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488 lines
13 KiB
488 lines
13 KiB
/*++
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Copyright (c) 2000 Microsoft Corporation
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Module Name:
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rundown.c
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Abstract:
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This module houses routine that do safe rundown of data stuctures.
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The basic principle of these routines is to allow fast protection of a data structure that is torn down
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by a single thread. Threads wishing to access the data structure attempt to obtain rundown protection via
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calling ExAcquireRundownProtection. If this function returns TRUE then accesses are safe until the protected
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thread calls ExReleaseRundownProtection. The single teardown thread calls ExWaitForRundownProtectionRelease
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to mark the rundown structure as being run down and the call will return once all protected threads have
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released their protection references.
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Rundown protection is not a lock. Multiple threads may gain rundown protection at the same time.
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The rundown structure has the following format:
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Bottom bit set : This is a pointer to a rundown wait block (aligned on at least a word boundary)
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Bottom bit clear : This is a count of the total number of accessors multiplied by 2 granted rundown protection.
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Author:
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Neill Clift (NeillC) 18-Apr-2000
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Revision History:
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--*/
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#include "exp.h"
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#pragma hdrstop
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#ifdef ALLOC_PRAGMA
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#pragma alloc_text(PAGE, ExAcquireRundownProtection)
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#pragma alloc_text(PAGE, ExReleaseRundownProtection)
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#pragma alloc_text(PAGE, ExAcquireRundownProtectionEx)
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#pragma alloc_text(PAGE, ExReleaseRundownProtectionEx)
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#pragma alloc_text(PAGE, ExWaitForRundownProtectionRelease)
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#pragma alloc_text(PAGE, ExReInitializeRundownProtection)
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#pragma alloc_text(PAGE, ExfInitializeRundownProtection)
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#pragma alloc_text(PAGE, ExRundownCompleted)
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#endif
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//
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// This is a block held on the local stack of the rundown thread.
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//
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typedef struct _EX_RUNDOWN_WAIT_BLOCK {
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ULONG Count;
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KEVENT WakeEvent;
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} EX_RUNDOWN_WAIT_BLOCK, *PEX_RUNDOWN_WAIT_BLOCK;
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NTKERNELAPI
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VOID
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FASTCALL
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ExfInitializeRundownProtection (
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IN PEX_RUNDOWN_REF RunRef
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)
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/*++
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Routine Description:
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Initialize rundown protection structure
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Arguments:
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RunRef - Rundown block to be referenced
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Return Value:
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None
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--*/
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{
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RunRef->Count = 0;
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}
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NTKERNELAPI
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VOID
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FASTCALL
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ExReInitializeRundownProtection (
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IN PEX_RUNDOWN_REF RunRef
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)
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/*++
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Routine Description:
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Reinitialize rundown protection structure after its been rundown
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Arguments:
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RunRef - Rundown block to be referenced
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Return Value:
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None
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--*/
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{
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PAGED_CODE ();
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ASSERT ((RunRef->Count&EX_RUNDOWN_ACTIVE) != 0);
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InterlockedExchangePointer (&RunRef->Ptr, NULL);
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}
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NTKERNELAPI
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VOID
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FASTCALL
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ExRundownCompleted (
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IN PEX_RUNDOWN_REF RunRef
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)
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/*++
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Routine Description:
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Mark rundown block has having completed rundown so we can wait again safely.
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Arguments:
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RunRef - Rundown block to be referenced
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Return Value:
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None
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--*/
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{
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PAGED_CODE ();
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ASSERT ((RunRef->Count&EX_RUNDOWN_ACTIVE) != 0);
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InterlockedExchangePointer (&RunRef->Ptr, (PVOID) EX_RUNDOWN_ACTIVE);
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}
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NTKERNELAPI
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BOOLEAN
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FASTCALL
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ExAcquireRundownProtection (
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IN PEX_RUNDOWN_REF RunRef
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)
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/*++
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Routine Description:
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Reference a rundown block preventing rundown occuring if it hasn't already started
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Arguments:
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RunRef - Rundown block to be referenced
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Return Value:
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BOOLEAN - TRUE - rundown protection was acquired, FALSE - rundown is active or completed
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--*/
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{
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ULONG_PTR Value, NewValue;
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PAGED_CODE ();
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Value = RunRef->Count;
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do {
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//
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// If rundown has started return with an error
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//
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if (Value & EX_RUNDOWN_ACTIVE) {
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return FALSE;
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}
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//
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// Rundown hasn't started yet so attempt to increment the unsage count.
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//
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NewValue = Value + EX_RUNDOWN_COUNT_INC;
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NewValue = (ULONG_PTR) InterlockedCompareExchangePointer (&RunRef->Ptr,
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(PVOID) NewValue,
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(PVOID) Value);
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if (NewValue == Value) {
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return TRUE;
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}
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//
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// somebody else changed the variable before we did. Either a protection call came and went or rundown was
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// initiated. We just repeat the whole loop again.
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//
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Value = NewValue;
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} while (TRUE);
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}
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NTKERNELAPI
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BOOLEAN
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FASTCALL
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ExAcquireRundownProtectionEx (
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IN PEX_RUNDOWN_REF RunRef,
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IN ULONG Count
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)
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/*++
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Routine Description:
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Reference a rundown block preventing rundown occuring if it hasn't already started
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Arguments:
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RunRef - Rundown block to be referenced
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Count - Number of references to add
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Return Value:
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BOOLEAN - TRUE - rundown protection was acquired, FALSE - rundown is active or completed
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--*/
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{
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ULONG_PTR Value, NewValue;
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PAGED_CODE ();
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Value = RunRef->Count;
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do {
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//
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// If rundown has started return with an error
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//
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if (Value & EX_RUNDOWN_ACTIVE) {
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return FALSE;
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}
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//
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// Rundown hasn't started yet so attempt to increment the unsage count.
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//
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NewValue = Value + EX_RUNDOWN_COUNT_INC * Count;
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NewValue = (ULONG_PTR) InterlockedCompareExchangePointer (&RunRef->Ptr,
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(PVOID) NewValue,
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(PVOID) Value);
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if (NewValue == Value) {
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return TRUE;
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}
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//
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// somebody else changed the variable before we did. Either a protection call came and went or rundown was
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// initiated. We just repeat the whole loop again.
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//
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Value = NewValue;
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} while (TRUE);
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}
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NTKERNELAPI
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VOID
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FASTCALL
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ExReleaseRundownProtection (
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IN PEX_RUNDOWN_REF RunRef
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)
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/*++
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Routine Description:
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Dereference a rundown block and wake the rundown thread if we are the last to exit
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Arguments:
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RunRef - Rundown block to have its reference released
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Return Value:
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None
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--*/
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{
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ULONG_PTR Value, NewValue;
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PAGED_CODE ();
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Value = RunRef->Count;
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do {
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//
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// If the block is already marked for rundown then decrement the wait block count and wake the
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// rundown thread if we are the last
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//
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if (Value & EX_RUNDOWN_ACTIVE) {
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PEX_RUNDOWN_WAIT_BLOCK WaitBlock;
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//
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// Rundown is active. since we are one of the threads blocking rundown we have the right to follow
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// the pointer and decrement the active count. If we are the last thread then we have the right to
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// wake up the waiter. After doing this we can't touch the data structures again.
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//
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WaitBlock = (PEX_RUNDOWN_WAIT_BLOCK) (Value & (~EX_RUNDOWN_ACTIVE));
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ASSERT (WaitBlock->Count > 0);
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if (InterlockedDecrement ((PLONG)&WaitBlock->Count) == 0) {
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//
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// We are the last thread out. Wake up the waiter.
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//
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KeSetEvent (&WaitBlock->WakeEvent, 0, FALSE);
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}
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return;
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} else {
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//
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// Rundown isn't active. Just try and decrement the count. Some other protector thread way come and/or
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// go as we do this or rundown might be initiated. We detect this because the exchange will fail and
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// we have to retry
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//
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NewValue = Value - EX_RUNDOWN_COUNT_INC;
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NewValue = (ULONG_PTR) InterlockedCompareExchangePointer (&RunRef->Ptr,
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(PVOID) NewValue,
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(PVOID) Value);
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if (NewValue == Value) {
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return;
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}
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Value = NewValue;
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}
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} while (TRUE);
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}
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NTKERNELAPI
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VOID
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FASTCALL
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ExReleaseRundownProtectionEx (
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IN PEX_RUNDOWN_REF RunRef,
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IN ULONG Count
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)
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/*++
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Routine Description:
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Dereference a rundown block and wake the rundown thread if we are the last to exit
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Arguments:
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RunRef - Rundown block to have its reference released
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Count - Number of reference to remove
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Return Value:
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None
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--*/
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{
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ULONG_PTR Value, NewValue;
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PAGED_CODE ();
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Value = RunRef->Count;
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do {
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//
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// If the block is already marked for rundown then decrement the wait block count and wake the
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// rundown thread if we are the last
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//
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if (Value & EX_RUNDOWN_ACTIVE) {
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PEX_RUNDOWN_WAIT_BLOCK WaitBlock;
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//
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// Rundown is active. since we are one of the threads blocking rundown we have the right to follow
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// the pointer and decrement the active count. If we are the last thread then we have the right to
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// wake up the waiter. After doing this we can't touch the data structures again.
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//
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WaitBlock = (PEX_RUNDOWN_WAIT_BLOCK) (Value & (~EX_RUNDOWN_ACTIVE));
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ASSERT (WaitBlock->Count >= Count);
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if (InterlockedExchangeAdd ((PLONG)&WaitBlock->Count, -(LONG)Count) == (LONG) Count) {
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//
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// We are the last thread out. Wake up the waiter.
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//
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KeSetEvent (&WaitBlock->WakeEvent, 0, FALSE);
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}
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return;
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} else {
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//
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// Rundown isn't active. Just try and decrement the count. Some other protector thread way come and/or
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// go as we do this or rundown might be initiated. We detect this because the exchange will fail and
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// we have to retry
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//
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ASSERT (Value >= EX_RUNDOWN_COUNT_INC * Count);
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NewValue = Value - EX_RUNDOWN_COUNT_INC * Count;
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NewValue = (ULONG_PTR) InterlockedCompareExchangePointer (&RunRef->Ptr,
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(PVOID) NewValue,
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(PVOID) Value);
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if (NewValue == Value) {
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return;
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}
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Value = NewValue;
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}
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} while (TRUE);
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}
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NTKERNELAPI
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VOID
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FASTCALL
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ExWaitForRundownProtectionRelease (
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IN PEX_RUNDOWN_REF RunRef
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)
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/*++
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Routine Description:
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Wait till all outstanding rundown protection calls have exited
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Arguments:
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RunRef - Pointer to a rundown structure
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Return Value:
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None
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--*/
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{
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EX_RUNDOWN_WAIT_BLOCK WaitBlock;
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PKEVENT Event;
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ULONG_PTR Value, NewValue;
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ULONG WaitCount;
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PAGED_CODE ();
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//
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// Fast path. this should be the normal case. If Value is zero then there are no current accessors and we have
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// marked the rundown structure as rundown. If the value is EX_RUNDOWN_ACTIVE then the structure has already
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// been rundown and ExRundownCompleted. This second case allows for callers that might initiate rundown
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// multiple times (like handle table rundown) to have subsequent rundowns become noops.
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//
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Value = (ULONG_PTR) InterlockedCompareExchangePointer (&RunRef->Ptr,
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(PVOID) EX_RUNDOWN_ACTIVE,
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(PVOID) 0);
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if (Value == 0 || Value == EX_RUNDOWN_ACTIVE) {
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return;
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}
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//
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// Slow path
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//
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Event = NULL;
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do {
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//
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// Extract total number of waiters. Its biased by 2 so we can hanve the rundown active bit.
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//
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WaitCount = (ULONG) (Value >> EX_RUNDOWN_COUNT_SHIFT);
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//
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// If there are some accessors present then initialize and event (once only).
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//
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if (WaitCount > 0 && Event == NULL) {
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Event = &WaitBlock.WakeEvent;
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KeInitializeEvent (Event, SynchronizationEvent, FALSE);
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}
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//
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// Store the wait count in the wait block. Waiting threads will start to decrement this as they exit
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// if our exchange succeeds. Its possible for accessors to come and go between our initial fetch and
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// the interlocked swap. This doesn't matter so long as there is the same number of outstanding accessors
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// to wait for.
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//
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WaitBlock.Count = WaitCount;
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NewValue = ((ULONG_PTR) &WaitBlock) | EX_RUNDOWN_ACTIVE;
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NewValue = (ULONG_PTR) InterlockedCompareExchangePointer (&RunRef->Ptr,
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(PVOID) NewValue,
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(PVOID) Value);
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if (NewValue == Value) {
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if (WaitCount > 0) {
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KeWaitForSingleObject (Event,
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Executive,
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KernelMode,
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FALSE,
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NULL);
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ASSERT (WaitBlock.Count == 0);
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}
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return;
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}
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Value = NewValue;
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ASSERT ((Value&EX_RUNDOWN_ACTIVE) == 0);
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} while (TRUE);
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}
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