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39 lines
1.2 KiB
39 lines
1.2 KiB
# Some nmake macros for Win32 apps development
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!include <ntwin32.mak>
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guiiflags = $(lflags) -subsystem:windows -entry:mainCRTStartup
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# application specific C defines
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cf = -DNT -DWIN -DNOT_IMPLEMENTED -DDATADIR= $(scall) -W3 -DTEXTURE=1
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# This line allows NMAKE to work as well
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all: backtrac.exe
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# Update the object file if necessary
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backtrac.obj: backtrac.cxx scene.hxx cbacks.hxx menu.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) backtrac.cxx
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cbacks.obj: cbacks.cxx cbacks.hxx scene.hxx cbacks.hxx menu.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) cbacks.cxx
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point.obj: point.cxx point.hxx
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) point.cxx
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scene.obj: scene.cxx scene.hxx unitdisk.hxx
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) scene.cxx
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unitdisk.obj: unitdisk.cxx unitdisk.hxx
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) unitdisk.cxx
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backtrac.res: backtrac.rc
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rc -DTEXTURE=1 -r backtrac.rc
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backtrac.exe: backtrac.obj cbacks.obj point.obj scene.obj unitdisk.obj backtrac.res
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$(link) $(linkdebug) $(guiiflags) -out:backtrac.exe \
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backtrac.obj cbacks.obj point.obj scene.obj unitdisk.obj \
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backtrac.res \
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$(guilibs) opengl32.lib glu32.lib glaux.lib
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