Source code of Windows XP (NT5)
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42 lines
1.3 KiB

!include <ntwin32.MAK>
my_lib = winmm.lib
all: playsnd.exe
# Update the help file if necessary
playsnd.hlp : playsnd.rtf
$(hc) $(hcopts) playsnd.hpj
# Update the resource if necessary
playsnd.res: playsnd.rc sounddlg.dlg sounddlg.h about.dlg playsnd.ico
$(rc) $(rcvars) -r playsnd.rc
# Update the object files if necessary
playsnd.obj: playsnd.c playsnd.h
$(cc) $(scall) $(cflags) $(cvars) $(cdebug) playsnd.c
sound.obj: sound.c playsnd.h
$(cc) $(scall) $(cflags) $(cvars) $(cdebug) sound.c
res.obj: res.c playsnd.h
$(cc) $(scall) $(cflags) $(cvars) $(cdebug) res.c
init.obj: init.c playsnd.h
$(cc) $(scall) $(cflags) $(cvars) $(cdebug) init.c
help.obj: help.c playsnd.h
$(cc) $(scall) $(cflags) $(cvars) $(cdebug) help.c
file.obj: file.c playsnd.h
$(cc) $(scall) $(cflags) $(cvars) $(cdebug) file.c
debug.obj: debug.c playsnd.h
$(cc) $(scall) $(cflags) $(cvars) $(cdebug) debug.c
about.obj: about.c playsnd.h
$(cc) $(scall) $(cflags) $(cvars) $(cdebug) about.c
playsnd.exe: playsnd.obj playsnd.res playsnd.def playsnd.hlp sound.obj res.obj init.obj help.obj file.obj debug.obj about.obj
$(link) $(linkdebug) $(conflags) playsnd.obj playsnd.res sound.obj res.obj init.obj help.obj file.obj debug.obj about.obj $(my_lib) $(guilibs) -out:playsnd.exe