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2510 lines
65 KiB
2510 lines
65 KiB
/*++
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Copyright (c) 1996,1997 Microsoft Corporation
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Module Name:
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SEND.C
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Abstract:
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Send Handler and Send Thread.
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Author:
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Aaron Ogus (aarono)
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Environment:
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Win32/COM
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Revision History:
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Date Author Description
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====== ====== ============================================================
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12/10/96 aarono Original
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2/18/98 aarono added support for SendEx
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2/18/98 aarono added support for Cancel
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2/20/98 aarono B#18827 not pulling Cancelled sends off queue
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3/09/98 aarono documented workaround for mmTimers on Win95, removed dead code.
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3/29/98 aarono fixed locking for ReliableSend
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3/30/98 aarono make sure erroring sends moved to Done state to avoid reprocess.
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4/14/98 a-peterz B#18340 DPSEND_NOCOPY subsumes DPSEND_NOBUFFERCOPY
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5/18/98 aarono fixed SendEx with scatter gather
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6/6/98 aarono Turn on throttling and windowing
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--*/
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#include <windows.h>
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#include "newdpf.h"
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#include <mmsystem.h>
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#include <dplay.h>
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#include <dplaysp.h>
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#include <dplaypr.h>
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#include "mydebug.h"
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#include "arpd.h"
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#include "arpdint.h"
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#include "macros.h"
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#include "mytimer.h"
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BOOL DGCompleteSend(PSEND pSend);
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// a-josbor: for debuggin purposes only
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extern DWORD ExtractProtocolIds(PUCHAR pInBuffer, PUINT pdwIdFrom, PUINT pdwIdTo);
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INT AddSendRef(PSEND pSend, UINT count)
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{
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INT newcount;
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Lock(&pSend->SendLock);
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Lock(&g_SendTimeoutListLock);
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if(pSend->bCleaningUp){
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DPF(1,"WARNING: ADDSENDREF tried to add reference to cleaning up send\n");
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newcount=0;
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goto exit;
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}
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if(!pSend->RefCount){
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// Anyone calling addsend ref requires a reference on the session
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Unlock(&g_SendTimeoutListLock);
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Unlock(&pSend->SendLock);
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Lock(&pSend->pSession->pProtocol->m_SessionLock);
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Lock(&pSend->pSession->SessionLock);
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Lock(&pSend->SendLock);
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Lock(&g_SendTimeoutListLock);
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InterlockedIncrement((PLONG)&pSend->pSession->RefCount);
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Unlock(&pSend->pSession->SessionLock);
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Unlock(&pSend->pSession->pProtocol->m_SessionLock);
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}
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newcount = pSend->RefCount+count;
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pSend->RefCount = newcount;
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exit:
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Unlock(&g_SendTimeoutListLock);
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Unlock(&pSend->SendLock);
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return newcount;
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}
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// Critical Section must not be held when this is called, unless there
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// is a reference for holding the critical section (ie. will not hit 0).
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INT DecSendRef(PPROTOCOL pProtocol, PSEND pSend)
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{
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INT count;
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PSESSION pSession;
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Lock(&pSend->SendLock);
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count=InterlockedDecrement((PLONG)&pSend->RefCount);//count is zero if result of dec is zero, otw nonzero but not actual count.
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if(!count){
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pSession=pSend->pSession;
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pSend->bCleaningUp=TRUE;
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Unlock(&pSend->SendLock);
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// pull the Send off of the global queue and the session queue
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Lock(&pProtocol->m_SendQLock);
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Lock(&pSession->SessionLock);
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Lock(&pSend->SendLock);
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Lock(&g_SendTimeoutListLock);
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if(!pSend->RefCount){
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Delete(&pSend->TimeoutList);
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Delete(&pSend->m_GSendQ);
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Delete(&pSend->SendQ);
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} else {
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count=pSend->RefCount;
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}
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Unlock(&g_SendTimeoutListLock);
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Unlock(&pSend->SendLock);
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Unlock(&pSession->SessionLock);
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Unlock(&pProtocol->m_SendQLock);
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if(!count){
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DecSessionRef(pSession);
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DPF(9,"DecSendRef: pSession %x pSend %x Freeing Send, called from %x\n",pSession, pSend, _ReturnAddress());
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FreeHandleTableEntry(&pProtocol->lpHandleTable,&pProtocol->csHandleTable,pSend->dwMsgID);
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// Free the message buffer(s) (including memory if WE allocated it).
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FreeBufferChainAndMemory(pSend->pMessage);
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// BUGBUG:move any Stats we want to keep to the session.
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// free the send.(handles the stats for now).
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ReleaseSendDesc(pSend);
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}
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} else {
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DPF(9,"DecSendRef: pSession %x pSend %x count %d, called from %x\n",pSend->pSession, pSend, count,_ReturnAddress());
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if(count&0x80000000){
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DEBUG_BREAK();
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}
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Unlock(&pSend->SendLock);
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}
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return count;
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}
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// SFLAGS_DOUBLEBUFFER - if the send is ASYNCHRONOUS, make a copy of the data
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/*=============================================================================
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Send - Send a message to a client.
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Description:
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Used by the client to send a message to another directplay client
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or server.
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Parameters:
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ARPDID idFrom - who is sending this message
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ARPDID idTo - target
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DWORD dwSendFlags - specifies buffer ownership, priority, reliable
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LPVOID pBuffers - Array of buffer and lengths
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DWORD dwBufferCount - number of entries in array
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PASYNCINFO pAsyncInfo - If specified, call is asynchronous
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typedef struct _ASYNCSENDINFO {
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UINT Private[4];
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HANDLE hEvent;
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PSEND_CALLBACK SendCallBack;
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PVOID CallBackContext;
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UINT Status;
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} ASYNCSENDINFO, *PASYNCSENDINFO;
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hEvent - event to signal when send completes.
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SendCallBack - routine to call when send completes.
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CallBackContext - context passed to SendCallBack.
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Status - send completion status.
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Return Values:
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DP_OK - no problem
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DPERR_INVALIDPARAMS
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-----------------------------------------------------------------------------*/
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HRESULT Send(
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PPROTOCOL pProtocol,
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DPID idFrom,
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DPID idTo,
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DWORD dwSendFlags,
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LPVOID pBuffers,
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DWORD dwBufferCount,
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DWORD dwSendPri,
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DWORD dwTimeOut,
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LPVOID lpvUserMsgID,
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LPDWORD lpdwMsgID,
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BOOL bSendEx,
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PASYNCSENDINFO pAsyncInfo
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)
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{
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HRESULT hr=DP_OK;
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PSESSION pSession;
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PBUFFER pSendBufferChain;
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PSEND pSend;
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pSession=GetSysSession(pProtocol,idTo);
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if(!pSession) {
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DPF(4,"NO SESSION for idTo %x, returning SESSIONLOST\n",idTo);
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hr=DPERR_CONNECTIONLOST;
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goto exit2;
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}
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pSend=GetSendDesc();
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if(!pSend){
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ASSERT(0); //TRACE all paths.
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hr=DPERR_OUTOFMEMORY;
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goto exit;
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}
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pSend->pProtocol=pProtocol;
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// fails by returning 0 in which case cancel won't be available for this send.
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pSend->dwMsgID=AllocHandleTableEntry(&pProtocol->lpHandleTable, &pProtocol->csHandleTable, pSend);
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if(lpdwMsgID){
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*lpdwMsgID=pSend->dwMsgID;
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}
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pSend->lpvUserMsgID = lpvUserMsgID;
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pSend->bSendEx = bSendEx;
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// if pAsyncInfo is provided, the call is asynchronous.
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// if dwFlags DPSEND_ASYNC is set, the call is async.
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// if the call is asynchronous and double buffering is
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// required, we must make a copy of the data.
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if((pAsyncInfo||(dwSendFlags & DPSEND_ASYNC)) && (!(dwSendFlags & DPSEND_NOCOPY))){
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// Need to copy the memory
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pSendBufferChain=GetDoubleBufferAndCopy((PMEMDESC)pBuffers,dwBufferCount);
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// BUGBUG: if the provider requires contiguous buffers, we should
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// break this down into packet allocations, and chain them
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// on the send immediately. Using the packet chain to indicate
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// to ISend routine that the message is already broken down.
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} else {
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// Build a send buffer chain for the described buffers.
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pSendBufferChain=BuildBufferChain((PMEMDESC)pBuffers,dwBufferCount);
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}
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if(!pSendBufferChain){
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ASSERT(0); //TRACE all paths.
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return DPERR_OUTOFMEMORY;
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}
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pSend->pSession = pSession; //!!! when this is dropped, deref the connection
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pSend->pMessage = pSendBufferChain;
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pSend->MessageSize = BufferChainTotalSize(pSendBufferChain);
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pSend->SendOffset = 0;
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pSend->pCurrentBuffer = pSend->pMessage;
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pSend->CurrentBufferOffset = 0;
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pSend->Priority = dwSendPri;
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pSend->dwFlags = dwSendFlags;
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if(pAsyncInfo){
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pSend->pAsyncInfo = &pSend->AsyncInfo;
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pSend->AsyncInfo = *pAsyncInfo; //copy Async info from client.
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} else {
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pSend->pAsyncInfo = NULL;
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if(pSend->dwFlags & DPSEND_ASYNC){
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pSend->AsyncInfo.hEvent = 0;
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pSend->AsyncInfo.SendCallBack = InternalSendComplete;
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pSend->AsyncInfo.CallBackContext= pSend;
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pSend->AsyncInfo.pStatus = &pSend->Status;
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}
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}
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pSend->SendState = Start;
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pSend->RetryCount = 0;
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pSend->PacketSize = pSession->MaxPacketSize;
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pSend->fUpdate = FALSE;
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pSend->NR = 0;
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pSend->NS = 0;
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//pSend->SendSEQMSK = // filled in on the fly.
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pSend->WindowSize = pSession->WindowSize;
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pSend->SAKInterval = (pSend->WindowSize+1)/2;
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pSend->SAKCountDown = pSend->SAKInterval;
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pSend->uRetryTimer = 0;
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pSend->idFrom = idFrom;
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pSend->idTo = idTo;
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pSend->wIdFrom = GetIndexByDPID(pProtocol, idFrom);
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pSend->wIdTo = (WORD)pSession->iSession;
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pSend->RefCount = 0; // if provider does async send counts references.
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pSend->serial = 0;
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pSend->tLastACK = timeGetTime();
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pSend->dwSendTime = pSend->tLastACK;
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pSend->dwTimeOut = dwTimeOut;
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pSend->BytesThisSend = 0;
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pSend->messageid = -1; // avoid matching this send in ACK/NACK handlers
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pSend->bCleaningUp = FALSE;
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hr=ISend(pProtocol,pSession, pSend);
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exit:
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DecSessionRef(pSession);
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exit2:
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return hr;
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}
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/*================================================================================
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Send Completion information matrix:
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===================================
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(pSend->dwFlags & ASEND_PROTOCOL)
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Sync Async Internal (Async)
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-------------- ----- --------------------
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pSend->pAsyncInfo 0 user 0
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pSend->AI.SendCallback 0 user InternalSendComplete
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pSend->AI.hEvent pSend->hEvent user 0
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pSend->AI.pStatus &pSend->Status user &pSend->Status
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---------------------------------------------------------------------------*/
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HRESULT ISend(
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PPROTOCOL pProtocol,
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PSESSION pSession,
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PSEND pSend
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)
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{
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HRESULT hr=DP_OK;
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DWORD_PTR fAsync;
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BOOL fCallDirect=FALSE;
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fAsync=(DWORD_PTR)(pSend->pAsyncInfo);
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if(!fAsync && !(pSend->dwFlags & (ASEND_PROTOCOL|DPSEND_ASYNC))) {
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//Synchronous call, and not a protocol generated packet
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pSend->AsyncInfo.SendCallBack=NULL;
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//AsyncInfo.CallbackContext=0; //not required.
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pSend->AsyncInfo.hEvent=pSend->hEvent;
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pSend->AsyncInfo.pStatus=&pSend->Status;
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ResetEvent(pSend->hEvent);
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}
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// don't need to check if ref added here since the send isn't on a list yet.
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AddSendRef(pSend,2); // 1 for ISend, 1 for completion.
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DPF(9,"ISend: ==>Q\n");
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hr=QueueSendOnSession(pProtocol,pSession,pSend);
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DPF(9,"ISend: <==Q\n");
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if(hr==DP_OK){
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if(!fAsync && !(pSend->dwFlags & (ASEND_PROTOCOL|DPSEND_ASYNC))){
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// Synchronous call, and not internal, we need
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// to wait until the send has completed.
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if(!(pSend->dwFlags & DPSEND_GUARANTEED)){
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// Non-guaranteed, need to drop dplay lock, in
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// guaranteed case, dplay already dropped it for us.
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LEAVE_DPLAY();
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}
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DPF(9,"ISend: Wait==> %x\n",pSend->hEvent);
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Wait(pSend->hEvent);
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if(!(pSend->dwFlags & DPSEND_GUARANTEED)){
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ENTER_DPLAY();
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}
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DPF(9,"ISend: <== WAIT\n");
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hr=pSend->Status;
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} else {
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hr=DPERR_PENDING;
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}
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} else {
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DecSendRef(pProtocol, pSend); //not going to complete a send that didn't enqueue.
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}
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DecSendRef(pProtocol,pSend);
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return hr;
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}
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HRESULT QueueSendOnSession(
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PPROTOCOL pProtocol, PSESSION pSession, PSEND pSend
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)
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{
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BILINK *pBilink; // walks the links scanning priority
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BILINK *pPriQLink; // runs links in the global priority queue.
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PSEND pSendWalker; // pointer to send structure
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BOOL fFront; // if we put this at the front of the CON SendQ
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BOOL fSignalQ=TRUE; // whether to signal the sendQ
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// BUGBUG: locking global and connection queues concurrently,
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// -> this better be fast!
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ASSERT_SIGN(pSend, SEND_SIGN);
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Lock(&pProtocol->m_SendQLock);
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Lock(&pSession->SessionLock);
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Lock(&pSend->SendLock);
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if(pSession->eState != Open){
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Unlock(&pSend->SendLock);
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Unlock(&pSession->SessionLock);
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Unlock(&pProtocol->m_SendQLock);
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return DPERR_CONNECTIONLOST;
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}
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if(!(pSend->dwFlags & ASEND_PROTOCOL)){
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pProtocol->m_dwBytesPending += pSend->MessageSize;
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pProtocol->m_dwMessagesPending += 1;
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}
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// Put on Connection SendQ
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// First Check if we are highest priority.
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pBilink = pSession->SendQ.next;
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pSendWalker=CONTAINING_RECORD(pBilink, SEND, SendQ);
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if(pBilink == &pSession->SendQ || pSendWalker->Priority < pSend->Priority)
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{
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InsertAfter(&pSend->SendQ,&pSession->SendQ);
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fFront=TRUE;
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} else {
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// Scan backwards through the SendQ until we find a Send with a higher
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// or equal priority and insert ourselves afterwards. This is optimized
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// for the same pri send case.
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pBilink = pSession->SendQ.prev;
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while(TRUE /*pBilink != &pSend->SendQ*/){
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pSendWalker = CONTAINING_RECORD(pBilink, SEND, SendQ);
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ASSERT_SIGN(pSendWalker, SEND_SIGN);
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if(pSend->Priority <= pSendWalker->Priority){
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InsertAfter(&pSend->SendQ, &pSendWalker->SendQ);
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fFront=FALSE;
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break;
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}
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pBilink=pBilink->prev;
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}
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ASSERT(pBilink != &pSend->SendQ);
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}
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//
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// Put on Global SendQ
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//
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if(!fFront){
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// We queued it not at the front, therefore there are already
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// entries in the Global Queue and we need to be inserted
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// after the entry that we are behind, so start scanning the
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// global queue backwards from the packet ahead of us in the
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// Connection Queue until we find a lower priority packet
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// get pointer into previous packet in queue.
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pBilink=pSend->SendQ.prev;
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// get pointer to the PriorityQ record of the previous packet.
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pPriQLink = &(CONTAINING_RECORD(pBilink, SEND, SendQ))->m_GSendQ;
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while(pPriQLink != &pProtocol->m_GSendQ){
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pSendWalker = CONTAINING_RECORD(pPriQLink, SEND, m_GSendQ);
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ASSERT_SIGN(pSendWalker, SEND_SIGN);
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if(pSendWalker->Priority < pSend->Priority){
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InsertBefore(&pSend->m_GSendQ, &pSendWalker->m_GSendQ);
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break;
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}
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pPriQLink=pPriQLink->next;
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}
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if(pPriQLink==&pProtocol->m_GSendQ){
|
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// put at the end of the list.
|
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InsertBefore(&pSend->m_GSendQ, &pProtocol->m_GSendQ);
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}
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} else {
|
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// There was no-one in front of us on the connection. So
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// we look at the head of the global queue first and then scan
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// from the back.
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pBilink = pProtocol->m_GSendQ.next;
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pSendWalker=CONTAINING_RECORD(pBilink, SEND, m_GSendQ);
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if(pBilink == &pProtocol->m_GSendQ || pSend->Priority > pSendWalker->Priority)
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{
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InsertAfter(&pSend->m_GSendQ,&pProtocol->m_GSendQ);
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} else {
|
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// Scan backwards through the m_GSendQ until we find a Send with a higher
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// or equal priority and insert ourselves afterwards. This is optimized
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|
// for the same pri send case.
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pBilink = pProtocol->m_GSendQ.prev;
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while(TRUE){
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pSendWalker = CONTAINING_RECORD(pBilink, SEND, m_GSendQ);
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ASSERT_SIGN(pSendWalker, SEND_SIGN);
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if(pSend->Priority <= pSendWalker->Priority){
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InsertAfter(&pSend->m_GSendQ, &pSendWalker->m_GSendQ);
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break;
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}
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pBilink=pBilink->prev;
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}
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|
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ASSERT(pBilink != &pProtocol->m_GSendQ);
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}
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}
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|
|
// Fixup send state if we are blocking other sends on the session.
|
|
|
|
if(pSend->dwFlags & DPSEND_GUARANTEED){
|
|
if(pSession->nWaitingForMessageid){
|
|
pSend->SendState=WaitingForId;
|
|
pSession->nWaitingForMessageid++;
|
|
fSignalQ=FALSE;
|
|
}
|
|
} else {
|
|
if(pSession->nWaitingForDGMessageid){
|
|
pSend->SendState=WaitingForId;
|
|
pSession->nWaitingForDGMessageid++;
|
|
fSignalQ=FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef DEBUG
|
|
DPF(9,"SessionQ:");
|
|
pBilink=pSession->SendQ.next;
|
|
while(pBilink!=&pSession->SendQ){
|
|
pSendWalker=CONTAINING_RECORD(pBilink, SEND, SendQ);
|
|
ASSERT_SIGN(pSendWalker,SEND_SIGN);
|
|
DPF(9,"Send %x pSession %x Pri %x State %d\n",pSendWalker,pSendWalker->pSession,pSendWalker->Priority,pSendWalker->SendState);
|
|
pBilink=pBilink->next;
|
|
}
|
|
DPF(9,"GlobalQ:");
|
|
pBilink=pProtocol->m_GSendQ.next;
|
|
while(pBilink!=&pProtocol->m_GSendQ){
|
|
pSendWalker=CONTAINING_RECORD(pBilink, SEND, m_GSendQ);
|
|
ASSERT_SIGN(pSendWalker,SEND_SIGN);
|
|
DPF(9,"Send %x pSession %x Pri %x State %d\n",pSendWalker,pSendWalker->pSession,pSendWalker->Priority,pSendWalker->SendState);
|
|
pBilink=pBilink->next;
|
|
}
|
|
#endif
|
|
|
|
Unlock(&pSend->SendLock);
|
|
Unlock(&pSession->SessionLock);
|
|
Unlock(&pProtocol->m_SendQLock);
|
|
|
|
if(fSignalQ){
|
|
// tell send thread to process.
|
|
SetEvent(pProtocol->m_hSendEvent);
|
|
}
|
|
|
|
return DP_OK;
|
|
}
|
|
|
|
/*=============================================================================
|
|
|
|
CopyDataToFrame
|
|
|
|
Description:
|
|
|
|
Copies data for a frame from the Send to the frame's data area.
|
|
|
|
Parameters:
|
|
|
|
pFrameData - pointer to data area
|
|
FrameDataSize - Size of the Frame Data area
|
|
pSend - send from which to get data
|
|
nAhead - number of frames ahead of NR to get data for.
|
|
|
|
Return Values:
|
|
|
|
Number of bytes copied.
|
|
|
|
|
|
Notes:
|
|
|
|
Send must be locked across this call.
|
|
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
UINT CopyDataToFrame(
|
|
PUCHAR pFrameData,
|
|
UINT FrameDataLen,
|
|
PSEND pSend,
|
|
UINT nAhead)
|
|
{
|
|
UINT BytesToAdvance, BytesToCopy;
|
|
UINT FrameOffset=0;
|
|
PUCHAR dest,src;
|
|
UINT len;
|
|
UINT totlen=0;
|
|
|
|
UINT SendOffset;
|
|
PBUFFER pSrcBuffer;
|
|
UINT CurrentBufferOffset;
|
|
|
|
BytesToAdvance = nAhead*FrameDataLen;
|
|
SendOffset = pSend->SendOffset;
|
|
pSrcBuffer = pSend->pCurrentBuffer;
|
|
CurrentBufferOffset = pSend->CurrentBufferOffset;
|
|
|
|
//
|
|
// Run ahead to the buffer we start getting data from
|
|
//
|
|
|
|
while(BytesToAdvance){
|
|
|
|
len = pSrcBuffer->len - CurrentBufferOffset;
|
|
|
|
if(len > BytesToAdvance){
|
|
CurrentBufferOffset += BytesToAdvance;
|
|
SendOffset+=BytesToAdvance;
|
|
BytesToAdvance=0;
|
|
} else {
|
|
pSrcBuffer=pSrcBuffer->pNext;
|
|
CurrentBufferOffset = 0;
|
|
BytesToAdvance-=len;
|
|
SendOffset+=len;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Copy the data for the Send into the frame
|
|
//
|
|
|
|
BytesToCopy = pSend->MessageSize - SendOffset;
|
|
|
|
if(BytesToCopy > FrameDataLen){
|
|
BytesToCopy=FrameDataLen;
|
|
}
|
|
|
|
while(BytesToCopy){
|
|
|
|
ASSERT(pSrcBuffer);
|
|
|
|
dest= pFrameData + FrameOffset;
|
|
src = pSrcBuffer->pData + CurrentBufferOffset;
|
|
len = pSrcBuffer->len - CurrentBufferOffset;
|
|
|
|
if(len > BytesToCopy){
|
|
len=BytesToCopy;
|
|
CurrentBufferOffset+=len;//BUGBUG: not used after, don't need.
|
|
} else {
|
|
pSrcBuffer = pSrcBuffer->pNext;
|
|
CurrentBufferOffset = 0;
|
|
}
|
|
|
|
BytesToCopy -= len;
|
|
FrameOffset += len;
|
|
totlen+=len;
|
|
|
|
memcpy(dest,src,len);
|
|
}
|
|
|
|
return totlen;
|
|
}
|
|
|
|
// NOTE: ONLY 1 SEND THREAD ALLOWED.
|
|
ULONG WINAPI SendThread(LPVOID pProt)
|
|
{
|
|
PPROTOCOL pProtocol=((PPROTOCOL)pProt);
|
|
UINT SendRc;
|
|
|
|
while(TRUE){
|
|
|
|
WaitForSingleObject(pProtocol->m_hSendEvent, INFINITE);
|
|
|
|
Lock(&pProtocol->m_ObjLock);
|
|
|
|
if(pProtocol->m_eState==ShuttingDown){
|
|
pProtocol->m_nSendThreads--;
|
|
Unlock(&pProtocol->m_ObjLock);
|
|
ExitThread(0);
|
|
}
|
|
|
|
Unlock(&pProtocol->m_ObjLock);
|
|
|
|
do {
|
|
SendRc=SendHandler(pProtocol);
|
|
} while (SendRc!=DPERR_NOMESSAGES);
|
|
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
// Called with SendLock held.
|
|
VOID CancelRetryTimer(PSEND pSend)
|
|
{
|
|
// UINT mmError;
|
|
UINT retrycount=0;
|
|
UINT_PTR uRetryTimer;
|
|
UINT Unique;
|
|
|
|
|
|
if(pSend->uRetryTimer){
|
|
DPF(9,"Canceling Timer %x\n",pSend->uRetryTimer);
|
|
|
|
// Delete it from the list first so we don't deadlock trying to kill it.
|
|
Lock(&g_SendTimeoutListLock);
|
|
|
|
uRetryTimer=pSend->uRetryTimer;
|
|
Unique=pSend->TimerUnique;
|
|
pSend->uRetryTimer=0;
|
|
|
|
if(!EMPTY_BILINK(&pSend->TimeoutList)){
|
|
Delete(&pSend->TimeoutList);
|
|
InitBilink(&pSend->TimeoutList); // avoids DecSendRef having to know state of bilink.
|
|
Unlock(&g_SendTimeoutListLock);
|
|
|
|
CancelMyTimer(uRetryTimer, Unique);
|
|
|
|
} else {
|
|
|
|
Unlock(&g_SendTimeoutListLock);
|
|
}
|
|
|
|
} else {
|
|
DPF(9,"CancelRetryTimer:No timer to cancel.\n");
|
|
}
|
|
}
|
|
|
|
// Workaround for Win95 mmTimers:
|
|
// ==============================
|
|
//
|
|
// We cannot use a reference count for the timeouts as a result of the following Win95 bug:
|
|
//
|
|
// The cancelling of mmTimers is non-deterministic. That is, when calling cancel, you cannot
|
|
// tell from the return code whether the timer ran, was cancelled or is still going to run.
|
|
// Since we use the Send as the context for timeout, we cannot dereference it until we make
|
|
// sure it is still valid, since code that cancelled the send and timer may have already freed
|
|
// the send memory. We place the sends being timed out on a list and scan the list for the
|
|
// send before we use it. If we don't find the send on the list, we ignore the timeout.
|
|
//
|
|
// Also note, this workaround is not very expensive. The linked list is in the order timeouts
|
|
// were scheduled, so generally if the links are approximately the same speed, timeouts will
|
|
// be similiar so the context being checked should be near the beginning of the list.
|
|
|
|
|
|
CRITICAL_SECTION g_SendTimeoutListLock;
|
|
BILINK g_BilinkSendTimeoutList;
|
|
|
|
void CALLBACK RetryTimerExpiry( UINT_PTR uID, UINT uMsg, DWORD_PTR dwUser, DWORD dw1, DWORD dw2 )
|
|
{
|
|
PSEND pSend=(PSEND)(dwUser), pSendWalker;
|
|
UINT tWaiting;
|
|
BILINK *pBilink;
|
|
UINT bFound=FALSE;
|
|
|
|
DPF(9,"RetryTimerExpiry: %x, expecting %x, pSend %x\n",uID, pSend->uRetryTimer, pSend);
|
|
|
|
tWaiting=timeGetTime();
|
|
|
|
// Scan the list of waiting sends to see if this one is still waiting for a timeout.
|
|
Lock(&g_SendTimeoutListLock);
|
|
|
|
pBilink=g_BilinkSendTimeoutList.next;
|
|
|
|
while(pBilink!=&g_BilinkSendTimeoutList){
|
|
|
|
pSendWalker=CONTAINING_RECORD(pBilink, SEND, TimeoutList);
|
|
pBilink=pBilink->next;
|
|
|
|
if(pSendWalker == pSend){
|
|
if(pSend->uRetryTimer==uID){
|
|
Delete(&pSend->TimeoutList);
|
|
InitBilink(&pSend->TimeoutList); // avoids DecSendRef having to know state of bilink.
|
|
Unlock(&g_SendTimeoutListLock);
|
|
// it is ok to call AddSendRef here without the sessionlock because
|
|
// there is no way we could be adding the session reference. If
|
|
// the refcount is 0, it can only mean the send is already cleaning up
|
|
// and we won't try to take the session locks so there is no lock
|
|
// ordering problem.
|
|
bFound=AddSendRef(pSend,1); // note bFound set to Refcount on send
|
|
goto skip_unlock;
|
|
}
|
|
}
|
|
}
|
|
|
|
Unlock(&g_SendTimeoutListLock);
|
|
|
|
skip_unlock:
|
|
if(bFound){
|
|
|
|
if(pSend->tRetryScheduled - pSend->tScheduled > 500){
|
|
DWORD tm=timeGetTime();
|
|
if(tm - pSend->tScheduled < 100 ){
|
|
DPF(9,"RETRY TIMER EXPIRY IS WAY TOO EARLY, EXPECTED AT %x ACTUALLY AT %x\n",pSend->tRetryScheduled, tm);
|
|
DEBUG_BREAK();
|
|
}
|
|
}
|
|
|
|
DPF(9,"RetryTimerExpiry: Waiting For Send Lock...\n");
|
|
|
|
Lock(&pSend->SendLock);
|
|
|
|
DPF(9,"RetryTimerExpiry: Got SendLock\n");
|
|
|
|
if(pSend->uRetryTimer==uID){ // check again, may be cancelled.
|
|
|
|
pSend->uRetryTimer=0;
|
|
|
|
switch(pSend->SendState)
|
|
{
|
|
case Start:
|
|
case Sending:
|
|
ASSERT(0);
|
|
case Done:
|
|
break;
|
|
|
|
case WaitingForAck:
|
|
|
|
pSend->RetryCount++;
|
|
tWaiting-=pSend->tLastACK;
|
|
|
|
#ifdef DEBUG
|
|
{
|
|
static int retries;
|
|
IN_WRITESTATS InWS;
|
|
memset((PVOID)&InWS,0xFF,sizeof(IN_WRITESTATS));
|
|
InWS.stat_USER1=((retries++)%20)+1;
|
|
DbgWriteStats(&InWS);
|
|
}
|
|
#endif
|
|
|
|
if(tWaiting > pSend->pSession->MaxDropTime ||
|
|
(pSend->RetryCount > pSend->pSession->MaxRetry && tWaiting > pSend->pSession->MinDropTime)
|
|
)
|
|
{
|
|
DPF(8,"Send %x Timed Out, tWaiting: %d RetryCount: %d\n",pSend,tWaiting,pSend->RetryCount);
|
|
pSend->SendState=TimedOut;
|
|
} else {
|
|
DPF(9,"Timer expired, retrying send %x RetryCount= %d\n",pSend,pSend->RetryCount);
|
|
//pSend->NACKMask|=(1<<(pSend->NS-pSend->NR))-1;
|
|
pSend->NACKMask |= 1; // just retry 1 frame.
|
|
ASSERT_NACKMask(pSend);
|
|
pSend->SendState=ReadyToSend;
|
|
}
|
|
SetEvent(pSend->pSession->pProtocol->m_hSendEvent);
|
|
break;
|
|
|
|
case Throttled:
|
|
break;
|
|
|
|
case ReadyToSend:
|
|
default:
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
Unlock(&pSend->SendLock);
|
|
DecSendRef(pSend->pSession->pProtocol, pSend);
|
|
}
|
|
}
|
|
|
|
VOID StartRetryTimer(PSEND pSend)
|
|
{
|
|
UINT FptLatency;
|
|
UINT tLatencyLong;
|
|
UINT FptDev;
|
|
UINT tRetry;
|
|
|
|
FptLatency=max(pSend->pSession->FpLocalAverageLatency,pSend->pSession->LastLatency);
|
|
FptDev=pSend->pSession->FpLocalAvgDeviation;
|
|
tRetry=unFp(FptLatency+3*FptDev);//Latency +3 average deviations
|
|
|
|
tLatencyLong=unFp(pSend->pSession->FpAverageLatency);
|
|
|
|
// Sometimes stddev of latency gets badly skewed by the serial driver
|
|
// taking a long time to complete locally, avoid setting retry time
|
|
// too high by limiting to 2x the long latency average.
|
|
if(tLatencyLong > 100 && tRetry > 2*max(tLatencyLong,unFp(FptLatency))){
|
|
tRetry = 2*tLatencyLong;
|
|
}
|
|
|
|
if(pSend->RetryCount > 3){
|
|
if(pSend->pSession->RemoteBytesReceived==0){
|
|
// haven't spoken to remote yet, may be waiting for nametable, so back down hard.
|
|
tRetry=5000;
|
|
} else if (tRetry < 1000){
|
|
// taking a lot of retries to get response, back down.
|
|
tRetry=1000;
|
|
}
|
|
}
|
|
|
|
if(tRetry < 50){
|
|
tRetry=50;
|
|
}
|
|
|
|
ASSERT(tRetry);
|
|
|
|
if(tRetry > 30000){
|
|
DPF(0,"RETRY TIMER REQUESTING %d seconds?\n",tRetry);
|
|
}
|
|
|
|
if(!pSend->uRetryTimer){
|
|
|
|
Lock(&g_SendTimeoutListLock);
|
|
|
|
DPF(9,"Setting Retry Timer of %d ms\n", tRetry);
|
|
|
|
pSend->uRetryTimer=SetMyTimer((tRetry)?(tRetry):1,(tRetry>>2)+1,RetryTimerExpiry,(ULONG_PTR) pSend,&pSend->TimerUnique);
|
|
|
|
if(pSend->uRetryTimer){
|
|
pSend->tScheduled = timeGetTime();
|
|
pSend->tRetryScheduled = pSend->tScheduled+tRetry;
|
|
InsertBefore(&pSend->TimeoutList, &g_BilinkSendTimeoutList);
|
|
} else {
|
|
DPF(0,"Start Retry Timer failed to schedule a timer with tRetry=%d for pSend %x\n",tRetry,pSend);
|
|
DEBUG_BREAK();
|
|
}
|
|
|
|
DPF(9,"Started Retry Timer %x\n",pSend->uRetryTimer);
|
|
|
|
Unlock(&g_SendTimeoutListLock);
|
|
|
|
if(!pSend->uRetryTimer){
|
|
ASSERT(0);
|
|
}
|
|
|
|
} else {
|
|
ASSERT(0);
|
|
}
|
|
|
|
}
|
|
|
|
// Called with all necessary locks held.
|
|
VOID TimeOutSession(PSESSION pSession)
|
|
{
|
|
PSEND pSend;
|
|
BILINK *pBilink;
|
|
UINT nSignalsRequired=0;
|
|
|
|
// Mark Session Timed out.
|
|
pSession->eState=Closing;
|
|
// Mark all sends Timed out.
|
|
pBilink=pSession->SendQ.next;
|
|
|
|
while(pBilink != &pSession->SendQ){
|
|
|
|
pSend=CONTAINING_RECORD(pBilink, SEND, SendQ);
|
|
pBilink=pBilink->next;
|
|
|
|
DPF(9,"TimeOutSession: Force Timing Out Send %x, State %d\n",pSend, pSend->SendState);
|
|
|
|
switch(pSend->SendState){
|
|
|
|
case Start:
|
|
case Throttled:
|
|
case ReadyToSend:
|
|
DPF(9,"TimeOutSession: Moving to TimedOut, should be safe\n");
|
|
pSend->SendState=TimedOut;
|
|
nSignalsRequired += 1;
|
|
break;
|
|
|
|
case Sending:
|
|
//BUGBUG: can we even get here? If we can
|
|
// the send will reset the retry count and tLastACK.
|
|
DPF(9,"TimeOutSession: ALLOWING TimeOut to cancel.(could take 15 secs)\n");
|
|
pSend->RetryCount=pSession->MaxRetry;
|
|
pSend->tLastACK=timeGetTime()-pSession->MinDropTime;
|
|
break;
|
|
|
|
case WaitingForAck:
|
|
DPF(9,"TimeOutSession: Canceling timer and making TimedOut\n");
|
|
CancelRetryTimer(pSend);
|
|
pSend->SendState = TimedOut;
|
|
nSignalsRequired += 1;
|
|
break;
|
|
|
|
case WaitingForId:
|
|
// Note, this means we can get signals for ids that aren't used.
|
|
DPF(9,"TimeOutSession: Timing Out Send Waiting for ID, GetNextMessageToSend may fail, this is OK\n");
|
|
pSend->SendState=TimedOut;
|
|
if(pSend->dwFlags & DPSEND_GUARANTEED){
|
|
InterlockedDecrement(&pSession->nWaitingForMessageid);
|
|
} else {
|
|
InterlockedDecrement(&pSession->nWaitingForDGMessageid);
|
|
}
|
|
nSignalsRequired += 1;
|
|
break;
|
|
|
|
case TimedOut:
|
|
case Done:
|
|
DPF(9,"TimeOutSession: Send already done or timed out, doesn't need our help\n");
|
|
break;
|
|
|
|
default:
|
|
DPF(0,"TimeOutSession, pSession %x found Send %x in Wierd State %d\n",pSession,pSend,pSend->SendState);
|
|
ASSERT(0);
|
|
break;
|
|
} /* switch */
|
|
|
|
} /* while */
|
|
|
|
// Create enough signals to process timed out sends.
|
|
DPF(9,"Signalling SendQ %d items to process\n",nSignalsRequired);
|
|
SetEvent(pSession->pProtocol->m_hSendEvent);
|
|
}
|
|
|
|
UINT WrapSend(PPROTOCOL pProtocol, PSEND pSend, PBUFFER pBuffer)
|
|
{
|
|
PUCHAR pMessage,pMessageStart;
|
|
DWORD dwWrapSize=0;
|
|
DWORD dwIdTo=0;
|
|
DWORD dwIdFrom=0;
|
|
|
|
pMessageStart = &pBuffer->pData[pProtocol->m_dwSPHeaderSize];
|
|
pMessage = pMessageStart;
|
|
dwIdFrom = pSend->wIdFrom;
|
|
dwIdTo = pSend->wIdTo;
|
|
|
|
if(dwIdFrom==0x70){ // avoid looking like a system message 'play'
|
|
dwIdFrom=0xFFFF;
|
|
}
|
|
|
|
if(dwIdFrom){
|
|
while(dwIdFrom){
|
|
*pMessage=(UCHAR)(dwIdFrom & 0x7F);
|
|
dwIdFrom >>= 7;
|
|
if(dwIdFrom){
|
|
*pMessage|=0x80;
|
|
}
|
|
pMessage++;
|
|
}
|
|
} else {
|
|
*(pMessage++)=0;
|
|
}
|
|
|
|
if(dwIdTo){
|
|
while(dwIdTo){
|
|
*pMessage=(UCHAR)(dwIdTo & 0x7F);
|
|
dwIdTo >>= 7;
|
|
if(dwIdTo){
|
|
*pMessage|=0x80;
|
|
}
|
|
pMessage++;
|
|
}
|
|
} else {
|
|
*(pMessage++)=0;
|
|
}
|
|
|
|
#if 0 // a-josbor: for debugging only. I left it in in case we ever needed it again
|
|
ExtractProtocolIds(pMessageStart, &dwIdFrom, &dwIdTo);
|
|
ASSERT(dwIdFrom == pSend->wIdFrom);
|
|
ASSERT(dwIdTo == pSend->wIdTo);
|
|
#endif
|
|
|
|
return (UINT)(pMessage-pMessageStart);
|
|
}
|
|
|
|
#define DROP 0
|
|
|
|
#if DROP
|
|
// 1 for send, 0 for drop.
|
|
|
|
char droparray[]= {
|
|
1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0};
|
|
|
|
UINT dropindex=0;
|
|
#endif
|
|
|
|
VOID CALLBACK UnThrottle(UINT_PTR uID, UINT uMsg, DWORD_PTR dwUser, DWORD dw1, DWORD dw2)
|
|
{
|
|
PSESSION pSession=(PSESSION)dwUser;
|
|
UINT tMissedBy; // how long we missed the throttle by.
|
|
DWORD tm;
|
|
|
|
Lock(&pSession->SessionLock);
|
|
|
|
tm=timeGetTime();
|
|
tMissedBy = tm-pSession->tNextSend;
|
|
|
|
if( (int)tMissedBy > 0){
|
|
pSession->FpAvgUnThrottleTime -= pSession->FpAvgUnThrottleTime >> 4;
|
|
pSession->FpAvgUnThrottleTime += (Fp(tMissedBy) >> 4);
|
|
DPF(9,"Missed by: %d ms Avg Unthrottle Miss %d.%d ms\n", tMissedBy, pSession->FpAvgUnThrottleTime >> 8, (((pSession->FpAvgUnThrottleTime&0xFF)*100)/256) );
|
|
|
|
}
|
|
|
|
pSession->uUnThrottle=0;
|
|
pSession->dwFlags |= SESSION_UNTHROTTLED;
|
|
pSession->pProtocol->m_bRescanQueue=TRUE; // tell send routine to restart scan.
|
|
DPF(9,"Unthrottling Session %x at %d\n",pSession, timeGetTime());
|
|
Unlock(&pSession->SessionLock);
|
|
SetEvent(pSession->pProtocol->m_hSendEvent);
|
|
DecSessionRef(pSession);
|
|
}
|
|
|
|
VOID Throttle( PSESSION pSession, DWORD tm )
|
|
{
|
|
DWORD tmDelta;
|
|
Lock(&pSession->SessionLock);
|
|
pSession->bhitThrottle=TRUE;
|
|
pSession->dwFlags |= SESSION_THROTTLED;
|
|
tmDelta = pSession->tNextSend - tm;
|
|
if((INT)tmDelta < 0){
|
|
tmDelta=1;
|
|
}
|
|
DPF(9,"Throttling pSession %x for %d ms (until %d)\n",pSession, tmDelta,pSession->tNextSend);
|
|
pSession->RefCount++;
|
|
pSession->uUnThrottle = SetMyTimer(tmDelta, (tmDelta>>2)?(tmDelta>>2):1, UnThrottle, (DWORD_PTR)pSession, &pSession->UnThrottleUnique);
|
|
if(!pSession->uUnThrottle){
|
|
DPF(0,"UH OH failed to schedule unthrottle event\n");
|
|
DEBUG_BREAK();
|
|
}
|
|
Unlock(&pSession->SessionLock);
|
|
#ifdef DEBUG
|
|
{
|
|
static int throttlecounter;
|
|
IN_WRITESTATS InWS;
|
|
memset((PVOID)&InWS,0xFF,sizeof(IN_WRITESTATS));
|
|
InWS.stat_USER4=((throttlecounter++)%20)+1;
|
|
DbgWriteStats(&InWS);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Given the current time, the bandwidth we are throttling to and the length of the packet we are sending,
|
|
// calculate the next time we are allowed to send. Also keep a residue from this calculation so that
|
|
// we don't wind up using excessive bandwidth due to rounding, the residue from the last calculation is
|
|
// used in this calculation.
|
|
|
|
// Absolute flag means set the next send time relative to tm regardless
|
|
|
|
VOID UpdateSendTime(PSESSION pSession, DWORD Len, DWORD tm, BOOL fAbsolute)
|
|
{
|
|
#define SendRate pSession->SendRateThrottle
|
|
#define Residue pSession->tNextSendResidue
|
|
#define tNext pSession->tNextSend
|
|
|
|
DWORD tFrame; // amount of time this frame will take on the wire.
|
|
|
|
|
|
tFrame = (Len+Residue)*1000 / SendRate; // rate is bps, but want to calc bpms, so (Len+Residue)*1000
|
|
|
|
Residue = (Len+Residue) - (tFrame * SendRate)/1000 ;
|
|
|
|
ASSERT(!(Residue&0x80000000)); // residue better be +ve
|
|
|
|
if(fAbsolute || (INT)(tNext - tm) < 0){
|
|
// tNext is less than tm, so calc based on tm.
|
|
tNext = tm+tFrame;
|
|
} else {
|
|
// tNext is greater than tm, so add more wait.
|
|
tNext = tNext+tFrame;
|
|
}
|
|
|
|
DPF(8,"UpdateSendTime time %d, tFrame %d, Residue %d, tNext %d",tm,tFrame,Residue,tNext);
|
|
|
|
|
|
#undef SendRate
|
|
#undef Residue
|
|
#undef tNext
|
|
}
|
|
|
|
//CHAR Drop[]={0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0};
|
|
//DWORD DropSize = sizeof(Drop);
|
|
//DWORD iDrop=0;
|
|
|
|
// AO - added contraint, 1 send thread per session. Since this is not enforced by GetNextMessageToSend
|
|
// 5-21-98 we are effectively restricted to 1 send thread for the protocol. We can fix this by adding
|
|
// a sending state on the session and having GetNextMessageToSend skip sending sessions.
|
|
HRESULT ReliableSend(PPROTOCOL pProtocol, PSEND pSend)
|
|
{
|
|
#define pBigFrame ((pPacket2)(pFrame))
|
|
|
|
HRESULT hr;
|
|
PBUFFER pBuffer;
|
|
|
|
pPacket1 pFrame;
|
|
PUCHAR pFrameData;
|
|
UINT FrameDataLen;
|
|
UINT FrameTotalLen;
|
|
UINT MaxFrameLen;
|
|
UINT FrameHeaderLen;
|
|
|
|
UINT nFramesOutstanding;
|
|
UINT nFramesToSend;
|
|
UINT msk;
|
|
UINT shift;
|
|
|
|
UINT WrapSize;
|
|
UINT DPWrapSize; // DirectPlay wrapping only. ([[DPLAY 0xFF]|],From,To)
|
|
DWORD tm=0; // The time, 0 if we haven't retrieved it yet.
|
|
DWORD tmExit=0;
|
|
BOOL bExitEarly=FALSE;
|
|
|
|
DPSP_SENDDATA SendData;
|
|
|
|
//
|
|
// Sending algorithm is designed to handle NACKs only (there
|
|
// is no special case for sending data the first time). So
|
|
// We send by making it look like the frames we want to send
|
|
// have been NACKed. Every frame we send, we clear the NACK
|
|
// bit for. If an actual NACK comes in, the bit is set.
|
|
// When an ACK comes in, we shift the NACK and ACK masks
|
|
// nACK-NR and if applicable, set new NACK bits.
|
|
//
|
|
|
|
Lock(&pSend->SendLock);
|
|
|
|
if(pSend->SendState == Done){
|
|
goto unlock_exit;
|
|
}
|
|
|
|
|
|
nFramesOutstanding=(pSend->NS-pSend->NR);
|
|
|
|
if( nFramesOutstanding < pSend->WindowSize){
|
|
|
|
// Set NACK bits up to WindowSize (unless over nFrames);
|
|
|
|
nFramesToSend=pSend->WindowSize-nFramesOutstanding;
|
|
|
|
if(nFramesToSend > pSend->nFrames-pSend->NS){
|
|
nFramesToSend=pSend->nFrames-pSend->NS;
|
|
}
|
|
|
|
pSend->NACKMask |= ((1<<nFramesToSend)-1)<<nFramesOutstanding;
|
|
pSend->OpenWindow = nFramesOutstanding + nFramesToSend;
|
|
DPF(9,"Send: pSend->NACKMask %x, OpenWindow %d\n",pSend->NACKMask, pSend->OpenWindow);
|
|
|
|
}
|
|
|
|
tmExit=timeGetTime()+1000; // always blow out of here in 1 second max.
|
|
|
|
Reload:
|
|
msk=1;
|
|
shift=0;
|
|
|
|
MaxFrameLen=pSend->FrameSize;
|
|
|
|
while(pSend->NACKMask){
|
|
|
|
ASSERT_NACKMask(pSend);
|
|
|
|
tm=timeGetTime(); // Getting the time is relatively expensive, so we do it once here and pass it around.
|
|
|
|
if(((INT)tm - (INT)tmExit) > 0){
|
|
DPF(0,"Breaking Out of Send Loop due to expiry of timer\n");
|
|
bExitEarly=TRUE;
|
|
break;
|
|
}
|
|
|
|
if((tm+unFp(pSend->pSession->FpAvgUnThrottleTime)-pSend->pSession->tNextSend) & 0x80000000){
|
|
// we're still too early to do the next send, so throttled this session.
|
|
goto throttle_exit;
|
|
}
|
|
|
|
|
|
if(pSend->NACKMask & msk){
|
|
|
|
pBuffer=GetFrameBuffer(MaxFrameLen+pProtocol->m_dwSPHeaderSize+MAX_SEND_HEADER);
|
|
|
|
if(!pBuffer){
|
|
pSend->SendState=ReadyToSend;
|
|
SetEvent(pSend->pSession->pProtocol->m_hSendEvent); // keep the queue rolling.
|
|
hr=DPERR_PENDING;
|
|
goto exit;
|
|
}
|
|
|
|
WrapSize=pProtocol->m_dwSPHeaderSize; // leave space for SP header.
|
|
DPWrapSize=WrapSend(pProtocol, pSend, pBuffer); // fill in out address wrapping
|
|
WrapSize+=DPWrapSize;
|
|
|
|
pFrame=(pPacket1)&pBuffer->pData[WrapSize]; // protocol header after wrapping
|
|
|
|
if(pSend->fSendSmall){
|
|
pFrameData=&pFrame->data[0];
|
|
FrameHeaderLen=(UINT)(pFrameData-(PUCHAR)pFrame);
|
|
} else {
|
|
pFrameData=&pBigFrame->data[0];
|
|
FrameHeaderLen=(UINT)(pFrameData-(PUCHAR)pFrame);
|
|
}
|
|
|
|
// For calculating nFrames, we assumed MAX_SEND_HEADER, subtract out the unused portion
|
|
// so we don't put to much data in the frame and mess up the accounting.
|
|
pBuffer->len-=(MAX_SEND_HEADER-(FrameHeaderLen+DPWrapSize));
|
|
|
|
FrameHeaderLen += WrapSize; // now include wrapping and SPheader space.
|
|
|
|
FrameDataLen=CopyDataToFrame(pFrameData, pBuffer->len-FrameHeaderLen, pSend, shift);
|
|
|
|
if(!pSend->FrameDataLen){
|
|
pSend->FrameDataLen=FrameDataLen;
|
|
}
|
|
|
|
FrameTotalLen=FrameDataLen+FrameHeaderLen;
|
|
|
|
pSend->BytesThisSend=FrameTotalLen-WrapSize; //only counting payload
|
|
|
|
// Do that protocol thing
|
|
BuildHeader(pSend,pFrame,shift,tm);
|
|
|
|
// we know we don't have to check here since we have a reference
|
|
// from finding the send to work on ON the send queue. So it
|
|
// can't go away til we return from this function.
|
|
hr=AddSendRef(pSend,1);
|
|
ASSERT(hr);
|
|
|
|
if(pSend->NR+shift >= pSend->NS){
|
|
pSend->NS = pSend->NR+shift+1;
|
|
}
|
|
pSend->NACKMask &= ~msk;
|
|
|
|
DPF(9,"S %2x %2x %2x\n",pBuffer->pData[0], pBuffer->pData[1], pBuffer->pData[2]);
|
|
|
|
// Update the next time we are allowed to send.
|
|
UpdateSendTime(pSend->pSession, pSend->BytesThisSend, tm, FALSE);
|
|
|
|
Unlock(&pSend->SendLock);
|
|
|
|
ASSERT(!(FrameTotalLen &0xFFFF0000));
|
|
|
|
|
|
// Send this puppy...
|
|
|
|
SendData.dwFlags = pSend->dwFlags & ~DPSEND_GUARANTEED;
|
|
SendData.idPlayerTo = pSend->idTo;
|
|
SendData.idPlayerFrom = pSend->idFrom;
|
|
SendData.lpMessage = pBuffer->pData;
|
|
SendData.dwMessageSize = FrameTotalLen;
|
|
SendData.bSystemMessage = 0;
|
|
SendData.lpISP = pProtocol->m_lpISP;
|
|
|
|
ENTER_DPLAY();
|
|
|
|
Lock(&pProtocol->m_SPLock);
|
|
|
|
// if(!(Drop[(iDrop++)%DropSize])){//BUGBUG: DEBUG ONLY!
|
|
|
|
hr=CALLSP(pProtocol->m_lpDPlay->pcbSPCallbacks->Send,&SendData);
|
|
// }
|
|
|
|
Unlock(&pProtocol->m_SPLock);
|
|
|
|
LEAVE_DPLAY();
|
|
|
|
if(hr!=DPERR_PENDING){
|
|
if(!DecSendRef(pProtocol, pSend)){
|
|
ASSERT(0);
|
|
hr=DPERR_PENDING;
|
|
goto exit;
|
|
}
|
|
FreeFrameBuffer(pBuffer);
|
|
}
|
|
|
|
Lock(&pSend->SendLock);
|
|
|
|
} /* endif (pSend->NACKMask & msk) */
|
|
|
|
if(pSend->fUpdate){
|
|
pSend->fUpdate=FALSE;
|
|
goto Reload;
|
|
}
|
|
|
|
// Check if we are past windowsize, if so roll back the mask
|
|
// Also if there are earlier bits to ACK.
|
|
if((msk<<=1UL) >= (1UL<<pSend->WindowSize)){
|
|
msk=1;
|
|
shift=0;
|
|
} else {
|
|
shift++;
|
|
}
|
|
|
|
|
|
} /* end while (pSend->NACKMask) */
|
|
|
|
if(pSend->SendState != Done){
|
|
|
|
if(bExitEarly){
|
|
pSend->SendState=ReadyToSend;
|
|
SetEvent(pSend->pSession->pProtocol->m_hSendEvent); // keep the queue rolling.
|
|
} else {
|
|
pSend->SendState=WaitingForAck;
|
|
StartRetryTimer(pSend);
|
|
}
|
|
}
|
|
|
|
unlock_exit:
|
|
Unlock(&pSend->SendLock);
|
|
|
|
hr=DPERR_PENDING; // Reliable sends are completed by the ACK.
|
|
|
|
|
|
|
|
exit:
|
|
return hr;
|
|
|
|
throttle_exit:
|
|
|
|
hr=DPERR_PENDING;
|
|
|
|
pSend->SendState=Throttled;
|
|
Unlock(&pSend->SendLock);
|
|
|
|
Throttle(pSend->pSession, tm);
|
|
|
|
return hr;
|
|
|
|
#undef pBigFrame
|
|
}
|
|
|
|
// TRUE, didn't reach end, FALSE, no more to send.
|
|
BOOL AdvanceSend(PSEND pSend, UINT AckedLen)
|
|
{
|
|
BOOL rc=TRUE;
|
|
|
|
// quick short circuit for small messages.
|
|
if(AckedLen+pSend->SendOffset==pSend->MessageSize){
|
|
rc=FALSE;
|
|
goto exit;
|
|
}
|
|
|
|
if(pSend->SendOffset+AckedLen > pSend->MessageSize){
|
|
AckedLen=pSend->MessageSize-pSend->SendOffset;
|
|
}
|
|
|
|
pSend->SendOffset+=AckedLen;
|
|
|
|
while(AckedLen){
|
|
if(pSend->pCurrentBuffer->len-pSend->CurrentBufferOffset >= AckedLen){
|
|
pSend->CurrentBufferOffset+=AckedLen;
|
|
rc=TRUE;
|
|
break;
|
|
} else {
|
|
AckedLen -= (pSend->pCurrentBuffer->len-pSend->CurrentBufferOffset);
|
|
pSend->pCurrentBuffer=pSend->pCurrentBuffer->pNext;
|
|
pSend->CurrentBufferOffset=0;
|
|
rc=FALSE;
|
|
}
|
|
}
|
|
|
|
exit:
|
|
return rc;
|
|
}
|
|
|
|
HRESULT DGSend(PPROTOCOL pProtocol, PSEND pSend)
|
|
{
|
|
#define pBigFrame ((pPacket2)(pFrame))
|
|
|
|
PBUFFER pBuffer;
|
|
|
|
pPacket1 pFrame;
|
|
PUCHAR pFrameData;
|
|
UINT FrameDataLen;
|
|
UINT FrameHeaderLen;
|
|
UINT FrameTotalLen;
|
|
UINT MaxFrameLen;
|
|
|
|
UINT nFramesToSend;
|
|
|
|
UINT WrapSize;
|
|
UINT DPWrapSize; // DirectPlay wrapping only. ([[DPLAY 0xFF]|],From,To)
|
|
|
|
DPSP_SENDDATA SendData;
|
|
|
|
DWORD tm;
|
|
HRESULT hr;
|
|
|
|
Lock(&pSend->SendLock);
|
|
|
|
nFramesToSend=pSend->nFrames-pSend->NR;
|
|
|
|
MaxFrameLen=pSend->FrameSize;
|
|
|
|
while(nFramesToSend){
|
|
|
|
tm=timeGetTime(); // Getting the time is relatively expensive, so we do it once here and pass it around.
|
|
|
|
if((tm+unFp(pSend->pSession->FpAvgUnThrottleTime)-pSend->pSession->tNextSend) & 0x80000000){
|
|
// we're still too early to do the next send, so throttled this session.
|
|
goto throttle_exit;
|
|
}
|
|
|
|
pBuffer=GetFrameBuffer(MaxFrameLen+pProtocol->m_dwSPHeaderSize+MAX_SEND_HEADER);
|
|
|
|
if(!pBuffer){
|
|
hr=DPERR_PENDING;
|
|
goto exit;
|
|
}
|
|
|
|
WrapSize=pProtocol->m_dwSPHeaderSize; // leave space for SP header.
|
|
DPWrapSize=WrapSend(pProtocol, pSend, pBuffer); // fill in out address wrapping
|
|
WrapSize+=DPWrapSize;
|
|
|
|
pFrame=(pPacket1)&pBuffer->pData[WrapSize]; // protocol header after wrapping
|
|
|
|
if(pSend->fSendSmall){
|
|
pFrameData=&pFrame->data[0];
|
|
FrameHeaderLen=(UINT)(pFrameData-(PUCHAR)pFrame);
|
|
} else {
|
|
pFrameData=&pBigFrame->data[0];
|
|
FrameHeaderLen=(UINT)(pFrameData-(PUCHAR)pFrame);
|
|
}
|
|
|
|
// For calculating nFrames, we assumed MAX_SEND_HEADER, subtract out the unused portion
|
|
// so we don't put to much data in the frame and mess up the accounting.
|
|
pBuffer->len-=(MAX_SEND_HEADER-(FrameHeaderLen+DPWrapSize));
|
|
|
|
FrameHeaderLen += WrapSize; // now include wrapping and SPheader space.
|
|
|
|
FrameDataLen=CopyDataToFrame(pFrameData, pBuffer->len-FrameHeaderLen, pSend, 0);
|
|
|
|
FrameTotalLen=FrameDataLen+FrameHeaderLen;
|
|
|
|
pSend->BytesThisSend=FrameTotalLen-WrapSize; //only counting payload
|
|
|
|
// Do that protocol thing
|
|
BuildHeader(pSend,pFrame,0,tm);
|
|
|
|
//AddSendRef(pSend,1); //already locked, so just add one.
|
|
ASSERT(pSend->RefCount); //verifies ++ below is ok.
|
|
InterlockedIncrement((PLONG)&pSend->RefCount);
|
|
|
|
UpdateSendTime(pSend->pSession,pSend->BytesThisSend,tm,FALSE);
|
|
|
|
Unlock(&pSend->SendLock);
|
|
|
|
// Send this puppy...
|
|
ASSERT(!(pSend->dwFlags & DPSEND_GUARANTEED));
|
|
SendData.dwFlags = pSend->dwFlags;
|
|
SendData.idPlayerTo = pSend->idTo;
|
|
SendData.idPlayerFrom = pSend->idFrom;
|
|
SendData.lpMessage = pBuffer->pData;
|
|
SendData.dwMessageSize = FrameTotalLen;
|
|
SendData.bSystemMessage = 0;
|
|
SendData.lpISP = pProtocol->m_lpISP;
|
|
|
|
ENTER_DPLAY();
|
|
|
|
Lock(&pProtocol->m_SPLock);
|
|
|
|
hr=CALLSP(pProtocol->m_lpDPlay->pcbSPCallbacks->Send,&SendData);
|
|
|
|
Unlock(&pProtocol->m_SPLock);
|
|
|
|
LEAVE_DPLAY();
|
|
|
|
if(hr!=DPERR_PENDING){
|
|
if(!DecSendRef(pProtocol,pSend)){
|
|
// No async send support in Dplay at lower edge,
|
|
// so we should never get here!
|
|
ASSERT(0);
|
|
}
|
|
FreeFrameBuffer(pBuffer);
|
|
}
|
|
|
|
Lock(&pSend->SendLock);
|
|
|
|
nFramesToSend--;
|
|
|
|
AdvanceSend(pSend,FrameDataLen);
|
|
pSend->NR++;
|
|
pSend->NS++;
|
|
}
|
|
|
|
Unlock(&pSend->SendLock);
|
|
|
|
DGCompleteSend(pSend);
|
|
|
|
hr=DPERR_PENDING; // everything was sent, but already completed by DGCompleteSend
|
|
|
|
exit:
|
|
return hr;
|
|
|
|
throttle_exit:
|
|
hr=DPERR_PENDING;
|
|
|
|
pSend->SendState=Throttled;
|
|
Unlock(&pSend->SendLock);
|
|
|
|
Throttle(pSend->pSession, tm);
|
|
|
|
return hr;
|
|
#undef pBigFrame
|
|
}
|
|
|
|
BOOL DGCompleteSend(PSEND pSend)
|
|
{
|
|
UINT bit;
|
|
UINT MsgMask;
|
|
PSESSION pSession;
|
|
|
|
pSend->SendState=Done;
|
|
pSession=pSend->pSession;
|
|
|
|
Lock(&pSession->SessionLock);
|
|
|
|
if(!pSend->fSendSmall){
|
|
MsgMask = 0xFFFF;
|
|
} else {
|
|
MsgMask =0xFF;
|
|
}
|
|
|
|
DPF(9,"CompleteSend\n");
|
|
|
|
//
|
|
// Update Session information for completion of this send.
|
|
//
|
|
|
|
bit = ((pSend->messageid-pSession->DGFirstMsg) & MsgMask)-1;
|
|
|
|
// clear the message mask bit for the completed send.
|
|
if(pSession->DGOutMsgMask & 1<<bit){
|
|
pSession->DGOutMsgMask &= ~(1<<bit);
|
|
} else {
|
|
return FALSE;
|
|
}
|
|
|
|
// slide the first message count forward for each low
|
|
// bit clear in Message mask.
|
|
while(pSession->DGLastMsg-pSession->DGFirstMsg){
|
|
if(!(pSession->DGOutMsgMask & 1)){
|
|
pSession->DGFirstMsg=(pSession->DGFirstMsg+1)&MsgMask;
|
|
pSession->DGOutMsgMask >>= 1;
|
|
if(pSession->nWaitingForDGMessageid){
|
|
pSession->pProtocol->m_bRescanQueue=TRUE;
|
|
SetEvent(pSession->pProtocol->m_hSendEvent);
|
|
}
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Return the Send to the pool and complete the waiting client.
|
|
//
|
|
|
|
Unlock(&pSession->SessionLock);
|
|
|
|
ASSERT(pSend->RefCount);
|
|
|
|
// Send completed, do completion
|
|
|
|
DoSendCompletion(pSend, DP_OK);
|
|
|
|
DecSendRef(pSession->pProtocol, pSend); // for completion.
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
// Send a fully formatted System packet (ACK, nACK, etc..)
|
|
HRESULT SystemSend(PPROTOCOL pProtocol, PSEND pSend)
|
|
{
|
|
PBUFFER pBuffer;
|
|
DPSP_SENDDATA SendData;
|
|
HRESULT hr;
|
|
PSESSION pSession;
|
|
|
|
pBuffer=pSend->pMessage;
|
|
|
|
DPF(9,"System Send pBuffer %x pData %x len %d, idTo %x \n",pBuffer, pBuffer->pData, pBuffer->len, pSend->idTo);
|
|
|
|
|
|
pSession=GetSysSessionByIndex(pProtocol, pSend->wIdTo); // adds a ref on session.
|
|
// |
|
|
if(!pSession){ // |
|
|
goto exit; // |
|
|
} // |
|
|
// |
|
|
SendData.idPlayerTo = pSession->dpid; // |
|
|
DecSessionRef(pSession); // <----+ frees ref here.
|
|
|
|
// Send this puppy...
|
|
SendData.dwFlags = 0;
|
|
SendData.idPlayerFrom = pSend->idFrom;
|
|
SendData.lpMessage = pBuffer->pData;
|
|
SendData.dwMessageSize = pBuffer->len;
|
|
SendData.bSystemMessage = 0;
|
|
SendData.lpISP = pProtocol->m_lpISP;
|
|
|
|
ENTER_DPLAY();
|
|
Lock(&pProtocol->m_SPLock);
|
|
|
|
hr=CALLSP(pProtocol->m_lpDPlay->pcbSPCallbacks->Send,&SendData);
|
|
|
|
Unlock(&pProtocol->m_SPLock);
|
|
|
|
LEAVE_DPLAY();
|
|
|
|
#ifdef DEBUG
|
|
if(hr!=DP_OK){
|
|
DPF(0,"UNSUCCESSFUL SEND in SYSTEM SEND, hr=%x\n",hr);
|
|
}
|
|
#endif
|
|
exit:
|
|
return hr;
|
|
|
|
#undef pBigFrame
|
|
}
|
|
|
|
VOID DoSendCompletion(PSEND pSend, INT Status)
|
|
{
|
|
#ifdef DEBUG
|
|
if(Status != DP_OK){
|
|
DPF(8,"Send Error pSend %x, Status %x\n",pSend,Status);
|
|
}
|
|
#endif
|
|
if(!(pSend->dwFlags & ASEND_PROTOCOL)){
|
|
EnterCriticalSection(&pSend->pProtocol->m_SendQLock);
|
|
pSend->pProtocol->m_dwBytesPending -= pSend->MessageSize;
|
|
pSend->pProtocol->m_dwMessagesPending -= 1;
|
|
LeaveCriticalSection(&pSend->pProtocol->m_SendQLock);
|
|
}
|
|
|
|
if(pSend->pAsyncInfo){
|
|
// ASYNC_SEND
|
|
if(pSend->AsyncInfo.pStatus){
|
|
(*pSend->AsyncInfo.pStatus)=Status;
|
|
}
|
|
if(pSend->AsyncInfo.SendCallBack){
|
|
(*pSend->AsyncInfo.SendCallBack)(pSend->AsyncInfo.CallBackContext,Status);
|
|
}
|
|
if(pSend->AsyncInfo.hEvent){
|
|
DPF(9,"ASYNC_SENDCOMPLETE: Signalling Event %x\n",pSend->AsyncInfo.hEvent);
|
|
SetEvent(pSend->AsyncInfo.hEvent);
|
|
}
|
|
} else if (!(pSend->dwFlags&(ASEND_PROTOCOL|DPSEND_ASYNC))){
|
|
// SYNC_SEND
|
|
if(pSend->AsyncInfo.pStatus){
|
|
(*pSend->AsyncInfo.pStatus)=Status;
|
|
}
|
|
if(pSend->AsyncInfo.hEvent){
|
|
DPF(9,"SYNC_SENDCOMPLETE: Signalling Event %x\n",pSend->AsyncInfo.hEvent);
|
|
SetEvent(pSend->AsyncInfo.hEvent);
|
|
}
|
|
} else {
|
|
// PROTOCOL INTERNAL ASYNC SEND
|
|
if(pSend->AsyncInfo.pStatus){
|
|
(*pSend->AsyncInfo.pStatus)=Status;
|
|
}
|
|
if(pSend->AsyncInfo.SendCallBack){
|
|
(*pSend->AsyncInfo.SendCallBack)(pSend->AsyncInfo.CallBackContext,Status);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*=============================================================================
|
|
|
|
SendHandler - Send the next message that needs to send packets.
|
|
|
|
Description:
|
|
|
|
Finds a message on the send queue that needs to send packets and deserves
|
|
to use some bandwidth, either because it is highest priority or because
|
|
all the higher priority messages are waiting for ACKs. Then sends as many
|
|
packets as possible before hitting the throttling limit.
|
|
|
|
Returns when the throttle limit is hit, or all packets for this send have
|
|
been sent.
|
|
|
|
Parameters:
|
|
|
|
pARPD pObj - pointer to the ARPD object to send packets on.
|
|
|
|
Return Values:
|
|
|
|
|
|
-----------------------------------------------------------------------------*/
|
|
HRESULT SendHandler(PPROTOCOL pProtocol)
|
|
{
|
|
|
|
PSEND pSend;
|
|
HRESULT hr=DP_OK;
|
|
PSESSION pSession;
|
|
|
|
// adds ref to send and session if found
|
|
pSend=GetNextMessageToSend(pProtocol);
|
|
|
|
if(!pSend){
|
|
goto nothing_to_send;
|
|
}
|
|
|
|
//DPF(4,"==>Send\n");
|
|
|
|
switch(pSend->pSession->eState){
|
|
|
|
case Open:
|
|
|
|
switch(pSend->SendState){
|
|
|
|
case Done: // Send handlers must deal with Done.
|
|
DPF(9,"Calling SendHandler for Done Send--should just return\n");
|
|
case Sending:
|
|
//
|
|
// Send as many frames as we can given the window size.
|
|
//
|
|
|
|
// Send handlers dump packets on the wire, if they expect
|
|
// to be completed later, they return PENDING in which case
|
|
// their completion handlers must do the cleanup. If they
|
|
// return OK, it means everything for this send is done and
|
|
// we do the cleanup.
|
|
|
|
if(pSend->dwFlags & ASEND_PROTOCOL){
|
|
hr=SystemSend(pProtocol, pSend);
|
|
} else if(pSend->dwFlags & DPSEND_GUARANTEE){
|
|
hr=ReliableSend(pProtocol, pSend);
|
|
} else {
|
|
hr=DGSend(pProtocol, pSend);
|
|
}
|
|
break;
|
|
|
|
case TimedOut:
|
|
hr=DPERR_CONNECTIONLOST;
|
|
pSend->SendState=Done;
|
|
break;
|
|
|
|
case Cancelled:
|
|
hr=DPERR_USERCANCEL;
|
|
pSend->SendState=Done;
|
|
break;
|
|
|
|
case UserTimeOut:
|
|
hr=DPERR_TIMEOUT;
|
|
pSend->SendState=Done;
|
|
break;
|
|
|
|
default:
|
|
DPF(0,"SendHandler: Invalid pSend %x SendState: %d\n",pSend,pSend->SendState);
|
|
ASSERT(0);
|
|
}
|
|
break;
|
|
|
|
case Closing:
|
|
switch(pSend->SendState){
|
|
case TimedOut:
|
|
DPF(8,"Returning CONNECTIONLOST on timed out message %x\n",DPERR_CONNECTIONLOST);
|
|
hr=DPERR_CONNECTIONLOST;
|
|
break;
|
|
|
|
default:
|
|
DPF(8,"Send for session in Closing State, returning %x\n",DPERR_INVALIDPLAYER);
|
|
hr=DPERR_INVALIDPLAYER;
|
|
break;
|
|
}
|
|
pSend->SendState=Done;
|
|
break;
|
|
|
|
case Closed:
|
|
DPF(8,"Send for session in Closed State, returning %x",DPERR_INVALIDPLAYER);
|
|
hr=DPERR_INVALIDPLAYER;
|
|
pSend->SendState=Done;
|
|
break;
|
|
}
|
|
|
|
//DPF(4,"<==Send Leaving,rc=%x\n",hr);
|
|
|
|
if( hr != DPERR_PENDING ){
|
|
Lock(&pSend->SendLock);
|
|
ASSERT(pSend->RefCount);
|
|
|
|
//
|
|
// Send completed, do completion
|
|
//
|
|
DoSendCompletion(pSend, hr);
|
|
|
|
Unlock(&pSend->SendLock);
|
|
DecSendRef(pProtocol, pSend); // for completion
|
|
}
|
|
|
|
pSession=pSend->pSession;
|
|
DecSendRef(pProtocol,pSend); // Balances GetNextMessageToSend
|
|
DecSessionRef(pSession); // Balances GetNextMessageToSend
|
|
return hr;
|
|
|
|
nothing_to_send:
|
|
return DPERR_NOMESSAGES;
|
|
}
|
|
|
|
/*=============================================================================
|
|
|
|
Build Header - fill in the frame header for a packet to be sent.
|
|
|
|
Description:
|
|
|
|
Enough space is left in the frame to go on the wire (pFrame) to fit the
|
|
message header. One of two types of headers is built, depending on the
|
|
value of the fSendSmall field of the packet. If fSendSmall is TRUE, a compact
|
|
header is built, this lowers overhead on slow media. If fSendSmall is FALSE
|
|
a larger header that can support larger windows is built. The header
|
|
is filled into the front of pFrame.
|
|
|
|
Parameters:
|
|
|
|
pARPD pObj - pointer to the ARPD object to send packets on.
|
|
|
|
Return Values:
|
|
|
|
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
VOID BuildHeader(PSEND pSend,pPacket1 pFrame, UINT shift, DWORD tm)
|
|
{
|
|
#define pBigFrame ((pPacket2)(pFrame))
|
|
|
|
PSENDSTAT pStat=NULL;
|
|
UINT seq;
|
|
|
|
UINT bitEOM,bitSTA,bitSAK=0;
|
|
DWORD BytesSent;
|
|
DWORD RemoteBytesReceived;
|
|
DWORD tRemoteBytesReceived;
|
|
DWORD bResetBias=FALSE;
|
|
|
|
// on first frame of a message, set the start bit (STA).
|
|
if(pSend->NR+shift==0){
|
|
bitSTA=STA;
|
|
} else {
|
|
bitSTA=0;
|
|
}
|
|
|
|
// on the last frome of a message set the end of message bit (EOM)
|
|
if(pSend->nFrames==pSend->NR+shift+1){
|
|
bitEOM=EOM;
|
|
} else {
|
|
bitEOM=0;
|
|
}
|
|
|
|
// if we haven't set EOM and we haven't requested an ACK in 1/4 the
|
|
// round trip latency, set the SAK bit, to ensure we have at least
|
|
// 2 ACK's in flight for feedback to the send throttle control system.
|
|
// Don't create extra ACKs if round trip is less than 100 ms.
|
|
if(!bitEOM || !(pSend->dwFlags & DPSEND_GUARANTEED)){
|
|
DWORD tmDeltaSAK = tm-pSend->pSession->tLastSAK;
|
|
if(((int)tmDeltaSAK > 50 ) &&
|
|
(tmDeltaSAK > (unFp(pSend->pSession->FpLocalAverageLatency)>>2))
|
|
)
|
|
{
|
|
bitSAK=SAK;
|
|
}
|
|
}
|
|
|
|
// If we re-transmitted we need to send a SAK
|
|
// despite the SAK countdown.
|
|
if((!bitSAK) &&
|
|
(pSend->dwFlags & DPSEND_GUARANTEED) &&
|
|
((pSend->NACKMask & (pSend->NACKMask-1)) == 0) &&
|
|
(bitEOM==0)
|
|
)
|
|
{
|
|
bitSAK=SAK;
|
|
}
|
|
|
|
if(!(--pSend->SAKCountDown)){
|
|
bitSAK=SAK;
|
|
}
|
|
|
|
if(bitSAK|bitEOM){
|
|
pSend->pSession->tLastSAK = tm;
|
|
pSend->SAKCountDown=pSend->SAKInterval;
|
|
pStat=GetSendStat();
|
|
}
|
|
|
|
if(pSend->fSendSmall){
|
|
|
|
pFrame->flags=CMD|bitEOM|bitSTA|bitSAK;
|
|
|
|
seq=(pSend->NR+shift+1) & pSend->SendSEQMSK;
|
|
pFrame->messageid = (byte)pSend->messageid;
|
|
pFrame->sequence = (byte)seq;
|
|
pFrame->serial = (byte)(pSend->serial++);
|
|
|
|
if(pStat){
|
|
pStat->serial=pFrame->serial;
|
|
}
|
|
|
|
} else {
|
|
|
|
pBigFrame->flags=CMD|BIG|bitEOM|bitSTA|bitSAK;
|
|
|
|
seq=((pSend->NR+shift+1) & pSend->SendSEQMSK);
|
|
pBigFrame->messageid = (word)pSend->messageid;
|
|
pBigFrame->sequence = (word)seq;
|
|
pBigFrame->serial = (byte)pSend->serial++;
|
|
|
|
if(pStat){
|
|
pStat->serial=pBigFrame->serial;
|
|
}
|
|
|
|
}
|
|
|
|
if(pSend->dwFlags & DPSEND_GUARANTEE){
|
|
pFrame->flags |= RLY;
|
|
}
|
|
|
|
// count the number of bytes we have sent.
|
|
Lock(&pSend->pSession->SessionStatLock);
|
|
pSend->pSession->BytesSent+=pSend->BytesThisSend;
|
|
BytesSent=pSend->pSession->BytesSent;
|
|
RemoteBytesReceived=pSend->pSession->RemoteBytesReceived;
|
|
tRemoteBytesReceived=pSend->pSession->tRemoteBytesReceived;
|
|
if(pStat && pSend->pSession->bResetBias &&
|
|
((--pSend->pSession->bResetBias) == 0))
|
|
{
|
|
bResetBias=TRUE;
|
|
}
|
|
Unlock(&pSend->pSession->SessionStatLock);
|
|
|
|
if(pStat){
|
|
pStat->sequence=seq;
|
|
pStat->messageid=pSend->messageid;
|
|
pStat->tSent=tm;
|
|
pStat->LocalBytesSent=BytesSent;
|
|
pStat->RemoteBytesReceived=RemoteBytesReceived;
|
|
pStat->tRemoteBytesReceived=tRemoteBytesReceived;
|
|
pStat->bResetBias=bResetBias;
|
|
if(pSend->dwFlags & DPSEND_GUARANTEED){
|
|
InsertBefore(&pStat->StatList,&pSend->StatList);
|
|
} else {
|
|
Lock(&pSend->pSession->SessionStatLock);
|
|
InsertBefore(&pStat->StatList,&pSend->pSession->DGStatList);
|
|
Unlock(&pSend->pSession->SessionStatLock);
|
|
}
|
|
}
|
|
|
|
|
|
#undef pBigFrame
|
|
}
|
|
|
|
#if 0
|
|
// release sends waiting for an id.
|
|
VOID UnWaitSends(PSESSION pSession, DWORD fReliable)
|
|
{
|
|
BILINK *pBilink;
|
|
PSEND pSendWalker;
|
|
|
|
pBilink=pSession->SendQ.next;
|
|
|
|
while(pBilink != &pSession->SendQ){
|
|
pSendWalker=CONTAINING_RECORD(pBilink,SEND,SendQ);
|
|
pBilink=pBilink->next;
|
|
if(pSendWalker->SendState==WaitingForId){
|
|
if(fReliable){
|
|
if(pSendWalker->dwFlags & DPSEND_GUARANTEED){
|
|
pSendWalker->SendState=Start;
|
|
}
|
|
} else {
|
|
if(!(pSendWalker->dwFlags & DPSEND_GUARANTEED)){
|
|
pSendWalker->SendState=Start;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
if(fReliable){
|
|
pSession->nWaitingForMessageid=0;
|
|
} else {
|
|
pSession->nWaitingForDGMessageid=0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Check if a datagram send can be started, if it can update teh
|
|
// Session and the Send.
|
|
BOOL StartDatagramSend(PSESSION pSession, PSEND pSend, UINT MsgIdMask)
|
|
{
|
|
BOOL bFoundSend;
|
|
UINT bit;
|
|
// BOOL bTransition=FALSE;
|
|
|
|
if((pSession->DGLastMsg-pSession->DGFirstMsg < pSession->MaxCDGSends)){
|
|
|
|
bFoundSend=TRUE;
|
|
|
|
if(pSend->SendState==WaitingForId){
|
|
InterlockedDecrement(&pSession->nWaitingForDGMessageid);
|
|
}
|
|
|
|
bit=(pSession->DGLastMsg-pSession->DGFirstMsg)&MsgIdMask;
|
|
ASSERT(bit<30);
|
|
pSession->DGOutMsgMask |= 1<<bit;
|
|
pSession->DGLastMsg =(pSession->DGLastMsg+1)&MsgIdMask;
|
|
|
|
pSend->messageid =pSession->DGLastMsg;
|
|
pSend->FrameSize =pSession->MaxPacketSize-MAX_SEND_HEADER;
|
|
|
|
// Calculate number of frames required for this send.
|
|
pSend->nFrames =(pSend->MessageSize/pSend->FrameSize);
|
|
if(pSend->FrameSize*pSend->nFrames < pSend->MessageSize || !pSend->nFrames){
|
|
pSend->nFrames++;
|
|
}
|
|
pSend->NR=0;
|
|
pSend->FrameDataLen=0;//BUGBUG: hack
|
|
pSend->fSendSmall=pSession->fSendSmallDG;
|
|
if(pSend->fSendSmall){
|
|
pSend->SendSEQMSK = 0xFF;
|
|
} else {
|
|
pSend->SendSEQMSK = 0xFFFF;
|
|
}
|
|
} else {
|
|
#if 0
|
|
if(pSession->fSendSmallDG && pSession->DGFirstMsg < 0xFF-MAX_SMALL_CSENDS) {
|
|
// Ran out of IDs, Transition to Large headers.
|
|
DPF(9,"OUT OF IDS, DATAGRAMS GOING TO LARGE FRAMES\n");
|
|
pSession->MaxCDGSends = MAX_LARGE_DG_CSENDS;
|
|
pSession->DGWindowSize = MAX_LARGE_WINDOW;
|
|
pSession->fSendSmallDG = FALSE;
|
|
bTransition=TRUE;
|
|
}
|
|
#endif
|
|
bFoundSend=FALSE;
|
|
|
|
if(pSend->SendState==Start){
|
|
InterlockedIncrement(&pSession->nWaitingForDGMessageid);
|
|
DPF(9,"StartDatagramSend: No Id's Avail: nWaitingForDGMessageid %x\n",pSession->nWaitingForDGMessageid);
|
|
pSend->SendState=WaitingForId;
|
|
#if 0
|
|
if(bTransition){
|
|
UnWaitSends(pSession,FALSE);
|
|
SetEvent(pSession->pProtocol->m_hSendEvent);
|
|
}
|
|
#endif
|
|
} else {
|
|
DPF(9,"Couldn't start datagram send on pSend %x State %d pSession %x\n",pSend,pSend->SendState,pSession);
|
|
if(pSend->SendState!=WaitingForId){
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return bFoundSend;
|
|
}
|
|
|
|
|
|
BOOL StartReliableSend(PSESSION pSession, PSEND pSend, UINT MsgIdMask)
|
|
{
|
|
BOOL bFoundSend;
|
|
UINT bit;
|
|
// BOOL bTransition=FALSE;
|
|
|
|
ASSERT(pSend->dwFlags & DPSEND_GUARANTEED);
|
|
|
|
if((pSession->LastMsg-pSession->FirstMsg & MsgIdMask) < pSession->MaxCSends){
|
|
|
|
DPF(9,"StartReliableSend: FirstMsg: x%x LastMsg: x%x\n",pSession->FirstMsg, pSession->LastMsg);
|
|
|
|
bFoundSend=TRUE;
|
|
|
|
if(pSend->SendState==WaitingForId){
|
|
InterlockedDecrement(&pSession->nWaitingForMessageid);
|
|
}
|
|
|
|
bit=(pSession->LastMsg-pSession->FirstMsg)&MsgIdMask;
|
|
#ifdef DEBUG
|
|
if(!(bit<pSession->MaxCSends)){
|
|
DEBUG_BREAK();
|
|
}
|
|
#endif
|
|
pSession->OutMsgMask |= 1<<bit;
|
|
pSession->LastMsg =(pSession->LastMsg+1)&MsgIdMask;
|
|
|
|
DPF(9,"StartReliableSend: pSend %x assigning id x%x\n",pSend,pSession->LastMsg);
|
|
|
|
pSend->messageid =pSession->LastMsg;
|
|
pSend->FrameSize =pSession->MaxPacketSize-MAX_SEND_HEADER;
|
|
|
|
// Calculate number of frames required for this send.
|
|
pSend->nFrames =(pSend->MessageSize/pSend->FrameSize);
|
|
if(pSend->FrameSize*pSend->nFrames < pSend->MessageSize || !pSend->nFrames){
|
|
pSend->nFrames++;
|
|
}
|
|
pSend->NR=0;
|
|
pSend->FrameDataLen=0;//BUGBUG: hack
|
|
pSend->fSendSmall=pSession->fSendSmall;
|
|
if(pSend->fSendSmall){
|
|
pSend->SendSEQMSK = 0xFF;
|
|
} else {
|
|
pSend->SendSEQMSK = 0xFFFF;
|
|
}
|
|
|
|
} else {
|
|
#if 0
|
|
if (pSession->fSendSmall && pSession->FirstMsg < 0xFF-MAX_SMALL_CSENDS){
|
|
// Ran out of IDs, Transition to Large headers - but only if we aren't going
|
|
// to confuse the wrapping code.
|
|
DPF(8,"OUT OF IDS, RELIABLE SENDS GOING TO LARGE FRAMES\n");
|
|
pSession->MaxCSends = MAX_LARGE_CSENDS;
|
|
pSession->WindowSize = MAX_LARGE_WINDOW;
|
|
pSession->fSendSmall = FALSE;
|
|
bTransition = TRUE;
|
|
}
|
|
#endif
|
|
bFoundSend=FALSE;
|
|
|
|
if(pSend->SendState==Start){
|
|
bFoundSend=FALSE;
|
|
// Reliable, waiting for id.
|
|
InterlockedIncrement(&pSession->nWaitingForMessageid);
|
|
pSend->SendState=WaitingForId;
|
|
DPF(9,"StartReliableSend: No Id's Avail: nWaitingForMessageid %x\n",pSession->nWaitingForMessageid);
|
|
#if 0
|
|
if(bTransition){
|
|
UnWaitSends(pSession,TRUE);
|
|
SetEvent(pSession->pProtocol->m_hSendEvent);
|
|
}
|
|
#endif
|
|
} else {
|
|
bFoundSend=FALSE;
|
|
DPF(9,"Couldn't start reliable send on pSend %x State %d pSession %x\n",pSend,pSend->SendState,pSession);
|
|
if(pSend->SendState!=WaitingForId){
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
return bFoundSend;
|
|
}
|
|
|
|
|
|
BOOL CheckUserTimeOut(PSEND pSend)
|
|
{
|
|
if(pSend->dwTimeOut){
|
|
if((timeGetTime()-pSend->dwSendTime) > pSend->dwTimeOut){
|
|
pSend->SendState=UserTimeOut;
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
/*=============================================================================
|
|
|
|
GetNextMessageToSend
|
|
|
|
Description:
|
|
|
|
Scans the send queue for a message that is the current priority and
|
|
is in the ready to send state or throttled state (we shouldn't even
|
|
get here unless the throttle was removed.) If we find such a message
|
|
we return a pointer to the caller.
|
|
|
|
Adds a reference to the Send and the Session.
|
|
|
|
Parameters:
|
|
|
|
PPROTOCOOL pProtocol - pointer to the PROTOCOL object to send packets on.
|
|
|
|
Return Values:
|
|
|
|
NULL - no message should be sent.
|
|
PSEND - message to send.
|
|
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
PSEND GetNextMessageToSend(PPROTOCOL pProtocol)
|
|
{
|
|
PSEND pSend;
|
|
BILINK *pBilink;
|
|
UINT CurrentSendPri;
|
|
BOOL bFoundSend;
|
|
PSESSION pSession;
|
|
|
|
UINT MsgIdMask;
|
|
|
|
Lock(&pProtocol->m_SendQLock);
|
|
|
|
DPF(9,"==>GetNextMessageToSend\n");
|
|
|
|
Top:
|
|
|
|
bFoundSend = FALSE;
|
|
pProtocol->m_bRescanQueue=FALSE;
|
|
|
|
if(EMPTY_BILINK(&pProtocol->m_GSendQ)){
|
|
Unlock(&pProtocol->m_SendQLock);
|
|
DPF(9,"GetNextMessageToSend: called with nothing in queue, heading for the door.\n");
|
|
goto exit;
|
|
}
|
|
|
|
pBilink = pProtocol->m_GSendQ.next;
|
|
pSend = CONTAINING_RECORD(pBilink, SEND, m_GSendQ);
|
|
CurrentSendPri = pSend->Priority;
|
|
|
|
while(pBilink != &pProtocol->m_GSendQ){
|
|
|
|
pSession=pSend->pSession;
|
|
ASSERT_SIGN(pSession, SESSION_SIGN);
|
|
Lock(&pSession->SessionLock);
|
|
|
|
if(pProtocol->m_bRescanQueue){
|
|
DPF(9,"RESCAN of QUEUE FORCED IN GETNEXTMESSAGETOSEND\n");
|
|
Unlock(&pSession->SessionLock);
|
|
goto Top;
|
|
}
|
|
|
|
if(pSession->dwFlags & SESSION_UNTHROTTLED){
|
|
// unthrottle happened, so rewind.
|
|
DPF(9,"Unthrottling Session %x\n",pSession);
|
|
pSession->dwFlags &= ~(SESSION_THROTTLED|SESSION_UNTHROTTLED);
|
|
}
|
|
|
|
Lock(&pSend->SendLock);
|
|
|
|
switch(pSession->eState){
|
|
|
|
case Open:
|
|
|
|
if((pSend->dwFlags & DPSEND_GUARANTEE)?(pSession->fSendSmall):(pSession->fSendSmallDG)){
|
|
MsgIdMask = 0xFF;
|
|
} else {
|
|
MsgIdMask = 0xFFFF;
|
|
}
|
|
|
|
|
|
if(!(pSend->dwFlags & ASEND_PROTOCOL) && (pSession->dwFlags & SESSION_THROTTLED)){
|
|
// don't do sends on a throttled session, unless they are internal sends.
|
|
break;
|
|
}
|
|
|
|
switch(pSend->SendState){
|
|
|
|
|
|
case Start:
|
|
case WaitingForId:
|
|
|
|
DPF(9,"Found Send in State %d, try Going to Sending State\n",pSend->SendState);
|
|
// Just starting, need an id.
|
|
|
|
if(!(pSend->dwFlags & ASEND_PROTOCOL) && CheckUserTimeOut(pSend)){
|
|
if(pSend->SendState==WaitingForId){
|
|
if(pSend->dwFlags&DPSEND_GUARANTEED){
|
|
InterlockedDecrement(&pSession->nWaitingForMessageid);
|
|
} else {
|
|
InterlockedDecrement(&pSession->nWaitingForDGMessageid);
|
|
}
|
|
}
|
|
bFoundSend=TRUE;
|
|
break;
|
|
}
|
|
|
|
if(pSend->dwFlags&ASEND_PROTOCOL){
|
|
|
|
DPF(9,"System Send in Start State, Going to Sending State\n");
|
|
bFoundSend=TRUE;
|
|
pSend->SendState=Sending;
|
|
break;
|
|
|
|
} else if(!(pSend->dwFlags&DPSEND_GUARANTEED)) {
|
|
|
|
//check_datagram:
|
|
bFoundSend=StartDatagramSend(pSession,pSend, MsgIdMask);
|
|
|
|
} else {
|
|
|
|
// NOT DataGram, .: reliable...
|
|
//check_reliable:
|
|
bFoundSend=StartReliableSend(pSession,pSend, MsgIdMask);
|
|
#ifdef DEBUG
|
|
if(bFoundSend){
|
|
BILINK *pBiSendWalker=pSend->SendQ.prev;
|
|
PSEND pSendWalker;
|
|
while(pBiSendWalker != &pSession->SendQ){
|
|
pSendWalker=CONTAINING_RECORD(pBiSendWalker,SEND,SendQ);
|
|
pBiSendWalker=pBiSendWalker->prev;
|
|
if((pSendWalker->SendState==Start || pSendWalker->SendState==WaitingForId)&&
|
|
pSendWalker->dwFlags&DPSEND_GUARANTEED &&
|
|
!(pSendWalker->dwFlags&ASEND_PROTOCOL) &&
|
|
pSendWalker->Priority >= pSend->Priority){
|
|
DPF(0,"Send %x got id %x but Send %x still in state %x on Session %x\n",pSend,pSend->messageid,pSendWalker,pSendWalker->SendState,pSession);
|
|
DEBUG_BREAK();
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
if(bFoundSend){
|
|
if(pSession->dwFlags & SESSION_THROTTLED)
|
|
{
|
|
pSend->SendState=Throttled;
|
|
bFoundSend=FALSE;
|
|
} else {
|
|
pSend->SendState=Sending;
|
|
}
|
|
}
|
|
break;
|
|
|
|
|
|
case ReadyToSend:
|
|
|
|
DPF(9,"Found Send in ReadyToSend State, going to Sending State\n");
|
|
bFoundSend=TRUE;
|
|
if(pSession->dwFlags & SESSION_THROTTLED)
|
|
{
|
|
pSend->SendState=Throttled;
|
|
bFoundSend=FALSE;
|
|
} else {
|
|
pSend->SendState=Sending;
|
|
}
|
|
break;
|
|
|
|
|
|
case Throttled:
|
|
|
|
ASSERT(!(pSession->dwFlags & SESSION_THROTTLED));
|
|
DPF(9,"Found Send in Throttled State, unthrottling going to Sending State\n");
|
|
bFoundSend=TRUE;
|
|
pSend->SendState=Sending;
|
|
if(pSession->dwFlags & SESSION_THROTTLED)
|
|
{
|
|
pSend->SendState=Throttled;
|
|
bFoundSend=FALSE;
|
|
} else {
|
|
pSend->SendState=Sending;
|
|
}
|
|
break;
|
|
|
|
|
|
case TimedOut:
|
|
|
|
DPF(9,"Found TimedOut Send.\n");
|
|
TimeOutSession(pSession);
|
|
bFoundSend=TRUE;
|
|
break;
|
|
|
|
|
|
case Cancelled:
|
|
|
|
bFoundSend=TRUE;
|
|
break;
|
|
|
|
|
|
default:
|
|
ASSERT(pSend->SendState <= Done);
|
|
break;
|
|
} /* end switch(SendState) */
|
|
break;
|
|
|
|
default:
|
|
switch(pSend->SendState){
|
|
case Sending:
|
|
case WaitingForAck:
|
|
case Done:
|
|
DPF(9,"GetNextMessageToSend: Session %x was in state %d ,pSend %x SendState %d, leaving...\n",pSession, pSession->eState, pSend, pSend->SendState);
|
|
//bFoundSend=FALSE;
|
|
break;
|
|
|
|
default:
|
|
DPF(9,"GetNextMessageToSend: Session %x was in state %d ,returning pSend %x SendState %d\n",pSession, pSession->eState, pSend, pSend->SendState);
|
|
bFoundSend=TRUE;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
} /* end switch pSession->eState */
|
|
|
|
if(bFoundSend){
|
|
if(AddSendRef(pSend,1)){
|
|
pSession->RefCount++;
|
|
} else {
|
|
bFoundSend=FALSE;
|
|
}
|
|
}
|
|
|
|
Unlock(&pSend->SendLock);
|
|
|
|
Unlock(&pSession->SessionLock);
|
|
|
|
if(bFoundSend){
|
|
if(pSend->NS==0){
|
|
pSend->tLastACK=timeGetTime();
|
|
}
|
|
break;
|
|
}
|
|
|
|
pBilink=pBilink->next;
|
|
pSend=CONTAINING_RECORD(pBilink, SEND, m_GSendQ);
|
|
|
|
} /* end while (pBilink != &pProtocol->m_GSendQ) */
|
|
|
|
Unlock(&pProtocol->m_SendQLock);
|
|
|
|
exit:
|
|
if(bFoundSend){
|
|
DPF(9,"<==GetNextMessageToSend %x\n",pSend);
|
|
return pSend;
|
|
} else {
|
|
DPF(9,"<==GetNextMessageToSend NULL\n");
|
|
return NULL;
|
|
}
|
|
}
|
|
|