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256 lines
4.7 KiB
256 lines
4.7 KiB
/*++
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Copyright (c) 1996,1997 Microsoft Corporation
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Module Name:
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FRAMEBUF.CPP
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Abstract:
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Manages Memory for Send/Receive Frames.
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BUGBUG: when you have time do an intelligent implementation,
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for now this is just a frame cache.
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Author:
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Aaron Ogus (aarono)
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Environment:
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Win32/COM
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Revision History:
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Date Author Description
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====== ====== ============================================================
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12/10/96 aarono Original
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6/6/98 aarono More debug checks, shrink pool.
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--*/
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#include <windows.h>
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#include "newdpf.h"
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#include <dplay.h>
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#include <dplaysp.h>
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#include <dplaypr.h>
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#include "mydebug.h"
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#include "bufmgr.h"
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#include "macros.h"
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#define MAX_FRAMES_ON_LIST 16
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#define MIN_FRAMES_ON_LIST 8
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typedef struct _frame
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{
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BILINK Bilink;
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UINT len;
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UCHAR data[0];
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} FRAME, *PFRAME;
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BILINK FrameList;
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UINT nFramesOnList=0;
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UINT TotalFrameMemory=0;
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CRITICAL_SECTION FrameLock;
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#ifdef DEBUG
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void DebugChkFrameList()
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{
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BILINK *pBilink;
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PFRAME pFrameWalker;
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DWORD count=0;
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DWORD totalsize=0;
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DWORD fBreak=FALSE;
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Lock(&FrameLock);
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pBilink=FrameList.next;
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while(pBilink != &FrameList){
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pFrameWalker=CONTAINING_RECORD(pBilink,FRAME,Bilink);
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pBilink=pBilink->next;
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count++;
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totalsize+=pFrameWalker->len;
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}
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if(totalsize != TotalFrameMemory){
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DPF(0, "Total Frame Memory says %d but I count %d\n",TotalFrameMemory, totalsize);
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fBreak=TRUE;
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}
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if(count != nFramesOnList){
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DPF(0, "nFramesOnList %d but I count %d\n",nFramesOnList, count);
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fBreak=TRUE;
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}
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if(fBreak){
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DEBUG_BREAK();
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}
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Unlock(&FrameLock);
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}
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#else
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#define DebugChkFrameList()
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#endif
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VOID InitFrameBuffers(VOID)
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{
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InitBilink(&FrameList);
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InitializeCriticalSection(&FrameLock);
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nFramesOnList=0;
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TotalFrameMemory=0;
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}
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VOID FiniFrameBuffers(VOID)
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{
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BILINK *pBilink;
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PFRAME pFrame;
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Lock(&FrameLock);
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while(!EMPTY_BILINK(&FrameList)){
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pBilink=FrameList.next;
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pFrame=CONTAINING_RECORD(pBilink,FRAME,Bilink);
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Delete(pBilink);
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My_GlobalFree(pFrame);
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}
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nFramesOnList=0;
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TotalFrameMemory=0;
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Unlock(&FrameLock);
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DeleteCriticalSection(&FrameLock);
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}
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VOID ReleaseFrameBufferMemory(PUCHAR pFrameData)
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{
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PFRAME pFrame;
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BILINK FramesToFree;
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BILINK *pBilink;
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Lock(&FrameLock);
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DebugChkFrameList();
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InitBilink(&FramesToFree);
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pFrame=CONTAINING_RECORD(pFrameData,FRAME,data);
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InsertAfter(&pFrame->Bilink, &FrameList);
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nFramesOnList++;
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TotalFrameMemory+=pFrame->len;
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if(nFramesOnList > MAX_FRAMES_ON_LIST){
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while(nFramesOnList > MIN_FRAMES_ON_LIST){
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pBilink=FrameList.next;
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pFrame=CONTAINING_RECORD(pBilink,FRAME,Bilink);
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nFramesOnList--;
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TotalFrameMemory-=pFrame->len;
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Delete(pBilink);
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DebugChkFrameList();
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InsertAfter(pBilink, &FramesToFree);
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}
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}
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DebugChkFrameList();
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ASSERT(nFramesOnList);
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Unlock(&FrameLock);
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// Drop lock before freeing, to make more effecient.
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while(!EMPTY_BILINK(&FramesToFree)){
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pBilink=FramesToFree.next;
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pFrame=CONTAINING_RECORD(pBilink,FRAME,Bilink);
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Delete(pBilink);
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My_GlobalFree(pFrame);
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}
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DebugChkFrameList();
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}
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PBUFFER GetFrameBuffer(UINT FrameLen)
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{
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PBUFFER pBuffer;
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PFRAME pFrame;
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MEMDESC memdesc;
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BILINK *pBilinkWalker;
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PFRAME pFrameBest=NULL, pFrameWalker;
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UINT difference=FrameLen;
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DPF(9,"==>GetFrameBuffer Len %d\n",FrameLen);
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Lock(&FrameLock);
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if(!EMPTY_BILINK(&FrameList)){
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ASSERT(nFramesOnList);
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pBilinkWalker=FrameList.next;
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while(pBilinkWalker != &FrameList){
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pFrameWalker=CONTAINING_RECORD(pBilinkWalker, FRAME, Bilink);
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if(pFrameWalker->len >= FrameLen){
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if(FrameLen-pFrameWalker->len < difference){
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difference=FrameLen-pFrameWalker->len;
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pFrameBest=pFrameWalker;
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if(!difference){
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break;
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}
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}
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}
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pBilinkWalker=pBilinkWalker->next;
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}
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if(!pFrameBest){
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goto alloc_new_frame;
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} else {
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pFrame=pFrameBest;
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}
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DebugChkFrameList();
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Delete(&pFrame->Bilink);
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nFramesOnList--;
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TotalFrameMemory-=pFrame->len;
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DebugChkFrameList();
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Unlock(&FrameLock);
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} else {
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alloc_new_frame:
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Unlock(&FrameLock);
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pFrame=(PFRAME)My_GlobalAlloc(GMEM_FIXED,FrameLen+sizeof(FRAME));
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if(!pFrame){
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return NULL;
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}
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pFrame->len=FrameLen;
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}
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memdesc.pData=&pFrame->data[0];
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memdesc.len=pFrame->len;
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pBuffer=BuildBufferChain((&memdesc),1);
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if(!pBuffer){
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ReleaseFrameBufferMemory(pFrame->data);
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DPF(9,"<==GetFrameBuffer FAILED returning %x\n",pBuffer);
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} else {
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pBuffer->dwFlags |= BFLAG_FRAME;
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DPF(9,"<==GetFrameBuffer %x, len %d\n",pBuffer, pFrame->len);
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}
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DebugChkFrameList();
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return pBuffer;
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}
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// Release the buffer, put the memory back on the frame buffer list.
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VOID FreeFrameBuffer(PBUFFER pBuffer)
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{
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ASSERT(pBuffer->dwFlags & BFLAG_FRAME);
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ReleaseFrameBufferMemory(pBuffer->pData);
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FreeBuffer(pBuffer);
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}
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