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213 lines
4.9 KiB
213 lines
4.9 KiB
/**********************************************************************/
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/** Microsoft Windows/NT **/
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/** Copyright(c) Microsoft Corp., 1992 **/
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/**********************************************************************/
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/*
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w32thred.hxx
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Class declarations for the WIN32_THREAD class.
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<Multi-Line, more detailed synopsis>
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FILE HISTORY:
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KeithMo 21-Jan-1992 Created.
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*/
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#ifndef _W32THRED_HXX_
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#define _W32THRED_HXX_
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#include "w32sync.hxx"
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//
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// The enumerator contains all possible thread states.
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//
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typedef enum _THREAD_STATE
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{
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Embryonic, // thread has not been started yet
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Starting, // thread is in the process of starting
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Running, // thread is running normally
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Stopping, // thread is shutting down
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Dead, // thread has stopped
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Terminated // thread has been forcibly terminated
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} THREAD_STATE;
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/*************************************************************************
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NAME: WIN32_THREAD
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SYNOPSIS:
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INTERFACE: WIN32_THREAD - Class constructor.
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~WIN32_THREAD - Class destructor.
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PARENT: BASE
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USES:
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CAVEATS:
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NOTES:
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If pszLoadLibrary is specified, the thread will first LoadLibrary
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the library before beginning processing, then FreeLibraryAndExitThread
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after processing. Use this parameter if you are concerned that
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the thread might not terminate before the caller calls FreeLibrary;
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the extra LoadLibrary ensures that the library reference count will
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be >0 until the thread is finished.
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Do not call Terminate() if pszLoadLibrary is specified. The thread
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must exit via Exit(), DeleteAndExit(), or by Main() and PostMain()
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completing normally, if the library reference count is to remain
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correct.
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Do not delete the WIN32_THREAD object without deleting the thread
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if pszLoadLibrary is specified. The destructor calls through to
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Terminate().
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HISTORY:
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KeithMo 21-Jan-1992 Created.
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JonN 20-May-1993 Changed DeleteAndTerminate to DeleteAndExit
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JonN 30-Nov-1993 Added pszLoadLibrary
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**************************************************************************/
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DLL_CLASS WIN32_THREAD : public WIN32_SYNC_BASE
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{
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private:
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//
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// The thread ID & exit code for this thread.
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//
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UINT _idThread;
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UINT _nExitCode;
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//
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// These are the name and handle of the library to load and then free.
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//
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NLS_STR _nlsLoadLibrary;
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HINSTANCE _hLoadLibrary;
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//
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// This value contains the current state of the thread.
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//
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THREAD_STATE _state;
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//
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// We'll give a pointer to this method to the CreateThread API.
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//
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static DWORD StartThread( LPVOID lpParam );
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//
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// These private methods query/set the thread state.
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//
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THREAD_STATE QueryState( VOID ) const
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{ return _state; }
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VOID SetState( THREAD_STATE NewState )
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{ _state = NewState; }
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protected:
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//
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// This method will exit the thread. Since this method must
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// *never* be called by another thread, it is protected.
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//
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VOID Exit( UINT nExitCode );
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//
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// DeleteAndExit is like Exit() except it deletes "this".
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//
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// Warning: The thread must be allocated on the heap.
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// Execution should never be returned.
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//
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VOID DeleteAndExit( UINT nExitCode ) ;
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//
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// These methods are invoked by StartThread. These should
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// be replaced by private methods in the derived subclasses.
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//
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virtual APIERR PreMain( VOID );
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virtual APIERR Main( VOID );
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virtual APIERR PostMain( VOID );
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public:
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//
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// Usual constructor/destructor goodies.
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//
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WIN32_THREAD( BOOL fSuspended = FALSE,
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UINT cbStack = 0,
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const TCHAR * pszLoadLibrary = NULL );
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virtual ~WIN32_THREAD( VOID );
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//
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// Query the thread ID & exit code.
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//
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UINT QueryID( VOID ) const
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{ return _idThread; }
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UINT QueryExitCode( VOID ) const
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{ return _nExitCode; }
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//
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// Is the thread running?
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//
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BOOL IsRunning( VOID ) const
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{ return QueryState() == Running; }
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BOOL IsRunnable( VOID ) const
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{ return ( QueryState() == Starting ) ||
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( QueryState() == Running ) ||
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( QueryState() == Stopping ); }
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//
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// Set/Query thread priority.
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//
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APIERR SetPriority( INT nPriority );
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INT QueryPriority( VOID );
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//
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// Suspend/Resume thread.
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//
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APIERR Suspend( VOID );
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APIERR Resume( VOID );
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//
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// Put the thread to sleep.
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//
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VOID Sleep( UINT cMilliseconds );
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//
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// Terminate the thread.
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//
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APIERR Terminate( UINT nExitCode );
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}; // class WIN32_THREAD
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#endif // _W32THRED_HXX_
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