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612 lines
12 KiB
612 lines
12 KiB
/*++
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Copyright (c) 1999-2000 Microsoft Corporation
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Module Name:
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locks.h
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Abstract:
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Various C++ class for sync. object
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Author:
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HueiWang 2/17/2000
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--*/
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#ifndef __LOCKS_H
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#define __LOCKS_H
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#include <windows.h>
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#include <winbase.h>
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#include "assert.h"
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#define ARRAY_COUNT(a) sizeof(a) / sizeof(a[0])
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//
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// Semaphore template
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//
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template <int init_count, int max_count>
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class CTSemaphore
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{
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private:
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HANDLE m_semaphore;
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public:
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CTSemaphore() : m_semaphore(NULL)
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{
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m_semaphore = CreateSemaphore(
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NULL,
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init_count,
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max_count,
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NULL
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);
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assert(m_semaphore != NULL);
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}
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~CTSemaphore()
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{
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if(m_semaphore)
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{
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CloseHandle(m_semaphore);
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}
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}
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DWORD
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Acquire(
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int WaitTime=INFINITE,
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BOOL bAlertable=FALSE
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)
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/*++
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--*/
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{
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return WaitForSingleObjectEx(
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m_semaphore,
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WaitTime,
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bAlertable
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);
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}
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BOOL
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AcquireEx(
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HANDLE hHandle,
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int dwWaitTime=INFINITE,
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BOOL bAlertable=FALSE
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)
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/*++
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--*/
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{
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BOOL bSuccess = TRUE;
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DWORD dwStatus;
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HANDLE hHandles[] = {m_semaphore, hHandle};
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if(hHandle == NULL || hHandle == INVALID_HANDLE_VALUE)
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{
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SetLastError(ERROR_INVALID_PARAMETER);
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bSuccess = FALSE;
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}
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else
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{
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dwStatus = WaitForMultipleObjectsEx(
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sizeof(hHandles)/sizeof(hHandles[0]),
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hHandles,
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FALSE,
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dwWaitTime,
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bAlertable
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);
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if(dwStatus != WAIT_OBJECT_0)
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{
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bSuccess = FALSE;
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}
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}
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return bSuccess;
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}
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BOOL Release(long count=1)
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{
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return ReleaseSemaphore(m_semaphore, count, NULL);
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}
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BOOL IsGood()
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{
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return m_semaphore != NULL;
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}
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};
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//
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// Critical section C++ class.
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//
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class CCriticalSection
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{
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CRITICAL_SECTION m_CS;
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BOOL m_bGood;
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public:
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CCriticalSection(
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DWORD dwSpinCount = 4000 // see InitializeCriticalSection...
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) : m_bGood(TRUE)
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{
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__try {
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InitializeCriticalSectionAndSpinCount(&m_CS, dwSpinCount);
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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SetLastError(GetExceptionCode());
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m_bGood = FALSE;
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}
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}
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~CCriticalSection()
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{
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if(IsGood() == TRUE)
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{
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DeleteCriticalSection(&m_CS);
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m_bGood = FALSE;
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}
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}
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BOOL
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IsGood()
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{
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return m_bGood;
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}
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void Lock()
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{
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EnterCriticalSection(&m_CS);
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}
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void UnLock()
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{
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LeaveCriticalSection(&m_CS);
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}
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BOOL TryLock()
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{
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return TryEnterCriticalSection(&m_CS);
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}
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};
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//
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// Critical section locker, this class lock the critical section
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// at object constructor and release object at destructor, purpose is to
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// prevent forgoting to release a critical section.
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//
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// usage is
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//
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// void
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// Foo( void )
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// {
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// CCriticalSectionLocker l( <some CCriticalSection instance> )
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//
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// }
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//
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//
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class CCriticalSectionLocker
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{
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private:
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CCriticalSection& m_cs;
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public:
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CCriticalSectionLocker( CCriticalSection& m ) : m_cs(m)
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{
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m.Lock();
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}
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~CCriticalSectionLocker()
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{
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m_cs.UnLock();
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}
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};
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//
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// Safe counter class.
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//
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class CSafeCounter
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{
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private:
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long m_Counter;
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public:
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CSafeCounter(
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long init_value=0
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) :
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m_Counter(init_value)
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/*++
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--*/
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{
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}
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~CSafeCounter()
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{
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}
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operator+=(long dwValue)
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{
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long dwNewValue;
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dwNewValue = InterlockedExchangeAdd(
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&m_Counter,
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dwValue
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);
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return dwNewValue += dwValue;
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}
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operator-=(long dwValue)
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{
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long dwNewValue;
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dwNewValue = InterlockedExchangeAdd(
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&m_Counter,
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-dwValue
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);
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return dwNewValue -= dwValue;
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}
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operator++()
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{
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return InterlockedIncrement(&m_Counter);
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}
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operator++(int)
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{
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long lValue;
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lValue = InterlockedIncrement(&m_Counter);
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return --lValue;
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}
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operator--()
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{
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return InterlockedDecrement(&m_Counter);
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}
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operator--(int)
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{
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long lValue;
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lValue = InterlockedDecrement(&m_Counter);
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return ++lValue;
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}
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operator long()
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{
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return InterlockedExchange(&m_Counter, m_Counter);
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}
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operator=(const long dwValue)
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{
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InterlockedExchange(&m_Counter, dwValue);
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return dwValue;
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}
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};
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//-------------------------------------------------------------------------
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//
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// Reader/Writer lock, modified from MSDN
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//
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typedef enum {
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WRITER_LOCK,
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READER_LOCK,
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NO_LOCK
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} RWLOCK_TYPE;
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class CRWLock
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{
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private:
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HANDLE hMutex;
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HANDLE hWriterMutex;
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HANDLE hReaderEvent;
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long iReadCount;
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long iWriteCount;
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long iReadEntry;
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long iWriteEntry;
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public:
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CRWLock()
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{
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BOOL bSuccess=Init();
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assert(bSuccess == TRUE);
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}
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~CRWLock()
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{
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Cleanup();
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}
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//-----------------------------------------------------------
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BOOL
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Init()
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{
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hReaderEvent=CreateEvent(NULL,TRUE,FALSE,NULL);
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hMutex = CreateEvent(NULL,FALSE,TRUE,NULL);
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hWriterMutex = CreateMutex(NULL,FALSE,NULL);
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if(!hReaderEvent || !hMutex || !hWriterMutex)
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return FALSE;
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iReadCount = -1;
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iWriteCount = -1;
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iReadEntry = 0;
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iWriteEntry = 0;
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return (TRUE);
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}
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//-----------------------------------------------------------
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void
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Cleanup()
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{
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CloseHandle(hReaderEvent);
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CloseHandle(hMutex);
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CloseHandle(hWriterMutex);
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iReadCount = -1;
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iWriteCount = -1;
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iReadEntry = 0;
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iWriteEntry = 0;
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}
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//-----------------------------------------------------------
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void
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Acquire(
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RWLOCK_TYPE lockType
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)
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/*++
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++*/
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{
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if (lockType == WRITER_LOCK)
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{
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InterlockedIncrement(&iWriteCount);
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WaitForSingleObject(hWriterMutex,INFINITE);
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WaitForSingleObject(hMutex, INFINITE);
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assert(InterlockedIncrement(&iWriteEntry) == 1);
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assert(InterlockedExchange(&iReadEntry, iReadEntry) == 0);
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}
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else
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{
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if (InterlockedIncrement(&iReadCount) == 0)
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{
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WaitForSingleObject(hMutex, INFINITE);
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SetEvent(hReaderEvent);
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}
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WaitForSingleObject(hReaderEvent,INFINITE);
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InterlockedIncrement(&iReadEntry);
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assert(InterlockedExchange(&iWriteEntry, iWriteEntry) == 0);
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}
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}
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//-----------------------------------------------------------
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void
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Release(
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RWLOCK_TYPE lockType
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)
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/*++
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++*/
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{
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if (lockType == WRITER_LOCK)
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{
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InterlockedDecrement(&iWriteEntry);
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InterlockedDecrement(&iWriteCount);
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SetEvent(hMutex);
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ReleaseMutex(hWriterMutex);
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}
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else if(lockType == READER_LOCK)
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{
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InterlockedDecrement(&iReadEntry);
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if (InterlockedDecrement(&iReadCount) < 0)
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{
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ResetEvent(hReaderEvent);
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SetEvent(hMutex);
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}
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}
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}
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long GetReadCount()
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{
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return iReadCount+1;
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}
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long GetWriteCount()
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{
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return iWriteCount+1;
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}
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};
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//---------------------------------------------------------------------
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class CCMutex
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{
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HANDLE hMutex;
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public:
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CCMutex() : hMutex(NULL) {
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hMutex=CreateMutex(NULL, FALSE, NULL);
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}
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~CCMutex() {
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CloseHandle(hMutex);
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}
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DWORD
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Lock(
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DWORD dwWaitTime=INFINITE,
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BOOL bAlertable=FALSE
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)
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/*++
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--*/
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{
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return WaitForSingleObjectEx(
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hMutex,
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dwWaitTime,
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bAlertable
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);
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}
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BOOL
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Unlock()
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{
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return ReleaseMutex(hMutex);
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}
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};
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//---------------------------------------------------------------------------------
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class CCEvent
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{
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BOOL bManual;
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HANDLE hEvent;
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public:
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CCEvent(
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BOOL bManual,
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BOOL bInitState
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) :
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hEvent(NULL),
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bManual(bManual)
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/*++
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--*/
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{
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hEvent=CreateEvent(
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NULL,
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bManual,
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bInitState,
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NULL
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);
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}
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~CCEvent()
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{
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if( NULL != hEvent )
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{
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CloseHandle(hEvent);
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}
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}
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DWORD
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MsgLock(
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DWORD dwWaitTime = INFINITE
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)
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/*++
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--*/
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{
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HANDLE wait_event[1] = {hEvent};
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DWORD result ;
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MSG msg ;
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// The message loop lasts until we get a WM_QUIT message,
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// upon which we shall return from the function.
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while (TRUE)
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{
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// block-local variable
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// Read all of the messages in this next loop,
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// removing each message as we read it.
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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// If it's a quit message, we're out of here.
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if (msg.message == WM_QUIT)
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{
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return WAIT_ABANDONED;
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}
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// Otherwise, dispatch the message.
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DispatchMessage(&msg);
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} // End of PeekMessage while loop.
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// Wait for any message sent or posted to this queue
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// or for one of the passed handles be set to signaled.
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result = MsgWaitForMultipleObjects(
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1,
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wait_event,
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TRUE,
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dwWaitTime,
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QS_ALLINPUT | QS_ALLPOSTMESSAGE | QS_ALLEVENTS
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);
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// The result tells us the type of event we have.
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if (result == WAIT_OBJECT_0 + 1)
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{
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// New messages have arrived.
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// Continue to the top of the always while loop to
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// dispatch them and resume waiting.
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continue;
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}
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else
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{
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break;
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} // End of else clause.
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} // End of the always while loop.
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return result;
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}
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DWORD
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Lock(
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DWORD dwWaitTime=INFINITE,
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BOOL bAlertable=FALSE
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)
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/*++
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--*/
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{
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return WaitForSingleObjectEx(
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hEvent,
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dwWaitTime,
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bAlertable
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);
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}
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BOOL
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SetEvent()
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{
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return ::SetEvent(hEvent);
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}
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BOOL
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ResetEvent()
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{
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return ::ResetEvent(hEvent);
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}
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BOOL
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PulseEvent()
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{
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return ::PulseEvent(hEvent);
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}
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BOOL
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IsManual()
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{
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return bManual;
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}
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};
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#endif
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