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68 lines
2.0 KiB
68 lines
2.0 KiB
############################################################################
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#
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# Copyright (C) 1999, Microsoft Corporation.
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#
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# All rights reserved.
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#
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############################################################################
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WMIUNICODE=1
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!include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
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SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
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UMTYPE=console
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UMENTRY=wmain
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TARGETNAME=Loader
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TARGETPATH=obj
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TARGETTYPE=PROGRAM
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# The TARGETLIBS macro specifies additional libraries to link against your target
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# image. Each library path specification should contain an asterisk (*)
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# where the machine-specific subdirectory name should go.
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TARGETLIBS= \
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$(WMIIDL_LIB) \
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$(STDLIBRARY_LIB) \
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$(WBEMCOMN_LIB) \
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$(WBEMINT_LIB) \
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$(SDK_LIB_PATH)\oleaut32.lib \
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$(SDK_LIB_PATH)\kernel32.lib \
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$(SDK_LIB_PATH)\advapi32.lib \
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$(SDK_LIB_PATH)\user32.lib \
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$(SDK_LIB_PATH)\gdi32.lib \
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$(SDK_LIB_PATH)\ole32.lib \
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$(SDK_LIB_PATH)\oleaut32.lib \
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$(SDK_LIB_PATH)\uuid.lib \
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$(SDK_LIB_PATH)\resutils.lib \
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$(SDK_LIB_PATH)\version.lib \
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$(SDK_LIB_PATH)\shell32.lib \
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$(SDK_LIB_PATH)\adsiid.lib \
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$(SDK_LIB_PATH)\activeds.lib \
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$(SDK_LIB_PATH)\gpedit.lib \
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$(SDK_LIB_PATH)\Userenv.lib \
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$(SDK_LIB_PATH)\msvcrt.lib
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# The INCLUDES variable specifies any include paths that are specific to
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# this source directory. Separate multiple paths with single
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# semicolons. Relative path specifications are okay.
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INCLUDES=$(INCLUDES); \
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$(WMIIDL_INC); \
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$(STDLIBRARY_INC); \
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$(WBEMCOMN_INC); \
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$(CORELIB_INC); \
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$(UTILLIB_INC); \
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..\CSE
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# The developer defines the SOURCES macro. It contains a list of all the
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# source files for this component. Specify each source file on a separate
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# line using the line-continuation character. This minimizes merge
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# conflicts if two developers are adding source files to the same component.
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SOURCES= \
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Loader.cpp
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C_DEFINES=$(C_DEFINES) /DREGISTER_PROXY_DLL
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WIN32_WINNT_VERSION=0x0400
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USER_C_FLAGS=/EHa
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USE_MSVCRT=1
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MSC_OPTIMIZATION=/Odi
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NTDEBUGTYPE=both
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