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389 lines
8.4 KiB
389 lines
8.4 KiB
//******************************************************************************
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//
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// EVTOOLS.CPP
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//
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// Copyright (C) 1996-1999 Microsoft Corporation
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//
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//******************************************************************************
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#include "precomp.h"
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#include <stdio.h>
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#include <wbemcomn.h>
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#include <evtools.h>
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#include <cominit.h>
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//*****************************************************************************
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//
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// Implementation:
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//
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// This class contains a queue of event handles. The top() one is always
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// signalled --- it corresponds to the turn that is currently allowed to
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// execute. Handles are added to the queue in GetInLine. Handles are removed
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// from the queue in EndTurn, at which time the next handle in line is
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// signalled.
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//
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// m_pCurrentTurn contains the pointer to the turn that has returned from from
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// WaitForTurn, but not from EndTurn. Note, that m_pCurrentTurn may be empty
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// even if a turn is scheduled to execute --- there is a gap between the time
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// when a turn's handle is signalled, and its WaitForTurn succeeds.
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//
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// However, it is guranteed that by the time a legitimate call to EndTurn is
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// made, m_pCurrentTurn contains the pointer to the turn in question, at which
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// time it is reset to NULL.
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//
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// An additional optimization is that if the same thread calls GetInLine
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// multiple times concurrently, we simply
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//
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//*****************************************************************************
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CExecLine::CExecLine() : m_pCurrentTurn(NULL), m_pLastIssuedTurn(NULL),
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m_dwLastIssuedTurnThreadId(0)
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{
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}
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CExecLine::~CExecLine()
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{
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// No need to do anything --- handles are closed by tokens
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// =======================================================
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}
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CExecLine::CTurn* CExecLine::GetInLine()
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{
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CInCritSec ics(&m_cs);
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//
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// First, check if this thread was the guy who got the last turn
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//
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if(m_pLastIssuedTurn && m_dwLastIssuedTurnThreadId == GetCurrentThreadId())
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{
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//
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// It is us --- just reuse that turn and be done with it
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//
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m_pLastIssuedTurn->AddRef();
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return m_pLastIssuedTurn;
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}
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//
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// Allocate a new turn
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//
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CTurn* pTurn = new CTurn;
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if(pTurn == NULL)
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return NULL;
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if(!pTurn->Init())
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{
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ERRORTRACE((LOG_ESS, "Unable to initialize turn: %d\n",
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GetLastError()));
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delete pTurn;
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return NULL;
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}
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//
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// Add its event to the queue
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//
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try
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{
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m_qTurns.push_back(pTurn);
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}
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catch( CX_MemoryException )
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{
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return NULL;
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}
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//
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// Check if we are currently executing
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//
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if(m_qTurns.size() == 1)
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{
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//
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// Release first in line
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//
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if(!ReleaseFirst())
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{
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//
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// Something went horribly wrong
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//
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ERRORTRACE((LOG_ESS, "Unable to release first turn: %d\n",
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GetLastError()));
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m_qTurns.pop_front();
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delete pTurn;
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return NULL;
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}
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}
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//
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// Mark ourselves as the last issued turn
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//
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m_pLastIssuedTurn = pTurn;
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m_dwLastIssuedTurnThreadId = GetCurrentThreadId();
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return pTurn;
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}
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// assumes in m_cs and m_qTurns is not empty
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BOOL CExecLine::ReleaseFirst()
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{
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return SetEvent(m_qTurns.front()->GetEvent());
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}
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DWORD CExecLine::WaitForTurn(CTurn* pTurn, DWORD dwTimeout)
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{
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// Wait for the turn event to be signaled
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// ======================================
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DWORD dwRes = WbemWaitForSingleObject(pTurn->GetEvent(), dwTimeout);
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{
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CInCritSec ics(&m_cs);
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if(dwRes == WAIT_OBJECT_0)
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{
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// Got it --- record this turn as executing
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// ========================================
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m_pCurrentTurn = pTurn;
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}
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}
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return dwRes;
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}
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BOOL CExecLine::EndTurn(CTurn* pTurn)
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{
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CInCritSec ics(&m_cs);
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// Check that this is the running turn
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// ===================================
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if(pTurn != m_pCurrentTurn)
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return FALSE;
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m_pCurrentTurn = NULL;
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// Delete the turn object
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// ======================
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if(pTurn->Release() > 0)
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{
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//
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// This is not the last incarnation of this turn. No further action is
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// required, as the same thread will call Wait and End again
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//
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return TRUE;
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}
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//
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// Remove the last issued turn if this is it
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//
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if(m_pLastIssuedTurn == pTurn)
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{
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m_pLastIssuedTurn = NULL;
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m_dwLastIssuedTurnThreadId = 0;
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}
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//
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// Pop its handle off the queue
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//
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m_qTurns.pop_front();
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//
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// Signal the next one
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//
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if(!m_qTurns.empty())
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return ReleaseFirst();
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else
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return TRUE;
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}
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BOOL CExecLine::DiscardTurn(ACQUIRE CTurn* pTurn)
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{
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CInCritSec ics(&m_cs);
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if(pTurn->Release() > 0)
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{
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//
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// This is not the last incarnation of this turn. No further action is
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// required
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//
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return TRUE;
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}
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else
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{
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// if pTurn is going away, we'd better make sure that we don't try to reuse it...
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// HMH 4/12/99, RAID 48420
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if (pTurn == m_pLastIssuedTurn)
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m_pLastIssuedTurn = NULL;
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}
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//
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// Search for it in the queue
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//
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BOOL bFound = FALSE;
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for(TTurnIterator it = m_qTurns.begin(); it != m_qTurns.end();)
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{
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if((*it) == pTurn)
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{
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//
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// erase it and continue
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//
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it = m_qTurns.erase(it);
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bFound = TRUE;
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break;
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}
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else
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it++;
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}
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if(!bFound)
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return FALSE;
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if(it == m_qTurns.begin() && it != m_qTurns.end())
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{
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//
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// Discarded turn was actually active --- signal the next one
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//
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ReleaseFirst();
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}
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return TRUE;
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}
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CExecLine::CTurn::CTurn() : m_hEvent(NULL), m_lRef(1)
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{
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}
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BOOL CExecLine::CTurn::Init()
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{
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m_dwOwningThreadId = GetCurrentThreadId();
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m_hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
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return (m_hEvent != NULL);
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}
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long CExecLine::CTurn::AddRef()
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{
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return InterlockedIncrement(&m_lRef);
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}
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long CExecLine::CTurn::Release()
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{
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long l = InterlockedDecrement(&m_lRef);
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if(l == 0)
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delete this;
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return l;
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}
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CExecLine::CTurn::~CTurn()
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{
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if(m_hEvent)
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CloseHandle(m_hEvent);
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}
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void* CExecLine::CTurn::operator new(size_t nSize)
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{
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return CTemporaryHeap::Alloc(nSize);
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}
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void CExecLine::CTurn::operator delete(void* p)
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{
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CTemporaryHeap::Free(p, sizeof(CExecLine::CTurn));
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}
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INTERNAL const SECURITY_DESCRIPTOR* GetSD( IWbemEvent* pEvent,ULONG* pcEvent )
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{
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static long mstatic_lSdHandle = -1;
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HRESULT hres;
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//
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// Get the SD from the event
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//
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_IWmiObject* pEventEx = NULL;
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pEvent->QueryInterface(IID__IWmiObject, (void**)&pEventEx);
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CReleaseMe rm1(pEventEx);
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if(mstatic_lSdHandle == -1)
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{
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pEventEx->GetPropertyHandleEx(SECURITY_DESCRIPTOR_PROPNAME, 0, NULL,
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&mstatic_lSdHandle);
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}
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const SECURITY_DESCRIPTOR* pSD = NULL;
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hres = pEventEx->GetArrayPropAddrByHandle(mstatic_lSdHandle, 0, pcEvent,
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(void**)&pSD);
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if(FAILED(hres) || pSD == NULL)
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return NULL;
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else
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return pSD;
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}
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HRESULT SetSD(IWbemEvent* pEvent, const SECURITY_DESCRIPTOR* pSD)
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{
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HRESULT hres;
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VARIANT vSd;
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VariantInit(&vSd);
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CClearMe cm1(&vSd);
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long lLength = GetSecurityDescriptorLength((SECURITY_DESCRIPTOR*)pSD);
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V_VT(&vSd) = VT_ARRAY | VT_UI1;
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SAFEARRAYBOUND sab;
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sab.cElements = lLength;
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sab.lLbound = 0;
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V_ARRAY(&vSd) = SafeArrayCreate(VT_UI1, 1, &sab);
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if(V_ARRAY(&vSd) == NULL)
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return WBEM_E_OUT_OF_MEMORY;
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BYTE* abSd = NULL;
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hres = SafeArrayAccessData(V_ARRAY(&vSd), (void**)&abSd);
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if(FAILED(hres))
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return WBEM_E_OUT_OF_MEMORY;
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CUnaccessMe uam(V_ARRAY(&vSd));
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memcpy(abSd, pSD, lLength);
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// Put it into the consumer
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// ========================
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hres = pEvent->Put(SECURITY_DESCRIPTOR_PROPNAME, 0, &vSd, 0);
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return hres;
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}
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CTempMemoryManager CTemporaryHeap::mstatic_Manager;
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/*
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CTemporaryHeap::CHeapHandle CTemporaryHeap::mstatic_HeapHandle;
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CTemporaryHeap::CHeapHandle::CHeapHandle()
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{
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m_hHeap = HeapCreate(0, 0, 0);
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}
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CTemporaryHeap::CHeapHandle::~CHeapHandle()
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{
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HeapDestroy(m_hHeap);
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}
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*/
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