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354 lines
7.2 KiB
354 lines
7.2 KiB
/*++
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Copyright (c) 1996 Microsoft Corporation
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Module Name:
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queue.c
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Abstract:
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Generic efficient queue package.
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Author:
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John Vert (jvert) 12-Jan-1996
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Revision History:
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--*/
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#include "clusrtlp.h"
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DWORD
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ClRtlInitializeQueue(
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PCL_QUEUE Queue
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)
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/*++
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Routine Description:
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Initializes a queue for use.
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Arguments:
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Queue - Supplies a pointer to a queue structure to initialize
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Return Value:
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ERROR_SUCCESS if successful
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Win32 error code otherwise.
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--*/
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{
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DWORD Status;
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InitializeListHead(&Queue->ListHead);
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InitializeCriticalSection(&Queue->Lock);
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Queue->Count = 0;
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Queue->Event = CreateEvent(NULL,
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TRUE,
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FALSE,
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NULL);
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if (Queue->Event == NULL) {
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Status = GetLastError();
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DeleteCriticalSection(&Queue->Lock);
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} else {
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Queue->Abort = CreateEvent(NULL,
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TRUE,
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FALSE,
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NULL);
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if (Queue->Abort == NULL) {
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Status = GetLastError();
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CloseHandle(Queue->Event);
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DeleteCriticalSection(&Queue->Lock);
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} else {
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Status = ERROR_SUCCESS;
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}
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}
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return(Status);
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}
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VOID
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ClRtlDeleteQueue(
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IN PCL_QUEUE Queue
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)
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/*++
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Routine Description:
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Releases all resources used by a queue.
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Arguments:
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Queue - supplies the queue to be deleted
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Return Value:
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None.
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--*/
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{
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DeleteCriticalSection(&Queue->Lock);
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CloseHandle(Queue->Event);
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CloseHandle(Queue->Abort);
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//
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// Zero the memory in order to cause grief to people who try
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// and use a deleted queue.
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//
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ZeroMemory(Queue, sizeof(CL_QUEUE));
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}
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VOID
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ClRtlRundownQueue(
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IN PCL_QUEUE Queue,
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OUT PLIST_ENTRY ListHead
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)
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/*++
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Routine Description:
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Runs down a queue that is about to be destroyed. Any threads currently
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waiting on the queue are unwaited (ClRtlRemoveHeadQueue will return NULL)
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and the contents of the queue (if any) are returned to the caller for
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cleanup.
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Arguments:
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Queue - supplies the queue to be rundown
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ListHead - returns the list of items currently in the queue.
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Return Value:
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None.
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--*/
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{
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EnterCriticalSection(&Queue->Lock);
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//
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// Set the aborted event to awaken any threads currently
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// blocked on the queue.
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//
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SetEvent(Queue->Abort);
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//
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// Move the contents of the list into the passed in listhead
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//
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if (IsListEmpty(&Queue->ListHead)) {
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InitializeListHead(ListHead);
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} else {
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*ListHead = Queue->ListHead;
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ListHead->Flink->Blink = ListHead;
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ListHead->Blink->Flink = ListHead;
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}
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Queue->ListHead.Flink = Queue->ListHead.Blink = NULL;
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Queue->Count = 0;
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LeaveCriticalSection(&Queue->Lock);
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}
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PLIST_ENTRY
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ClRtlRemoveHeadQueue(
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IN PCL_QUEUE Queue
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)
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/*++
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Routine Description:
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Removes the item at the head of the queue. If the queue is empty,
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blocks until an item is inserted into the queue.
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Arguments:
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Queue - Supplies the queue to remove an item from.
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Return Value:
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Pointer to list entry removed from the head of the queue.
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--*/
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{
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return(ClRtlRemoveHeadQueueTimeout(Queue, INFINITE,NULL,NULL));
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}
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PLIST_ENTRY
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ClRtlRemoveHeadQueueTimeout(
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IN PCL_QUEUE Queue,
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IN DWORD dwMilliseconds,
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IN CLRTL_CHECK_HEAD_QUEUE_CALLBACK pfnCallback,
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IN OUT PVOID pvContext
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)
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/*++
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Routine Description:
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Removes the item at the head of the queue. If the queue is empty,
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blocks until an item is inserted into the queue.
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Arguments:
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Queue - Supplies the queue to remove an item from.
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Timeout - Supplies a timeout value that specifies the relative
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time, in milliseconds, over which the wait is to be completed.
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Callback - Checks to see whether we should return the event if
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we find one. This simulates a peek.
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Context - Caller-defined data to be passed in with callback.
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Return Value:
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Pointer to list entry removed from the head of the queue.
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NULL if the wait times out, the queue is run down, or the name exceeds
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the buffer length. If this routine returns NULL, GetLastError
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will return ERROR_INVALID_HANDLE (if the queue has been rundown),
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WAIT_TIMEOUT (to indicate a timeout has occurred)
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--*/
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{
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DWORD Status;
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PLIST_ENTRY Entry;
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BOOL Empty;
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HANDLE WaitArray[2];
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Retry:
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if (Queue->Count == 0) {
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//
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// Block until something is inserted on the queue
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//
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WaitArray[0] = Queue->Abort;
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WaitArray[1] = Queue->Event;
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Status = WaitForMultipleObjects(2, WaitArray, FALSE, dwMilliseconds);
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if ((Status == WAIT_OBJECT_0) ||
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(Status == WAIT_FAILED)) {
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//
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// The queue has been rundown, return NULL immediately.
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//
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SetLastError(ERROR_INVALID_HANDLE);
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return(NULL);
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} else if (Status == WAIT_TIMEOUT) {
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SetLastError(WAIT_TIMEOUT);
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return(NULL);
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}
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CL_ASSERT(Status == 1);
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}
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//
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// Lock the queue and try to remove something
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//
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EnterCriticalSection(&Queue->Lock);
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if (Queue->Count == 0) {
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//
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// Somebody got here before we did, drop the lock and retry
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//
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LeaveCriticalSection(&Queue->Lock);
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goto Retry;
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}
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CL_ASSERT(!IsListEmpty(&Queue->ListHead));
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if ( NULL != pfnCallback ) {
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//
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// We've got a callback function - if it returns ERROR_SUCCESS then dequeue.
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// Otherwise return NULL and SetLastError to whatever error code the callback returns.
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//
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Entry = (&Queue->ListHead)->Flink;
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Status = (*pfnCallback)( Entry, pvContext );
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if ( ERROR_SUCCESS == Status ) {
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//
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// The entry is appropriate to pass back.
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//
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Entry = RemoveHeadList(&Queue->ListHead);
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} else {
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Entry = NULL;
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}
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} else {
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Entry = RemoveHeadList(&Queue->ListHead);
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Status = ERROR_SUCCESS;
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}
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//
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// Only decrement the count if we removed the event
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//
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if ( NULL != Entry ) {
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//
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// Decrement count and check for empty list.
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//
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if (--Queue->Count == 0) {
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//
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// The queue has transitioned from full to empty,
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// reset the event.
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//
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CL_ASSERT(IsListEmpty(&Queue->ListHead));
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ResetEvent(Queue->Event);
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}
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}
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LeaveCriticalSection(&Queue->Lock);
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SetLastError( Status );
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return(Entry);
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}
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VOID
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ClRtlInsertTailQueue(
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IN PCL_QUEUE Queue,
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IN PLIST_ENTRY Item
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)
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/*++
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Routine Description:
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Inserts a new entry on the tail of the queue.
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Arguments:
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Queue - Supplies the queue to add the entry to.
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Item - Supplies the entry to be added to the queue.
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Return Value:
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None.
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--*/
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{
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EnterCriticalSection(&Queue->Lock);
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InsertTailList(&Queue->ListHead, Item);
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if (++Queue->Count == 1) {
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//
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// The queue has transitioned from empty to full, set
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// the event to awaken any waiters.
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//
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SetEvent(Queue->Event);
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}
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LeaveCriticalSection(&Queue->Lock);
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}
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