Source code of Windows XP (NT5)
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388 lines
9.1 KiB

;++
;
; Module Name:
;
; trap.asm
;
; Author:
;
; Thomas Parslow [tomp]
;
; Created:
;
; 15-Jan-91
;
;
; Description:
;
; x86 exception code
;
;
include su.inc
;
; Exception Routing Table:
; ~~~~~~~~~~~~~~~~~~~~~~~~
; When an exception occurs in the SU module or before the OS loader
; is able to setup its own IDT, control is vectored to one of the
; Trap0 though TrapF labels. We push a number on the stack identifying
; the exception number and then jump to code that pushes the register set
; onto the stack. We then call a general purpose C routine that will dump
; the register contents, the trap number, and error code information
; onto the display.
;
_TEXT segment para use16 public 'CODE'
ASSUME CS: _TEXT, DS: DGROUP, SS: DGROUP
.386p
extrn _TrapHandler:near
extrn _putx:near
extrn _GDTregister:fword
extrn _IDTregister:fword
extrn _InDebugger:word
extrn SaveSP:word
public Trap0,Trap1,Trap2,Trap3,Trap4,Trap5,Trap6,Trap7
public Trap8,Trap9,TrapA,TrapB,TrapC,TrapD,TrapE,TrapF
Trap0: TRAP_NUMBER 0,MakeTrapFrame
Trap1: TRAP_NUMBER 1,MakeTrapFrame
Trap2: TRAP_NUMBER 2,MakeTrapFrame
Trap3: TRAP_NUMBER 3,MakeTrapFrame
Trap4: TRAP_NUMBER 4,MakeTrapFrame
Trap5: TRAP_NUMBER 5,MakeTrapFrame
Trap6: TRAP_NUMBER 6,MakeTrapFrame
Trap7: TRAP_NUMBER 7,MakeTrapFrame
Trap8: TRAP_NUMBER 8,MakeTrapFrame
Trap9: TRAP_NUMBER 9,MakeTrapFrame
TrapA: TRAP_NUMBER 0Ah,MakeTrapFrame
TrapB: TRAP_NUMBER 0Bh,MakeTrapFrame
TrapC: TRAP_NUMBER 0Ch,MakeTrapFrame
TrapD: TRAP_NUMBER 0Dh,MakeTrapFrame
TrapE: TRAP_NUMBER 0Eh,MakeTrapFrame
TrapF: TRAP_NUMBER 0Fh,MakeTrapFrame
;
; We save the user's register contents here on the stack and call
; a C routine to display those contents.
; Uses 42 bytes of stack. (40 for frame)
;
; Note that we build a stack frame that's independent of the code and
; stack segments' "size" during execution. That way whether we enter
; with a 16bit or 32bit stack, the arguments frame is exacely the same.
;
MakeTrapFrame:
mov eax,esp
push ecx
push edx
push ebx
push eax ; (eax)=(esp)
push ebp
push esi
push edi
mov ax,ds
push ax
mov ax,es
push ax
mov ax,fs
push ax
mov ax,gs
push ax
mov ax,ss
push ax
mov eax,cr3
push eax
mov eax,cr2
push eax
mov eax,cr0
push eax
mov eax,dr6
push eax
str ax
push ax
;
; Clear out debug register signals
;
xor eax,eax
mov dr6,eax
;
; Get a known good data segment
;
mov ax,SuDataSelector
mov ds,ax
;
; Save system registers
;
mov bx,offset DGROUP:_GDTregister
sgdt fword ptr [bx]
mov bx,offset DGROUP:_IDTregister
sidt fword ptr [bx]
;
; Is the exception frame on a 16bit or 32bit stack?
;
mov ax,ss
cmp ax,KeDataSelector
je Trap32
cmp ax,DbDataSelector
jne mtf8
;
; Most likely we took a trap while initializing the 386 kernel debugger
; So we've got a 16bit stack that isn't ours. We need to move
; the stack frame onto the SU module's stack.
jmp Trap16
mtf8:
;
; Frame on a our 16bit stack so just call the trap dump routine
;
mov bx,offset DGROUP:SaveSP
mov [bx],sp
call _TrapHandler
;
; Get rid of the junk we saved just to display
;
pop eax ; get rid of ebp pushed for other returns
add sp,ExceptionFrame.Fgs
;
; Reload the user's context and return to 16bit code
;
pop gs
pop fs
pop es
pop ds
pop edi
pop esi
pop ebp
pop eax
pop ebx
pop edx
pop ecx
pop eax ; get rid of trap #
pop eax ; get original eax
add esp,4 ; get rid of error code
;
; Pop IRET frame and return to where the trap occured
;
OPSIZE
iret
Trap32:
;
; The exception frame is on a 32bit stack so we must setup a 16bit
; stack and then move the exception frame on to it before calling
; the trap dump routine.
;
mov ebx,esp
;
; Setup a known good stack
;
mov ax,SuDataSelector
mov ss,ax
mov sp,EXPORT_STACK
;
; Copy the exception frame to the new stack
;
mov ecx, (size ExceptionFrame)/2 ; # of words in frame
mov esi,ebx ; (esi) = offset of argument frame
push KeDataSelector ; (ax) = Flat 32bit segment selector
pop ds ; (ds:esi) points to argument frame
push ss ;
pop es ; (es) = 16bit stack selector
sub sp, size ExceptionFrame ; make room for the arguments
xor edi,edi ; clear out upper 16bits of edi
mov di,sp ; (es:edi) points to top of stack
;
; Loop and copy a word at a time.
;
msf1:
mov ax,[esi]
mov es:[edi],ax
add esi,2
add edi,2
loop msf1
push es ;
pop ds ; put 16bit selector back into ds
;
; Now call the general purpose exception handler
;
push ebx ; save esp for return
;
; Save SP in order to restore the stack in case we
; take a fault in the debugger
;
mov bx,offset DGROUP:SaveSP
mov [bx],sp
call _TrapHandler
IFDEF DEBUG0
public DebugReturn
DebugReturn:
ENDIF ;DEBUG
pop ebx
;
; We may have changed the flags while in the debugger. Copy the
; new eflag to the iret frame. After we restore the original stack
; pointers.
;
mov bp,sp
mov ecx,[bp].Feflags
mov ax,KeDataSelector
mov ss,ax
mov esp,ebx
mov [esp].Feflags,ecx
;
; Get rid of the junk we saved just to display
;
add esp,ExceptionFrame.Fgs
;
; Reload the user's context
;
pop gs
pop fs
pop es
pop ds
pop edi
pop esi
pop ebp
pop eax
pop ebx
pop edx
pop ecx
pop eax ; get rid of trap #
pop eax ; get original eax
add esp,4 ; get rid of error code
;
; Pop IRET frame and return to where the trap occured
;
OPSIZE
iret
Trap16:
; The exception frame is on a 16bit stack that isn't ours. So we must
; move the exception frame on to the SU module's stack before calling
; the trap dump routine.
;
mov ebx,esp
;
; Setup a known good stack
;
mov ax,SuDataSelector
mov ss,ax
mov sp,EXPORT_STACK
;
; Copy the exception frame to the new stack
;
mov ecx, (size ExceptionFrame)/2
mov si,bx ; (esi) = offset of argument frame
push DbDataSelector ;
pop ds ; (ds:esi) points to argument frame
push ss ;
pop es ; (es) = 16bit stack selector
sub sp, size ExceptionFrame ; make room for the arguments
mov di,sp ; (es:edi) points to top of stack
;
; Loop and copy a word at a time.
;
Trap16_10:
mov ax,[si]
mov es:[di],ax
add si,2
add di,2
loop Trap16_10
push es ;
pop ds ; put 16bit selector back into ds
;
; Now call the general purpose exception handler
;
push ebx ; save (original esp) for return
;
; Save SP in order to restore the stack in case we
; take a fault in the debugger
;
mov bx,offset DGROUP:SaveSP
mov [bx],sp
call _TrapHandler
IFDEF DEBUG0
public Debug16Return
Debug16Return:
ENDIF ;DEBUG
pop ebx
;
; We may have changed the flags while in the debugger. Copy the
; new eflag to the iret frame. After we restore the original stack
; pointers.
;
mov bp,sp
mov ecx,dword ptr [bp].Feflags
mov ax,DbDataSelector
mov ss,ax
mov esp,ebx
mov dword ptr ss:[bx].Feflags,ecx
;
; Get rid of the junk we saved just to display
;
add sp,ExceptionFrame.Fgs
;
; Reload the user's context
;
pop gs
pop fs
pop es
pop ds
pop edi
pop esi
pop ebp
pop eax
pop ebx
pop edx
pop ecx
pop eax ; get rid of trap #
pop eax ; get original eax
add esp,4 ; get rid of error code
;
; Pop IRET frame and return to where the trap occured
;
OPSIZE
iret
_TEXT ends
end