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71 lines
1.4 KiB
71 lines
1.4 KiB
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1999
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//
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// File: stdafx.h
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//
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//--------------------------------------------------------------------------
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently,
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// but are changed infrequently
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#define DX6 1
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#define DX7 1
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#include "windows.h"
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#include "mmsystem.h"
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#include "atlbase.h"
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//You may derive a class from CComModule and use it if you want to override
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//something, but do not change the name of _Module
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extern CComModule _Module;
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#include "atlcom.h"
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#ifndef _DEBUG
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__inline void* __cdecl malloc(size_t cbSize)
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{
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return (void*) LocalAlloc(LMEM_FIXED, cbSize);
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}
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__inline void* __cdecl realloc(void* oldptr, size_t cbSize)
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{
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return (void*) LocalReAlloc(oldptr, cbSize, LMEM_MOVEABLE);
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}
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__inline void __cdecl free(void *pv)
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{
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LocalFree((HLOCAL)pv);
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}
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__inline void* __cdecl operator new(size_t cbSize)
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{
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return (void*) malloc(cbSize);
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}
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__inline void __cdecl operator delete(void *pv)
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{
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free(pv);
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}
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__inline int __cdecl _purecall(void)
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{
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return(0);
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}
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#endif
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//#define _D3DTYPES_H_ 1
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#include <d3d8.h>
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#include <dSound.h>
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#include <dPlay8.h>
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#include <dpLobby8.h>
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#include <dinput.h>
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#include <dvoice.h>
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#define DECL_VARIABLE(c) typedef_##c m_##c
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