Source code of Windows XP (NT5)
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# Microsoft Developer Studio Project File - Name="GuideStore" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=GuideStore - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "GuideStore.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "GuideStore.mak" CFG="GuideStore - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "GuideStore - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "GuideStore - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "GuideStore - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "GuideStore - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "GuideStore - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "GuideStore - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /X /I "f:\nt\public\sdk\inc:f:\nt\public\sdk\inc\atl30" /I "f:\nt\public\sdk\inc" /I "f:\nt\public\sdk\inc\crt" /I "f:\nt\public\sdk\inc\atl30" /I "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
# SUBTRACT CPP /WX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /i "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /d "_DEBUG"
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# ADD BASE BSC32 /nologo
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386
# Begin Custom Build - Performing registration
OutDir=.\Debug
TargetPath=.\Debug\GuideStore.dll
InputPath=.\Debug\GuideStore.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
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# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /X /I "f:\nt\public\sdk\inc" /I "f:\nt\public\sdk\inc\crt" /I "f:\nt\public\sdk\inc\atl30" /I "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /FR /Yu"stdafx.h" /FD /GZ /c
# SUBTRACT CPP /WX
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# ADD LINK32 rpcrt4.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386
# Begin Custom Build - Performing registration
OutDir=.\DebugU
TargetPath=.\DebugU\GuideStore.dll
InputPath=.\DebugU\GuideStore.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
goto end
:NOTNT
echo Warning : Cannot register Unicode DLL on Windows 95
:end
# End Custom Build
!ELSEIF "$(CFG)" == "GuideStore - Win32 Release MinSize"
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# ADD CPP /nologo /Gz /MT /W3 /GX /O1 /X /I "f:\nt\public\sdk\inc:f:\nt\public\sdk\inc\atl30" /I "f:\nt\public\sdk\inc" /I "f:\nt\public\sdk\inc\crt" /I "f:\nt\public\sdk\inc\atl30" /I "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /WX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /i "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /dll /profile /machine:I386
# Begin Custom Build - Performing registration
OutDir=.\ReleaseMinSize
TargetPath=.\ReleaseMinSize\GuideStore.dll
InputPath=.\ReleaseMinSize\GuideStore.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "GuideStore - Win32 Release MinDependency"
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# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /Gz /MT /W3 /GX /O1 /X /I "f:\nt\public\sdk\inc:f:\nt\public\sdk\inc\atl30" /I "f:\nt\public\sdk\inc" /I "f:\nt\public\sdk\inc\crt" /I "f:\nt\public\sdk\inc\atl30" /I "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /WX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /i "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /dll /profile /machine:I386
# SUBTRACT LINK32 /nodefaultlib
# Begin Custom Build - Performing registration
OutDir=.\ReleaseMinDependency
TargetPath=.\ReleaseMinDependency\GuideStore.dll
InputPath=.\ReleaseMinDependency\GuideStore.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "GuideStore - Win32 Unicode Release MinSize"
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# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /Gz /MT /W3 /GX /O1 /X /I "f:\nt\public\sdk\inc:f:\nt\public\sdk\inc\atl30" /I "f:\nt\public\sdk\inc" /I "f:\nt\public\sdk\inc\crt" /I "f:\nt\public\sdk\inc\atl30" /I "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /WX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /i "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /d "NDEBUG"
BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /dll /profile /machine:I386
# Begin Custom Build - Performing registration
OutDir=.\ReleaseUMinSize
TargetPath=.\ReleaseUMinSize\GuideStore.dll
InputPath=.\ReleaseUMinSize\GuideStore.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
goto end
:NOTNT
echo Warning : Cannot register Unicode DLL on Windows 95
:end
# End Custom Build
!ELSEIF "$(CFG)" == "GuideStore - Win32 Unicode Release MinDependency"
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# ADD CPP /nologo /Gz /MT /W3 /GX /Zi /O1 /X /I "f:\nt\public\sdk\inc:f:\nt\public\sdk\inc\atl30" /I "f:\nt\public\sdk\inc" /I "f:\nt\public\sdk\inc\crt" /I "f:\nt\public\sdk\inc\atl30" /I "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /WX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386
# Begin Custom Build - Performing registration
OutDir=.\ReleaseUMinDependency
TargetPath=.\ReleaseUMinDependency\GuideStore.dll
InputPath=.\ReleaseUMinDependency\GuideStore.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
goto end
:NOTNT
echo Warning : Cannot register Unicode DLL on Windows 95
:end
# End Custom Build
!ENDIF
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# Name "GuideStore - Win32 Debug"
# Name "GuideStore - Win32 Unicode Debug"
# Name "GuideStore - Win32 Release MinSize"
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# Name "GuideStore - Win32 Unicode Release MinSize"
# Name "GuideStore - Win32 Unicode Release MinDependency"
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SOURCE=.\_guidestore.idl
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SOURCE=.\GuideDataProvider.cpp
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SOURCE=.\ChannelLineup.rgs
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SOURCE=.\GuideStore.rgs
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SOURCE=.\deb.txt
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