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42 lines
1.3 KiB
42 lines
1.3 KiB
!include <ntwin32.MAK>
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my_lib = winmm.lib
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all: playsnd.exe
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# Update the help file if necessary
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playsnd.hlp : playsnd.rtf
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$(hc) $(hcopts) playsnd.hpj
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# Update the resource if necessary
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playsnd.res: playsnd.rc sounddlg.dlg sounddlg.h about.dlg playsnd.ico
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$(rc) $(rcvars) -r playsnd.rc
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# Update the object files if necessary
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playsnd.obj: playsnd.c playsnd.h
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$(cc) $(scall) $(cflags) $(cvars) $(cdebug) playsnd.c
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sound.obj: sound.c playsnd.h
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$(cc) $(scall) $(cflags) $(cvars) $(cdebug) sound.c
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res.obj: res.c playsnd.h
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$(cc) $(scall) $(cflags) $(cvars) $(cdebug) res.c
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init.obj: init.c playsnd.h
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$(cc) $(scall) $(cflags) $(cvars) $(cdebug) init.c
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help.obj: help.c playsnd.h
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$(cc) $(scall) $(cflags) $(cvars) $(cdebug) help.c
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file.obj: file.c playsnd.h
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$(cc) $(scall) $(cflags) $(cvars) $(cdebug) file.c
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debug.obj: debug.c playsnd.h
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$(cc) $(scall) $(cflags) $(cvars) $(cdebug) debug.c
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about.obj: about.c playsnd.h
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$(cc) $(scall) $(cflags) $(cvars) $(cdebug) about.c
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playsnd.exe: playsnd.obj playsnd.res playsnd.def playsnd.hlp sound.obj res.obj init.obj help.obj file.obj debug.obj about.obj
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$(link) $(linkdebug) $(conflags) playsnd.obj playsnd.res sound.obj res.obj init.obj help.obj file.obj debug.obj about.obj $(my_lib) $(guilibs) -out:playsnd.exe
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