Source code of Windows XP (NT5)
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320 lines
7.0 KiB

#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <GL/gl.h>
#include <tk.h>
#include "atlantis.h"
fishRec sharks[NUM_SHARKS];
fishRec momWhale;
fishRec babyWhale;
fishRec dolph;
GLint windW, windH;
GLenum directRender;
GLenum mouseLeftAction = GL_FALSE, mouseRightAction = GL_FALSE,
mouseMiddleAction = GL_FALSE;
char *fileName = 0;
TK_RGBImageRec *image;
void InitFishs(void)
{
int i;
for (i = 0; i < NUM_SHARKS; i++) {
sharks[i].x = 70000.0 + rand() % 6000;
sharks[i].y = rand() % 6000;
sharks[i].z = rand() % 6000;
sharks[i].psi = rand() % 360 - 180.0;
sharks[i].v = 1.0;
}
dolph.x = 30000.0;
dolph.y = 0.0;
dolph.z = 6000.0;
dolph.psi = 90.0;
dolph.theta = 0.0;
dolph.v = 3.0;
momWhale.x = 70000.0;
momWhale.y = 0.0;
momWhale.z = 0.0;
momWhale.psi = 90.0;
momWhale.theta = 0.0;
momWhale.v = 3.0;
babyWhale.x = 60000.0;
babyWhale.y = -2000.0;
babyWhale.z = -2000.0;
babyWhale.psi = 90.0;
babyWhale.theta = 0.0;
babyWhale.v = 3.0;
}
void Init(void)
{
static float ambient[] = {0.1, 0.1, 0.1, 1.0};
static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
static float position[] = {0.0, 1.0, 0.0, 0.0};
static float mat_shininess[] = {90.0};
static float mat_specular[] = {0.8, 0.8, 0.8, 1.0};
static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0};
static float mat_ambient[] = {0.0, 0.1, 0.2, 1.0};
static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0};
static float lmodel_localviewer[] = {0.0};
GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0};
GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0};
glFrontFace(GL_CW);
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
if (fileName != 0) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
image = tkRGBImageLoad(fileName);
glTexImage2D(GL_TEXTURE_2D, 0, 3, image->sizeX, image->sizeY, 0, GL_RGB,
GL_UNSIGNED_BYTE, (unsigned char *)image->data);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
map1[0] = 1.0 / 200000.0 * 50.0;
map2[2] = 1.0 / 200000.0 * 50.0;
glTexGenfv(GL_S, GL_EYE_PLANE, map1);
glTexGenfv(GL_T, GL_EYE_PLANE, map2);
glPopMatrix();
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
}
InitFishs();
glClearColor(0.0, 0.5, 0.9, 0.0);
}
void Reshape(int width, int height)
{
windW = (GLint)width;
windH = (GLint)height;
glViewport(0, 0, windW, windH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(400.0, 1.0, 1.0, 2000000.0);
glMatrixMode(GL_MODELVIEW);
}
GLenum Key(int key, GLenum mask)
{
switch (key) {
case TK_ESCAPE:
tkQuit();
default:
return GL_FALSE;
}
return GL_TRUE;
}
void DoMouseLeft(void)
{
float x, y;
int mouseX, mouseY;
tkGetMouseLoc(&mouseX, &mouseY);
x = (float)mouseX - ((float)windW / 2.0);
y = (float)mouseY - ((float)windH / 2.0);
glTranslatef(-x*20.0, y*20.0, 0.0);
}
void DoMouseRight(void)
{
float y;
int mouseX, mouseY;
tkGetMouseLoc(&mouseX, &mouseY);
y = (float)mouseY - ((float)windH / 2.0);
glTranslatef(0.0, 0.0, -y*20.0);
}
void DoMouseMiddle(void)
{
float x, y;
int mouseX, mouseY;
tkGetMouseLoc(&mouseX, &mouseY);
x = (float)mouseX - ((float)windW / 2.0);
y = (float)mouseY - ((float)windH / 2.0);
glRotatef(-x/100.0, 0.0, 1.0, 0.0);
glRotatef(-y/100.0, 1.0, 0.0, 0.0);
}
GLenum MouseDown(int mouseX, int mouseY, GLenum button)
{
float x, y;
if (button & TK_LEFTBUTTON) {
mouseLeftAction = GL_TRUE;
}
if (button & TK_RIGHTBUTTON) {
mouseRightAction = GL_TRUE;
}
if (button & TK_MIDDLEBUTTON) {
mouseMiddleAction = GL_TRUE;
}
return GL_TRUE;
}
GLenum MouseUp(int mouseX, int mouseY, GLenum button)
{
float x, y;
if (button & TK_LEFTBUTTON) {
mouseLeftAction = GL_FALSE;
}
if (button & TK_RIGHTBUTTON) {
mouseRightAction = GL_FALSE;
}
if (button & TK_MIDDLEBUTTON) {
mouseMiddleAction = GL_FALSE;
}
return GL_TRUE;
}
void Animate(void)
{
int i;
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if (mouseLeftAction == GL_TRUE) {
DoMouseLeft();
}
if (mouseRightAction == GL_TRUE) {
DoMouseRight();
}
if (mouseMiddleAction == GL_TRUE) {
DoMouseMiddle();
}
for (i = 0; i < NUM_SHARKS; i++) {
glPushMatrix();
SharkPilot(&sharks[i]);
SharkMiss(i);
FishTransform(&sharks[i]);
DrawShark(&sharks[i]);
glPopMatrix();
}
glPushMatrix();
WhalePilot(&dolph);
dolph.phi++;
FishTransform(&dolph);
DrawDolphin(&dolph);
glPopMatrix();
glPushMatrix();
WhalePilot(&momWhale);
momWhale.phi++;
FishTransform(&momWhale);
DrawWhale(&momWhale);
glPopMatrix();
glPushMatrix();
WhalePilot(&babyWhale);
babyWhale.phi++;
FishTransform(&babyWhale);
glScalef(0.45, 0.45, 0.3);
DrawWhale(&babyWhale);
glPopMatrix();
tkSwapBuffers();
}
GLenum Args(int argc, char **argv)
{
GLint i;
directRender = GL_TRUE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-dr") == 0) {
directRender = GL_TRUE;
} else if (strcmp(argv[i], "-ir") == 0) {
directRender = GL_FALSE;
} else if (strcmp(argv[i], "-f") == 0) {
if (i+1 >= argc || argv[i+1][0] == '-') {
printf("-f (No file name).\n");
return GL_FALSE;
} else {
fileName = argv[++i];
}
} else {
printf("%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
void main(int argc, char **argv)
{
GLenum type;
if (Args(argc, argv) == GL_FALSE) {
tkQuit();
}
windW = 600;
windH = 600;
tkInitPosition(10, 30, windW, windH);
type = TK_RGB | TK_DOUBLE | TK_DEPTH16;
type |= (directRender) ? TK_DIRECT : TK_INDIRECT;
tkInitDisplayMode(type);
if (tkInitWindow("Atlantis Demo") == GL_FALSE) {
tkQuit();
}
Init();
tkExposeFunc(Reshape);
tkReshapeFunc(Reshape);
tkKeyDownFunc(Key);
tkMouseDownFunc(MouseDown);
tkMouseUpFunc(MouseUp);
tkIdleFunc(Animate);
tkExec();
}