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51 lines
1.4 KiB
51 lines
1.4 KiB
#ifndef __GLDD_H__
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#define __GLDD_H__
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#include <windows.h>
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#include <ddraw.h>
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#include <gl/gl.h>
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#ifndef __GLDD_INTERNAL__
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typedef void *GLDDWINDOW;
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#endif
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typedef void (CALLBACK *GLDDIDLECALLBACK)(GLDDWINDOW gw);
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typedef BOOL (CALLBACK *GLDDMESSAGECALLBACK)
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(GLDDWINDOW gw, HWND hwnd, UINT uiMsg, WPARAM wpm, LPARAM lpm,
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LRESULT *plr);
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#define GLDD_BACK_BUFFER 0x00000001
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#define GLDD_Z_BUFFER_16 0x00000002
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#define GLDD_Z_BUFFER_32 0x00000004
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#define GLDD_ACCUM_BUFFER 0x00000008
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#define GLDD_STENCIL_BUFFER 0x00000010
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#define GLDD_VIDEO_MEMORY 0x00000020
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#define GLDD_FULL_SCREEN 0x00000040
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#define GLDD_STRICT_MEMORY 0x00000080
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#define GLDD_GENERIC_ACCELERATED 0x00000100
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#define GLDD_USE_MODE_X 0x00000200
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#ifdef __cplusplus
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extern "C" {
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#endif
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GLDDWINDOW glddCreateWindow(char *pszTitle, int x, int y,
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int iWidth, int iHeight, int iDepth,
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DWORD dwFlags);
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void glddDestroyWindow(GLDDWINDOW gw);
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HGLRC glddGetGlrc(GLDDWINDOW gw);
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HRESULT glddGetLastError(void);
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BOOL glddMakeCurrent(GLDDWINDOW gw);
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BOOL glddSwapBuffers(GLDDWINDOW gw);
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void glddRun(GLDDWINDOW gw);
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void glddIdleCallback(GLDDWINDOW gw, GLDDIDLECALLBACK cb);
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void glddMessageCallback(GLDDWINDOW gw, GLDDMESSAGECALLBACK cb);
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#ifdef __cplusplus
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}
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#endif
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#endif // __GLDD_H__
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