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209 lines
5.9 KiB
209 lines
5.9 KiB
#ifndef __VAPPLICATION_HPP
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#define __VAPPLICATION_HPP
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#ifndef VWCL_WRAP_WINDOWS_ONLY
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#include "vPtrArray.hpp"
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#endif
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#include "vSimpleString.hpp"
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// <VDOC<CLASS=VApplication><DESC=Encapsulation of startup code, window handling logic, and support for internationalization><FAMILY=VWCL Core><AUTHOR=Todd Osborne ([email protected])>VDOC>
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class VApplication
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{
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public:
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VApplication()
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{
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// Initialize
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m_hInstance = NULL;
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m_hResource = NULL;
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#ifdef VWCL_INIT_OLE
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m_hrOleInitialize = E_UNEXPECTED;
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#endif
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#ifndef _CONSOLE
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#ifndef VWCL_WRAP_WINDOWS_ONLY
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m_nCommandShow = 0;
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m_nLastKnownMapIndex = -1;
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ZeroMemory(&m_CurrentMessage, sizeof(m_CurrentMessage));
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#endif
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m_hIcon = NULL;
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m_pMainWindow = NULL;
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#endif
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}
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virtual ~VApplication()
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{
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// Verify all allocated maps are gone
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#ifndef _CONSOLE
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#ifndef VWCL_WRAP_WINDOWS_ONLY
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while ( m_listWindowMaps.Size() )
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FreeWindowMap((LPVWCL_WINDOW_MAP)m_listWindowMaps[0]);
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#endif
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#endif
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// Free OLE
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#ifdef VWCL_INIT_OLE
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if ( SUCCEEDED(m_hrOleInitialize) )
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OleUninitialize();
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#endif
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}
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#ifndef _CONSOLE
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#ifndef VWCL_WRAP_WINDOWS_ONLY
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// Allocate and initialize a window map object and add to list of maps
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LPVWCL_WINDOW_MAP AllocWindowMap(VWindow* pWindow, HWND hWnd = NULL);
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#endif
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#endif
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// Get / Set the title for this application
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LPCTSTR AppTitle(LPCTSTR lpszAppTitle)
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{ m_strAppTitle.String(lpszAppTitle); return m_strAppTitle.String(); }
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LPCTSTR AppTitle()
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{ return m_strAppTitle.String(); }
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// Get / Set the current open file
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LPCTSTR CurrentFile()
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{ return m_strCurrentFile.String(); }
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LPCTSTR CurrentFile(LPCTSTR lpszFileName, BOOL bUpdateCaption = TRUE);
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#ifndef _CONSOLE
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#ifndef VWCL_WRAP_WINDOWS_ONLY
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// Setup mappings of VWindow object to Windows window handle, and subclass non-VWCL class windows
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BOOL Attach(VWindow* pWindow, HWND hWnd);
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// Remove any subclassing from the VWindow object, but do not destroy the window.
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// This function has no effect on VWCL registered and instantiated windows
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void Detach(VWindow* pWindow);
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// Free a window map object and remove from list of maps
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void FreeWindowMap(LPVWCL_WINDOW_MAP lpMap);
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#endif
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// Get command show param (the ShowWindow() API SW_xxx Constant)
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int GetCommandShow()
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{ return m_nCommandShow; }
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#ifndef VWCL_WRAP_WINDOWS_ONLY
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// Get the message currently being processed
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LPMSG GetCurrentMessage()
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{ return &m_CurrentMessage; }
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#endif
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#endif
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// Get instance handle
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HINSTANCE GetInstanceHandle()
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{ assert(m_hInstance); return m_hInstance; }
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#ifndef _CONSOLE
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#ifndef VWCL_WRAP_WINDOWS_ONLY
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// Return the global WindowProc() procedure used by all VWCL windows
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WNDPROC GetWindowProc()
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{ return WindowProc; }
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#endif
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// Get / Set icon
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HICON Icon()
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{ return m_hIcon; }
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HICON Icon(HICON hIcon)
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{ m_hIcon = hIcon; return m_hIcon; }
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#endif
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// Initialize class library, application startup, and register window classes
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// The icon and menu names will be used only for main window objects. You can optionally
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// provide a background color to use for registered window classes. One function is provided
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// for when windowing applications are being built, and others for when a console app is
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#ifndef _CONSOLE
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BOOL Initialize(HINSTANCE hInstance, int nCommandShow, UINT nIDMenu, UINT nIDIcon, HBRUSH hBackgroundBrush = (HBRUSH)(COLOR_WINDOW + 1));
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#else
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BOOL Initialize(HINSTANCE hInstance)
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{
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assert(hInstance);
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// Global application object should be uninitialized, you are walking on it!
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assert(m_hInstance == NULL);
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m_hInstance = hInstance;
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// Initialize Component Object Model
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#ifdef VWCL_INIT_OLE
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m_hrOleInitialize = OleInitialize(NULL);
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if ( FAILED(m_hrOleInitialize) )
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return FALSE;
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#endif
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return TRUE;
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}
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#endif
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// Returns TRUE if class library has been initialized (Instance handle set)
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BOOL IsInitialized()
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{ return (m_hInstance) ? TRUE : FALSE; }
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#ifndef _CONSOLE
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// Get / Set main window pointer
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VWindow* MainWindow()
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{ return m_pMainWindow; }
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VWindow* MainWindow(VWindow* pWindow)
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{ m_pMainWindow = pWindow; return m_pMainWindow; }
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#endif
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// / Get / Set the resource handle. By default this is the same as instance
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HINSTANCE ResourceHandle()
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{ assert(m_hResource); return m_hResource; }
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HINSTANCE ResourceHandle(HINSTANCE hResource)
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{ assert(hResource); m_hResource = hResource; return m_hResource; }
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#ifndef _CONSOLE
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#ifndef VWCL_WRAP_WINDOWS_ONLY
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// Create a window using specified CREATESTRUCT and call Attach()
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// to attach it to a VWindow object, and add to map. All memory
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// allocations (AllocWindowMap) will be done for calling code
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BOOL VCreateWindow(VWindow* pWindow, LPCREATESTRUCT lpCreateStruct, BOOL bDontCallPostCreateWindow = FALSE);
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// Get a VWindow pointer when a HWND is known. Returns NULL on failure
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VWindow* VWindowFromHandle(HWND hWnd);
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#endif
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#endif
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protected:
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#ifndef _CONSOLE
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#ifndef VWCL_WRAP_WINDOWS_ONLY
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// Resolves hWnd to VWindow objects and dispatches message
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LRESULT HandleMessage(HWND hWnd, UINT nMessage, WPARAM wParam, LPARAM lParam);
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// Shared window procedure by all VWindow and derived objects. This function
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// simply resolves the global application object and calls VWindow object to handle message
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static LRESULT CALLBACK WindowProc(HWND hWnd, UINT nMessage, WPARAM wParam, LPARAM lParam);
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#endif
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#endif
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private:
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// Embedded Members
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HINSTANCE m_hInstance;
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HINSTANCE m_hResource;
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VSimpleString m_strAppTitle;
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VSimpleString m_strCurrentFile;
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#ifdef VWCL_INIT_OLE
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HRESULT m_hrOleInitialize;
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#endif
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#ifndef _CONSOLE
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HICON m_hIcon;
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int m_nCommandShow;
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VWindow* m_pMainWindow;
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#ifndef VWCL_WRAP_WINDOWS_ONLY
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MSG m_CurrentMessage;
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VPtrArray m_listWindowMaps;
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int m_nLastKnownMapIndex;
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#endif
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#endif
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};
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#endif // __VAPPLICATION_HPP
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