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211 lines
6.9 KiB
211 lines
6.9 KiB
Files for \NT\PRIVATE\WINDOWS\MEDIA
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(Not all the files for media are here - VIDCAP is also
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part of media, but is (currently) a separate project.
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Some of the parts have the common Daytona/Chicago master
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sources in Redmond - e.g. Soundrec. Look at ssyncme.bat
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and read.me files to spot these).
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The "I" in the rest of this is NigelT. It's not been
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kept up to date, but there still seems to be some value in it,
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so I (LaurieGr 3/94) have just left it.
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---------------------------------------------------------------
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NT / Win32 Multimedia Project
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=============================
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This note will tell you about the project tree structure, how to
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enlist, what each element is for and what items are complete.
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Enlisting
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---------
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Enlist in the MEDIA project as a subdirectory of the WINDOWS project.
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Example:
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[C:\nt\private\windows] md media
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[C:\nt\private\windows] cd media
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[C:\nt\private\windows\media] enlist -s \\rastaman\ntwin -p media
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Project tree
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------------
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The media project consists of a number of DLLs and some test applications.
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media
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+- inc Assorted header files
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+- sounds Licensed Prosonus sounds for the PDK
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+- winmm Source for WINMM.DLL
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+- mciwave Source for MCIWAVE.DLL
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+- mcicda Source for MCICDA.DLL
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+- test
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| +- playsnd Source for PLAYSND.EXE
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| +- mci Source for MCI.EXE
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| +- mcitest Source for MCITEST.EXE
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| +- mmiotest Source for MMIOTEST.EXE
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+- tools
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+- extract Source for EXTRACT.EXE
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+- docfmt Source for DOCFMT.EXE
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A bit more detail on each item follows. As a general note: when
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viewing the sources, remember that much of the code and headers were
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taken directly from Win16 sources and consequently have their own
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coding style, documentation technique and data types.
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Include files
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-------------
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gmem.h This header redefines some global memory allocation macros
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used in winmm which avoids rewriting the winmm code.
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mcihand.h This is a partial definition of an interface for MCI handlers
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which could one day be made public.
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mmiocf.h This defines the unpublished (by anyone) compound file
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support for RIFF format files. It would become public when
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the file definition becomes public. There is currently
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only stub support for these APIs.
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Sound Files
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-----------
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The sounds directory contains a set of sounds which were licensed
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from Prosonus by Microsoft for use in the Multimedia Windows product.
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The license allows us to distribute them with any MS product.
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One file (bummer.wav) was recorded at MS by me (NigelT). It is the
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voice of my old program manager Bob Seidensticker and may also be
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distributed freely.
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WINMM
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-----
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This DLL provides the Multimedia api set. Currently (PDK) this
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is only PlaySound, but should include the MCI API set. Please
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refer to the source and the Level I Multimedia documents for more
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details on MCI (Media Control Interface). Support for the MMIO
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API set is also included here. See the Level I docs for details.
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I have ported the MCI APIs and most of it works. The auto open
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feature is missing however. This was achieved in Windows by using
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a second task and needs to be implemented here with a thread. The
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code path is a little obscure here but the function which needs
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attention is called mciSendSystemString.
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The code is almost exactly the Win16 code as written by DavidLe
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with minor tweaks to get rid of compile time warnings.
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The test apps below exercise this DLL. See also the notes on
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debugging support.
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Once MCI works with wave files, the PlaySound API should be reworked
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to use MCI. This will allow PlaySound to play files which don't fit
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in the available memory quota (~250k).
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MCIWAVE
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-------
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This DLL provides an MCI handler for wave files. It is not yet
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written. See the MCICDA handler for a more complete example.
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This handler should use a thread to asynchronously supply the
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sound driver with data from a file, resource or whatever and respond
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to the commands sent to it by the MCI support in WINMM.DLL
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MCICDA
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------
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This DLL provides an MCI handler for playing audio CDs via a CD-ROM
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drive on the SCSI bus. I have been working with Mike Glass on this.
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About 20% of it is done. It can play a CD from and to a specifiec
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location on the disk.
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PLAYSND
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-------
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This app will play Multimedia sound files. It is currently a part
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of the daily build and is currently in vogue as a demo and hence
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there will be much wailing when it is found to be broken next.
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It uses only the PlaySound and MessageBeep APIs to do the business.
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This is primarily a test app for PlaySound and not a demo so
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whoever is developing should feel free to modify it - I did.
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MCI
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---
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This is a Win32 console app which exercises the MCI string interface
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and hence most of MCI and the MCI handlers. I have been using this
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to test the MCICDA handler. The code is only a few lines long and is
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an indication of just how easy it is to add Multimedia support
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to an app.
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MCITEST
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-------
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This is an incomplete port of a Win16 test app for MCI. I gave up
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with this because of USER/GDI troubles. This should be completed
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and used instead of MCI since it has a better feature set from a
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test perspective and is a GUI app not a boring old char mode app.
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MMIOTEST
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--------
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This is the wierdest port of all. I couldn't be bothered to port
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this Win16 app to Win32 so I simply wrote a 'main' which calls the
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test functions inside it. If you look at it, ignore all the
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windowing code - it's never executed.
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Run it from a console window to test the MMIO API set and features
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in WINMM.DLL.
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EXTRACT and DOCFMT
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------------------
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These are rather rough OS/2 port of tools the Multimedia group
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developed for generating documentation from the source code. This
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system is called AUTODOC and can generate WinHelp, WinWord and Ventura
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output directly from the source code - usually by invoking a make
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option such as "make docs".
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Since much of the code I have ported contains this embedded doc
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support, I ported the tools to be able to print it out. The system
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is 4,000,000,000 times better than the NT doc system but wasn't
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invented here.
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Details of how to use AUTODOC for global domination projects can
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be obtained from the Multimedia group (t-MarkMc).
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Debugging support
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-----------------
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Most apps and all of the dlls have run-time variable debug level
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messages. Look at the debug.c module in each DLL source for details.
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As an example the variable winmmDebugLevel controls the output from
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WINMM.
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Debug levels are used as follows:
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0 No output (even for errors)
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1 Error reporting
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2 Major function calls
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3 Minor function calls
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4 Mindless detail, data dumps etc.
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This isn't always how it's used but that's the idea.
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The header files show how the dprintf1,2,3,4 macros work that generate
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this output.
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