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743 lines
18 KiB
743 lines
18 KiB
//+---------------------------------------------------------------------------
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//
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// Microsoft Windows
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// Copyright (C) Microsoft Corporation, 1992 - 1997.
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//
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// File: lpcsvr.c
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//
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// Contents:
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//
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// Classes:
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//
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// Functions:
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//
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// History: 12-12-97 RichardW Created
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//
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//----------------------------------------------------------------------------
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#include <ntos.h>
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#include <nt.h>
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#include <ntrtl.h>
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#include <nturtl.h>
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#include "lpcsvr.h"
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#define RtlpLpcLockServer( s ) RtlEnterCriticalSection( &s->Lock );
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#define RtlpLpcUnlockServer( s ) RtlLeaveCriticalSection( &s->Lock );
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#define RtlpLpcContextFromClient( p ) ( CONTAINING_RECORD( p, LPCSVR_CONTEXT, PrivateContext ) )
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//+---------------------------------------------------------------------------
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//
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// Function: RtlpLpcDerefContext
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//
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// Synopsis: Deref the context. If this context is being cleaned up after
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// the server has been deleted, then the message is freed directly,
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// rather than being released to the general queue.
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//
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// Arguments: [Context] --
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// [Message] --
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//
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// History: 2-06-98 RichardW Created
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//
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// Notes:
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//
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//----------------------------------------------------------------------------
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VOID
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RtlpLpcDerefContext(
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PLPCSVR_CONTEXT Context,
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PLPCSVR_MESSAGE Message
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)
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{
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PLPCSVR_SERVER Server ;
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Server = Context->Server ;
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if ( InterlockedDecrement( &Context->RefCount ) < 0 )
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{
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//
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// All gone, time to clean up:
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//
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RtlpLpcLockServer( Server );
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if ( Context->List.Flink )
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{
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RemoveEntryList( &Context->List );
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Server->ContextCount -- ;
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}
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else
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{
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if ( Message )
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{
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RtlFreeHeap( RtlProcessHeap(),
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0,
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Message );
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}
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}
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RtlpLpcUnlockServer( Server );
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if ( Context->CommPort )
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{
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NtClose( Context->CommPort );
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}
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RtlFreeHeap( RtlProcessHeap(),
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0,
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Context );
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}
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else
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{
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RtlpLpcLockServer( Server );
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Server->MessagePoolSize++ ;
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if ( Server->MessagePoolSize < Server->MessagePoolLimit )
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{
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Message->Header.Next = Server->MessagePool ;
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Server->MessagePool = Message ;
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}
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else
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{
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Server->MessagePoolSize-- ;
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RtlFreeHeap( RtlProcessHeap(),
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0,
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Message );
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}
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RtlpLpcUnlockServer( Server );
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}
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}
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//+---------------------------------------------------------------------------
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//
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// Function: RtlpLpcWorkerThread
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//
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// Synopsis: General worker thread
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//
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// Arguments: [Parameter] --
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//
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// History: 2-06-98 RichardW Created
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//
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// Notes:
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//
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//----------------------------------------------------------------------------
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VOID
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RtlpLpcWorkerThread(
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PVOID Parameter
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)
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{
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PLPCSVR_MESSAGE Message ;
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PLPCSVR_CONTEXT Context ;
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NTSTATUS Status ;
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BOOLEAN Accept ;
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Message = (PLPCSVR_MESSAGE) Parameter ;
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Context = Message->Header.Context ;
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switch ( Message->Message.u2.s2.Type & 0xF )
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{
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case LPC_REQUEST:
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case LPC_DATAGRAM:
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DbgPrint("Calling Server's Request function\n");
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Status = Context->Server->Init.RequestFn(
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&Context->PrivateContext,
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&Message->Message,
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&Message->Message
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);
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if ( NT_SUCCESS( Status ) )
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{
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Status = NtReplyPort( Context->CommPort,
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&Message->Message );
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if ( !NT_SUCCESS( Status ) )
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{
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//
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// See what happened. The client may have gone away already.
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//
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break;
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}
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}
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break;
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case LPC_CONNECTION_REQUEST:
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DbgPrint("Calling Server's Connect function\n");
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Status = Context->Server->Init.ConnectFn(
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&Context->PrivateContext,
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&Message->Message,
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&Accept
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);
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//
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// If the comm port is still null, then do the accept. Otherwise, the
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// server called RtlAcceptConnectPort() explicitly, to set up a view.
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//
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if ( NT_SUCCESS( Status ) )
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{
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if ( Context->CommPort == NULL )
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{
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Status = NtAcceptConnectPort(
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&Context->CommPort,
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Context,
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&Message->Message,
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Accept,
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NULL,
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NULL );
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if ( !Accept )
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{
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//
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// Yank the context out of the list, since it is worthless
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//
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Context->RefCount = 0 ;
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}
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else
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{
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Status = NtCompleteConnectPort( Context->CommPort );
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}
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}
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}
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else
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{
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Status = NtAcceptConnectPort(
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&Context->CommPort,
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NULL,
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&Message->Message,
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FALSE,
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NULL,
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NULL );
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Context->RefCount = 0 ;
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}
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break;
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case LPC_CLIENT_DIED:
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DbgPrint( "Calling Server's Rundown function\n" );
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Status = Context->Server->Init.RundownFn(
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&Context->PrivateContext,
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&Message->Message
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);
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InterlockedDecrement( &Context->RefCount );
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break;
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default:
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//
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// An unexpected message came through. Normal LPC servers
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// don't handle the other types of messages. Drop it.
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//
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break;
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}
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RtlpLpcDerefContext( Context, Message );
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return ;
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}
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VOID
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RtlpLpcServerCallback(
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PVOID Parameter,
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BOOLEAN TimedOut
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)
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{
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PLPCSVR_SERVER Server ;
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NTSTATUS Status ;
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PLPCSVR_MESSAGE Message ;
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PLPCSVR_CONTEXT Context ;
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PLARGE_INTEGER RealTimeout ;
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LPCSVR_FILTER_RESULT FilterResult ;
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Server = (PLPCSVR_SERVER) Parameter ;
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if ( Server->WaitHandle )
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{
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Server->WaitHandle = NULL ;
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}
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while ( 1 )
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{
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DbgPrint("Entering LPC server\n" );
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RtlpLpcLockServer( Server );
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if ( Server->Flags & LPCSVR_SHUTDOWN_PENDING )
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{
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break;
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}
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if ( Server->MessagePool )
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{
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Message = Server->MessagePool ;
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Server->MessagePool = Message->Header.Next ;
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}
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else
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{
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Message = RtlAllocateHeap( RtlProcessHeap(),
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0,
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Server->MessageSize );
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}
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RtlpLpcUnlockServer( Server );
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if ( !Message )
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{
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LARGE_INTEGER SleepInterval ;
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SleepInterval.QuadPart = 125 * 10000 ;
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NtDelayExecution( FALSE, &SleepInterval );
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continue;
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}
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if ( Server->Timeout.QuadPart )
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{
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RealTimeout = &Server->Timeout ;
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}
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else
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{
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RealTimeout = NULL ;
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}
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Status = NtReplyWaitReceivePortEx(
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Server->Port,
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&Context,
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NULL,
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&Message->Message,
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RealTimeout );
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DbgPrint("Server: NtReplyWaitReceivePort completed with %x\n", Status );
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if ( NT_SUCCESS( Status ) )
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{
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//
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// If we timed out, nobody was waiting for us:
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//
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if ( Status == STATUS_TIMEOUT )
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{
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//
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// Set up a general wait that will call back to this function
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// when ready.
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//
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RtlpLpcLockServer( Server );
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if ( ( Server->Flags & LPCSVR_SHUTDOWN_PENDING ) == 0 )
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{
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Status = RtlRegisterWait( &Server->WaitHandle,
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Server->Port,
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RtlpLpcServerCallback,
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Server,
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0xFFFFFFFF,
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WT_EXECUTEONLYONCE );
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}
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RtlpLpcUnlockServer( Server );
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break;
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}
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if ( Status == STATUS_SUCCESS )
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{
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if ( Context )
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{
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InterlockedIncrement( &Context->RefCount );
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}
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else
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{
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//
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// New connection. Create a new context record
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//
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Context = RtlAllocateHeap( RtlProcessHeap(),
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0,
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sizeof( LPCSVR_CONTEXT ) +
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Server->Init.ContextSize );
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if ( !Context )
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{
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HANDLE Bogus ;
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Status = NtAcceptConnectPort(
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&Bogus,
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NULL,
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&Message->Message,
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FALSE,
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NULL,
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NULL );
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RtlpLpcLockServer( Server );
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Message->Header.Next = Server->MessagePool ;
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Server->MessagePool = Message ;
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RtlpLpcUnlockServer( Server );
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continue;
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}
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Context->Server = Server ;
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Context->RefCount = 1 ;
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Context->CommPort = NULL ;
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RtlpLpcLockServer( Server );
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InsertTailList( &Server->ContextList, &Context->List );
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Server->ContextCount++ ;
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RtlpLpcUnlockServer( Server );
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}
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Message->Header.Context = Context ;
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FilterResult = LpcFilterAsync ;
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if ( Server->Init.FilterFn )
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{
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FilterResult = Server->Init.FilterFn( Context, &Message->Message );
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if (FilterResult == LpcFilterDrop )
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{
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RtlpLpcDerefContext( Context, Message );
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continue;
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}
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}
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if ( (Server->Flags & LPCSVR_SYNCHRONOUS) ||
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(FilterResult == LpcFilterSync) )
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{
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RtlpLpcWorkerThread( Message );
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}
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else
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{
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RtlQueueWorkItem( RtlpLpcWorkerThread,
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Message,
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0 );
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}
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}
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}
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else
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{
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//
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// Error? Better shut down...
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//
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break;
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}
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}
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}
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NTSTATUS
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RtlCreateLpcServer(
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POBJECT_ATTRIBUTES PortName,
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PLPCSVR_INITIALIZE Init,
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PLARGE_INTEGER IdleTimeout,
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ULONG MessageSize,
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ULONG Options,
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PVOID * LpcServer
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)
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{
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PLPCSVR_SERVER Server ;
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NTSTATUS Status ;
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HANDLE Thread ;
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CLIENT_ID Id ;
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*LpcServer = NULL ;
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Server = RtlAllocateHeap( RtlProcessHeap(),
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0,
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sizeof( LPCSVR_SERVER ) );
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if ( !Server ) {
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return STATUS_INSUFFICIENT_RESOURCES;
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}
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Status = RtlInitializeCriticalSectionAndSpinCount (&Server->Lock,
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1000);
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if (!NT_SUCCESS (Status)) {
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RtlFreeHeap( RtlProcessHeap(), 0, Server );
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return Status;
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}
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InitializeListHead( &Server->ContextList );
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Server->ContextCount = 0;
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Server->Init = *Init;
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if ( !IdleTimeout ) {
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Server->Timeout.QuadPart = 0;
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} else {
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Server->Timeout = *IdleTimeout;
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}
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Server->MessageSize = MessageSize + sizeof( LPCSVR_MESSAGE ) -
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sizeof( PORT_MESSAGE );
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Server->MessagePool = 0;
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Server->MessagePoolSize = 0;
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Server->MessagePoolLimit = 4;
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Server->Flags = Options;
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//
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// Create the LPC port:
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//
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Status = NtCreateWaitablePort(
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&Server->Port,
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PortName,
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MessageSize,
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MessageSize,
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MessageSize * 4
|
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);
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|
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if ( !NT_SUCCESS( Status ) )
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{
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RtlDeleteCriticalSection( &Server->Lock );
|
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RtlFreeHeap( RtlProcessHeap(), 0, Server );
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return Status;
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}
|
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|
|
|
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//
|
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// Now, post the handle over to a wait queue
|
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//
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Status = RtlRegisterWait(
|
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&Server->WaitHandle,
|
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Server->Port,
|
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RtlpLpcServerCallback,
|
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Server,
|
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0xFFFFFFFF,
|
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WT_EXECUTEONLYONCE
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);
|
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|
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if (!NT_SUCCESS (Status)) {
|
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NtClose (Server->Port);
|
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RtlDeleteCriticalSection( &Server->Lock );
|
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RtlFreeHeap( RtlProcessHeap(), 0, Server );
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return Status;
|
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}
|
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|
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*LpcServer = Server;
|
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return Status;
|
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}
|
|
|
|
|
|
NTSTATUS
|
|
RtlShutdownLpcServer(
|
|
PVOID LpcServer
|
|
)
|
|
{
|
|
PLPCSVR_SERVER Server ;
|
|
OBJECT_ATTRIBUTES ObjA ;
|
|
PLIST_ENTRY Scan ;
|
|
PLPCSVR_CONTEXT Context ;
|
|
PLPCSVR_MESSAGE Message ;
|
|
NTSTATUS Status ;
|
|
|
|
Server = (PLPCSVR_SERVER) LpcServer ;
|
|
|
|
RtlpLpcLockServer( Server );
|
|
|
|
if ( Server->Flags & LPCSVR_SHUTDOWN_PENDING )
|
|
{
|
|
RtlpLpcUnlockServer( Server );
|
|
|
|
return STATUS_PENDING ;
|
|
}
|
|
|
|
if ( Server->WaitHandle )
|
|
{
|
|
RtlDeregisterWait( Server->WaitHandle );
|
|
|
|
Server->WaitHandle = NULL ;
|
|
}
|
|
|
|
if ( Server->Timeout.QuadPart == 0 )
|
|
{
|
|
RtlpLpcUnlockServer( Server );
|
|
|
|
return STATUS_NOT_IMPLEMENTED ;
|
|
}
|
|
|
|
//
|
|
// If there are receives still pending, we have to sync
|
|
// with those threads. To do so, we will tag the shutdown
|
|
// flag, and then wait the timeout amount.
|
|
//
|
|
|
|
if ( Server->ReceiveThreads != 0 )
|
|
{
|
|
|
|
InitializeObjectAttributes( &ObjA,
|
|
NULL,
|
|
0,
|
|
0,
|
|
0 );
|
|
|
|
Status = NtCreateEvent( &Server->ShutdownEvent,
|
|
EVENT_ALL_ACCESS,
|
|
&ObjA,
|
|
NotificationEvent,
|
|
FALSE );
|
|
|
|
if ( !NT_SUCCESS( Status ) )
|
|
{
|
|
RtlpLpcUnlockServer( Server );
|
|
|
|
return Status ;
|
|
|
|
}
|
|
|
|
Server->Flags |= LPCSVR_SHUTDOWN_PENDING ;
|
|
|
|
RtlpLpcUnlockServer( Server );
|
|
|
|
Status = NtWaitForSingleObject(
|
|
Server->ShutdownEvent,
|
|
FALSE,
|
|
&Server->Timeout );
|
|
|
|
if ( Status == STATUS_TIMEOUT )
|
|
{
|
|
//
|
|
// Hmm, the LPC server thread is hung somewhere,
|
|
// press on
|
|
//
|
|
}
|
|
|
|
RtlpLpcLockServer( Server );
|
|
|
|
NtClose( Server->ShutdownEvent );
|
|
|
|
Server->ShutdownEvent = NULL ;
|
|
|
|
}
|
|
else
|
|
{
|
|
Server->Flags |= LPCSVR_SHUTDOWN_PENDING ;
|
|
}
|
|
|
|
//
|
|
// The server object is locked, and there are no receives
|
|
// pending. Or, the receives appear hung. Skim through the
|
|
// context list, calling the server code. The disconnect
|
|
// message is NULL, indicating that this is a server initiated
|
|
// shutdown.
|
|
//
|
|
|
|
|
|
while ( ! IsListEmpty( &Server->ContextList ) )
|
|
{
|
|
Scan = RemoveHeadList( &Server->ContextList );
|
|
|
|
Context = CONTAINING_RECORD( Scan, LPCSVR_CONTEXT, List );
|
|
|
|
Status = Server->Init.RundownFn(
|
|
Context->PrivateContext,
|
|
NULL );
|
|
|
|
Context->List.Flink = NULL ;
|
|
|
|
RtlpLpcDerefContext( Context, NULL );
|
|
|
|
}
|
|
|
|
//
|
|
// All contexts have been deleted: clean up the messages
|
|
//
|
|
|
|
while ( Server->MessagePool )
|
|
{
|
|
Message = Server->MessagePool ;
|
|
|
|
Server->MessagePool = Message ;
|
|
|
|
RtlFreeHeap( RtlProcessHeap(),
|
|
0,
|
|
Message );
|
|
}
|
|
|
|
|
|
//
|
|
// Clean up server objects
|
|
//
|
|
|
|
return(STATUS_SUCCESS);
|
|
|
|
}
|
|
|
|
NTSTATUS
|
|
RtlImpersonateLpcClient(
|
|
PVOID Context,
|
|
PPORT_MESSAGE Message
|
|
)
|
|
{
|
|
PLPCSVR_CONTEXT LpcContext ;
|
|
|
|
LpcContext = RtlpLpcContextFromClient( Context );
|
|
|
|
return NtImpersonateClientOfPort(
|
|
LpcContext->CommPort,
|
|
Message );
|
|
|
|
}
|
|
|
|
NTSTATUS
|
|
RtlCallbackLpcClient(
|
|
PVOID Context,
|
|
PPORT_MESSAGE Request,
|
|
PPORT_MESSAGE Callback
|
|
)
|
|
{
|
|
NTSTATUS Status ;
|
|
PLPCSVR_CONTEXT LpcContext ;
|
|
|
|
if ( Request != Callback )
|
|
{
|
|
Callback->ClientId = Request->ClientId ;
|
|
Callback->MessageId = Request->MessageId ;
|
|
}
|
|
|
|
LpcContext = RtlpLpcContextFromClient( Context );
|
|
|
|
Status = NtRequestWaitReplyPort(
|
|
LpcContext->CommPort,
|
|
Callback,
|
|
Callback
|
|
);
|
|
|
|
return Status ;
|
|
|
|
}
|