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153 lines
3.3 KiB
153 lines
3.3 KiB
#include <windows.h>
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#include <stdlib.h>
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#include <math.h>
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#include <GL/gl.h>
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#include "atlantis.h"
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void FishTransform(fishRec *fish)
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{
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glTranslatef(fish->y, fish->z, -fish->x);
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glRotatef(-fish->psi, 0.0, 1.0, 0.0);
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glRotatef(fish->theta, 1.0, 0.0, 0.0);
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glRotatef(-fish->phi, 0.0, 0.0, 1.0);
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}
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void WhalePilot(fishRec *fish)
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{
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fish->phi = -20.0;
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fish->theta = 0.0;
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fish->psi -= 0.5;
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fish->x += WHALESPEED * fish->v * cos(fish->psi/RAD) * cos(fish->theta/RAD);
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fish->y += WHALESPEED * fish->v * sin(fish->psi/RAD) * cos(fish->theta/RAD);
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fish->z += WHALESPEED * fish->v * sin(fish->theta/RAD);
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}
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void SharkPilot(fishRec *fish)
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{
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static int sign = 1;
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float X, Y, Z, tpsi, ttheta, thetal;
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fish->xt = 60000.0;
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fish->yt = 0.0;
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fish->zt = 0.0;
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X = fish->xt - fish->x;
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Y = fish->yt - fish->y;
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Z = fish->zt - fish->z;
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thetal = fish->theta;
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ttheta = RAD * atan(Z/(sqrt(X*X+Y*Y)));
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if (ttheta > fish->theta+0.25) {
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fish->theta += 0.5;
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} else if (ttheta < fish->theta-0.25) {
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fish->theta -= 0.5;
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}
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if (fish->theta > 90.0) {
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fish->theta = 90.0;
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}
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if (fish->theta < -90.0) {
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fish->theta = -90.0;
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}
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fish->dtheta = fish->theta - thetal;
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tpsi = RAD * atan2(Y, X);
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fish->attack = 0;
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if (fabs(tpsi-fish->psi) < 10.0) {
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fish->attack = 1;
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} else if (fabs(tpsi-fish->psi) < 45.0) {
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if (fish->psi > tpsi) {
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fish->psi -= 0.5;
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if (fish->psi < -180.0) {
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fish->psi += 360.0;
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}
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} else if (fish->psi < tpsi) {
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fish->psi += 0.5;
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if (fish->psi > 180.0) {
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fish->psi -= 360.0;
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}
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}
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} else {
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if (rand()%100 > 98) {
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sign = 1 - sign;
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}
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fish->psi += sign;
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if (fish->psi > 180.0) {
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fish->psi -= 360.0;
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}
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if (fish->psi < -180.0) {
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fish->psi += 360.0;
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}
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}
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if (fish->attack) {
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if (fish->v < 1.1) {
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fish->spurt = 1;
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}
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if (fish->spurt) {
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fish->v += 0.2;
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}
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if (fish->v > 5.0) {
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fish->spurt = 0;
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}
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if ((fish->v > 1.0) && (!fish->spurt)) {
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fish->v -= 0.2;
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}
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} else {
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if (!(rand()%400) && (!fish->spurt)) {
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fish->spurt = 1;
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}
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if (fish->spurt) {
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fish->v += 0.05;
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}
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if (fish->v > 3.0) {
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fish->spurt = 0;
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}
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if ((fish->v > 1.0) && (!fish->spurt)) {
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fish->v -= 0.05;
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}
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}
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fish->x += SHARKSPEED * fish->v * cos(fish->psi/RAD) * cos(fish->theta/RAD);
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fish->y += SHARKSPEED * fish->v * sin(fish->psi/RAD) * cos(fish->theta/RAD);
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fish->z += SHARKSPEED * fish->v * sin(fish->theta/RAD);
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}
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void SharkMiss(int i)
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{
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int j;
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float avoid, thetal;
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float X, Y, Z, R;
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for (j = 0; j < NUM_SHARKS; j++) {
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if (j != i) {
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X = sharks[j].x - sharks[i].x;
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Y = sharks[j].y - sharks[i].y;
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Z = sharks[j].z - sharks[i].z;
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R = sqrt(X*X+Y*Y+Z*Z);
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avoid = 1.0;
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thetal = sharks[i].theta;
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if (R < SHARKSIZE) {
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if (Z > 0.0) {
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sharks[i].theta -= avoid;
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} else {
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sharks[i].theta += avoid;
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}
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}
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sharks[i].dtheta += (sharks[i].theta - thetal);
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}
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}
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}
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