller index/data
// toggle in mono mode
#define HERCULES_COMPATIBILITY_PORT 0x03BF // used to unlock Tseng key to
// get at extended ports
#define ATT_ADDRESS_PORT 0x03C0 // Attribute Controller Address and
#define ATT_DATA_WRITE_PORT 0x03C0 // Data registers share one port
// for writes, but only Address is
// readable at 0x010
#define ATT_DATA_READ_PORT 0x03C1 // Attribute Controller Data reg is
// readable here
#define MISC_OUTPUT_REG_WRITE_PORT 0x03C2 // Miscellaneous Output reg write
// port
#define INPUT_STATUS_0_PORT 0x03C2 // Input Status 0 register read
// port
#define VIDEO_SUBSYSTEM_ENABLE_PORT 0x03C3 // Bit 0 enables/disables the
// entire VGA subsystem
#define SEQ_ADDRESS_PORT 0x03C4 // Sequence Controller Address and
#define SEQ_DATA_PORT 0x03C5 // Data registers
#define DAC_PIXEL_MASK_PORT 0x03C6 // DAC pixel mask reg
#define DAC_ADDRESS_READ_PORT 0x03C7 // DAC register read index reg,
// write-only
#define DAC_STATE_PORT 0x03C7 // DAC state (read/write),
// read-only
#define DAC_ADDRESS_WRITE_PORT 0x03C8 // DAC register write index reg
#define DAC_DATA_REG_PORT 0x03C9 // DAC data transfer reg
#define FEAT_CTRL_READ_PORT 0x03CA // Feature Control read port
#define MISC_OUTPUT_REG_READ_PORT 0x03CC // Miscellaneous Output reg read
// port
#define SEGMENT_SELECT_PORT 0x03CD // Tseng banking control register
#define SEGMENT_SELECT_HIGH 0x03CB // Tseng W32 SegSel extension
#define GRAPH_ADDRESS_PORT 0x03CE // Graphics Controller Address
#define GRAPH_DATA_PORT 0x03CF // and Data registers
// ports in color mode
#define CRTC_ADDRESS_PORT_COLOR 0x03D4 // CRT Controller Address and
#define CRTC_DATA_PORT_COLOR 0x03D5 // Data registers in color mode
#define MODE_CONTROL_PORT_COLOR 0x03D8 // Tseng Mode Control port, used
// here only for unlocking the
// key so we can get at extended
// registers
#define FEAT_CTRL_WRITE_PORT_COLOR 0x03DA // Feature Control write port
#define INPUT_STATUS_1_COLOR 0x03DA // Input Status 1 register read
// port in color mode
#define ATT_INITIALIZE_PORT_COLOR INPUT_STATUS_1_COLOR
// Register to read to reset
// Attribute Controller index/data
// toggle in color mode
//
// Offsets in HardwareStateHeader->PortValue[] of save areas for non-indexed
// VGA registers.
//
#define CRTC_ADDRESS_MONO_OFFSET 0x04
#define FEAT_CTRL_WRITE_MONO_OFFSET 0x0A
#define ATT_ADDRESS_OFFSET 0x10
#define MISC_OUTPUT_REG_WRITE_OFFSET 0x12
#define VIDEO_SUBSYSTEM_ENABLE_OFFSET 0x13
#define SEQ_ADDRESS_OFFSET 0x14
#define DAC_PIXEL_MASK_OFFSET 0x16
#define DAC_STATE_OFFSET 0x17
#define DAC_ADDRESS_WRITE_OFFSET 0x18
#define GRAPH_ADDRESS_OFFSET 0x1E
#define CRTC_ADDRESS_COLOR_OFFSET 0x24
#define FEAT_CTRL_WRITE_COLOR_OFFSET 0x2A
//
// VGA indexed register indexes.
//
#define IND_CURSOR_START 0x0A // index in CRTC of the Cursor Start
#define IND_CURSOR_END 0x0B // and End registers
#define IND_CURSOR_HIGH_LOC 0x0E // index in CRTC of the Cursor Location
#define IND_CURSOR_LOW_LOC 0x0F // High and Low Registers
#define IND_VSYNC_END 0x11 // index in CRTC of the Vertical Sync
// End register, which has the bit
// that protects/unprotects CRTC
// index registers 0-7
#define IND_SET_RESET_ENABLE 0x01 // index of Set/Reset Enable reg in GC
#define IND_DATA_ROTATE 0x03 // index of Data Rotate reg in GC
#define IND_READ_MAP 0x04 // index of Read Map reg in Graph Ctlr
#define IND_GRAPH_MODE 0x05 // index of Mode reg in Graph Ctlr
#define IND_GRAPH_MISC 0x06 // index of Misc reg in Graph Ctlr
#define IND_BIT_MASK 0x08 // index of Bit Mask reg in Graph Ctlr
#define IND_SYNC_RESET 0x00 // index of Sync Reset reg in Seq
#define IND_MAP_MASK 0x02 // index of Map Mask in Sequencer
#define IND_MEMORY_MODE 0x04 // index of Memory Mode reg in Seq
#define IND_STATE_CONTROL 0x06 // index of TS State Control reg in Seq
#define IND_TS_AUX_MODE 0x07 // index of TS Aux Mode reg in Seq
#define IND_CRTC_PROTECT 0x11 // index of reg containing regs 0-7 in
// CRTC
#define IND_RAS_CAS_CONFIG 0x32 // index of RAS/CAS Config reg in CRTC
#define IND_EXT_START_ADDR 0x33 // index of Extended Start Address reg
// in CRTC
#define IND_CRTC_COMPAT 0x34 // index of CRTC Compatibility reg
// in CRTC
#define IND_OFLOW_HIGH 0x35 // index of Overflow High reg in CRTC
#define IND_VID_SYS_CONFIG_1 0x36 // index of Video System Configuration
#define IND_VID_SYS_CONFIG_2 0x37 // 1 & 2 registers in CRTC
#define IND_ATC_MISC 0x16 // index of Miscellaneous reg in ATC
#define START_SYNC_RESET_VALUE 0x01 // value for Sync Reset reg to start
// synchronous reset
#define END_SYNC_RESET_VALUE 0x03 // value for Sync Reset reg to end
// synchronous reset
#define UNLOCK_KEY_1 0x03 // value to output to Herc Compat
// register as first step in unlocking
// key so Tseng registers can be set
#define UNLOCK_KEY_2 0xA0 // value to output to Mode Control Port
// register as 2nd step in unlocking
// key so Tseng registers can be set
#define LOCK_KEY_1 0x00 // value to output to Herc Compat
// register as first step in locking
// key so Tseng registers can't be set
#define LOCK_KEY_2 0x00 // value to output to Mode Control Port
// register as 2nd step in locking
// key so Tseng registers can't be set
#define HERCULES_COMPATIBILITY_DEFAULT 0x00
// value to output to Herc Compat
// register to put back to MDA
// compatibility
#define MODE_CONTROL_PORT_COLOR_DEFAULT 0x00
#define MODE_CONTROL_PORT_MONO_DEFAULT 0x00
// values to output to CGA and MDA mode
// registers to put to default state
// (video disabled).
//
// Values for Attribute Controller Index register to turn video off
// and on, by setting bit 5 to 0 (off) or 1 (on).
//
#define VIDEO_DISABLE 0
#define VIDEO_ENABLE 0x20
// Masks to keep only the significant bits of the Graphics Controller and
// Sequencer Address registers. Masking is necessary because some VGAs, such
// as S3-based ones, don't return unused bits set to 0, and some SVGAs use
// these bits if extensions are enabled.
//
#define GRAPH_ADDR_MASK 0x0F
#define SEQ_ADDR_MASK 0x07
//
// Mask used to toggle Chain4 bit in the Sequencer's Memory Mode register.
//
#define CHAIN4_MASK 0x08
//
// Value written to the Read Map register when identifying the existence of
// a VGA in VgaInitialize. This value must be different from the final test
// value written to the Bit Mask in that routine.
//
#define READ_MAP_TEST_SETTING 0x03
//
// Default text mode setting for various registers, used to restore their
// states if VGA detection fails after they've been modified.
//
#define MEMORY_MODE_TEXT_DEFAULT 0x02
#define BIT_MASK_DEFAULT 0xFF
#define READ_MAP_DEFAULT 0x00
//
// Palette-related info.
//
//
// Highest valid DAC color register index.
//
#define VIDEO_MAX_COLOR_REGISTER 0xFF
//
// Highest valid palette register index
//
#define VIDEO_MAX_PALETTE_REGISTER 0x0F
//
// Indices for type of memory mapping; used in ModesVGA[], must match
// MemoryMap[].
//
typedef enum _VIDEO_MEMORY_MAP {
MemMap_Mono,
MemMap_CGA,
MemMap_VGA
} VIDEO_MEMORY_MAP, *PVIDEO_MEMORY_MAP;
//
// Memory map table definition
//
typedef struct {
ULONG MaxSize; // Maximum addressable size of memory
ULONG Start; // Start address of display memory
} MEMORYMAPS;
//
// For a mode, the type of banking supported. Controls the information
// returned in VIDEO_BANK_SELECT. PlanarHCBanking includes NormalBanking.
//
typedef enum _BANK_TYPE {
NoBanking = 0,
MemMgrBanking,
NormalBanking,
PlanarHCBanking
} BANK_TYPE, *PBANK_TYPE;
//
// Structure used to describe each video mode in ModesVGA[].
//
typedef struct {
USHORT fbType; // color or monochrome, text or graphics, via
// VIDEO_MODE_COLOR and VIDEO_MODE_GRAPHICS
USHORT numPlanes; // # of video memory planes
USHORT bitsPerPlane; // # of bits of color in each plane
SHORT col; // # of text columns across screen with default font
SHORT row; // # of text rows down screen with default font
USHORT hres; // # of pixels across screen
USHORT vres; // # of scan lines down screen
USHORT wbytes; // # of bytes from start of one scan line to start of next
ULONG sbytes; // total size of addressable display memory in bytes
ULONG Frequency; // Vertical Frequency
ULONG Interlaced; // Determines if the mode is interlaced or not
BANK_TYPE banktype; // NoBanking, NormalBanking, PlanarHCBanking
VIDEO_MEMORY_MAP MemMap; // index from VIDEO_MEMORY_MAP of memory
// mapping used by this mode
BOOLEAN ValidMode; // Determines which modes are valid.
ULONG Int10ModeNumber; // Mode number via Int 10
PUSHORT CmdStrings; // pointer to array of register-setting commands
} VIDEOMODE, *PVIDEOMODE;
//
// Mode into which to put the VGA before starting a VDM, so it's a plain
// vanilla VGA. (This is the mode's index in ModesVGA[], currently standard
// 80x25 text mode.)
//
#define DEFAULT_MODE 0
//
// Info used by the Validator functions and save/restore code.
// Structure used to trap register accesses that must be done atomically.
//
//
// Number of each type of indexed register in a standard VGA, used by
// validator and state save/restore functions.
//
// Note: VDMs currently only support basic VGAs only.
//
#define VGA_NUM_SEQUENCER_PORTS 5
#define VGA_NUM_CRTC_PORTS 25
#define VGA_NUM_GRAPH_CONT_PORTS 9
#define VGA_NUM_ATTRIB_CONT_PORTS 21
#define VGA_NUM_DAC_ENTRIES 256
#ifdef EXTENDED_REGISTER_SAVE_RESTORE
//
// Indices to start save/restore in extension registers:
// For both chip types
#define ET4000_SEQUENCER_EXT_START 0x06
#define ET4000_SEQUENCER_EXT_END 0x07
#define ET4000_CRTC_EXT_START 0x31
#define ET4000_CRTC_EXT_END 0x37
#define ET4000_CRTC_1_EXT_START 0x3F
#define ET4000_CRTC_1_EXT_END 0x3F
#define ET4000_ATTRIB_EXT_START 0x16
#define ET4000_ATTRIB_EXT_END 0x16
//
// Number of extended regs for both chip types.
//
#define ET4000_NUM_SEQUENCER_EXT_PORTS (ET4000_SEQUENCER_EXT_END - ET4000_SEQUENCER_EXT_START + 1)
#define ET4000_NUM_CRTC_EXT_PORTS (ET4000_CRTC_EXT_END - ET4000_CRTC_EXT_START + 1) + \
(ET4000_CRTC_1_EXT_END - ET4000_CRTC_1_EXT_START + 1)
#define ET4000_NUM_ATTRIB_EXT_PORTS (ET4000_ATTRIB_EXT_END - ET4000_ATTRIB_EXT_START + 1)
//
// set values for save/restore area based on largest value for a chipset.
//
#define EXT_NUM_GRAPH_CONT_PORTS 0
#define EXT_NUM_SEQUENCER_PORTS ET4000_NUM_SEQUENCER_EXT_PORTS
#define EXT_NUM_CRTC_PORTS ET4000_NUM_CRTC_EXT_PORTS
#define EXT_NUM_ATTRIB_CONT_PORTS ET4000_NUM_ATTRIB_EXT_PORTS
#define EXT_NUM_DAC_ENTRIES 0
#else
#define EXT_NUM_GRAPH_CONT_PORTS 0
#define EXT_NUM_SEQUENCER_PORTS 0
#define EXT_NUM_CRTC_PORTS 0
#define EXT_NUM_ATTRIB_CONT_PORTS 0
#define EXT_NUM_DAC_ENTRIES 0
#endif
#define VGA_MAX_VALIDATOR_DATA 100
#define VGA_VALIDATOR_UCHAR_ACCESS 1
#define VGA_VALIDATOR_USHORT_ACCESS 2
#define VGA_VALIDATOR_ULONG_ACCESS 3
typedef struct _VGA_VALIDATOR_DATA {
ULONG Port;
UCHAR AccessType;
ULONG Data;
} VGA_VALIDATOR_DATA, *PVGA_VALIDATOR_DATA;
//
// Number of bytes to save in each plane.
//
#define VGA_PLANE_SIZE 0x10000
//
// These constants determine the offsets within the
// VIDEO_HARDWARE_STATE_HEADER structure that are used to save and
// restore the VGA's state.
//
#define VGA_HARDWARE_STATE_SIZE sizeof(VIDEO_HARDWARE_STATE_HEADER)
#define VGA_BASIC_SEQUENCER_OFFSET (VGA_HARDWARE_STATE_SIZE + 0)
#define VGA_BASIC_CRTC_OFFSET (VGA_BASIC_SEQUENCER_OFFSET + \
VGA_NUM_SEQUENCER_PORTS)
#define VGA_BASIC_GRAPH_CONT_OFFSET (VGA_BASIC_CRTC_OFFSET + \
VGA_NUM_CRTC_PORTS)
#define VGA_BASIC_ATTRIB_CONT_OFFSET (VGA_BASIC_GRAPH_CONT_OFFSET + \
VGA_NUM_GRAPH_CONT_PORTS)
#define VGA_BASIC_DAC_OFFSET (VGA_BASIC_ATTRIB_CONT_OFFSET + \
VGA_NUM_ATTRIB_CONT_PORTS)
#define VGA_BASIC_LATCHES_OFFSET (VGA_BASIC_DAC_OFFSET + \
(3 * VGA_NUM_DAC_ENTRIES))
#define VGA_EXT_SEQUENCER_OFFSET (VGA_BASIC_LATCHES_OFFSET + 4)
#define VGA_EXT_CRTC_OFFSET (VGA_EXT_SEQUENCER_OFFSET + \
EXT_NUM_SEQUENCER_PORTS)
#define VGA_EXT_GRAPH_CONT_OFFSET (VGA_EXT_CRTC_OFFSET + \
EXT_NUM_CRTC_PORTS)
#define VGA_EXT_ATTRIB_CONT_OFFSET (VGA_EXT_GRAPH_CONT_OFFSET +\
EXT_NUM_GRAPH_CONT_PORTS)
#define VGA_EXT_DAC_OFFSET (VGA_EXT_ATTRIB_CONT_OFFSET + \
EXT_NUM_ATTRIB_CONT_PORTS)
#define VGA_VALIDATOR_OFFSET (VGA_EXT_DAC_OFFSET + 4 * EXT_NUM_DAC_ENTRIES)
#define VGA_VALIDATOR_AREA_SIZE sizeof (ULONG) + (VGA_MAX_VALIDATOR_DATA * \
sizeof (VGA_VALIDATOR_DATA)) + \
sizeof (ULONG) + \
sizeof (ULONG) + \
sizeof (PVIDEO_ACCESS_RANGE)
#define VGA_MISC_DATA_AREA_OFFSET VGA_VALIDATOR_OFFSET + VGA_VALIDATOR_AREA_SIZE
#define VGA_MISC_DATA_AREA_SIZE 0
#define VGA_PLANE_0_OFFSET VGA_MISC_DATA_AREA_OFFSET + VGA_MISC_DATA_AREA_SIZE
#define VGA_PLANE_1_OFFSET VGA_PLANE_0_OFFSET + VGA_PLANE_SIZE
#define VGA_PLANE_2_OFFSET VGA_PLANE_1_OFFSET + VGA_PLANE_SIZE
#define VGA_PLANE_3_OFFSET VGA_PLANE_2_OFFSET + VGA_PLANE_SIZE
//
// Space needed to store all state data.
//
#define VGA_TOTAL_STATE_SIZE VGA_PLANE_3_OFFSET + VGA_PLANE_SIZE
//
// Device extension for the driver object. This data is only used
// locally, so this structure can be added to as needed.
//
typedef struct _HW_DEVICE_EXTENSION {
PUCHAR IOAddress; // base I/O address of VGA ports
PVOID VideoMemoryAddress; // base virtual memory address of VGA memory
ULONG AdapterMemorySize; // size, in bytes, of the memory on the
// board.
ULONG ModeIndex; // index of current mode in ModesVGA[]
ULONG NumAvailableModes; // number of valid modes on this device
PVIDEOMODE CurrentMode; // pointer to VIDEOMODE structure for
// current mode.
CHIP_TYPE ulChipID;
REV_TYPE ulRevLevel;
USHORT FontPelColumns; // Width of the font in pels
USHORT FontPelRows; // height of the font in pels
VIDEO_CURSOR_POSITION CursorPosition; // current cursor position
UCHAR CursorEnable; // whether cursor is enabled or not
UCHAR CursorTopScanLine; // Cursor Start register setting (top scan)
UCHAR CursorBottomScanLine; // Cursor End register setting (bottom scan)
UCHAR BoardID; // Used to Identify Diamond boards
PHYSICAL_ADDRESS PhysicalVideoMemoryBase; // physical memory address and
ULONG PhysicalVideoMemoryLength; // length of display memory
PHYSICAL_ADDRESS PhysicalFrameBase; // physical memory address and
ULONG PhysicalFrameLength; // length of display memory for the
// current mode.
PUSHORT BiosArea; // address of the BIOS area
USHORT OriginalBiosData; // Orignal value in the Bios data area.
BOOLEAN bLinearModeSupported; // Do we support linear modes?
BOOLEAN bInLinearMode; // Are we currently in a linear mode?
ULONG ulSlot; // the slot that the card is in
//
// These 4 fields must be at the end of the device extension and must be
// kept in this order since this data will be copied to and from the save
// state buffer that is passed to and from the VDM.
//
ULONG TrappedValidatorCount; // number of entries in the Trapped
// validator data Array.
VGA_VALIDATOR_DATA TrappedValidatorData[VGA_MAX_VALIDATOR_DATA];
// Data trapped by the validator routines
// but not yet played back into the VGA
// register.
ULONG SequencerAddressValue; // Determines if the Sequencer Address Port
// is currently selecting the SyncReset data
// register.
ULONG CurrentNumVdmAccessRanges; // Number of access ranges in
// the access range array pointed
// to by the next field
PVIDEO_ACCESS_RANGE CurrentVdmAccessRange; // Access range currently
// associated to the VDM
} HW_DEVICE_EXTENSION, *PHW_DEVICE_EXTENSION;
//
// Function prototypes.
//
//
// Entry points for the VGA validator. Used in VgaEmulatorAccessEntries[].
//
VP_STATUS
VgaValidatorUcharEntry (
ULONG Context,
ULONG Port,
UCHAR AccessMode,
PUCHAR Data
);
VP_STATUS
VgaValidatorUshortEntry (
ULONG Context,
ULONG Port,
UCHAR AccessMode,
PUSHORT Data
);
VP_STATUS
VgaValidatorUlongEntry (
ULONG Context,
ULONG Port,
UCHAR AccessMode,
PULONG Data
);
BOOLEAN
VgaPlaybackValidatorData (
PVOID Context
);
//
// Bank switch code start and end labels, define in HARDWARE.ASM
//
extern UCHAR BankSwitchStart;
extern UCHAR PlanarHCBankSwitchStart;
extern UCHAR EnablePlanarHCStart;
extern UCHAR DisablePlanarHCStart;
extern UCHAR BankSwitchEnd;
//
// Vga init scripts for font loading
//
extern USHORT EnableA000Data[];
extern USHORT DisableA000Color[];
extern MEMORYMAPS MemoryMaps[];
extern VIDEOMODE ModesVGA[];
extern ULONG NumVideoModes;
extern RANGE_OFFSETS RangeOffsets[2][2];
#define NUM_VGA_ACCESS_RANGES 3
extern VIDEO_ACCESS_RANGE VgaAccessRange[];
#define VGA_NUM_EMULATOR_ACCESS_ENTRIES 6
extern EMULATOR_ACCESS_ENTRY VgaEmulatorAccessEntries[];
#define NUM_MINIMAL_VGA_VALIDATOR_ACCESS_RANGE 4
extern VIDEO_ACCESS_RANGE MinimalVgaValidatorAccessRange[];
#define NUM_FULL_VGA_VALIDATOR_ACCESS_RANGE 2
extern VIDEO_ACCESS_RANGE FullVgaValidatorAccessRange[];
//
// functions used in both modules.
//
VOID
UnlockET4000ExtendedRegs(
PHW_DEVICE_EXTENSION HwDeviceExtension
);
VOID
LockET4000ExtendedRegs(
PHW_DEVICE_EXTENSION HwDeviceExtension
);
#define VESA_POWER_FUNCTION 0x4f10
#define VESA_POWER_ON 0x0000
#define VESA_POWER_STANDBY 0x0100
#define VESA_POWER_SUSPEND 0x0200
#define VESA_POWER_OFF 0x0400
#define VESA_GET_POWER_FUNC 0x0000
#define VESA_SET_POWER_FUNC 0x0001
#define VESA_STATUS_SUCCESS 0x004f
#define QUERY_MONITOR_ID 0x22446688
#define QUERY_NONDDC_MONITOR_ID 0x11223344