Source code of Windows XP (NT5)
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#ifndef __OBJACCES_H__
#define __OBJACCES_H__
#include <wbemint.h>
#include <wstring.h>
#include <comutl.h>
#include <arrtempl.h>
#include <unk.h>
#include <map>
#include <vector>
#include <set>
#include <wstlallc.h>
#include "wmimsg.h"
typedef CWbemPtr<_IWmiObject> _IWmiObjectP;
typedef std::vector< _IWmiObjectP, wbem_allocator<_IWmiObjectP> > ObjectArray;
/****************************************************************************
CPropAccessor - base class for all prop accessors. Property Accessors are
passed back from the GetPropHandle() method of IWmiObjectAccessFactory.
*****************************************************************************/
class CPropAccessor : public CUnk
{
protected:
//
// if the object we're accessing is not a top level object, then we'll
// have a parent accessor to get it. Cannot hold reference here,
// because in some cases the parent may hold a reference on the child and
// we'd have a circular reference. It will not be possible though for a
// parent to be deleted out from the child.
//
CPropAccessor* m_pParent;
//
// Accessor to delegate to. Sometimes, once a prop accessor is
// handed out, we learn more about the property ( e.g. its type )
// and it would be beneficial to have the original accessor delegate
// to a more efficient one. we don't hold a reference here because
// the delegate will assume ownership of this object and will hold
// a reference on it. Holding a reference to the delegate would cause
// a circular reference.
//
CPropAccessor* m_pDelegateTo;
//
// whenever a prop accessor is replaced by a more efficient one, it
// is removed from the map. Since the map holds onto the ref that
// keeps the accessor alive, we need to the new accessor be responsible
// for cleaning up the original one. The original one is potentially
// still being used by the client ( but now delegates to the new accessor )
// ane we have to keep it alive for the lifetime of the access factory.
//
CWbemPtr<CPropAccessor> m_pResponsibleFor;
//
// level of the property - 0 means its a property on a top level object.
//
int m_nLevel;
HRESULT GetParentObject( ObjectArray& raObjects, _IWmiObject** ppParent );
void* GetInterface( REFIID ) { return NULL; }
public:
CPropAccessor( CPropAccessor* pParent )
: m_pParent( pParent ), m_pDelegateTo( NULL )
{
if ( pParent == NULL )
m_nLevel = 0;
else
m_nLevel = pParent->GetLevel() + 1;
}
int GetLevel() const { return m_nLevel; }
CPropAccessor* GetParent() { return m_pParent; }
enum AccessorType_e { e_Simple, e_Fast, e_Embedded };
virtual ~CPropAccessor() {}
virtual HRESULT GetProp( ObjectArray& raObjects,
DWORD dwFlags,
VARIANT* pvar,
CIMTYPE* pct ) = 0;
virtual HRESULT PutProp( ObjectArray& raObjects,
DWORD dwFlags,
VARIANT* pvar,
CIMTYPE ct ) = 0;
virtual AccessorType_e GetType() = 0;
void AssumeOwnership( CPropAccessor* pAccessor )
{
m_pResponsibleFor = pAccessor;
}
void DelegateTo( CPropAccessor* pAccessor )
{
m_pDelegateTo = pAccessor;
}
};
typedef CWbemPtr<CPropAccessor> CPropAccessorP;
typedef std::map< WString,
CPropAccessorP,
WSiless,
wbem_allocator<CPropAccessorP> > PropAccessMap;
/*****************************************************************************
CEmbeddedPropAccessor - accessor for an embedded object property.
This impl caches the embedded object that is accessed to optimize
subsequent accesses.
******************************************************************************/
class CEmbeddedPropAccessor : public CPropAccessor
{
//
// name of the embedded object property.
//
WString m_wsName;
//
// the index in the object array where the embedded obj will be cached
// when accessed for the first time.
//
long m_lObjIndex;
//
// child accessors for the embedded object.
//
PropAccessMap m_mapPropAccess;
friend class CObjectAccessFactory;
public:
CEmbeddedPropAccessor( LPCWSTR wszName,
long lObjIndex,
CPropAccessor* pParent = NULL )
: CPropAccessor( pParent ), m_wsName( wszName ), m_lObjIndex( lObjIndex )
{
}
HRESULT GetProp( ObjectArray& raObjects,
DWORD dwFlags,
VARIANT* pvar,
CIMTYPE* pct );
HRESULT PutProp( ObjectArray& raObjects,
DWORD dwFlags,
VARIANT* pvar,
CIMTYPE ct );
AccessorType_e GetType() { return e_Embedded; }
int GetObjectIndex() { return m_lObjIndex; }
};
/*****************************************************************************
CSimplePropAccessor - simple accessor for non-embedded object properties.
******************************************************************************/
class CSimplePropAccessor : public CPropAccessor
{
//
// name of the embedded object property.
//
WString m_wsName;
public:
CSimplePropAccessor( LPCWSTR wszName, CPropAccessor* pParent = NULL )
: CPropAccessor( pParent ), m_wsName( wszName ) { }
HRESULT GetProp( ObjectArray& raObjects,
DWORD dwFlags,
VARIANT* pvar,
CIMTYPE* pct );
HRESULT PutProp( ObjectArray& raObjects,
DWORD dwFlags,
VARIANT* pvar,
CIMTYPE ct );
AccessorType_e GetType() { return e_Simple; }
};
/*****************************************************************************
CFastPropAccessor - fast accessor base for non-embedded object properties.
Is used when the type of the property is known at property handle creation.
******************************************************************************/
class CFastPropAccessor : public CPropAccessor
{
protected:
long m_lHandle;
CIMTYPE m_ct;
public:
CFastPropAccessor( long lHandle, CIMTYPE ct, CPropAccessor* pParent=NULL )
: CPropAccessor( pParent ), m_lHandle( lHandle ), m_ct( ct ) { }
HRESULT GetProp( ObjectArray& raObjects,
DWORD dwFlags,
VARIANT* pvar,
CIMTYPE* pct );
HRESULT PutProp( ObjectArray& raObjects,
DWORD dwFlags,
VARIANT* pvar,
CIMTYPE ct );
AccessorType_e GetType() { return e_Fast; }
virtual HRESULT ReadValue( _IWmiObject* pObj, VARIANT* pvar ) = 0;
virtual HRESULT WriteValue( _IWmiObject* pObj, VARIANT* pvar ) = 0;
};
/*****************************************************************************
CStringPropAccessor
******************************************************************************/
class CStringPropAccessor : public CFastPropAccessor
{
public:
CStringPropAccessor( long lHandle, CIMTYPE ct, CPropAccessor* pParent=NULL)
: CFastPropAccessor( lHandle, ct, pParent ) { }
HRESULT ReadValue( _IWmiObject* pObj, VARIANT* pvar );
HRESULT WriteValue( _IWmiObject* pObj, VARIANT* pvar );
};
/****************************************************************************
CObjectAccessFactory - impl for IWmiObjectAccessFactory
*****************************************************************************/
class CObjectAccessFactory
: public CUnkBase<IWmiObjectAccessFactory, &IID_IWmiObjectAccessFactory>
{
_IWmiObjectP m_pTemplate;
PropAccessMap m_mapPropAccess;
long m_lIndexGenerator;
HRESULT FindOrCreateAccessor( LPCWSTR wszPropElem,
BOOL bEmbedded,
CPropAccessor* pParent,
CPropAccessor** ppAccessor );
public:
CObjectAccessFactory( CLifeControl* pControl )
: CUnkBase<IWmiObjectAccessFactory,&IID_IWmiObjectAccessFactory>(pControl),
m_lIndexGenerator(1)
{
}
STDMETHOD(SetObjectTemplate)( IWbemClassObject* pTemplate );
STDMETHOD(GetObjectAccess)( IWmiObjectAccess** ppAccess );
STDMETHOD(GetPropHandle)( LPCWSTR wszProp, DWORD dwFlags, LPVOID* ppHdl );
};
/****************************************************************************
CObjectAccess - impl for IWmiObjectAccess.
*****************************************************************************/
class CObjectAccess : public CUnkBase<IWmiObjectAccess,&IID_IWmiObjectAccess>
{
ObjectArray m_aObjects;
class CEmbeddedPropAccessorCompare
{
public:
bool operator() ( const CEmbeddedPropAccessor* pA,
const CEmbeddedPropAccessor* pB ) const
{
bool bRet;
if ( !(pA == pB) )
if ( pA->GetLevel() == pB->GetLevel() )
bRet = pA < pB;
else
bRet = pA->GetLevel() > pB->GetLevel();
else
bRet = FALSE;
return bRet;
}
};
typedef std::set< CEmbeddedPropAccessor*,
CEmbeddedPropAccessorCompare,
wbem_allocator<CEmbeddedPropAccessor*> > EmbeddedPropAccessSet;
EmbeddedPropAccessSet m_setEmbeddedAccessorsToCommit;
public:
CObjectAccess( CLifeControl* pControl )
: CUnkBase<IWmiObjectAccess,&IID_IWmiObjectAccess> ( pControl ) {}
STDMETHOD(SetObject)( IWbemClassObject* pObj );
STDMETHOD(GetObject)( IWbemClassObject** ppObj );
//
// should support flags that describe what is going to be done
// with the value. If it's going to be put into another object then
// we'll give back a value which can only be used for that purpose. More
// efficient. e.g. we could use the get/put prop pointer methods
//
STDMETHOD(GetProp)( LPVOID pHdl,
DWORD dwFlags,
VARIANT* pvar,
CIMTYPE* pct );
STDMETHOD(PutProp)( LPVOID pHdl,
DWORD dwFlags,
VARIANT* pvar,
CIMTYPE ct );
STDMETHOD(CommitChanges)();
};
#endif // __OBJACCES_H__