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182 lines
4.0 KiB
182 lines
4.0 KiB
/*---------------------------------------------------------------------------
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File: TPooledDispatch.cpp
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Comments: Implementation of thread pool.
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(c) Copyright 1999, Mission Critical Software, Inc., All Rights Reserved
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Proprietary and confidential to Mission Critical Software, Inc.
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REVISION LOG ENTRY
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Revision By: Christy Boles
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Revised on 02/22/99 11:48:28
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---------------------------------------------------------------------------
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*/
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#ifdef USE_STDAFX
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#include "StdAfx.h"
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#else
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#include <windows.h>
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#endif
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#include "Common.hpp"
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#include "UString.hpp"
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#include "Tnode.hpp"
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#include "TPool.h"
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// maximum number of jobs allowed
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#define MAX_COUNT 5000000
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// executes a job from the thread pool
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int
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Job::Run()
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{
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MCSASSERT(m_pStartRoutine);
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m_Status = JobStatusRunning;
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m_ThreadID = GetCurrentThreadId();
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m_timeStarted = GetTickCount();
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m_result = (m_pStartRoutine)(m_pArgs);
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m_timeEnded = GetTickCount();
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m_Status = JobStatusFinished;
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return m_result;
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}
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// Thread entry point function used by all threads in the job pool
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// waits for a job and then executes it
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DWORD __stdcall
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ThreadEntryPoint(
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void * arg // in - pointer to job pool
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)
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{
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MCSASSERT(arg);
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TJobDispatcher * pPool = (TJobDispatcher *)arg;
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DWORD result = 0;
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BOOL bAbort = FALSE;
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do
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{
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if ( ! pPool->SignalForJob() )
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{
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// Now there should be a job waiting for us!
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Job * pJob = pPool->GetAvailableJob();
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if ( pJob )
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{
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result = pJob->Run();
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}
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else
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{
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bAbort = TRUE;
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}
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}
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else
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{
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result = (int)GetLastError();
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bAbort = TRUE;
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}
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}
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while ( ! bAbort );
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pPool->ThreadFinished();
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return result;
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}
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void
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TJobDispatcher::InitThreadPool(
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DWORD nThreads // in - number of threads to use
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)
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{
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BOOL bExisted;
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DWORD rc;
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DWORD ThreadID;
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HANDLE hThread;
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rc = m_sem.Create(NULL,0,MAX_COUNT, &bExisted);
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if ( ! rc && ! bExisted )
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{
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m_numThreads = nThreads;
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m_numActiveThreads = m_numThreads;
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// Construct the threads
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for ( UINT i = 0 ; i < nThreads ; i++ )
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{
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hThread = CreateThread(NULL,0,&ThreadEntryPoint,this,0,&ThreadID);
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CloseHandle(hThread);
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}
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}
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}
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DWORD // ret- OS return code
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TJobDispatcher::SignalForJob()
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{
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return m_sem.WaitSingle();
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}
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Job *
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TJobDispatcher::GetAvailableJob()
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{
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Job * pJob = NULL;
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if ( ! m_Aborting )
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{
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// get the first job from the 'waiting' list
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pJob = m_JobsWaiting.GetFirstJob();
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// and put it in the 'in progress' list
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if ( pJob )
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{
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m_JobsInProgress.InsertBottom(pJob);
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}
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else
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{
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MCSASSERT(m_JobsWaiting.Count() == 0);
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}
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}
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return pJob;
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}
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// Causes threads to stop when they finish their current job
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// any jobs that are waiting will not be executed.
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void
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TJobDispatcher::ShutdownThreads()
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{
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m_Aborting = TRUE;
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m_sem.Release(m_numThreads);
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// wait until all of our threads have exited, so we don't delete the thread pool out from under them.
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while ( m_numActiveThreads > 0 )
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{
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Sleep(100);
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}
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}
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// This function returns when all jobs are completed
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void TJobDispatcher::WaitForCompletion()
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{
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while ( UnfinishedJobs() )
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{
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Sleep(1000);
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}
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}
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// This functions returns the number of jobs that have not yet completed
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int
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TJobDispatcher::UnfinishedJobs()
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{
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int nUnfinished = 0;
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TNodeListEnum e;
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Job * j;
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nUnfinished += m_JobsWaiting.Count();
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for ( j = (Job*)e.OpenFirst(&m_JobsInProgress) ; j ; j = (Job*)e.Next() )
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{
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if ( j->GetStatus() != Job::JobStatusFinished )
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nUnfinished++;
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}
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return nUnfinished;
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}
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