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386 lines
17 KiB
386 lines
17 KiB
/*----------------------
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| List |
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----------------------*/
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/* Laurie Griffiths, C version 5/12/91 */
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/* worth also looking at nt\public\sdk\inc\ntrtl.h which also has some
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| low level list pointer chaining stuff in it
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*/
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/* Note here that Modula-2 style comments (*like this*) are used
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within examples which are already within C comments to indicate
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where comments should go in the examples
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*/
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/*------------------------------------------------------------------------
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| Abstract data type LIST OF (*untyped*) object.
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| Different lists can have different types of object in them
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| Different items in a list can have different types of object in them.
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| The price of this lack of typing is that you have a slightly more
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| awkward syntax and you get no help from the compiler if you try to
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| put the wrong type of data into the list.
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| The list is implemented as a collection of items. Within the item
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| somewhere is the object.
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| Objects are stored UNALIGNED within items.
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| Use:
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| #include <list.h>
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| . . .
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| LIST MyList; (* or LIST liMyList for Hungarians *)
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| . . .
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| MyList = List_Create();
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| List_AddLast(MyList,&MyObject,sizeof(OBJECT));
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| In the abstract a LIST is a list of objects. The representation
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| is a linked collection of items. The manner of the linking is
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| implementation dependent (as I write this it's linear but when you
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| read it it might be a tree (See Knuth for why a tree)).
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| A LIST is a "handle" for a list which may be thought of as a POINTER
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| (whether it is really a pointer or not is implementation dependent)
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| so that it can be copied at the risk of creating an alias. e.g.
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| L = List_Create();
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| L1 = L; (* L and L1 are both healthy and empty *)
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| List_AddFirst(L, &elem, sizeof(elem));
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| (* L1 may also appear to have one object, there again it may be sick *)
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| L1 = L; (* Now they both surely see the one element *)
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| List_Destroy(&L1); (* L is almost certainly sick now too *)
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| L1 = List_Create(); (* All bets off as to what L is like now
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| but L1 is empty and healthy
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| *)
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| If two handles compare equal then the lists must be equal, but
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| unequal handles could address two similar lists i.e. the same list
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| of objects held in two different LISTs of items (like pointers).
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| A LIST can be transferred from one variable to another like this:
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| NewList = OldList; (* copy the handle *)
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| OldList = List_Create(); (* kill the old alias *)
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| and the Create statement can be omitted if OldList is never touched again.
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| Items are identified by Cursors. A cursor is the address of an object
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| within an item in the list. i.e. it is the address of the piece of your
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| data that you had inserted. (It is probably NOT the address of the item).
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| It is typed as pointer to void here, but you should declare it as a pointer
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| to whatever sort of object you are putting in the LIST.
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| The operations AddFirst, AddLast, AddAfter and AddBefore
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| all copy elements by direct assignment. If an element is itself
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| a complex structure (say a tree) then this will only copy a pointer
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| or an anchor block or whatever and give all the usual problems of
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| aliases. Clear will make the list empty, but will only free the
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| storage that it can "see" directly. SplitBefore or Split After may
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| also perform a Clear operation. To deal with fancy data structures
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| use New rather than Add calls and copy the data yourself
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| e.g. P = List_NewLast(MyList, sizeof(MyArray[14])*(23-14+1));
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| CopyArraySlice(P, MyArray, 14, 23);
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| The operations NewFirst, NewLast, NewAfter, NewBefore, First and Last
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| all return pointers to elements and thus allow you to do any copying.
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| This is how you might copy a whole list of fancy structures:
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| void CopyFancyList(LIST * To, LIST From)
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| (* Assumes that To has been Created and is empty *)
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| { PELEMENT Cursor;
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| PELEMENT P;
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| List_TRAVERSE(From, Cursor);
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| { P = List_NewLast(To, sizeof(element) );
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| FancyCopy(P, Cursor); (* Copy so that *Cursor==*P afterwords *)
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| }
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| }
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--------------------------------------------------------------------*/
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typedef struct item_tag FAR * LIST;
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typedef LIST FAR * PLIST;
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void APIENTRY List_Init(void);
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/* MUST BE CALLED BEFORE ANY OF THE OTHER FUNCTIONS. Don't ask, just do it */
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void APIENTRY List_Term(void);
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/* Call at end of application (does some checking and resource freeing) */
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void APIENTRY List_Dump(LPSTR Header, LIST lst);
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/* Dump the internals to current output stream -- debug only */
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void APIENTRY List_Show(LIST lst);
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/* Dump hex representation of handle to current out stream -- debug only */
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LIST APIENTRY List_Create(void);
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/* Create a list. It will be initially empty */
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void APIENTRY List_Destroy(PLIST plst);
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/* Destroy *plst. It does not need to be empty first.
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| All storage directly in the list wil be freed.
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*/
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void APIENTRY List_AddFirst(LIST lst, LPVOID pObject, UINT uLen);
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/* Add an item holding Object to the beginning of * plst */
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LPVOID APIENTRY List_NewFirst(LIST lst, UINT uLen);
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/* Return the address of the place for Len bytes of data in a new
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| item at the start of *plst.
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| The storage is zeroed BEFORE chaining it in.
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*/
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void APIENTRY List_DeleteFirst(LIST lst);
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/* Delete the first item in lst. Error if lst is empty */
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void APIENTRY List_AddLast(LIST lst, LPVOID pObject, UINT uLen);
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/* Add an item holding Object to the end of lst */
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LPVOID APIENTRY List_NewLast(LIST lst, UINT uLen);
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/* Return the address of the place for uLen bytes of data in a new
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| item at the end of lst
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| The storage is zeroed BEFORE chaining it in.
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*/
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void APIENTRY List_DeleteLast(LIST lst);
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/* Delete the last item in lst. Error if lst is empty */
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void APIENTRY List_AddAfter( LIST lst
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, LPVOID Curs
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, LPVOID pObject
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, UINT uLen
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);
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/*--------------------------------------------------------------------
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| Add an item holding *pObject to lst immediately after Curs.
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| List_AddAfter(lst, NULL, pObject, Len) adds it to the start of the lst
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---------------------------------------------------------------------*/
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LPVOID APIENTRY List_NewAfter(LIST lst, LPVOID Curs, UINT uLen);
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/*--------------------------------------------------------------------
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| Return the address of the place for uLen bytes of data in a new
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| item immediately after Curs.
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| List_NewAfter(Lst, NULL, uLen) returns a pointer
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| to space for uLen bytes in a new first element.
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| The storage is zeroed BEFORE chaining it in.
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---------------------------------------------------------------------*/
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void APIENTRY List_AddBefore( LIST lst
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, LPVOID Curs
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, LPVOID pObject
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, UINT uLen
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);
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/*--------------------------------------------------------------------
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| Add an item holding Object to lst immediately before Curs.
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| List_AddBefore(Lst, NULL, Object, uLen) adds it to the end of the list
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---------------------------------------------------------------------*/
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LPVOID APIENTRY List_NewBefore(LIST lst, LPVOID Curs, UINT uLen );
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/*--------------------------------------------------------------------
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| Return the address of the place for uLen bytes of data in a new
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| item immediately before Curs.
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| List_NewBefore(Lst, NULL, uLen) returns a pointer
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| to space for uLen bytes in a new last element.
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| The storage is zeroed BEFORE chaining it in.
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---------------------------------------------------------------------*/
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#if 0
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// these functions are not actually defined...
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void APIENTRY List_DeleteAndNext(LPVOID * pCurs);
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/* Delete the item that *pCurs identifies and move *pCurs to the Next item */
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void APIENTRY List_DeleteAndPrev(LPVOID * pCurs);
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/* Delete the item that *pCurs identifies and move *pCurs to the Prev item */
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#endif
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void APIENTRY List_Delete(LPVOID Curs);
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/*------------------------------------------------------------------
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| Delete the item that Curs identifies.
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| I'm not too sure about this:
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| This will be only a few (maybe as little as 3) machine instructions
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| quicker than DeleteAndNext or DeleteAndPrev but leaves Curs dangling.
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| It is therefore NOT usually to be preferred.
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| It may be useful when you have a function which returns an LPVOID
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| since the argument does not need to be a variable.
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| Trivial example: List_Delete(List_First(L));
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| I am not sure which is more damaging, a dangling pointer which points
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| at garbage or one that points at something that is real live data.
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-------------------------------------------------------------------*/
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int APIENTRY List_ItemLength(LPVOID Curs);
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/* Return the length of the object identified by the cursor Curs */
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/*------------------------------------------------------------------
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| TRAVERSING THE ULIST
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| LIST lst;
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| object * Curs;
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| . . .
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| Curs = List_First(lst);
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| while (Curs!=NULL)
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| { DoSomething(*Curs); (* Curs points to YOUR data not to chain ptrs *)
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| Curs = List_Next(Curs);
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| }
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| This is identically equal to
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| List_TRAVERSE(lst, Curs) // note NO SEMI COLON!
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| { DoSomething(*Curs); }
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-------------------------------------------------------------------*/
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#define List_TRAVERSE(lst, curs) for( curs=List_First(lst) \
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; curs!=NULL \
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; curs = List_Next((LPVOID)curs) \
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)
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#define List_REVERSETRAVERSE(lst, curs) for( curs=List_Last(lst) \
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; curs!=NULL \
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; curs = List_Prev((LPVOID)curs) \
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)
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LPVOID APIENTRY List_First(LIST lst);
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/*------------------------------------------------------------------
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| Return the address of the first object in lst
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| If lst is empty then Return NULL.
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--------------------------------------------------------------------*/
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LPVOID APIENTRY List_Last(LIST lst);
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/*------------------------------------------------------------------
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| Return the address of the last object in lst
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| If lst is empty then return NULL.
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--------------------------------------------------------------------*/
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LPVOID APIENTRY List_Next(LPVOID Curs);
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/*------------------------------------------------------------------
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| Return the address of the object after Curs^.
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| List_Next(List_Last(lst)) == NULL; List_Next(NULL) is an error.
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| List_Next(List_Prev(curs)) is illegal if curs identifies first el
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--------------------------------------------------------------------*/
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LPVOID APIENTRY List_Prev(LPVOID Curs);
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/*------------------------------------------------------------------
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| Return the address of the object after Curs^.
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| List_Prev(List_First(L)) == NULL; List_Prev(NULL) is an error.
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| List_Prev(List_Next(curs)) is illegal if curs identifies last el
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--------------------------------------------------------------------*/
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/*------------------------------------------------------------------
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| Whole list operations
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-----------------------------------------------------------------*/
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void APIENTRY List_Clear(LIST lst);
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/* arrange that lst is empty after this */
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BOOL APIENTRY List_IsEmpty(LIST lst);
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/* Return TRUE if and only if lst is empty */
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void APIENTRY List_Join(LIST l1, LIST l2);
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/*-----------------------------------------------------------------------
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| l1 := l1||l2; l2 := empty
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| The elements themselves are not moved, so pointers to them remain valid.
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| l1 gets all the elements of l1 in their original order followed by
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| all the elements of l2 in the order they were in in l2.
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| l2 becomes empty.
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------------------------------------------------------------------------*/
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void APIENTRY List_InsertListAfter(LIST l1, LIST l2, LPVOID Curs);
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/*-----------------------------------------------------------------------
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| l1 := l1[...Curs] || l2 || l1[Curs+1...]; l2 := empty
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| Curs=NULL means insert l2 at the start of l1
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| The elements themselves are not moved, so pointers to them remain valid.
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| l1 gets the elements of l1 from the start up to and including the element
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| that Curs points at, in their original order,
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| followed by all the elements that were in l2, in their original order,
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| followed by the rest of l1
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------------------------------------------------------------------------*/
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void APIENTRY List_InsertListBefore(LIST l1, LIST l2, LPVOID Curs);
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/*-----------------------------------------------------------------------
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| l1 := l1[...Curs-1] || l2 || l1[Curs...]; l2 := empty
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| Curs=NULL means insert l2 at the end of l1
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| The elements themselves are not moved, so pointers to them remain valid.
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| l1 gets the elements of l1 from the start up to but not including the
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| element that Curs points at, in their original order,
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| followed by all the elements that were in l2, in their original order,
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| followed by the rest of l1.
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------------------------------------------------------------------------*/
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void APIENTRY List_SplitAfter(LIST l1, LIST l2, LPVOID Curs);
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/*-----------------------------------------------------------------------
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| Let l1 be l1 and l2 be l2
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| Split l2 off from the front of l1: final l2,l1 = original l1
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| Split l1 into l2: objects of l1 up to and including Curs object
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| l1: objects of l1 after Curs
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| Any original contents of l2 are freed.
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| List_Spilt(l1, l2, NULL) splits l1 before the first object so l1 gets all.
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| The elements themselves are not moved.
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------------------------------------------------------------------------*/
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void APIENTRY List_SplitBefore(LIST l1, LIST l2, LPVOID Curs);
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/*----------------------------------------------------------------------
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| Split l2 off from the back of l1: final l1,l2 = original l1
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| Split l1 into l1: objects of l1 up to but not including Curs object
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| l2: objects of l1 from Curs onwards
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| Any original contants of l2 are freed.
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| List_Spilt(l1, l2, NULL) splits l1 after the last object so l1 gets all.
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| The elements themselves are not moved.
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-----------------------------------------------------------------------*/
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int APIENTRY List_Card(LIST lst);
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/* Return the number of items in L */
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/*------------------------------------------------------------------
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| Error handling.
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| Each list has within it a flag which indicates whether any illegal
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| operation has been detected (e.g. DeleteFirst when empty).
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| Rather than have a flag on every operation, there is a flag held
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| within the list that can be queried when convenient. Many operations
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| do not have enough redundancy to allow any meaningful check. This
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| is a design compromise (for instance to allow P = List_Next(P);
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| rather than P = List_Next(L, P); which is more awkward, especially
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| if L is actually a lengthy phrase).
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| List_IsOK tests this flag (so is a very simple, quick operation).
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| MakeOK sets the flag to TRUE, in other words to accept the current
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| state of the list.
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| It is possible for a list to be damaged (whether or not the flag
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| says OK) for instance by the storage being overwritten.
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| List_Check attempts to verify that the list is sound (for instance where
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| there are both forward and backward pointers they should agree).
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| List_Recover attempts to make a sound list out of whatever debris is left.
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| If the list is damaged, Recover may trap (e.g. address error) but
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| if the list was damaged then ANY operation on it may trap.
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| If Check succeeds without trapping then so will Recover.
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-----------------------------------------------------------------*/
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BOOL APIENTRY List_IsOK(LIST lst);
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/* Check return code */
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void APIENTRY List_MakeOK(LIST lst);
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/* Set return code to good */
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BOOL APIENTRY List_Check(LIST lst);
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/* Attempt to validate the chains */
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void APIENTRY List_Recover(PLIST plst);
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/* Desperate stuff. Attempt to reconstruct something */
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/*------------------------------------------------------------------
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| It is designed to be as easy to USE as possible, consistent
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| only with being an opaque type.
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| In particular, the decision to use the address of an object a list cursor
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| means that there is a small amount of extra arithmetic (in the
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| IMPLEMENTATION) in cursor operations (e.g. Next and Prev).
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| and spurious arguments are avoided whenever possible, even though
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| it would allow greater error checking.
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| Of the "whole list" operations, Clear is given because it seems to be
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| a common operation, even though the caller can implement it with almost
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| the same efficiency as the List implementation module.
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| Join, Split and InsertListXxx cannot be implemented efficiently without
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| knowing the representation.
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--------------------------------------------------------------------*/
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